PlaneShift

  • Status Closed
  • Percent Complete
    100%
  • Task Type Feature Request
  • Category Engine → GM System
  • Assigned To No-one
  • Operating System
  • Severity Low
  • Priority
  • Reported Version
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: PlaneShift
Opened by Caarrie - 05.12.2007
Last edited by Joe Lyon - 23.09.2014

FS#708 - a better way to impersonate npcs

/impersonate target, with a target selected, and then your /say and /shout and /me works with the target’s name

The gm team wishes for an easier way to impersonate npcs, perhaps take over the npc and be able to use normal chat commands and they come out as you are speaking as the npc without having to use target and target the npc.

The task blocks this from closing
ID Project Summary Priority Severity Assigned To Progress
1985 PlaneShift FS#1985 - List of all GM feature requests [or dev lvl requests] Low Aresilek Besolez
0%
Closed by  Joe Lyon
23.09.2014 15:01
Reason for closing:  
Additional comments about closing:  

closing to 1642

Thom commented on 05.12.2007 19:10

Isn’t there already some kind of impersonation command? Last time I used it I can remember it wasn’t really practical though.

Caarrie commented on 05.12.2007 19:19

we have one but as you said it is not the easiest to use

Arianna commented on 06.12.2007 11:45

What if you want to do chat as your char and not whatever you are impersonating?

Caarrie commented on 06.12.2007 12:01

most of the time if you are impersonating you are invisable and not talking in public chat expect for the impersonating, there could also be a way to turn this feature on and off i would assume so it would not conflict

Arianna commented on 06.12.2007 12:08

Kemedes, could you please give a look at this?

Steven Schwartfeger commented on 21.03.2008 01:58

Removing assignment of developers to feature requests, requested by Talad.

Dajoji commented on 18.07.2008 16:30

If this is still being worked on, maybe we can change one little thing:

When we impersonate, many times we do it with /impersonate text, to give players information about what is happening around them, like “You hear the sound of rubble crumbling down the hill”. In those instances, the text should have a distinctive color, like the purple used in NPC actions during quests. That would make them stand out. The same goes for /impersonate shout and /impersonate worldshout.

This doesn’t depend on making the /impersonate command easier to use so it can probably be implemented faster. It would greatly help our events since the dull gray shade of /impersonate messages can get lost in regular chat.

Project Manager
Lanarel commented on 23.04.2009 16:11

Is this still valid or were recent changes enough?

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