PlaneShift

  • Status Closed
  • Percent Complete
    100%
  • Task Type Feature Request
  • Category Engine → GM System
  • Assigned To
    Joe Lyon
  • Operating System
  • Severity Low
  • Priority
  • Reported Version
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: PlaneShift
Opened by Caarrie - 05.12.2007
Last edited by Talad - 05.06.2021

FS#717 - better way to tell if a fellow gm is visable or not

differentiation between visible and invisible characters by making invisible characters semi-transparent. It’s a lot easier to differentiate this way (as opposed to the label method, which is barely noticeable, especially at a distance).

as this is not going to be easy to add to the game lowering prority and severity, but if possible we would like some way to have this ingame

The task blocks this from closing
ID Project Summary Priority Severity Assigned To Progress
1985 PlaneShift FS#1985 - List of all GM feature requests [or dev lvl requests] Low Aresilek Besolez
0%
Closed by  Talad
05.06.2021 15:28
Reason for closing:  Fixed
Arianna commented on 06.12.2007 11:54

This could be probably an interesting prospect task.

Project Manager
Lanarel commented on 26.04.2009 16:54

Kerol, is this something the gm team would appreciate? Having been in a few small events getting confused who was visible or not, I could think it would. Also, there is now the possibility to make chars transparent (when sneaking), so it does sound less difficult than before.

A. Kiefner commented on 28.04.2009 01:28

Totally. We've been asking for that ever since we're supposed to be invisible by default.
The white label color as it is now makes it impossible to determine whether another invisible has prepared the npc label color before actually going visible and it makes it difficult to determine who is in your group/guild when it comes to crowd-control in large events.
When you say you got confused in small events - in large events that is a real hurdle.

Edit: Not 100% sure if *transparency* is the ultimate solution here though since it could confuse people at a distance as well. Either way it should be some sort of permanent effect on the char to give a good visual clue.

Renato Alves commented on 22.07.2009 15:45

Instead of invisibility do you think it would be reasonable to use a special aura?
I'm thinking of something like the Defensive Wind effect, with a specific color or effect.

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