- Status Closed
- Percent Complete
- Task Type Feature Request
- Category Engine
-
Assigned To
RlyDontKnow - Operating System
- Severity Low
- Priority
- Reported Version
- Due in Version Undecided
-
Due Date
Undecided
- Votes
- Private
FS#722 - better command for awarding players
/award command that includes PP, money, items and factions
we have no command that can do all and it might be easier then seperate commands for each.
ID | Project | Summary | Priority | Severity | Assigned To | Progress | |
---|---|---|---|---|---|---|---|
4137 | PlaneShift | Medium | RlyDontKnow |
ID | Project | Summary | Priority | Severity | Assigned To | Progress | |
---|---|---|---|---|---|---|---|
1985 | PlaneShift | FS#1985 - List of all GM feature requests [or dev lvl requests] | Low | Aresilek Besolez |
Closed by aurelynt
13.01.2011 23:08
Reason for closing:
Additional comments about closing:
13.01.2011 23:08
Reason for closing:
Additional comments about closing:
Works on Test server.
Do you mean still /award but with different parameters?
e.g.
/award 0 100 none none (0 ) PP, 100 = trias, none none the items and factions)?
Or?
that would work, and i think much better then just the /awardexp command we have now and /giveitem that does not work with trias
Maybe also this could be a prospect task.
This is an interesting feature. Awarding experience is a pain with large groups since it can only be used on one target at a time. I don’t know if the new GM console will allow handling event groups so we can reward them too (I know it has event features but I haven’t seen it yet). If so and if that new system is easy enough, maybe this task should be closed.
now awardexp uses the standard targeting so it should be possible to award an area of targets
setting as prospect task.
This could do with a generic command and streamlining the current commands as sub methods called by that. When doing it remember to accept relative values. also implement a skill one by splitting one part of the current setskill so it can be used for relative skill assignment from /event
patchpatchpatch to implement /award and modify /event reward to work in a similiar way. for new syntax check the updated help fileEDIT: fixed /event reward, added missing messages and fixed messages being sent to the GM instead of the player for item creation - big thanks to CXDamian for testing
EDIT2: added comments and fixed random money awarding to reflect the latest change by khaki
patchpatch updated patch for svn trunk, introduced class structure for award data storageEDIT by RlyDontKnow: changed patch link to a full copy (pastebin truncates too long pastes)
Money and faction rewards do not work:
/award me money circles 100 : “Invalid money type”; same for the other types of money (trias, hexas, etc.)
/award me faction orcs 5 : “Nothing to award”
Other rewards (exp, item, skill) work though.