PlaneShift

  • Status Unconfirmed
  • Percent Complete
    0%
  • Task Type Bug Report
  • Category 2D Art → GUI
  • Assigned To No-one
  • Operating System Windows
  • Severity Medium
  • Priority Very Low
  • Reported Version 0.7.14 Unreal
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: PlaneShift
Opened by Edicho - 07.11.2021

FS#7333 - Training UI needs to be more intuitive (and work)

The old application clearly stated which skills can be trained by simply showing you them listed in the dialog.

Now you’re getting list of all skills and let’s take Percival Hawthorne for example:
https://drive.google.com/file/d/11TT9POMLeO0WOf9he84foTY5Xaju2eUj/view?usp=sharing

What we see is:
- list of all skills
- some progress bar right under the skill
- some progress bar in the right part of the box
- if you try to hover on this, we can see it marked “tbd” which doesn’t make it any less defective.

What we should see:
- list of skills the NPC can actually train you (the current list needs to be filtered)
- the cost of the training both in tria and PP (the progress bar on the right should be simply replaced with a button

Stalfos commented on 02.12.2023 21:09

Fixed now, but the cost in tria and pp would be nice.

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