PlaneShift

  • Status Unconfirmed
  • Percent Complete
    0%
  • Task Type Bug Report
  • Category Bugtracker
  • Assigned To No-one
  • Operating System Linux
  • Severity Low
  • Priority Very Low
  • Reported Version 0.7.22 Unreal
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: PlaneShift
Opened by Damola - 09.08.2022

FS#7424 - guild house: no collision detection inside guild house

PSUnreal 0.7.23 (not yet in Reported Version)

In guild house one can run through chairs and beds and shelves.

Collision detected is disabled. Like for chairs and other items placed outside of the guild house.

Expected result

In guild house collisions are detected for items like beds, shelves, chairs and so on is enabled like in Crystal Space PS. So that these items are really solid for the char.

Ideally there would also be collision detection outside of guild house, together with a physics simulations, so that you cannot place 10 shelves onto one another easily, cause they would crumble down again. We did not have this in Crystal Space PS however, so for feature parity with CS PS collision detection inside guild houses is enough.

Damola commented on 22.01.2023 21:24

Still present in PSUnreal 0.7.28.

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