PlaneShift

  • Status Closed
  • Percent Complete
    100%
  • Task Type Bug Report
  • Category Bugtracker
  • Assigned To No-one
  • Operating System Linux
  • Severity Low
  • Priority Very Low
  • Reported Version 0.7.22 Unreal
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: PlaneShift
Opened by Damola - 19.08.2022
Last edited by Talad - 03.09.2022

FS#7447 - Mouse pointer cannot leave window even after leaving fight mode again

PSUnreal 0.7.23 (not yet in Reported Version)

# How to reproduce

- I enter fight mode by pressing the tab key
- I target the creature
- I click the left mouse button
- After fighting the creature I leave fight mode again by pressing the tab key again

Actually it can be reproduced by just pressing the tab key twice.

# Actual result

The mouse pointer appears but is still captured in PSUnreal window. I cannot move it to another window.

[2022.08.19-20.14.16:575][ 58]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways → LockOnCapture
[2022.08.19-20.14.16:575][ 58]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown → CapturePermanently
[2022.08.19-20.14.17:425][ 69]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture → LockAlways
[2022.08.19-20.14.17:425][ 69]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently → CaptureDuringMouseDown
[2022.08.19-20.14.19:694][100]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways → LockOnCapture
[2022.08.19-20.14.19:694][100]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown → CapturePermanently

# Expected result

I can move the mouse pointer freely again.

Actually I would even prefer not to have a specific fight mode and have it more in the way it is done in Crystal Space PlaneShift in case that would be possible with Unreal engine. I’d love PSUnreal to never ever capture the mouse pointer. I find this behavior intrusive.

Closed by  Talad
03.09.2022 20:58
Reason for closing:  Fixed
Gonger commented on 21.08.2022 17:15

I can confirm this not only during combat, but also while moving on the Drykken Plane (see task 7443).

KiFunStuS commented on 25.08.2022 20:04

yes that is how it has been behaving for some time.

Damola commented on 03.09.2022 18:22

Fix confirmed for PSUnreal 0.7.24 for leaving combat mode. Mouse pointer is freed again. Thank you, Talad.

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