- Status New
- Percent Complete
- Task Type Bug Report
- Category Bugtracker
- Assigned To No-one
- Operating System Linux
- Severity Low
- Priority Very Low
- Reported Version 0.7.24 Unreal
- Due in Version Undecided
-
Due Date
Undecided
- Votes
- Private
Opened by Damola - 06.09.2022
Last edited by Haviland Tenouri - 30.12.2022
FS#7479 - Moving an item inside around inside container gives "item is too large to fit"
I have a container (a sack) with tools. In there, I have a rock pick. Its capacity is 18.85/20. I can move the rock pick from container to inventory and back nicely.
However when I move the rock pick to a different slot in the container, I get:
“Item cannot be added to that container because item is too large to fit.”
I bet what happens is that PSUnreal first tries to add the rock pick to the new slot in the container and only then removes it from the old slot. This is of cause the safe way to do it, however it does lead to above error, as the rock pick has a size of 1.5 and that does not fit in 20-18.85 anymore.
That seems to be the case, cause moving a potion around in a container with capacity 7.90/20 works nicely.
I believe Crystal Space PS had the same “bug”.
yes same issue with crystal space.
calculates current weight + new item being put.
does not negate item currently held in limbo
Capacity check seems to fail completly now. My Sack has a capacity of 30 and I can put endless things of it.
Always wanted a back of holding, though
for reference: version 0.7.25
Cannot confirm this on 0.7.25, Haviland. Can you give an instruction on how to reproduce?
I just picked up 5 stacks of gold (=5x65). Weight shows me 1500/600
I guess it's a miscalculation. Capacity tells me 165/822, so capacitywise I still have enough room for elements in my bag and weight is not honoured.
still the case in 0.7.27