PlaneShift

  • Status Closed
  • Percent Complete
    100%
  • Task Type Bug Report
  • Category Bugtracker
  • Assigned To No-one
  • Operating System Linux
  • Severity Low
  • Priority Very Low
  • Reported Version 0.7.25 Unreal
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: PlaneShift
Opened by Damola - 25.10.2022
Last edited by Talad - 30.10.2022

FS#7520 - green carpet on the floor of the guild house flickers like mad and difficult to target

I accidentally picked up a green carpet from the floor of the guild house of The Family.

I placed it back but it was rotated in the wrong way, thus I tried to enter the menu where I can move and rotate the carpet.

However the carpets is only visible partly and what part I see depends on Damola’s position as well as it also flickers around like crazy.

Eventually I was able to enter the move/rotation mode again, however I left the carpet as is.

Maybe good to look at this bug and bug #7519 “crashes on trying to remove a torch previously placed in guild house again” together.

Closed by  Talad
30.10.2022 15:12
Reason for closing:  Will not fix
Additional comments about closing:  

The effect is due to the position of the carpet on the ground, just move it few cms above ground.

Damola commented on 03.11.2022 11:22

I agree to this. Yet I think as an enhancement request a better default placement of items could be considered. Reported as #7526 - Better default placement for items dropped onto the ground.

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