PlaneShift

  • Status Unconfirmed
  • Percent Complete
    0%
  • Task Type Feature Request
  • Category Engine → Inventory/Items
  • Assigned To No-one
  • Operating System Linux
  • Severity Low
  • Priority Very Low
  • Reported Version 0.7.25 Unreal
  • Due in Version Undecided
  • Due Date Undecided
  • Votes 1
  • Private
Attached to Project: PlaneShift
Opened by Damola - 03.11.2022

FS#7532 - Load and save book contents into a file

Would be nice to be able to save the contents of an editable book into a local file on the client computer like it was possible in Crystalspace based PSUnreal.

Low priority as it is also possible to cut&paste contents. However for longer books it would still be nice to be able to edit them in a local text editor and then load them again into PSUnreal.

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