PlaneShift

  • Status Unconfirmed
  • Percent Complete
    0%
  • Task Type Feature Request
  • Category Engine → Combat
  • Assigned To No-one
  • Operating System Windows
  • Severity Low
  • Priority Very Low
  • Reported Version 0.7.26 Unreal
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: PlaneShift
Opened by KiFunStuS - 23.11.2022
Last edited by Talad - 26.11.2022

FS#7562 - Weapon enchantment should work only for the specific weapon and not be triggered for all weapons

At the moment Weapon enchantment is being executed with any attack, also from another weapon.

I have a dagger “of Creation” that is triggering a blinding magical effect.

As soon as I have this item equipped, any attack I do, even with the other hand is triggering the blinding effect.

Note from Talad: at the moment the equip_script associated to the weapon, is attaching an “on attack” effect on the character. There is no way at the moment to know which weapon generated that. We could change ApsCharacter::AttachScript() to also store the information of which weapon had the effect, and then in ApsCharacter::InvokeAttackScripts() check if the current weapon used is the same that generated the effect.

KiFunStuS commented on 23.11.2022 11:37

the blinding affect is also added to a plat steel mace's attack

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