PlaneShift

  • Status Unconfirmed
  • Percent Complete
    0%
  • Task Type Feature Request
  • Category 3D Art → Models and Maps
  • Assigned To No-one
  • Operating System MacOSX
  • Severity Low
  • Priority Very Low
  • Reported Version 0.7.28 Unreal
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: PlaneShift
Opened by ferret - 08.01.2023

FS#7658 - nolthrir village, and farm in emerald lake

now that we have the lake populated with plants and some fishes. i am making a proposal for a kelp bed, seaweed bed, the long bladderwrack that we have in small amounts dotted around, and an area that has algae floating on the surface, with a surround to keep it in the one place. the kelp, and bladderwrack, should be harvestable for nolthrir trading to places that cook, or even to traders (both wandering and in cities)

also i propose a village within the area of the central island, that is on land as well as within the water. the design of the village should look like either a coral reef or large shells. close to the island, there should also be a cave system which i am working on a quest for, and some new monsters for that particular cave system. the caves should really be extensive so that navigation is not easy.

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