PlaneShift

  • Status Unconfirmed
  • Percent Complete
    0%
  • Task Type Bug Report
  • Category 2D Art → GUI
  • Assigned To No-one
  • Operating System Windows
  • Severity Low
  • Priority Very Low
  • Reported Version 0.7.30 Unreal
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: PlaneShift
Opened by Volki - 13.02.2023

FS#7757 - Some GUI labels are named inconsistently

Throughout the GUI, some options are referred to by multiple or misleading names, which can be confusing and make communicating about them difficult.

On the toolbar → ‘Others’ the shortcut bar is labeled “shortcuts”, but editing the shortcuts shows a widget labeled “Macro Editor”. To reach the shortcuts in Settings menu → Controls, you must scroll down to a section labeled “quickbar”. There are a list of 10 shortcuts below, but “quickbar” is not used as a label anywhere else in the game. It would not be evident to a new player that these are related.

Toolbar → ‘Others’ → ‘options’ opens Settings menu. This is less confusing but may confuse some players when trying to navigate GUI. (My suggestion would be to change “Settings” label to “Options” as we also say “settings” to refer to lore, quests, NPCs, etc.)

Toolbar → ‘Character’ → ‘character’ opens the inventory window.

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