PlaneShift

  • Status Could not Verify
  • Percent Complete
    0%
  • Task Type Bug Report
  • Category Engine → Movement
  • Assigned To No-one
  • Operating System Windows
  • Severity Low
  • Priority Medium
  • Reported Version 0.7.36 Unreal
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: PlaneShift
Opened by Mario Rohkrämer - 12.07.2023
Last edited by Mario Rohkrämer - 12.07.2023

FS#7866 - Mouse pointer is not clamped to current pixel while using mouse-look

When I walk forward using W, I need to use mouse-look to turn around while walking. Walking a winding stair, I need to keep turning and turning while walking … until suddenly the mouse pointer left the game window. (Running the game in Windowed mode.)

The mouse pointer should not move in the game window while I press a mouse key to look around.

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