PlaneShift

  • Status Postponed
  • Percent Complete
    0%
  • Task Type Feature Request
  • Category Engine → Rendering Issues
  • Assigned To No-one
  • Operating System Linux
  • Severity Low
  • Priority Very Low
  • Reported Version 0.7.37 Unreal
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: PlaneShift
Opened by Daevaorn - 17.10.2023

FS#7895 - Nightvision ability not working inside dark buildings

The nightvision effect (cool stuff BTW) does not actually improve sight when inside a very dark buildinig, e.g. the Amdeneir tavern.

(One can of course argue in terms of realism, that nightvision needs residual light to work, but I counter that with the fact that any publicly accessible building should have more than enough residual light. – It should have enough light not to require that ability in the first place!)

Admin
Talad commented on 23.10.2023 15:45

I works only if there is some light, because we basically multiply existing light, and if it's zero, it doesnt work. I will move this to Feature request, as I understand the request would be for it to work also in pitch black areas. But I'm not sure I agree to that. You may just turn on a torch in those cases.

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