- Status Closed
- Percent Complete
- Task Type Bug Report
- Category Engine → Crafting
- Assigned To No-one
- Operating System Windows
- Severity Low
- Priority Very Low
- Reported Version 0.7.40 Unreal
- Due in Version Undecided
-
Due Date
Undecided
- Votes
- Private
Opened by TrippedOnReality/Enarel - 21.01.2024
Last edited by Talad - 24.03.2024
FS#8012 - Prepare button doesn't disappear when picking a new transform or missing ingredients
The prepare button doesn’t disappear when you select a different transformation. It also doesn’t disappear if you run out of ingredients for the current transformation.
After you’ve pressed the “prepare” button in the new crafting system, it doesn’t disappear if you don’t refresh the crafting window by clicking “check prerequisites” or closing and reopening the window. This is fine if you have the ingredients you need in your inventory and are working on the same transformation and is probably good so you’re not forced to push check prerequisites every time if you’re making a bunch of the same thing (at least until an amount selector/max quantity selector is added). The problem is if you are missing ingredients, you can still click the prepare button, and the crafting system will try to do what you asked even though you don’t have what you need.
It might make sense to automatically re-run the prerequisite check for the selected transform after the prepare button is clicked and ingredients are removed from the players inventory (rather than hiding it by default after it’s pressed and forcing the user to manually check prerequisites between). That way, if you run out of an required ingredient, you’ll know you’re missing something and won’t be able to “prepare” anymore. The prepare button should be hidden by default if a different transformation is selected.
prepare button now hides when you click on a node in the tree.