PlaneShift

  • Status Fixed pending release
  • Percent Complete
    0%
  • Task Type Feature Request
  • Category Engine → Combat
  • Assigned To No-one
  • Operating System Windows
  • Severity Low
  • Priority Very Low
  • Reported Version 0.7.40 Unreal
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: PlaneShift
Opened by TrippedOnReality/Enarel - 21.01.2024

FS#8013 - Add Loot window to "E" key when standing in range of a dead NPC

Sometimes targeting certain npcs after they’ve died can be trick/frustrating (particularly rogues/cutthroats etc after die animation). It would be nice if you’re in range of a dead npc and you press the “E” key, that it would either open the loot window automatically (instead of opening the dialogue window or doing nothing, depending on npc type) or open the context menu with the loot option (which already exists, it’s just on right click only which is slightly annoying because I frequently lose target on the dead npc when right clicking or navigating to the NPC’s body if I’m farther away).

TrippedOnReality/Enarel commented on 24.03.2024 20:14

"E" key option has been added. Though a lot of the time when pressing "E" the dead npc is deselected or occasionally you target yourself (this might be npc dependent?), so you have to reselect them anyway.

Ideally, npcs would remain selected after pressing "E" the first time so the reselect is not needed.

You also have to exit combat mode to use the "E" key. I'm not sure if that's something that could be changed as well?

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