PlaneShift

  • Status Unconfirmed
  • Percent Complete
    0%
  • Task Type Bug Report
  • Category 2D Art → GUI
  • Assigned To No-one
  • Operating System Linux
  • Severity Low
  • Priority Very Low
  • Reported Version 0.7.48 Unreal
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: PlaneShift
Opened by Daevaorn - 27.05.2025

FS#8098 - Context-menu closing immediately without interaction when mouse moved between buttons during fade-in

[Regression? I’m sure this or parts thereof had been reported more than a year ago, but I can’t seem to find the report neither active nor done.]

Observed behaviour:
Moving the mouse trying to click an appearing button while the fade-in animation of the context menu is still in progress, closes the menu without any further interaction; possibly when coming into contact with the space between buttons.
(Contrarily: A fully faded-in menu offers only interaction and cannot be closed neither clicking left or right anywhere else than on the menu. Thus not being able to cancel a once called context-menu I am forced to carry out and undo an action afterwards, e.g. look-at –> close inspection window, in order to continue gameplay.)

Expected behaviour:
Moving the mouse while fading-in should not have any consequences and clicking a button during the animation should ideally already trigger its associated action.
(An open context-menu should be cancelled when a click, left or right, occurs outside of its buttons.)

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