- Status Unconfirmed
- Percent Complete
- Task Type Bug Report
- Category 2D Art → GUI
- Assigned To No-one
- Operating System Linux
- Severity Low
- Priority Very Low
- Reported Version 0.7.48 Unreal
- Due in Version Undecided
-
Due Date
Undecided
- Votes
- Private
FS#8098 - Context-menu closing immediately without interaction when mouse moved between buttons during fade-in
[Regression? I’m sure this or parts thereof had been reported more than a year ago, but I can’t seem to find the report neither active nor done.]
Observed behaviour:
Moving the mouse trying to click an appearing button while the fade-in animation of the context menu is still in progress, closes the menu without any further interaction; possibly when coming into contact with the space between buttons.
(Contrarily: A fully faded-in menu offers only interaction and cannot be closed neither clicking left or right anywhere else than on the menu. Thus not being able to cancel a once called context-menu I am forced to carry out and undo an action afterwards, e.g. look-at –> close inspection window, in order to continue gameplay.)
Expected behaviour:
Moving the mouse while fading-in should not have any consequences and clicking a button during the animation should ideally already trigger its associated action.
(An open context-menu should be cancelled when a click, left or right, occurs outside of its buttons.)