PlaneShift

  • Status Unconfirmed
  • Percent Complete
    0%
  • Task Type Bug Report
  • Category Engine → Movement
  • Assigned To No-one
  • Operating System Linux
  • Severity High
  • Priority Very Low
  • Reported Version 0.7.51 Unreal
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: PlaneShift
Opened by Daevaorn - 02.11.2025

FS#8119 - Latency issues with increasing user numbers

During event night on Satudays I keep encountering latency issues, which I assume are due to the higher number of concurrently active players (~20).

When moving around I experience glitches of position a lot in the form that I keep walking further than I intend. (I am assuming the folllowing reason: Delayed processing of the movement data sent and world status updates received cause that my visual feedback indicates the desired position and I release the movement key, while messages for further movement are still “in the pipeline”)

That along with similar issues related to NPC movement and its graphical representation in my client make hunting moving NPCs quite challenging. It’s a bother even when you use magic and it’s just concerning loot radius etc. (Not to mention targeting a weapon in the right angle, that is impossible to achieve)

The issues do not persist in a constant way, but seem to be present by a certain degree at any given time, peeking or spiking occasionally.

Daevaorn commented on 02.11.2025 10:10

*peaking

Daevaorn commented on 24.01.2026 20:34

It's Saturday night again, and with additional players from Steam, the game now becomes nearly unplayable during event time.

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