PlaneShift

  • Status Unconfirmed
  • Percent Complete
    0%
  • Task Type Bug Report
  • Category Engine → Crafting
  • Assigned To No-one
  • Operating System Linux
  • Severity Low
  • Priority Very Low
  • Reported Version 0.7.52 Unreal
  • Due in Version Undecided
  • Due Date Undecided
  • Votes 2
  • Private
Attached to Project: PlaneShift
Opened by Daevaorn - 26.12.2025

FS#8125 - Allow repairing of malus-loot without prior quality loss

“Your Ragged Mercenary Helm of the Warrior is in perfect condition.”

That sentence illustrates the problem with current mechanics clearly.

I think if an item has such a malus that can be repaired away, it should be repairable without prior additional damage resulting in a quality loss.

I am aware that this is a minor problem that probably needs a rather expensive fix, thus this needs marking as least concern and filing for long-term notice.

Greywinds commented on 19.03.2026 09:55

1>

Related to this, interestingly or unintentionally, repairing a malus modded item (Scruffy/ Worn/ Scuffed/ Stained/ Ragged/…/ Tattered/ Ruined/ …/ Bronze/ Copper/ Tin/ Bones??) also bypasses identifying the weapon or use of spell like Analyze Dweomer or Dweomer Detection).

Briefly: malus item –> damage –> repair (successfully) –> auto-id-ed (no spell casting needed)!

Given malus item drops a lot or stackable, it could be nice QoL to repair them directly than damage each one (stacks of battle helm anyone?) every time to remove the malus.

2>

Related to this, can we also have more/ scaled xp, in cases as these or for more complex and/or pricier items, rather than only flat 20 xp for all!

For example, https://www.imghippo.com/i/Li5950Aus.jpg still awards 20 xp! It may give a sense of achievement of doing it and doing it good for a start.

3>

Related to this there was an interesting proposal back in … 2014, viz., FS#6715 - Vary current quality of loot items. It may still be worth a look, if codeable (without introducing more issue).

Thanks.

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