PlaneShift

  • Status Unconfirmed
  • Percent Complete
    0%
  • Task Type Bug Report
  • Category Engine → Movement
  • Assigned To No-one
  • Operating System Windows
  • Severity Low
  • Priority Very Low
  • Reported Version 0.7.54 Unreal
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: PlaneShift
Opened by Nelireth - 25.03.2026

FS#8160 - Problems with stamina usage during movement

There are two things I observed

  • Stamina drain is not happening at all while above the weight limit shown in the inventory
  • Stamina drain is a lot less intense when running on auto-walk. I am only stopped for a second or two then the stamina tick occurs and I can then run for another 30 sec or so. While if I run manually and need to wait for the next stamina tick it takes usually much longer. Even after this is fixed there might be a difference in stamina drain when auto running but it is hard to say while the instant tick problem is still in place. But you might want to check

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