- Status Unconfirmed
- Percent Complete
- Task Type Bug Report
- Category Engine → Movement
- Assigned To No-one
- Operating System Windows
- Severity Low
- Priority Very Low
- Reported Version 0.7.54 Unreal
- Due in Version Undecided
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Due Date
Undecided
- Votes
- Private
FS#8160 - Problems with stamina usage during movement
There are two things I observed
- Stamina drain is not happening at all while above the weight limit shown in the inventory
- Stamina drain is a lot less intense when running on auto-walk. I am only stopped for a second or two then the stamina tick occurs and I can then run for another 30 sec or so. While if I run manually and need to wait for the next stamina tick it takes usually much longer. Even after this is fixed there might be a difference in stamina drain when auto running but it is hard to say while the instant tick problem is still in place. But you might want to check