- Status Unconfirmed
- Percent Complete
- Task Type Bug Report
- Category Rules → Crafting Transformations
- Assigned To No-one
- Operating System Linux
- Severity Medium
- Priority Very Low
- Reported Version 0.7.54 Unreal
- Due in Version Undecided
-
Due Date
Undecided
- Votes
- Private
FS#8161 - Repair time tending to minimum 100 levels too early
Observed behaviour:
No matter how complex and difficult an item to repair or how many quality points need to be added … all items reach their minimum repair time of 20 seconds as soon as the repairing character has reached a skill level of 98. This makes the 102 following levels a real hassle.
I assume this to be an artifact from the time when repairing skills maxed out at 100.
//Expected behaviour://
The most complex and difficult items (say triple modified loot of a hard to repair base item), when repaired for their full stretch of quality (Q1/300) should yield longer times for levels past 100 and only tend to minimum when the skill level reaches max.