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IDSeverity[[state]]OpenedOpened byAssigned ToSummary[[changedby]]Last EditedPrivate
7760Low13.02.2023VolkiCharacter turns blue in a dark alley in Hydlaa13.02.2023No Task Description

Position: hydlaa_plaza 192446.88 -324823.94 11634.67

You turn blue.

Could be coming from blue sewer lights?

https://youtu.be/2yWdYPL8Wk0

7757Low13.02.2023VolkiSome GUI labels are named inconsistently13.02.2023No Task Description

Throughout the GUI, some options are referred to by multiple or misleading names, which can be confusing and make communicating about them difficult.

On the toolbar → ‘Others’ the shortcut bar is labeled “shortcuts”, but editing the shortcuts shows a widget labeled “Macro Editor”. To reach the shortcuts in Settings menu → Controls, you must scroll down to a section labeled “quickbar”. There are a list of 10 shortcuts below, but “quickbar” is not used as a label anywhere else in the game. It would not be evident to a new player that these are related.

Toolbar → ‘Others’ → ‘options’ opens Settings menu. This is less confusing but may confuse some players when trying to navigate GUI. (My suggestion would be to change “Settings” label to “Options” as we also say “settings” to refer to lore, quests, NPCs, etc.)

Toolbar → ‘Character’ → ‘character’ opens the inventory window.

7721Low04.02.2023VolkiCenter & hide cursor during camera movement04.02.2023No Task Description

In Legacy, moving the camera with the mouse centers the cursor and hides its visibility until the camera movement button is released.

In Unreal, moving the camera with the mouse allows the cursor to visibly move around the screen and stray off the PS window. Fullscreen is not capturing the mouse during non-combat camera movement, so moving camera too far can result in clicking on windows of other applications on another monitor.

Feature request:

Moving camera with mouse buttons to set position of cursor to center of PS window and toggle cursor invisible until mouse button is released.

7711Low01.02.2023VolkiPlayer can climb other characters02.02.2023No1 Task Description

Player can jump or fall onto another character and enter climbing animation and briefly stand on top of another character. Player then falls due to no collision detected.

Both player characters and NPCs are climbable.

7710Very Low01.02.2023VolkiDragging glyph from sack into Spell Research slot tempo...08.02.2025No1 Task Description

Dragging a glyph from an inventory container (e.g. sack or glyph sack) into any slot in Spell Research window causes the glyph to disappear from the container until window is re-opened.

Steps:

- Open Spell Research window from “spellbook”.

- Open glyph sack and drag glyph into any slot in Spell Research window. (Try to use Research or Way slots. Purify Glyph slot only reproducible if right hand has item equipped.)

- Glyph seems to have disappeared from container, but will reappear if window is refreshed.

Additional info:
Dragging glyph from glyph sack on the ground to Spell Research slots puts it into inventory.
Moving a glyph from inventory into Purify Glyph slot equips the glyph in right hand but does not begin purification.
(Not sure if these features are conflicting with spell research.)

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