All Projects


IDSeverity[[state]]OpenedOpened byAssigned ToSummary[[changedby]]Last EditedPrivate
7866Low12.07.2023Mario RohkrämerMouse pointer is not clamped to current pixel while usi...08.02.2025No1 Task Description

When I walk forward using W, I need to use mouse-look to turn around while walking. Walking a winding stair, I need to keep turning and turning while walking … until suddenly the mouse pointer left the game window. (Running the game in Windowed mode.)

The mouse pointer should not move in the game window while I press a mouse key to look around.

6774Medium18.01.2015Mario RohkrämerDirect access to the help dialog explaining a command18.01.2015No Task Description

You can show the Help dialog (menu button or /show help); but to read the verbose explanation about a specific command, you have to search for it in the tree of categories, which may be a little time consuming.

It may be helpful for more experienced users to have a command which opens the Help dialog and navigates to the topic about the command if it exists.

I could imagine e.g. a command like /about command to call the verbose help for the topic /command.

6425Medium01.05.2014Mario RohkrämerScale of White Oak Wood model is probably too large04.05.2014No2 Task Description

With a weight of 9 and a size of 9, the model of “White Oak Wood” appears to be way too large. Such a big heap of wood would weight more than 50 kg. In contrast, the icon is such a tiny poking stick…

www.ligh.deplaneshiftwhiteoakwood.jpg

6387Medium06.04.2014Mario RohkrämerLauncher never finishes after an update24.12.2014No4 Task Description

After updating itself, and then updating the PS client and data (Win64) to version 0.6.1, the launcher tried a third time, displayed “Using mirror … for updaterinfo.xml | updateservers.xml” — and then, nothing. The button “OK” never appeared.

The button “Cancel” was available. But how shall I know if I interrupt something important if I click it?

6309Medium30.12.2013Mario RohkrämerVenalanVisual hint / fortune teller for the now quite rare que...05.01.2014No3 Task Description

Since the quest chains were introduced, and many indirect prerequisites for the availability of a quest, I now waste a lot of time scanning each NPC for the very few which have a quest available at the moment, regarding my current list of completed quests, over and over again.

The additional vague hints which are being added to the end of quests are not sufficient because on one hand they may fail, and on the other hand they help better when I just started a new character, not when my experienced character is already in the middle of many quest chains.

I don’t expect a big fat rotating question mark above an NPC’s head; it can well be a less remarkable change – like a different color, outline, or font style for the label, or a slight translucent highlight effect.

6250Medium23.11.2013Mario RohkrämerJoe LyonTemporary privilege elevation during update?09.12.2014No3 Task Description

I hope it is technically possible to programmatically request a further execution of the launcher as administrator to be able to exchange binaries in UAC protected directories (%ProgramFiles% or %ProgramFiles(x86)% under Windows Vista/7/8…); and may it just be by the launcher calling itself as a new instance executed under the Administrator account.

Other platforms than Windows may require a similar solution.

6047Medium29.06.2013Mario RohkrämerQuests with sparse automatic quest notes29.06.2013No5 Task Description

There are quests with almost no automatic quest notes documenting the progress, except for the first note describing the purpose of the quest. This is especially annoying when you have to get a specific number of items and need to scan your logs, like in old times before automatic quest notes were implemented…

Open quests are in italics, the rest is already completed.

  • A Hammer for Hamel (Hamel Warson; only 2 notes, the second is confusing - sounds as if the quest failed)
  • Drinks in the Deep (Crosh Dunehammer)
  • Get a Performance (Roya Vuntarr; just started, but already missing a log of the direction where to go)
  • Harnquist Weapon Commission (Harnquist)
  • Introduction to Science (Durok Rrecrok)
  • Ring of Familiar (Levrus; just started, but already missing a log of the required ingredients)
5994Very Low11.05.2013Mario RohkrämerTuathanachDifferent fishes should have different attributes02.02.2023No2 Task Description

Different fishes will probably have a rather wide range of weights and sizes: e.g. Carp may become as heavy as several kg, few even more than 30 kg; Manta ray even more with a possible length of 5 m; Dace (mud carp), Ide and Orfe (quite the same) or Perch instead usually less than 1 kg; Coppernose (a tropical barbel) will probably be only few inches long.

But all fishes in PS have the same size and weight of 1.

I don’t expect a variable weight and size per catch, but at least different average weights and sizes.

5719Medium28.07.2012Mario RohkrämerWeapon Identification: Weapon History Scroll descr. is ...01.08.2012No1 Task Description

I would enjoy reading a bit of the Greataxe Nyshyn identified. But the scroll is empty.

5716Medium28.07.2012Mario RohkrämerTokens of Regard - a little senseless since Narwin pass...28.07.2012No Task Description

Since NPCs move, Narwin visits Ervin Fromaad and must pass Grimal on his way. So it doesn't make much sense anymore that he can't visit him in person and request the token himself.

5659Medium06.06.2012Mario RohkrämerRed Mangrove and Sinaflar: Grinding pulp to paste excee...30.05.2020No1 Task Description

Grinding Kingsfoil or Wyn Pulp to Paste works in a reasonable time.

But trying the same with Red Mangrove or Sinaflar takes much more time than my Mental Stamina (669) offers. The result is a "Pile of Dust". Did someone move a decimal position?

5584Low21.04.2012Mario RohkrämerFlashing shadows on the floor21.04.2012No Task Description

As the daytime progresses, each few minutes you see the shadows on the floor flashing, especially obvious near the Laanx temple and on the plaza.

It looks like the shadowmap is completely removed, then restored with a tiny delay. Might be necessary to display shadow states of different daytimes?

At least it is a lot less annoying than the repeated switching between several shadowmaps in earlier versions.

5570Medium14.04.2012Mario RohkrämerMusic scores play at 1/4 of the previous speed now13.06.2012No3 Task Description

The measurement of note durations is completely wrong. “Beats Per Minute” are no more what they used to be.

5433Medium13.11.2011Mario RohkrämerNeed a filename prompt when saving a book17.11.2011No1 Task Description

A book is saved on the local disk with the custom title entered while writing its content. This is very inconvenient if the book has a quite verbose title, then the filename is just as verbose, and if you want to load this text into a copy of this book, you need to type exactly the same book title into the loading filename dialog. Or you need to know where books are located outside the game and rename the saved file there.

I'd like to be able to specify a brief filename to save a book to. The filename dialog may be pre-filled with the suggested filename based on the book title, but I'd like to change it before saving, if desired.

5398Low07.10.2011Mario RohkrämerKlyros model: Right hand looks strange15.04.2012No1 Task Description

The right hand of the Klyros looks like their claws poke through their fist.

5248Medium28.05.2011Mario RohkrämerKormi not yet used: How about a "shy herd" tribe?22.07.2013No3 Task Description

When the GSoC was successful enhancing the tribe code, it could be interesting to create one or two of Kormi which try to avoid approaching players but stay together.

That may require organising a witch hunt / drive hunt as strategy, which may support grouped activities.

5099Very Low19.03.2011Mario RohkrämerTaladguildlaw: Paragraph symbols are mirrored19.03.2011No1 Task Description

The paragraphs ‘§’ on the walls of the guild house map “guildlaw” are mirrored. For years already (just always forgot to report it).

4608Low20.07.2010Mario RohkrämerTaladHiding in Shadows does not affect all body parts equall...10.08.2010No3 Task Description

There are models where body parts don’t get translucent while sneaking.

One example: Klyros wings.

(Wait for more to be collected…)

4513Medium06.06.2010Mario RohkrämerCombat ratings in /targetinfo should mention a defense ...07.06.2010No1 Task Description

It is only partially helpful to estimate if an opponent is more or less stronger than my own char, as long as I don't estimate its defensive qualities too. I would like to see a pair of chances to get hurt by it, and chances to be able to hurt it. Especially since some oppoments are so well armored that even "Extraordinary" quality crafted weapons won't do any damage as long as the character has only average weapon skills. And it is quite vital to estimate the chance of breaking the armor before starting a fight. Even if the opponent is "about as strong as" the character, it is not just risky but suicidal if the opponent is the only one which has any chance to hurt.

4463Low22.05.2010Mario RohkrämerAdding a "natural resource detection" spell27.02.2011No5 Task Description

You already mentioned that the former “Dweomer detection”, which only vaguely returns a possible enchantment of a weapon, is rather useless as there are also buffs which are not at all obvious regarding stats and skills.

Not to waste the spell in general, I wonder if it was possible to implement instead that a similar one could be used to detect the presence of natural resources. Depending on some experience level, possibly in combination with another glyph (e.g. Earth, Animal, Tree), it could enable the caster to only vaguely detect presence of areas in a more or less close range where mining, fishing, harvesting, etc. (generic type) might be possible (”You feel that harvesting could be possible here.”), up to a more detailed feeling that specific resources are probably in some vague but graduated distance (”You feel that fishing for carp could be possible just next to you.”).

Of course, any new spell could be created as well.

2647Low03.01.2009Mario RohkrämerPvP areas need an unmistakable warning08.10.2011No6 Task Description

Until today I did not know that “Camp Banished” is a PvP area at all. Until I got killed.

I was asked by a GM “if I did not expect that”?! - No, I did not! I see everything as a roleplaying incentive, unless I get a system message warning me about changed world attributes.

This issue is “critical”, because inside this PvP area are quest relevant NPCs. Now, what would happen if you are in a quest dialog with an NPC, and get killed? - You would lose that quest. And if it was a one-time quest, you’ll lose it forever, for your char.

This almost happened to Cadwen today, whom I helped to deliver a “Keg of beer for Filch”. Fortunately the keg was not stolen while we returned from the Death Realm.

2357Very Low08.10.2008Mario RohkrämerOption to show guild mate icon/flag in Buddy List01.01.2022No13 Task Description

Loosely related to  FS#2297  and  FS#2352  – when a guild member is online, I’d like to see the name displayed in the Buddy List automatically, possibly with a slightly different color (e.g. sky-blue, or like the customizable guild chat color). This could be toggled via an option like: “[X] Add guild mates to buddy list”.

2022: Reworked into show guild mate icon/flag in Buddy List

Showing tasks 1 - 22 of 22 Page 1 of 1

Available keyboard shortcuts

Tasklist

Task Details

Task Editing