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6821 | Medium | | 28.07.2015 | Kaerli Stronwylle | | Additional jewelry metals | | 31.12.2017 | No |
Task Description
Right now, the only jewelry metals available in the game are gold, silver, and platinum, which leaves Ynnwn out in the cold RPwise. Considering that IRL, copper alloys (brasses and bronzes both) were and are still used for jewelrymaking – it would be logical to add those at some point down the road, to provide at least *one* Ynnwn-compatible option…
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6803 | Medium | | 19.04.2015 | Kaerli Stronwylle | Tuathanach | Round out weapon types using existing models | | 19.04.2015 | No |
Task Description
Weapon types that I’d find useful in RP and could be more-or-less stood in for with existing art, but aren’t statted/craftable:
Rapiers/some sort of thin thrusting sword – this could use a longsword model for now until we get a proper rapier model in (I might make a low-fi rapier model if I get motivated enough to dust off Blender, even…)
Spears (and perhaps other polearm forms) – these can use the quarterstaff model until a proper model is implemented for them
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6802 | Medium | | 19.04.2015 | Kaerli Stronwylle | Tuathanach | You should be able to heat stock with the Book of Blade... | | 18.05.2015 | No |
Task Description
Having to use the Working with Stock book simply to heat steel/ingots for forging makes for a silly amount of swapping back and forth between Working with Stock and Book of Blades. It’d be simple enough to add the steps for heating stock and ingots to the Book of Blades…
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6784 | Medium | | 08.02.2015 | Kaerli Stronwylle | | Envenomed arrows | | 06.04.2015 | No |
Task Description
Considering that arrows are single-use at this time and craftable, it should be feasible to use envenomed arrows to test the concept of envenomable weaponry for the time being, until we can get the engine changes needed for temporarily-poisoned blades in. (Flaming arrows would be a nice addition while you are at it…)
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6319 | Medium | | 04.01.2014 | Kaerli Stronwylle | | Player character in two different positions at the same... | | 04.01.2014 | No |
Task Description
The screenshots pretty much tell the whole story.
1) Have char A (Primatus for me) enter the GH and sit on some furniture. 2) Have char B (Sabor) log into the GH.
A on A’s client is atop the furniture, while on B’s client A is in the furniture. Probably a symptom of the known issues with object spawning in PS, but still….really guys?
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5989 | Medium | | 25.04.2013 | Kaerli Stronwylle | | Map leak in bdoorsin leads to "unleak" and subsequent c... | | 03.04.2016 | No |
Task Description
/pos: bdoorsin -180.54 19.71 -864.52
How to reproduce: Run into the area between the large boulder and the cliff face there.
What should happen: Your char should, at worst, have to /unstick out of it, or be respawned due to the map leak.
What does happen:
Your char (sometimes) gets ‘leaked’ off the map and starts to fall through it
As your char falls, they get put back in the normal map area because of the concavity of the cliff face below the path there.
Result: a DR trip, because your character goes “splat” at the bottom of the Bronze Doors canyon.
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5973 | Medium | | 11.04.2013 | Kaerli Stronwylle | | Some form of support for 'in the field' crafting would ... | | 16.04.2013 | No |
Task Description
Currently, all crafting requires a full setup of equipment (fixed-in-the-world crafting containers) for that craft. This makes sense for some crafting skills such as blacksmithing and to an extent alchemy; however, basic cooking and herbalism (and other crafts TBD) should be possible with only portable crafting containers (such as a campfire and pan or a simple, portable mortar and pestle). This would also require new crafting books: “Campfire Recipes” anyone?
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5574 | Medium | | 15.04.2012 | Kaerli Stronwylle | | Client-side email validation in registration system rej... | | 15.04.2012 | No |
Task Description
GMail uses the + to denote email aliases: foo+bar@gmail.com delivers to the same GMail inbox as foo@gmail.com. The PS validation system rejects the + character client side, although it is permitted by the RFCs (see RFC5322 s3.2.3/3.4.1). The easy fix is to be much more liberal on the client about what is allowed in an email address, since we’ll be emailing a validation code to it anyway.
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5386 | Medium | | 10.09.2011 | Kaerli Stronwylle | | Range of combat messages is FAR too short | | 08.07.2016 | No |
Task Description
You can easily shoot with a bow ingame to ranges far beyond the range of combat messages. Mob aggro (and sometimes the archery anim) do not work at such long ranges, either.
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4574 | Low | | 27.06.2010 | Kaerli Stronwylle | | Ctrl or Shift modified keystrokes/mouse gestures trigge... | | 11.11.2013 | No |
Task Description
1) Ctrl-drag an item or use a shortcut bound to Ctrl-something 2) Note that your run toggle state just changed. :P
Using Ctrl or Shift as a modifier should “lock out” the functions bound to these keys by themselves.
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4519 | Very Low | | 08.06.2010 | Kaerli Stronwylle | | Cannot have multiple windows of one type open at the sa... | | 08.06.2010 | No |
Task Description
This is most limiting when trying to juggle multiple containers (such as the furnace and the stock casting) at once.
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