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6788 | Medium | | 23.02.2015 | Gonger | Joe Lyon | Split up System tab information | | 18.03.2015 | No |
Task Description
System tab: Could the information there be split up further, like for the logs, into something like combat, crafting, soul commands (emotes and interaction commands like /greet), so you can have more control what is shown in Main tab?
This was briefly discussed in the Dev meeting (22/02/2015), and should be assigned to Eredin.
Thank you.
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6783 | Medium | | 08.02.2015 | Iridia | Joe Lyon | Shortcutname removed on button move when an icon is use... | | 05.03.2015 | No |
Task Description
When a shortcut that uses an icon is moved the name of the shortcut disappears and is replaced with the shortcut number.
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6780 | Medium | | 31.01.2015 | Joe Lyon | Joe Lyon | Scriptable Ojects | | 31.01.2015 | No |
Task Description
Courtesy of Rigwyn, on forum wishlist http://www.hydlaaplaza.com/smf/index.php?topic=42019.msg474950#msg474950
The player would define a starting state, a series of "qualifiers" controlling a custom menu of "actions" that may be taken on the object.
Qualifiers could check attributes, skills, possession of an item, or internal counters.
Each action could execute one or more commands, for example /shout, /say, or /tell to the person who acted on it, or update its description or internal counters.
All descriptions and internal counters would be shared to all clients within range as well as persist.
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6772 | Medium | | 18.01.2015 | Daevaorn | Joe Lyon | It's possible to swap a weapon with a musical instrumen... | | 18.01.2015 | No |
Task Description
I was playing my pan flute.
I swapped the pan flute against my plat steel sabre.
I stopped the playback.
I fought.
I wanted to reequip my pan flute, but it could not be moved, not even from one inventory slot to the other.
I suspect that there is no test for (music instruments/)items being in use when swapping them
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6703 | Medium | | 29.11.2014 | Tuathanach | Joe Lyon | how code handles missing gui items | | 20.12.2014 | No |
Task Description
Would it be possible to change how the code handles missing parts of gui in xml, so it shows an error rather than crashing. example being with page numbers and using an old xml which did not contain them, client currently crashes as soon as you view a book. it would be nice to at least get a message pointing at cause
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6654 | Medium | | 19.10.2014 | Joe Lyon | Joe Lyon | New Crafting Gui - how will container sharing happen | | 19.10.2014 | No |
Task Description
test case
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6653 | Medium | | 19.10.2014 | Joe Lyon | Joe Lyon | New Crafting Gui - what happens if the crafting produce... | | 19.10.2014 | No |
Task Description
test case
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6652 | Medium | | 18.10.2014 | Venalan | Joe Lyon | Active Effects: When button width is "auto" it does not... | | 18.10.2014 | No |
Task Description
As the title suggests, when you change the button height with width set to ‘auto’ I would expect the button width to scale with it. It does not. If you change the width setting from auto→manual→auto the correct width is set.
Potentially related
It is possible that when names appear the window correctly resizes and the full name is shown. But when you move back to images only the width is set to the minimum so you end up with very tall very thin buttons. But the icons have the dimensions you would expect for button height set to max so you can only see the central portion of the icon.
I can make this happen by following these steps.
1 - Button height to minimum 2 - button width to manual (and moved to minimum) 3 - button width to auto 4 - set button height to max 5 - button/icon width is fixed and when you change name↔icon you get the broken display
If you don’t follow these steps the width for change between icons and names works correctly
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6631 | Medium | | 06.10.2014 | Venalan | Joe Lyon | Study window filter bug | | 04.06.2020 | No |
Task Description
I would be nice to have the option to set the filter string to “item names” or “processes”. Such that you could search for an item “battle axe” and only see the steps under the heading “battle axe*” or search processes for things like “apple” and see every step that uses an apple.
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6625 | Medium | | 05.10.2014 | Venalan | Joe Lyon | Quest Menu: step numbering occurs for total steps, not ... | | 15.10.2014 | No |
Task Description
I’ve updated the bug to reflect what is happening with the current code, r9606
At the moment the following option will show “red apple (1 of 2) (1/2)” and “red apple (1 of 2) (2/2)” for the menu pair Menu: no. Menu: yes.
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P:RA. Menu: bla. Smith: wana help. P:RA1. P:RA2. Menu: no. Menu: yes. Smith: shame. Smith: good. Complete red apple step 4.
It seems there are now duplicate code checks for counting subsets, or duplicate displays of one counting. This option should really show “red apple (1/2)” and “red apple (2/2)”.
Also now, when you have 8 menus visible from many different quests the number shown is (1/8)-(8/7) so it is done on a total number of menus available, not on a by quest basis. For example, if you have 3 quests active and 8 steps the numbering could be (1/3)(2/3)(3/3), (1/2)(2/2), (1/3)(2/3)(3/3)
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6616 | Low | | 28.09.2014 | Lisa | Joe Lyon | additional sorting in storage | | 28.09.2014 | No |
Task Description
Currently storage is sorted alphabetically which is fantastic. if we had additional sorting by quality that would be even better, often i’m picking through my materials for the best or the worst of something when i’m crafting. if we had additional sorting by quality this would be so much easier.
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6608 | Medium | | 23.09.2014 | Joe Lyon | Joe Lyon | GM Loadchar and savechar commands | | 23.09.2014 | No |
Task Description
commands to save or load a character stored in an xml file. Should be able to specify short term, persistent or base level characteristics.
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6607 | Medium | | 23.09.2014 | Joe Lyon | Joe Lyon | better system of managing traits for base character, pe... | | 23.09.2014 | No |
Task Description
we need a facility to allow morph, scaling, settrait and related commands to be in effect for the current login -OR- persist across logins -OR- permanently change the base character. Obviously there should be appropriate permissions requirements especially for changes to the base.
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6606 | Medium | | 23.09.2014 | Joe Lyon | Joe Lyon | GM notes facility | | 14.12.2014 | No |
Task Description
GMs should have the ability to add, edit, delete notes on players.
command line commands : /note ‘playername’ ‘comments’ /note list /note delete id
GM console interface : -when you click add you get ‘enter player name’, and then comments -GM can then read them, edit them, or delete the whole thing -permission level required to edit/delete configurable
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6562 | Medium | | 15.08.2014 | nobody special | Joe Lyon | Enchanting armor error - Brigandine helm | | 26.09.2014 | No |
Task Description
In the enchanting armor book the recipe for enchanting brigandine helms calls for combining a mercenary helm and a set of steel plates into a brigandine helm kit. This does not work. In order to create the kit, you need to use the helms of darmath book. Otherwise the process works.
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6499 | Medium | | 08.06.2014 | Mario Rohkrämer | Joe Lyon | Pseudo one-named characters | | 08.06.2014 | No |
Task Description
Today I saw two characters with a supposedly empty family name, yet it seems to be present. When you greet them, the system message with a trailing dot looks like:
SelfFirstName SelfLastName greets TargetFirstName .
According to the log file, it is indeed a whitespace, not an Unicode invisible char.
I wonder if it may be related to PS#6482, but I doubt.
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6365 | Medium | | 16.03.2014 | Venalan | Joe Lyon | Optimisiations for shortcut window options. | | 22.03.2014 | No |
Task Description
When you change button height font does not scale so you can end up with buttons with font cut in half.
Button width can be changed if it is set to manual or auto, you should only be able to change it when on manual.
Font - display for the current font should be taller and wider to show the whole font name. The position of the drop down menu could be moved up and menu size increased to avoid the need to scroll. Ideally the font choices should also use the font they are named after to make it easier to chose.
Health and mana - when you hide the bars you end up with a big block of empty space. It should be set such that this ‘dead space’ is removed as you find when you play wanting to click on something behind the space and finding you cant.
Text size - when altering size and font it does not change in real time. The minimum size is stupidly small, and having to relog each time to find a size that works is very hard. The minimum size should be 6 or 8 point.
I found that when adjusting button height, the width did not auto scale until I click on the ‘auto scale’ button AFTER adjusting the height.
I also set ‘text spacing’ to its lowest value and found the gap between the text and button edge to vary in certain buttons. In some it seemed to be 0 but others much larger. But they all increased when I increased the spacing size.
At certain button heights the ‘auto button width’ does not work as the text is cut off at the left and right edges. ‘one click’ taller or smaller and the problem can stay or go. This is with text spacing to its lowest value, which I expect many will use to keep ‘dead space’ to a minimum.
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6303 | Low | | 28.12.2013 | Joe Lyon | Joe Lyon | Shortcut Bar - make Drag-n-drop swap icons instead of o... | | 23.02.2014 | No |
Task Description
Moving of a short cut overwrites the old one – likely to cause problems with people randomly deleting SCs they want. [FEAT]
(moved from defect # 6066)
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6250 | Medium | | 23.11.2013 | Mario Rohkrämer | Joe Lyon | Temporary privilege elevation during update? | | 09.12.2014 | No |
Task Description
I hope it is technically possible to programmatically request a further execution of the launcher as administrator to be able to exchange binaries in UAC protected directories (%ProgramFiles% or %ProgramFiles(x86)% under Windows Vista/7/8…); and may it just be by the launcher calling itself as a new instance executed under the Administrator account.
Other platforms than Windows may require a similar solution.
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6171 | Medium | | 02.10.2013 | Venalan | Joe Lyon | Bug with crafting items being marked as craftable when ... | | 10.10.2013 | No |
Task Description
For an example.
In the Catalog of shields book, ‘Bronze Spike’ becomes un-greyed and therefor visible as craftable when blacksmith hits 15. but you also need many levels in shield making before you can actually make the item. If I push Blacksmith to 200 and leave shield making at 0, according to the book I can make every item in there, despite that clearly being wrong.
The skill checks being made on the crafting books need to look at primary and secondary and as many skills are needed to make an item to correctly mark it as something you can make.
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6138 | Medium | | 24.08.2013 | Sliss | Joe Lyon | sort storage on name, type, value etc. | | 17.10.2014 | No |
Task Description
Sometimes I would which i could sort the storage list in a different way. Would it be possible to add bi-directional sort options in the storage/buy window?
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6035 | Medium | | 17.06.2013 | JThompson | Joe Lyon | Crafting book bugs: Missing recipes, text not greyed | | 09.08.2013 | No |
Task Description
I Was going to make some apple jam biscuits recently as requested by Harnquist but I could not for the life of me find them in any of my cookbooks (I have all four!). Since Harnquist asked for it, I was pretty sure I could make it and took a guess that it should be in the Pastry Chef book that has the jam recipe and open biscuits. With that book in Mind, I was able to make the Apple Jam Biscuits, but I never did actually FIND the recipe. I checked with another cook just to make sure, and she couldn’t find it either. She also pointed out that the Bread with Apple Jam is also missing (the other Bread with Duppong/Teveran/Macca/Joopiner Jam and Duppong/Teveran/Macca/Joopiner Jam Biscuits, as well as the Bread with Butter and Buttered Biscuits are also missing.)
In the Making Enchanted Armor book I discovered that the skills you cannot do are not grayed out (AFTER I tried something, was told I didn’t have the skill, and looked more closely at my book! It does say the usual “WIth higher skill you could blah, blah, blah” but it’s the same color as the rest of the text).
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2867 | Low | | 06.04.2009 | Firiban | Joe Lyon | Display tabs only when neccessary | | 22.09.2014 | No |
Task Description
Hi, to make the interface less confusing, please let the chat window have the “Guild” and “Group” tabs only when the character is in a guild or group. Or at least make hiding these tabs an optional feature.
This would also make it possible to add an alliance chat tab to the chat window without bloating it for the people who are not in an alliance. see my FR #2688 for this.
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