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IDSeverity[[state]]OpenedOpened byAssigned ToSummary[[changedby]]Last EditedPrivate
7979Low27.12.2023DaevaornTuathanachGugrontid forge missing interaction buttons31.12.2023No1 Task Description

The forge at Gardr’s smithy does not offer the usual interaction button when opening the container window. There are simply no buttons.

7752Very Low12.02.2023TrippedOnReality/EnarelTuathanachInvisible wall/object near Arena18.02.2023No Task Description

/pos hydlaa_plaza 179911.09 -295941.69 10545.03

7738Low11.02.2023TrippedOnReality/EnarelTuathanachMissing textures25.02.2023No Task Description

There appear to be some missing textures (or they are backwards as there appear to be some invisible walls around the entire structure) here:
large_west -58518.71 -312790.81 16869.62

7733Very Low11.02.2023TrippedOnReality/EnarelTuathanachFloating Building in Amdeneir11.02.2023No Task Description

floating building located here: -335500.28 -590858.44 18368.43

7607Low05.12.2022KiFunStuSTuathanachLadders you have to jump to go up02.02.2023No5 Task Description

186500.38 -336082.84 -1019.9

and the ladder above it

work around * just keep jumping and mantling

7180Low07.03.2021TaladTuathanachScripting function "GetItem" inside <on type="attack"> ...07.03.2021No Task Description

Example found in all Alchemist items, example Alchemist Freezer

Error on console is:

Error in ><let> bindings<: Given a NULL iScriptableVar* for >RightItem<.

The scripts are run through : ApsCharacter::InvokeAttackScripts()
The first thing is to execute this script part:
   RightItem=Attacker:GetItem(0);
   QuaLevel=RightItem:Quality/50;
 In a similar case with GetItem(0) but outside of <let> we get MathStatement::Evaluate() with RightItem=nan , it works.
6890Medium21.03.2017KenTuathanachCrafting Axe Kits gives Mace making skill.14.08.2017No1 Task Description

This is actually for version 0.6.5.

When I craft Small Battle Axes I find that all skill gains are in Blades, Blacksmithing, and Mace making. I feel that somehow the skill gains for Axe making have been replaced by Mace making. That makes it harder to build up axe skill to turn the kits into a finished axe.

Axe handles need changed to blades making

6878Medium14.11.2016KanubyTuathanachMace Making practice points inconsistent with other cra...19.11.2017No3 Task Description

The Mace Making Practice Points seem to be inconsistent with other crafting. With a skill level of less than 20, everything only takes 5 seconds to make regardless of the complexity of the item being crafted.
Wondering if a higher blacksmith skill is weighted more. Only getting 5 pp per item crafted will extend leveling ability time dramatically.

6803Medium19.04.2015Kaerli StronwylleTuathanachRound out weapon types using existing models19.04.2015No Task Description

Weapon types that I’d find useful in RP and could be more-or-less stood in for with existing art, but aren’t statted/craftable:

  • Rapiers/some sort of thin thrusting sword – this could use a longsword model for now until we get a proper rapier model in (I might make a low-fi rapier model if I get motivated enough to dust off Blender, even…)
  • Spears (and perhaps other polearm forms) – these can use the quarterstaff model until a proper model is implemented for them
6802Medium19.04.2015Kaerli StronwylleTuathanachYou should be able to heat stock with the Book of Blade...18.05.2015No1 Task Description

Having to use the Working with Stock book simply to heat steel/ingots for forging makes for a silly amount of swapping back and forth between Working with Stock and Book of Blades. It’d be simple enough to add the steps for heating stock and ingots to the Book of Blades…

6795Medium04.04.2015NoronelTuathanachRemove confusing Broadsword crafting steps22.06.2015No1 Task Description

I noted that previous bug report 4573, similar in nature, has been closed. I reached out to GMs and it was confirmed that once a broadsword has been furrowed into a blade then the only option is to then make it into a kit. The flow as of 04/04/2015 looks like stock>alpha>beta>delta>brittle>dull>rough>blade (gap) heated>super>red>stock.

If the expected results of working broadswords is to have them be a one time blade, then these extra steps (heated>super>red>stock) are confusing. If the expected results is that the broadsword should be able to be worked from stocks to blade to stocks then currently the step to make the (final) blade into a heated blade is missing.

6776Medium20.01.2015Sajut FogilTuathanachBow Prices20.01.2015No Task Description

I crafted two bows, the NPC-Price for the Enkidukai Shortbow (needs lvl 20 in bow making and more material) seems to low.
Enkidukai Hunting Bow, Q170; 1588 Tria
Enkidukai Shortbow, Q193; 1531 Tria

6617Very Low28.09.2014LisaTuathanachPotions for skill boost03.10.2014No Task Description

We have potions that improve stats, we have potions that improve magic skill, how about potions that improve combat skills and job skills? make alchemists have a little more value :)

6517Medium30.06.2014xolaTuathanachcombine parts with different qualities21.12.2014No1 Task Description

Crafting HA
combine 4 q300 medium steel plates with 1 q50 chain arms give worse quality then
combine 2 q300 large steel plates + 2 q300 medium steel plates with 1 q50 chain torso
there is the same amount of q300 ingerdients but its in one stack for arms and 2 stacks for torso
edit Quality 175 vs 227

6081Low22.07.2013Davide VescoviniTuathanachList of Spell feature requests01.04.2014No2 Task Description

This task collects the spell feature requests.

6080Low22.07.2013Davide VescoviniTuathanachList of crafting feature requests01.04.2014No Task Description

This task collects the crafting feature requests.

5994Very Low11.05.2013Mario RohkrämerTuathanachDifferent fishes should have different attributes02.02.2023No2 Task Description

Different fishes will probably have a rather wide range of weights and sizes: e.g. Carp may become as heavy as several kg, few even more than 30 kg; Manta ray even more with a possible length of 5 m; Dace (mud carp), Ide and Orfe (quite the same) or Perch instead usually less than 1 kg; Coppernose (a tropical barbel) will probably be only few inches long.

But all fishes in PS have the same size and weight of 1.

I don’t expect a variable weight and size per catch, but at least different average weights and sizes.

2656Low06.01.2009CaarrieTuathanachlist of crafting bugs08.08.2014No3 Task Description

this bug will include any bug related to crafting.

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