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7979 | Low | | 27.12.2023 | Daevaorn | Tuathanach | Gugrontid forge missing interaction buttons | | 31.12.2023 | No |
Task Description
The forge at Gardr’s smithy does not offer the usual interaction button when opening the container window. There are simply no buttons.
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7752 | Very Low | | 12.02.2023 | TrippedOnReality/Enarel | Tuathanach | Invisible wall/object near Arena | | 18.02.2023 | No |
Task Description
/pos hydlaa_plaza 179911.09 -295941.69 10545.03
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7738 | Low | | 11.02.2023 | TrippedOnReality/Enarel | Tuathanach | Missing textures | | 25.02.2023 | No |
Task Description
There appear to be some missing textures (or they are backwards as there appear to be some invisible walls around the entire structure) here: large_west -58518.71 -312790.81 16869.62
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7733 | Very Low | | 11.02.2023 | TrippedOnReality/Enarel | Tuathanach | Floating Building in Amdeneir | | 11.02.2023 | No |
Task Description
floating building located here: -335500.28 -590858.44 18368.43
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7607 | Low | | 05.12.2022 | KiFunStuS | Tuathanach | Ladders you have to jump to go up | | 02.02.2023 | No |
Task Description
186500.38 -336082.84 -1019.9
and the ladder above it
work around * just keep jumping and mantling
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7180 | Low | | 07.03.2021 | Talad | Tuathanach | Scripting function "GetItem" inside <on type="attack"> ... | | 07.03.2021 | No |
Task Description
Example found in all Alchemist items, example Alchemist Freezer
Error on console is:
Error in ><let> bindings<: Given a NULL iScriptableVar* for >RightItem<.
The scripts are run through : ApsCharacter::InvokeAttackScripts()
The first thing is to execute this script part:
RightItem=Attacker:GetItem(0);
QuaLevel=RightItem:Quality/50;
In a similar case with GetItem(0) but outside of <let> we get MathStatement::Evaluate() with RightItem=nan , it works.
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6890 | Medium | | 21.03.2017 | Ken | Tuathanach | Crafting Axe Kits gives Mace making skill. | | 14.08.2017 | No |
Task Description
This is actually for version 0.6.5.
When I craft Small Battle Axes I find that all skill gains are in Blades, Blacksmithing, and Mace making. I feel that somehow the skill gains for Axe making have been replaced by Mace making. That makes it harder to build up axe skill to turn the kits into a finished axe.
Axe handles need changed to blades making
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6878 | Medium | | 14.11.2016 | Kanuby | Tuathanach | Mace Making practice points inconsistent with other cra... | | 19.11.2017 | No |
Task Description
The Mace Making Practice Points seem to be inconsistent with other crafting. With a skill level of less than 20, everything only takes 5 seconds to make regardless of the complexity of the item being crafted. Wondering if a higher blacksmith skill is weighted more. Only getting 5 pp per item crafted will extend leveling ability time dramatically.
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6803 | Medium | | 19.04.2015 | Kaerli Stronwylle | Tuathanach | Round out weapon types using existing models | | 19.04.2015 | No |
Task Description
Weapon types that I’d find useful in RP and could be more-or-less stood in for with existing art, but aren’t statted/craftable:
Rapiers/some sort of thin thrusting sword – this could use a longsword model for now until we get a proper rapier model in (I might make a low-fi rapier model if I get motivated enough to dust off Blender, even…)
Spears (and perhaps other polearm forms) – these can use the quarterstaff model until a proper model is implemented for them
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6802 | Medium | | 19.04.2015 | Kaerli Stronwylle | Tuathanach | You should be able to heat stock with the Book of Blade... | | 18.05.2015 | No |
Task Description
Having to use the Working with Stock book simply to heat steel/ingots for forging makes for a silly amount of swapping back and forth between Working with Stock and Book of Blades. It’d be simple enough to add the steps for heating stock and ingots to the Book of Blades…
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6795 | Medium | | 04.04.2015 | Noronel | Tuathanach | Remove confusing Broadsword crafting steps | | 22.06.2015 | No |
Task Description
I noted that previous bug report 4573, similar in nature, has been closed. I reached out to GMs and it was confirmed that once a broadsword has been furrowed into a blade then the only option is to then make it into a kit. The flow as of 04/04/2015 looks like stock>alpha>beta>delta>brittle>dull>rough>blade (gap) heated>super>red>stock.
If the expected results of working broadswords is to have them be a one time blade, then these extra steps (heated>super>red>stock) are confusing. If the expected results is that the broadsword should be able to be worked from stocks to blade to stocks then currently the step to make the (final) blade into a heated blade is missing.
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6776 | Medium | | 20.01.2015 | Sajut Fogil | Tuathanach | Bow Prices | | 20.01.2015 | No |
Task Description
I crafted two bows, the NPC-Price for the Enkidukai Shortbow (needs lvl 20 in bow making and more material) seems to low. Enkidukai Hunting Bow, Q170; 1588 Tria Enkidukai Shortbow, Q193; 1531 Tria
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6617 | Very Low | | 28.09.2014 | Lisa | Tuathanach | Potions for skill boost | | 03.10.2014 | No |
Task Description
We have potions that improve stats, we have potions that improve magic skill, how about potions that improve combat skills and job skills? make alchemists have a little more value :)
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6517 | Medium | | 30.06.2014 | xola | Tuathanach | combine parts with different qualities | | 21.12.2014 | No |
Task Description
Crafting HA combine 4 q300 medium steel plates with 1 q50 chain arms give worse quality then combine 2 q300 large steel plates + 2 q300 medium steel plates with 1 q50 chain torso there is the same amount of q300 ingerdients but its in one stack for arms and 2 stacks for torso edit Quality 175 vs 227
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6081 | Low | | 22.07.2013 | Davide Vescovini | Tuathanach | List of Spell feature requests | | 01.04.2014 | No |
Task Description
This task collects the spell feature requests.
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6080 | Low | | 22.07.2013 | Davide Vescovini | Tuathanach | List of crafting feature requests | | 01.04.2014 | No |
Task Description
This task collects the crafting feature requests.
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5994 | Very Low | | 11.05.2013 | Mario Rohkrämer | Tuathanach | Different fishes should have different attributes | | 02.02.2023 | No |
Task Description
Different fishes will probably have a rather wide range of weights and sizes: e.g. Carp may become as heavy as several kg, few even more than 30 kg; Manta ray even more with a possible length of 5 m; Dace (mud carp), Ide and Orfe (quite the same) or Perch instead usually less than 1 kg; Coppernose (a tropical barbel) will probably be only few inches long.
But all fishes in PS have the same size and weight of 1.
I don’t expect a variable weight and size per catch, but at least different average weights and sizes.
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2656 | Low | | 06.01.2009 | Caarrie | Tuathanach | list of crafting bugs | | 08.08.2014 | No |
Task Description
this bug will include any bug related to crafting.
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