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IDSeverity[[state]]OpenedOpened byAssigned ToSummary[[changedby]]Last EditedPrivate
 4842 Medium29.11.2010Paul Shenji TorKaal thinks he's Brado 02.03.2013No2 Task Description

Shenji TorKaal in the new area of Oja responds as Brado when you ask him "about you"

He also sells food and has the training options of Brado. Not his quests though it seems.

 3578 Medium10.12.2009Paul Wrong texture on house roof. 09.03.2010No5 Task Description

Hydlaa Plaza near the temple. Roughly POS : -50.63 5.37 -39.13 instance 0

The house has door textures on the roof.

http://i90.photobucket.com/albums/k244/pikergonecarpin/shot11.jpg

 3383 Medium24.11.2009Paul Save button in options window is click-through 27.11.2009No6 Task Description

Open up options menu, go to interface tab, then the chat tabs. Change a few settings then click save.

Mouse clicks pass through, so if you have a shortcut beneath it, it gets activated.

 3355 Medium23.11.2009Paul Mounts can fly very high. 04.06.2020No2 Task Description

The flying mounts can fly/jump high enough to clear walls and buildings.

How to reproduce : Run using the mount, it moves up and down as it flys. When it reaches the top of its cycle

                 Press the jump key.  Mount now jumps/flys considerably higher, clearing walls and low'ish buildings.

I’m not sure if this is expected behaviour or a bug really.

Paul.

Addition by Lanarel: same for rivnaks

 3344 Medium23.11.2009Paul Client won't load after changes made to settings. 18.02.2010No4 Task Description

Hi, i’ve just been having a play on the 0.5 server. First time i started it up it loaded flawlessly, i entered game and was able to move around even had a play on the mounts.

However at stock settings i was having serious graphical performance issues so i restared and changed a few of the graphics and general setting to try and improve this.

Upon reloading the client crashes every time now, even if i change the settings back. Oh and when you change “grahics quality” under the general setting in the launcher it does not seem to affect the settings under the graphics tab. Not sure if this is what it’s meant to do, but it’s not what i expected.

Just in case, here’s what the error log said :

Mon Nov 23 12:13:19 2009, <..\..\src\common\paws\pawsimagedrawable.cpp:66 pawsImageDrawable::PreparePixmap SEVERE>
Mon Nov 23 12:13:19 2009, Could not open image: >/paws/base/maps/leather/top_left_1.png<
Mon Nov 23 12:13:19 2009, <..\..\src\common\paws\pawsimagedrawable.cpp:66 pawsImageDrawable::PreparePixmap SEVERE>
Mon Nov 23 12:13:19 2009, Could not open image: >/paws/base/maps/leather/top_right_1.png<
Mon Nov 23 12:13:19 2009, <..\..\src\common\paws\pawsimagedrawable.cpp:66 pawsImageDrawable::PreparePixmap SEVERE>
Mon Nov 23 12:13:19 2009, Could not open image: >/paws/base/maps/leather/bottom_left_1.png<
Mon Nov 23 12:13:19 2009, <..\..\src\common\paws\pawsimagedrawable.cpp:66 pawsImageDrawable::PreparePixmap SEVERE>
Mon Nov 23 12:13:19 2009, Could not open image: >/paws/base/maps/leather/bottom_right_1.png<
Mon Nov 23 12:13:19 2009, <..\..\src\common\paws\pawsimagedrawable.cpp:66 pawsImageDrawable::PreparePixmap SEVERE>
Mon Nov 23 12:13:19 2009, Could not open image: >/paws/base/maps/leather/left_1.png<
Mon Nov 23 12:13:19 2009, <..\..\src\common\paws\pawsimagedrawable.cpp:66 pawsImageDrawable::PreparePixmap SEVERE>
Mon Nov 23 12:13:19 2009, Could not open image: >/paws/base/maps/leather/right_1.png<
Mon Nov 23 12:13:19 2009, <..\..\src\common\paws\pawsimagedrawable.cpp:66 pawsImageDrawable::PreparePixmap SEVERE>
Mon Nov 23 12:13:19 2009, Could not open image: >/paws/base/maps/leather/top_1.png<
Mon Nov 23 12:13:19 2009, <..\..\src\common\paws\pawsimagedrawable.cpp:66 pawsImageDrawable::PreparePixmap SEVERE>
Mon Nov 23 12:13:19 2009, Could not open image: >/paws/base/maps/leather/bottom_1.png<

Thanks
Paul.

 207 Low05.09.2007Paul Hole in Hydlaa Plazza map 05.09.2007No Task Description

There seems to be a hole in the Plaza map, rough co-ordiantes : 163.02,16.02,4.43

From this position if you walk towards the stair wall you fall through the map and are then returned to your spawn point.

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