All Projects


IDSeverity[[state]]OpenedOpened byAssigned ToSummary[[changedby]]Last EditedPrivate
 5240 Low21.05.2011Shinobu Maehara Unrealistically sharp edge at sewer entrance near Kada- ...27.05.2020No4 Task Description

frupic.frubar.netshots19843.jpg

Such an edge would crumple and become blunt pretty quickly. And a roof needs a certain thickness to have enough structural integrity to stand on.

And stone construction can only push, not pull. Maybe one big slab could span this entrance, but I think you’d expect an arch of some kind.

 5238 Medium21.05.2011Shinobu Maehara Entry-level quests are time consuming, but not very cha ...20.05.2013No5 Task Description

This is a general feeling about the game as I've played it up till now. The most recent things that struck me were the rats and the mushrooms.

The rats.
They just sit there. If you want to kill them, the most you can do is attack them, at watch them for minutes on end slowly succumb to your sword.
Wouldn't a real rat, even if it were the size of a dog, die after two to three hits? And on the other hand, wouldn't they try to flee when they realise they're in a fight they cannot possibly win? And considering that even my level 0 chara can beat them, wouldn't they be afraid of people, unless they can gang up on you? I suspect the one-eyed rat as it behaves now would be extinct within a month.
Anyway, from a player's perspective, the result is a pretty boring fight.

The mushrooms.
They spawn in only a few places, and take quite some time to do so. How about having them spawn faster, but in random locations, or perhaps not spawning them quickly per se, but just having a whole lot of them around, but perhaps in locations that are out of sight, or that take some work to reach.
The way it works now, I was just walking from spawn point to spawn point, grabbing them as I came by.

 5237 Medium21.05.2011Shinobu Maehara Access violation in psclient_static at address 4234b9 19.12.2016No Task Description

Exception Information
Code: 0xc0000005 Flags: 0×00000000 Record: 0×0000000000000000 Address: 0x00000000004234b9

System Information
Windows NT 5.1 Build: 2600
CPU Vendor Code: 68747541 - 69746E65 - 444D4163
CPU Version: 000006A0 CPU Feature Code: 0383FBFF
CPU AMD Feature Code: C1C3FBFF

This one happened when trying to enter Hydlaa from outside the gate to the forest.

 5236 Medium21.05.2011Shinobu Maehara Floor tiles disappear ouside magic shop 04.06.2020No1 Task Description

It might be a bit hard to see, since it was night in PS, but some of the floor grass tiles didn’t draw:
www.shareimages.com/image.php?57168-q5WWmpakk6ark5.dnQ-tmp.jpg I also kept bumping into invisible thing that weren’t there. And loading levels only happened as long as the program was minimized (as long as PS was visible, there was no disk activity and the progress bar didn’t, erm… progress) but I don’t know if that’s related.
I liked the snow though.

 5235 Medium21.05.2011Shinobu Maehara Binding scrolldown to move backward, makes it impossibl ...04.06.2020No1 Task Description

I wanted to come up with a set of controls that would make it possible to do most common tasks using only the mouse (no keyboard).
I tried to assign the mousewheel scrolldown ‘key’ to walking backward, but this resulted in the following undesirable behaviour:
When scrolling down one ‘tick’, my chara would start moving backward, and not stop. Not even when I tried other movement keys, or scrolling down a second ‘tick’.
I think the proper way for the engine to handle this, would be to make the chara take a step backward, and continue walking backward as long as the user is scrolling down.

 5229 Medium19.05.2011Shinobu Maehara Context menu doesn't work in mouselook mode 05.07.2022No1 Task Description

It should be possible to use the context menu in mouselook mode. Mouselook should be temporarily disabled in this case, so you can select context menu options. When the context menu (or the last window opened from the context menu) closes, mouselook should be re-enabled again.

 5228 Medium19.05.2011Shinobu Maehara Erratic turning when using mouselook 04.06.2020No4 Task Description

1) Mouselook turns faster when the framerate is *lower*. I think the turning speed should be constant, with a cap on how much you can turn from frame-to-frame. When the game starts loading a bit of scenery you sometimes end up facing a random direction, which is disorienting.
2) When you disable mouselook, to manipulate some items, windows, creatures…, and then enable mouselook again, you suddenly turn by an amount proportional to how far away from the center of the screen the mouse is. If it’s in a corner you end up facing a random direction.

 5226 Medium19.05.2011Shinobu Maehara Access violation in psclient_static at address 951010 06.09.2014No Task Description

Exception Information
Code: 0xc0000005 Flags: 0×00000000 Record: 0×0000000000000000 Address: 0×0000000000951010

System Information
Windows NT 5.1 Build: 2600
CPU Vendor Code: 68747541 - 69746E65 - 444D4163
CPU Version: 000006A0 CPU Feature Code: 0383FBFF
CPU AMD Feature Code: C1C3FBFF

This happened when walking in the sewer, in the direction of the upper Hydlaa exit, but not quite within sight of it, I think.

 5208 Medium12.05.2011Shinobu Maehara Access violation in psclient_static at address a95490 04.06.2020No4 Task Description

Exception Information
Code: 0xc0000005 Flags: 0×00000000 Record: 0×0000000000000000 Address: 0x0000000000a95490

System Information
Windows NT 5.1 Build: 2600
CPU Vendor Code: 68747541 - 69746E65 - 444D4163
CPU Version: 000006A0 CPU Feature Code: 0383FBFF
CPU AMD Feature Code: C1C3FBFF

 5207 Medium12.05.2011Shinobu Maehara Portals don't draw properly in some cases 04.06.2020No4 Task Description

In some cases, portals fail to render properly.
Judging from the screenshot, the framebuffer gets copied to texture properly (because the previous frame is visible in the texture).
However, the contents of the portal aren’t drawn in the location of the framebuffer that’s copied (bottom-left) or with wrong positioning/clipping.
Note that this bug doesn’t always happen. Moving closer or further away doesn’t seem to affect it, but moving left/right does.

 5205 Medium12.05.2011Shinobu Maehara Access violation in pslaunch_static at address 4abbb7 04.06.2020No2 Task Description

After having the launcher open for a few moments, I always get a Windows Error Reporting dialogue with the following message:

Exception Information
Code: 0xc0000005 Flags: 0×00000000 Record: 0×0000000000000000 Address: 0x00000000004abbb7

System Information
Windows NT 5.1 Build: 2600
CPU Vendor Code: 68747541 - 69746E65 - 444D4163
CPU Version: 000006A0 CPU Feature Code: 0383FBF
CPU AMD Feature Code: C1C3FBFF

If I am not mistaken, this is a null-pointer dereference.

5204Medium12.05.2011Shinobu MaeharaWhen receiving a bugtracker account, a non-existing ver...02.12.2021No1 Task Description

When I received the account confirmation message in my inbox, and then clicked on the link, it asked for a verification code.
But there was no textbox to enter the code, and it wasn’t in the message sent. Fortunately the login turned out to work just the same - all mention of verification codes should be scrapped.

 5203 Medium12.05.2011Shinobu Maehara When logging in to the bugtracker you need a cookie but ...31.05.2020No1 Task Description

After receiving my username and setting my password, login failed.
The system proposed several possible reasons, but the actual reason - that I had to allow a cookie from bugs.hydlaaplaza.com - wasn’t mentioned and so it took me quite some time to figure out what was wrong.

Showing tasks 1 - 13 of 13 Page 1 of 1

Available keyboard shortcuts

Tasklist

Task Details

Task Editing