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 6339 Low12.02.2014Enio ArdaTuathanach Metallurgy - Melting: Iron/Copper Ingots/Ores no random ...24.12.2014No7 Task Description

Bug:
1) Melting Iron Ingots results in a fixed (maximum?) amount of quality loss opposed to other metals (i.e. Steel, Gold, Silver) which get a randomized gain/loss.
2) Melting Iron Ore results in no quality loss opposed to other metals (i.e. Steel, Gold, Silver) which get a randomized gain/loss.

Verify:
1) Stack iron ingots to get them to the same quality.
2) Melt them 1 by 1
3) Realize that they all turn out the same decreased quality
4) Redo the same with Gold Ingots and notice these melt to random decreased quality.

Tests done with 130+ Metallurgy Skill and Melted 1 by one after stacking all to same quality.

Iron Ore: q171 all became q171 Molten Iron
Copper ore: q111 all became q111 Molten Copper
Gold Ore: q50 all became random quality, averaged on q101 Molten Gold after Stack (Gain due to low start Q and high Met level?)
Iron Ingot: q143 became q93 Molten Iron
Iron Ingot: q139 became q90 Molten Iron

Most likely a bug located in some mathscripts.

 6325 High16.01.2014Enio ArdaDavide Vescovini Alchemy - Time of creating Powder of Ores / Ingots does ...05.04.2014No3 Task Description

This is merely a request for the rules team to check if said mechanics works as intended.

Making Powder of various Ores/Ingots - Alchemists Table + Wooden Mallet - takes plain 60 seconds, no matter the skill in Alchemy. This stands out compared to various other processing used in Alchemy and Herbal.

It also creates an imbalance in needed processing time compared to similar potions that use other ingredients.

Maybe some bug in the math scripts?

Best, Aensor

 5337 Medium30.07.2011Enio ArdaDavide Vescovini "Healing Rain" Area of Effect 05.08.2013No2 Task Description

The area of effect seems quite huge.

Im not sure if that is intended since it reaches farther when casting it on myself then when trying to cast it on someone else. I.E i can cast it on someone else when targetting myself but not when i target the character directly.

Also i noticed the healing over time effect seems a little bit small considering its Realm 5.

5325Medium14.07.2011Enio ArdaBuyback option for last sold item(s) to NPC15.07.2011No2 Task Description

I would like to have the option to buy back item(s) i sold to a npc as precaution for accidental sales.
Its a common feature in other games and would fit PS very well too.

Questions for implementation:
- Should the list be global or npc specific? (buyback only where you sold it)
I tend to make it npc specific as it makes sense and would prevent abuse (e.g. for transportation).

- Add a timer how long the buyback of a sold item is aviable? Its probably easier to add and lighter on ressources to keep a fixed global item amount then adding a timer.

- How many items should be stored to be aviable to buy back? In my opinion a global maximum of 10.

- Should there be an additional fee for buying an already sold item back? I’d say it would make sense. The NPC-buy price of the particular item could be used, since the calculation is already implemented.

- How does it fit into the UI? It could be added in the BUY-from-npc list of the particular NPC. It would only show up when there is something aviable to buy back, similar to how the SELL-to-npc list handles it now.

Any thoughts or ideas?

 5252 Medium03.06.2011Enio Arda Emphaty does not train even when sccessfully giving com ...07.06.2011No2 Task Description

Emphaty does not train even when sccessfully giving commands to familiar.

My Empathy level is 0, bar is green.
I cycle /pet follow and /pet stay, visually making sure it responds to the commands.
The green Empathy bar does not move, i dont get any message of xp received either.

Something seems to be broken. (See also http://www.hydlaaplaza.com/flyspray/index.php?do=details&task_id=4998)

 5251 Medium03.06.2011Enio Arda Emphaty does not train even when sccessfully giving com ...03.06.2011No Task Description

Emphaty does not train even when sccessfully giving commands to familiar.

My Empathy level is 0, bar is green.
I cycle /pet follow and /pet stay, visually making sure it responds to the commands.
The green Empathy bar does not move, i dont get any message of xp received either.

Something seems to be broken.

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