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7398 | Low | | 14.06.2022 | Tuathanach | Tuathanach | map misaligned | | 09.10.2022 | No |
Task Description
ferral aquillian — Today at 17:53 @Tua best i can do for now is post it here for you… /pos (null) 544454.75. -381145.69. 14073.62. .. map misaligned showing spaces on the map alignment to the left of ojaveda. following the first path out of ojavedato the right as travel goes, takes you round to the newer section with its closed gates. just before you get there the map shows spaces, looks like water at the first instance but when at the line on the path it is clearly where the map sections do not meet correctly
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6967 | Medium | | 03.06.2020 | Tuathanach | | Client crash | | 03.06.2020 | No |
Task Description
tried to view “major silver diamond bracers of illusions” Client crashes see attached file for debug client output, with scrambled text
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6965 | Medium | | 03.06.2020 | Tuathanach | | Can't cast second spell | | 22.02.2021 | No |
Task Description
When cast first spell no issue, when try a second spell get error cant cast spell while carrying too much
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6964 | Medium | | 02.06.2020 | Tuathanach | | Client crash on right click crafted items | | 02.06.2020 | No |
Task Description
when I right click on stack of 3 barberry teas, made by player q106, get client crash. does not seem to crash on single items or multiple non crafted items like iron ore.
Assertion failed: TextStartIndex ⇐ TextEndIndex [File:C:/UnrealEngine/Engine/Source/Runtime/SlateCore/Private/Fonts/SlateTextShaper.cpp] [Line: 689]
0x00007ffdf5029179 KERNELBASE.dll!UnknownFunction [] 0x00007ff6d8f62ab6 PSUnreal-Win64-Shipping.exe!ReportAssert() [c:\unrealengine\engine\source\runtime\core\private\windows\windowsplatformcrashcontext.cpp:1341] 0x00007ff6d8f6588d PSUnreal-Win64-Shipping.exe!FWindowsErrorOutputDevice::Serialize() [c:\unrealengine\engine\source\runtime\core\private\windows\windowserroroutputdevice.cpp:79] 0x00007ff6d8f0fdbd PSUnreal-Win64-Shipping.exe!FOutputDevice::LogfImpl() [c:\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:71] 0x00007ff6d8ed5547 PSUnreal-Win64-Shipping.exe!AssertFailedImplV() [c:\unrealengine\engine\source\runtime\core\private\misc\assertionmacros.cpp:105] 0x00007ff6d8ed5700 PSUnreal-Win64-Shipping.exe!FDebug::CheckVerifyFailedImpl() [c:\unrealengine\engine\source\runtime\core\private\misc\assertionmacros.cpp:455] 0x00007ff6d91db370 PSUnreal-Win64-Shipping.exe!FSlateTextShaper::PerformHarfBuzzTextShaping() [c:\unrealengine\engine\source\runtime\slatecore\private\fonts\slatetextshaper.cpp:778] 0x00007ff6d91dc1b2 PSUnreal-Win64-Shipping.exe!FSlateTextShaper::PerformTextShaping() [c:\unrealengine\engine\source\runtime\slatecore\private\fonts\slatetextshaper.cpp:245] 0x00007ff6d91e23c3 PSUnreal-Win64-Shipping.exe!FSlateFontCache::ShapeBidirectionalText() [c:\unrealengine\engine\source\runtime\slatecore\private\fonts\fontcache.cpp:966] 0x00007ff6d932b596 PSUnreal-Win64-Shipping.exe!FShapedTextCache::AddShapedText() [c:\unrealengine\engine\source\runtime\slate\private\framework\text\shapedtextcache.cpp:39] 0x00007ff6d933f811 PSUnreal-Win64-Shipping.exe!FShapedTextCache::FindOrAddShapedText() [c:\unrealengine\engine\source\runtime\slate\private\framework\text\shapedtextcache.cpp:76] 0x00007ff6d934bba2 PSUnreal-Win64-Shipping.exe!ShapedTextCacheUtil::MeasureShapedText() [c:\unrealengine\engine\source\runtime\slate\private\framework\text\shapedtextcache.cpp:105] 0x00007ff6d934ba4f PSUnreal-Win64-Shipping.exe!FSlateTextRun::Measure() [c:\unrealengine\engine\source\runtime\slate\private\framework\text\slatetextrun.cpp:59] 0x00007ff6d933a746 PSUnreal-Win64-Shipping.exe!FTextLayout::FRunModel::CreateBlock() [c:\unrealengine\engine\source\runtime\slate\private\framework\text\textlayout.cpp:2650] 0x00007ff6d933c799 PSUnreal-Win64-Shipping.exe!FTextLayout::CreateLineViewBlocks() [c:\unrealengine\engine\source\runtime\slate\private\framework\text\textlayout.cpp:325] 0x00007ff6d9341398 PSUnreal-Win64-Shipping.exe!FTextLayout::FlowLineLayout() [c:\unrealengine\engine\source\runtime\slate\private\framework\text\textlayout.cpp:582] 0x00007ff6d934074d PSUnreal-Win64-Shipping.exe!FTextLayout::FlowLayout() [c:\unrealengine\engine\source\runtime\slate\private\framework\text\textlayout.cpp:536] 0x00007ff6d935fe4d PSUnreal-Win64-Shipping.exe!FTextLayout::UpdateLayout() [c:\unrealengine\engine\source\runtime\slate\private\framework\text\textlayout.cpp:1168] 0x00007ff6d935fdf0 PSUnreal-Win64-Shipping.exe!FTextLayout::UpdateIfNeeded() [c:\unrealengine\engine\source\runtime\slate\private\framework\text\textlayout.cpp:1156] 0x00007ff6d93b8d8a PSUnreal-Win64-Shipping.exe!FSlateTextBlockLayout::ComputeDesiredSize() [c:\unrealengine\engine\source\runtime\slate\private\widgets\text\slatetextblocklayout.cpp:89] 0x00007ff6d93b9543 PSUnreal-Win64-Shipping.exe!STextBlock::ComputeDesiredSize() [c:\unrealengine\engine\source\runtime\slate\private\widgets\text\stextblock.cpp:277] 0x00007ff6d91e6e4a PSUnreal-Win64-Shipping.exe!SWidget::CacheDesiredSize() [c:\unrealengine\engine\source\runtime\slatecore\private\widgets\swidget.cpp:845] 0x00007ff6d924c0ac PSUnreal-Win64-Shipping.exe!SWidget::Prepass_Internal() [c:\unrealengine\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1476] 0x00007ff6d924c002 PSUnreal-Win64-Shipping.exe!SWidget::Prepass_Internal() [c:\unrealengine\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1469] 0x00007ff6d924c002 PSUnreal-Win64-Shipping.exe!SWidget::Prepass_Internal() [c:\unrealengine\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1469] 0x00007ff6d924c002 PSUnreal-Win64-Shipping.exe!SWidget::Prepass_Internal() [c:\unrealengine\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1469] 0x00007ff6d924c002 PSUnreal-Win64-Shipping.exe!SWidget::Prepass_Internal() [c:\unrealengine\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1469] 0x00007ff6d924c002 PSUnreal-Win64-Shipping.exe!SWidget::Prepass_Internal() [c:\unrealengine\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1469] 0x00007ff6d924c002 PSUnreal-Win64-Shipping.exe!SWidget::Prepass_Internal() [c:\unrealengine\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1469] 0x00007ff6d924c002 PSUnreal-Win64-Shipping.exe!SWidget::Prepass_Internal() [c:\unrealengine\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1469] 0x00007ff6d924c002 PSUnreal-Win64-Shipping.exe!SWidget::Prepass_Internal() [c:\unrealengine\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1469] 0x00007ff6d924c002 PSUnreal-Win64-Shipping.exe!SWidget::Prepass_Internal() [c:\unrealengine\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1469] 0x00007ff6d924c002 PSUnreal-Win64-Shipping.exe!SWidget::Prepass_Internal() [c:\unrealengine\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1469] 0x00007ff6d924c002 PSUnreal-Win64-Shipping.exe!SWidget::Prepass_Internal() [c:\unrealengine\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1469] 0x00007ff6d924c002 PSUnreal-Win64-Shipping.exe!SWidget::Prepass_Internal() [c:\unrealengine\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1469] 0x00007ff6d924c002 PSUnreal-Win64-Shipping.exe!SWidget::Prepass_Internal() [c:\unrealengine\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1469] 0x00007ff6d924c002 PSUnreal-Win64-Shipping.exe!SWidget::Prepass_Internal() [c:\unrealengine\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1469] 0x00007ff6d924c002 PSUnreal-Win64-Shipping.exe!SWidget::Prepass_Internal() [c:\unrealengine\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1469] 0x00007ff6d924c002 PSUnreal-Win64-Shipping.exe!SWidget::Prepass_Internal() [c:\unrealengine\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1469] 0x00007ff6d924c002 PSUnreal-Win64-Shipping.exe!SWidget::Prepass_Internal() [c:\unrealengine\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1469] 0x00007ff6d924c002 PSUnreal-Win64-Shipping.exe!SWidget::Prepass_Internal() [c:\unrealengine\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1469] 0x00007ff6d924c002 PSUnreal-Win64-Shipping.exe!SWidget::Prepass_Internal() [c:\unrealengine\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1469] 0x00007ff6d924c002 PSUnreal-Win64-Shipping.exe!SWidget::Prepass_Internal() [c:\unrealengine\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1469] 0x00007ff6d92b2aee PSUnreal-Win64-Shipping.exe!PrepassWindowAndChildren() [c:\unrealengine\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1102] 0x00007ff6d92941a0 PSUnreal-Win64-Shipping.exe!FSlateApplication::DrawPrepass() [c:\unrealengine\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1152] 0x00007ff6d92b2f0c PSUnreal-Win64-Shipping.exe!FSlateApplication::PrivateDrawWindows() [c:\unrealengine\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1197] 0x00007ff6d92c75bf PSUnreal-Win64-Shipping.exe!FSlateApplication::TickApplication() [c:\unrealengine\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1487] 0x00007ff6d92c702e PSUnreal-Win64-Shipping.exe!FSlateApplication::Tick() [c:\unrealengine\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1352] 0x00007ff6d88dd22b PSUnreal-Win64-Shipping.exe!FEngineLoop::Tick() [c:\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:4585] 0x00007ff6d88e3b6c PSUnreal-Win64-Shipping.exe!GuardedMain() [c:\unrealengine\engine\source\runtime\launch\private\launch.cpp:173] 0x00007ff6d88e3bda PSUnreal-Win64-Shipping.exe!GuardedMainWrapper() [c:\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:134] 0x00007ff6d88ee47b PSUnreal-Win64-Shipping.exe!WinMain() [c:\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:263] 0x00007ff6db104c62 PSUnreal-Win64-Shipping.exe!__scrt_common_main_seh() [d:\agent\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] 0x00007ffdf7977974 KERNEL32.DLL!UnknownFunction [] 0x00007ffdf8dea261 ntdll.dll!UnknownFunction []
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6959 | Critical | | 01.06.2020 | Tuathanach | Talad | Server crash on combine | | 02.06.2020 | No |
Task Description
Text from comment by Yorlak regards FS#6937
in Hydlaa East (kitchen area) ‘herbal remedies’ book on mind cut barberry on table mug of hot water on table - (btw this icon seems invisible) ‘combine’ button - server crash
Preparation table spins 90 degrees and items gone upon relog.
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6937 | Critical | | 26.05.2020 | Tuathanach | Talad | crash on item in container | | 01.06.2020 | No |
Task Description
When put iron ore in furnace, with “working with stock” in mind slot. Causes serer crash on restart furnace is rotated 90 degrees, incrementally. Also iron ore is gone,not replace with molten iron as expected. Also happened when put heated blade in quench tank, caused server crash quench tank rotated, item gone.
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6901 | Medium | | 02.08.2017 | Tuathanach | Tuathanach | 2 ways to craft set of steel plates | | 13.08.2017 | No |
Task Description
Shaping 4 heated steel ingots into a set of steel plates OR Shaping 2 heated steel ingots into a set of steel pieces, then heating it and shaping it into a set of steel plates.
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6716 | Medium | | 24.12.2014 | Tuathanach | | Learning Bow Making | | 28.12.2014 | No |
Task Description
In Learning Bow Making when making arrow shafts it says in quest to use a wood chisel when it should be knife.
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6704 | Critical | | 30.11.2014 | Tuathanach | | client crashing on casting spell | | 30.11.2014 | No |
Task Description
as of build 9665, when using compiled client it crashes when casting a spell, crash happens as spell effect is meant to take place. Was working at build 9661. From Error log Sun Nov 30 17:01:04 2014, <..\..\src\common\effects\pseffectmanager.cpp:310 psEffectManager::RenderEffect SEVERE> Sun Nov 30 17:01:04 2014, Received scale factor for effect azure_casting that don't use param scaling Sun Nov 30 17:01:07 2014, <..\..\src\common\effects\pseffectmanager.cpp:310 psEffectManager::RenderEffect SEVERE> Sun Nov 30 17:01:07 2014, Received scale factor for effect defensive_wind that don't use param scaling Sun Nov 30 17:01:07 2014, <..\..\src\common\paws\pawswidget.cpp:1124 pawsWidget::FindWidget SEVERE>
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6703 | Medium | | 29.11.2014 | Tuathanach | Joe Lyon | how code handles missing gui items | | 20.12.2014 | No |
Task Description
Would it be possible to change how the code handles missing parts of gui in xml, so it shows an error rather than crashing. example being with page numbers and using an old xml which did not contain them, client currently crashes as soon as you view a book. it would be nice to at least get a message pointing at cause
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6688 | Low | | 06.11.2014 | Tuathanach | | Scalable button not changing border with changeonmouseo ... | | 03.06.2020 | No |
Task Description
Scalable button not changing border with changeonmouseover only the central part changes. Code used is below.
<style name=”Scaling Button” inherit=”Button Font” toggle=”no” changeonmouseover=”yes” >
<frame border="yes" />
<bgimage resource="Scaling Button" />
<buttonup resource="Scaling Button" />
<buttondown resource="Scaling Button Down" />
<buttonspecial resource="Scaling Button Disabled" />
<attachpoints>
<attach point="ATTACH_TOP" />
<attach point="ATTACH_LEFT" />
</attachpoints>
</style>
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6687 | Very Low | | 06.11.2014 | Tuathanach | | Tab reset when using changeonmouseover | | 03.06.2020 | No |
Task Description
when using changeonmouseover=yes in styles.xml, (see below for example). It highlights tab as expected for non activated tabs but when you mouseover the off the active tab it resets button image to “standard tab” rather than leaving at “Standard Tab Highlight”.
<style name=”Standard Tab” inherit=”Button Font” toggle=”yes” changeonmouseover=”yes”>
<frame border="yes" />
<buttonup resource="Standard Tab" />
<buttondown resource="Standard Tab Highlight" />
<buttonspecial resource="Standard Tab Disabled" />
<attachpoints>
<attach point="ATTACH_TOP" />
<attach point="ATTACH_LEFT" />
</attachpoints>
</style>
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6686 | Very Low | | 06.11.2014 | Tuathanach | Tuathanach | Chat window - Tabs in 2 rows or columns. | | 24.12.2014 | No |
Task Description
Chat window to allow tabs in 2 rows or columns. Would be good if also buttons could be placed on either side of text box containing dialog.
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6650 | Low | | 17.10.2014 | Tuathanach | | Easier way to see quality of items in inventory | | 17.10.2014 | No |
Task Description
From Post by apyj13 inhttp://www.hydlaaplaza.com/smf/index.php?topic=41889.msg473672#msg473672 “would it be possible to add a quality “tooltip” on hover so you don’t have to right click on an item when it’s in your inventory to see what quality it is, or perhaps a small number in the corner (similar to what is done with the quantity)?”
Also is it possible to make the numbers for quantity/quality in item slots customisable from skin xmls.
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6430 | Medium | | 06.05.2014 | Tuathanach | Tuathanach | Crafting books display extra transforms | | 02.02.2023 | No |
Task Description
Crafting books display extra transforms from parent pattern which can’t be done by player because it clashes with transforms in pattern eg Kran food: Book displays Grind “metal” into powdered “metal” using Alchemist Table with a wooden Mallet (This is from parent pattern Alchemy) Then displays Hammer “metal” into 3 big chunks of “metal” using Alchemist Table with a wooden Mallet Hammer big chunks of “metal” into 3 small chunks of “metal” using Alchemist Table with a wooden Mallet Grind 9 small chunks of “metal” into powdered “metal” using Alchemist Table with a wooden Mallet
Need code to check if child pattern has transforms that clash with parent pattern and if so dont display affected parent pattern transform.
Screenshot of book:
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6292 | Medium | | 16.12.2013 | Tuathanach | Ralph Campbell | Items crafted that can't be held in hand fall to floor | | 19.12.2016 | No |
Task Description
Currently items crafted that can't be held in hand (don't have righthand lefthand flags enabled fall to floor once crafted. Is it possible to make them fall into inventory instead. This is aimed at items like armor which do not need to be in hand normally but may have hammering at anvil as last step to create item, they fall to floor as soon as completed. Better if they fell into player inventory.
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6291 | Medium | | 16.12.2013 | Tuathanach | Ralph Campbell | Enable bothhand flag | | 24.12.2014 | No |
Task Description
under Valid Slots in crafting weapons tables there is currently lefthand and righthand flags/values. Is it possible to enable BOTHHAND flag for two handed weapons. So that the weapon effectively fills both slots.
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6285 | Medium | | 08.12.2013 | Tuathanach | Davide Vescovini | Tefusang skin in leatherworking book appearring to earl ... | | 30.03.2014 | No |
Task Description
in "basic Leathermaking" book you can scrape tefusang skin into large hide. This appears possible before any other large hide can be done.
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