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IDSeverity[[state]]OpenedOpened byAssigned ToSummary[[changedby]]Last EditedPrivate
 7398 Low14.06.2022TuathanachTuathanach map misaligned 09.10.2022No Task Description

ferral aquillian — Today at 17:53
@Tua best i can do for now is post it here for you… /pos (null) 544454.75. -381145.69. 14073.62. .. map misaligned showing spaces on the map alignment to the left of ojaveda. following the first path out of ojavedato the right as travel goes, takes you round to the newer section with its closed gates. just before you get there the map shows spaces, looks like water at the first instance but when at the line on the path it is clearly where the map sections do not meet correctly

 6967 Medium03.06.2020Tuathanach Client crash 03.06.2020No1 Task Description

tried to view “major silver diamond bracers of illusions” Client crashes
see attached file for debug client output, with scrambled text

 6965 Medium03.06.2020Tuathanach Can't cast second spell 22.02.2021No1 Task Description

When cast first spell no issue, when try a second spell get error cant cast spell while carrying too much

 6964 Medium02.06.2020Tuathanach Client crash on right click crafted items 02.06.2020No1 Task Description

when I right click on stack of 3 barberry teas, made by player q106, get client crash. does not seem to crash on single items or multiple non crafted items like iron ore.

Assertion failed: TextStartIndex ⇐ TextEndIndex [File:C:/UnrealEngine/Engine/Source/Runtime/SlateCore/Private/Fonts/SlateTextShaper.cpp] [Line: 689]

0x00007ffdf5029179 KERNELBASE.dll!UnknownFunction []
0x00007ff6d8f62ab6 PSUnreal-Win64-Shipping.exe!ReportAssert() [c:\unrealengine\engine\source\runtime\core\private\windows\windowsplatformcrashcontext.cpp:1341]
0x00007ff6d8f6588d PSUnreal-Win64-Shipping.exe!FWindowsErrorOutputDevice::Serialize() [c:\unrealengine\engine\source\runtime\core\private\windows\windowserroroutputdevice.cpp:79]
0x00007ff6d8f0fdbd PSUnreal-Win64-Shipping.exe!FOutputDevice::LogfImpl() [c:\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:71]
0x00007ff6d8ed5547 PSUnreal-Win64-Shipping.exe!AssertFailedImplV() [c:\unrealengine\engine\source\runtime\core\private\misc\assertionmacros.cpp:105]
0x00007ff6d8ed5700 PSUnreal-Win64-Shipping.exe!FDebug::CheckVerifyFailedImpl() [c:\unrealengine\engine\source\runtime\core\private\misc\assertionmacros.cpp:455]
0x00007ff6d91db370 PSUnreal-Win64-Shipping.exe!FSlateTextShaper::PerformHarfBuzzTextShaping() [c:\unrealengine\engine\source\runtime\slatecore\private\fonts\slatetextshaper.cpp:778]
0x00007ff6d91dc1b2 PSUnreal-Win64-Shipping.exe!FSlateTextShaper::PerformTextShaping() [c:\unrealengine\engine\source\runtime\slatecore\private\fonts\slatetextshaper.cpp:245]
0x00007ff6d91e23c3 PSUnreal-Win64-Shipping.exe!FSlateFontCache::ShapeBidirectionalText() [c:\unrealengine\engine\source\runtime\slatecore\private\fonts\fontcache.cpp:966]
0x00007ff6d932b596 PSUnreal-Win64-Shipping.exe!FShapedTextCache::AddShapedText() [c:\unrealengine\engine\source\runtime\slate\private\framework\text\shapedtextcache.cpp:39]
0x00007ff6d933f811 PSUnreal-Win64-Shipping.exe!FShapedTextCache::FindOrAddShapedText() [c:\unrealengine\engine\source\runtime\slate\private\framework\text\shapedtextcache.cpp:76]
0x00007ff6d934bba2 PSUnreal-Win64-Shipping.exe!ShapedTextCacheUtil::MeasureShapedText() [c:\unrealengine\engine\source\runtime\slate\private\framework\text\shapedtextcache.cpp:105]
0x00007ff6d934ba4f PSUnreal-Win64-Shipping.exe!FSlateTextRun::Measure() [c:\unrealengine\engine\source\runtime\slate\private\framework\text\slatetextrun.cpp:59]
0x00007ff6d933a746 PSUnreal-Win64-Shipping.exe!FTextLayout::FRunModel::CreateBlock() [c:\unrealengine\engine\source\runtime\slate\private\framework\text\textlayout.cpp:2650]
0x00007ff6d933c799 PSUnreal-Win64-Shipping.exe!FTextLayout::CreateLineViewBlocks() [c:\unrealengine\engine\source\runtime\slate\private\framework\text\textlayout.cpp:325]
0x00007ff6d9341398 PSUnreal-Win64-Shipping.exe!FTextLayout::FlowLineLayout() [c:\unrealengine\engine\source\runtime\slate\private\framework\text\textlayout.cpp:582]
0x00007ff6d934074d PSUnreal-Win64-Shipping.exe!FTextLayout::FlowLayout() [c:\unrealengine\engine\source\runtime\slate\private\framework\text\textlayout.cpp:536]
0x00007ff6d935fe4d PSUnreal-Win64-Shipping.exe!FTextLayout::UpdateLayout() [c:\unrealengine\engine\source\runtime\slate\private\framework\text\textlayout.cpp:1168]
0x00007ff6d935fdf0 PSUnreal-Win64-Shipping.exe!FTextLayout::UpdateIfNeeded() [c:\unrealengine\engine\source\runtime\slate\private\framework\text\textlayout.cpp:1156]
0x00007ff6d93b8d8a PSUnreal-Win64-Shipping.exe!FSlateTextBlockLayout::ComputeDesiredSize() [c:\unrealengine\engine\source\runtime\slate\private\widgets\text\slatetextblocklayout.cpp:89]
0x00007ff6d93b9543 PSUnreal-Win64-Shipping.exe!STextBlock::ComputeDesiredSize() [c:\unrealengine\engine\source\runtime\slate\private\widgets\text\stextblock.cpp:277]
0x00007ff6d91e6e4a PSUnreal-Win64-Shipping.exe!SWidget::CacheDesiredSize() [c:\unrealengine\engine\source\runtime\slatecore\private\widgets\swidget.cpp:845]
0x00007ff6d924c0ac PSUnreal-Win64-Shipping.exe!SWidget::Prepass_Internal() [c:\unrealengine\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1476]
0x00007ff6d924c002 PSUnreal-Win64-Shipping.exe!SWidget::Prepass_Internal() [c:\unrealengine\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1469]
0x00007ff6d924c002 PSUnreal-Win64-Shipping.exe!SWidget::Prepass_Internal() [c:\unrealengine\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1469]
0x00007ff6d924c002 PSUnreal-Win64-Shipping.exe!SWidget::Prepass_Internal() [c:\unrealengine\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1469]
0x00007ff6d924c002 PSUnreal-Win64-Shipping.exe!SWidget::Prepass_Internal() [c:\unrealengine\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1469]
0x00007ff6d924c002 PSUnreal-Win64-Shipping.exe!SWidget::Prepass_Internal() [c:\unrealengine\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1469]
0x00007ff6d924c002 PSUnreal-Win64-Shipping.exe!SWidget::Prepass_Internal() [c:\unrealengine\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1469]
0x00007ff6d924c002 PSUnreal-Win64-Shipping.exe!SWidget::Prepass_Internal() [c:\unrealengine\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1469]
0x00007ff6d924c002 PSUnreal-Win64-Shipping.exe!SWidget::Prepass_Internal() [c:\unrealengine\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1469]
0x00007ff6d924c002 PSUnreal-Win64-Shipping.exe!SWidget::Prepass_Internal() [c:\unrealengine\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1469]
0x00007ff6d924c002 PSUnreal-Win64-Shipping.exe!SWidget::Prepass_Internal() [c:\unrealengine\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1469]
0x00007ff6d924c002 PSUnreal-Win64-Shipping.exe!SWidget::Prepass_Internal() [c:\unrealengine\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1469]
0x00007ff6d924c002 PSUnreal-Win64-Shipping.exe!SWidget::Prepass_Internal() [c:\unrealengine\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1469]
0x00007ff6d924c002 PSUnreal-Win64-Shipping.exe!SWidget::Prepass_Internal() [c:\unrealengine\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1469]
0x00007ff6d924c002 PSUnreal-Win64-Shipping.exe!SWidget::Prepass_Internal() [c:\unrealengine\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1469]
0x00007ff6d924c002 PSUnreal-Win64-Shipping.exe!SWidget::Prepass_Internal() [c:\unrealengine\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1469]
0x00007ff6d924c002 PSUnreal-Win64-Shipping.exe!SWidget::Prepass_Internal() [c:\unrealengine\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1469]
0x00007ff6d924c002 PSUnreal-Win64-Shipping.exe!SWidget::Prepass_Internal() [c:\unrealengine\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1469]
0x00007ff6d924c002 PSUnreal-Win64-Shipping.exe!SWidget::Prepass_Internal() [c:\unrealengine\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1469]
0x00007ff6d924c002 PSUnreal-Win64-Shipping.exe!SWidget::Prepass_Internal() [c:\unrealengine\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1469]
0x00007ff6d924c002 PSUnreal-Win64-Shipping.exe!SWidget::Prepass_Internal() [c:\unrealengine\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1469]
0x00007ff6d92b2aee PSUnreal-Win64-Shipping.exe!PrepassWindowAndChildren() [c:\unrealengine\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1102]
0x00007ff6d92941a0 PSUnreal-Win64-Shipping.exe!FSlateApplication::DrawPrepass() [c:\unrealengine\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1152]
0x00007ff6d92b2f0c PSUnreal-Win64-Shipping.exe!FSlateApplication::PrivateDrawWindows() [c:\unrealengine\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1197]
0x00007ff6d92c75bf PSUnreal-Win64-Shipping.exe!FSlateApplication::TickApplication() [c:\unrealengine\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1487]
0x00007ff6d92c702e PSUnreal-Win64-Shipping.exe!FSlateApplication::Tick() [c:\unrealengine\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1352]
0x00007ff6d88dd22b PSUnreal-Win64-Shipping.exe!FEngineLoop::Tick() [c:\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:4585]
0x00007ff6d88e3b6c PSUnreal-Win64-Shipping.exe!GuardedMain() [c:\unrealengine\engine\source\runtime\launch\private\launch.cpp:173]
0x00007ff6d88e3bda PSUnreal-Win64-Shipping.exe!GuardedMainWrapper() [c:\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
0x00007ff6d88ee47b PSUnreal-Win64-Shipping.exe!WinMain() [c:\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:263]
0x00007ff6db104c62 PSUnreal-Win64-Shipping.exe!__scrt_common_main_seh() [d:\agent\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
0x00007ffdf7977974 KERNEL32.DLL!UnknownFunction []
0x00007ffdf8dea261 ntdll.dll!UnknownFunction []

 6959 Critical01.06.2020TuathanachTalad Server crash on combine 02.06.2020No1 Task Description

Text from comment by Yorlak regards  FS#6937 

in Hydlaa East (kitchen area)
‘herbal remedies’ book on mind
cut barberry on table
mug of hot water on table - (btw this icon seems invisible)
‘combine’ button - server crash

Preparation table spins 90 degrees and items gone upon relog.

 6937 Critical26.05.2020TuathanachTalad crash on item in container 01.06.2020No2 Task Description

When put iron ore in furnace, with “working with stock” in mind slot.
Causes serer crash on restart furnace is rotated 90 degrees, incrementally.
Also iron ore is gone,not replace with molten iron as expected.
Also happened when put heated blade in quench tank, caused server crash quench tank rotated, item gone.

 6901 Medium02.08.2017TuathanachTuathanach 2 ways to craft set of steel plates 13.08.2017No Task Description

Shaping 4 heated steel ingots into a set of steel plates OR Shaping 2 heated steel ingots into a set of steel pieces, then heating it and shaping it into a set of steel plates.

 6716 Medium24.12.2014Tuathanach Learning Bow Making 28.12.2014No1 Task Description

In Learning Bow Making when making arrow shafts it says in quest to use a wood chisel when it should be knife.

 6704 Critical30.11.2014Tuathanach client crashing on casting spell 30.11.2014No Task Description

as of build 9665, when using compiled client it crashes when casting a spell, crash happens as spell effect is meant to take place. Was working at build 9661.
From Error log
Sun Nov 30 17:01:04 2014, <..\..\src\common\effects\pseffectmanager.cpp:310 psEffectManager::RenderEffect SEVERE>
Sun Nov 30 17:01:04 2014, Received scale factor for effect azure_casting that don't use param scaling
Sun Nov 30 17:01:07 2014, <..\..\src\common\effects\pseffectmanager.cpp:310 psEffectManager::RenderEffect SEVERE>
Sun Nov 30 17:01:07 2014, Received scale factor for effect defensive_wind that don't use param scaling
Sun Nov 30 17:01:07 2014, <..\..\src\common\paws\pawswidget.cpp:1124 pawsWidget::FindWidget SEVERE>

6703Medium29.11.2014TuathanachJoe Lyonhow code handles missing gui items20.12.2014No1 Task Description

Would it be possible to change how the code handles missing parts of gui in xml, so it shows an error rather than crashing. example being with page numbers and using an old xml which did not contain them, client currently crashes as soon as you view a book. it would be nice to at least get a message pointing at cause

 6688 Low06.11.2014Tuathanach Scalable button not changing border with changeonmouseo ...03.06.2020No Task Description

Scalable button not changing border with changeonmouseover only the central part changes. Code used is below.

<style name=”Scaling Button” inherit=”Button Font” toggle=”no” changeonmouseover=”yes” >

      <frame border="yes" />
      <bgimage resource="Scaling Button" />
      <buttonup resource="Scaling Button" />
      <buttondown resource="Scaling Button Down" />
      <buttonspecial resource="Scaling Button Disabled" />
  <attachpoints>
          <attach point="ATTACH_TOP" />
      <attach point="ATTACH_LEFT" />
  </attachpoints>
  </style>
 6687 Very Low06.11.2014Tuathanach Tab reset when using changeonmouseover 03.06.2020No1 Task Description

when using changeonmouseover=yes in styles.xml, (see below for example). It highlights tab as expected for non activated tabs but when you mouseover the off the active tab it resets button image to “standard tab” rather than leaving at “Standard Tab Highlight”.

<style name=”Standard Tab” inherit=”Button Font” toggle=”yes” changeonmouseover=”yes”>

      <frame border="yes" />
      <buttonup resource="Standard Tab" />
      <buttondown resource="Standard Tab Highlight" />
      <buttonspecial resource="Standard Tab Disabled" />
  <attachpoints>
          <attach point="ATTACH_TOP" />
      <attach point="ATTACH_LEFT" />
  </attachpoints>
  </style>
 6686 Very Low06.11.2014TuathanachTuathanach Chat window - Tabs in 2 rows or columns. 24.12.2014No Task Description

Chat window to allow tabs in 2 rows or columns. Would be good if also buttons could be placed on either side of text box containing dialog.

6650Low17.10.2014TuathanachEasier way to see quality of items in inventory17.10.2014No Task Description

From Post by apyj13 inhttp://www.hydlaaplaza.com/smf/index.php?topic=41889.msg473672#msg473672 “would it be possible to add a quality “tooltip” on hover so you don’t have to right click on an item when it’s in your inventory to see what quality it is, or perhaps a small number in the corner (similar to what is done with the quantity)?”

Also is it possible to make the numbers for quantity/quality in item slots customisable from skin xmls.

 6430 Medium06.05.2014TuathanachTuathanach Crafting books display extra transforms  02.02.2023No3 Task Description

Crafting books display extra transforms from parent pattern which can’t be done by player because it clashes with transforms in pattern eg
Kran food:
Book displays
Grind “metal” into powdered “metal” using Alchemist Table with a wooden Mallet (This is from parent pattern Alchemy)
Then displays
Hammer “metal” into 3 big chunks of “metal” using Alchemist Table with a wooden Mallet
Hammer big chunks of “metal” into 3 small chunks of “metal” using Alchemist Table with a wooden Mallet
Grind 9 small chunks of “metal” into powdered “metal” using Alchemist Table with a wooden Mallet

Need code to check if child pattern has transforms that clash with parent pattern and if so dont display affected parent pattern transform.

Screenshot of book:
i757.photobucket.comalbumsxx212nymb242ps1shot359_zps198191b3.jpg

 6292 Medium16.12.2013TuathanachRalph Campbell Items crafted that can't be held in hand fall to floor 19.12.2016No1 Task Description

Currently items crafted that can't be held in hand (don't have righthand lefthand flags enabled fall to floor once crafted. Is it possible to make them fall into inventory instead. This is aimed at items like armor which do not need to be in hand normally but may have hammering at anvil as last step to create item, they fall to floor as soon as completed. Better if they fell into player inventory.

 6291 Medium16.12.2013TuathanachRalph Campbell Enable bothhand flag 24.12.2014No Task Description

under Valid Slots in crafting weapons tables there is currently lefthand and righthand flags/values. Is it possible to enable BOTHHAND flag for two handed weapons. So that the weapon effectively fills both slots.

 6285 Medium08.12.2013TuathanachDavide Vescovini Tefusang skin in leatherworking book appearring to earl ...30.03.2014No2 Task Description

in "basic Leathermaking" book you can scrape tefusang skin into large hide. This appears possible before any other large hide can be done.

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