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IDSeverity[[state]]OpenedOpened byAssigned ToSummary[[changedby]]Last EditedPrivate
 7947 Low23.11.2023Damola Allow to login with two characters from the same accoun ...26.11.2023No1 Task Description

As with Crystalspace based PS the PSUnreal server does not allow one to login two characters from the same account. However for role playing purposes, especially during events, it occasionally can be helpful to login with a second character.

Of course one can create one account per character to allow them to login at the same time, but still it would be nice not having to do so. Also once you created another character on the same account it is not possible by the player to move it do a different account.

Maybe I am missing something here, but technically speaking I see no reason why not to allow *different* characters of the *same* account to be logged in at the same time. Actually during testing I was even able to have two characters of the same account logged in for about 10 seconds before the server dropped one of the client sessions.

Would it be possible to switch the double login check to a double login of same char *and* same account check?

7874Low13.08.2023DamolaDoes not scroll to the end of a multi line message07.01.2024No1 Task Description

In addition to bug FS#7859 there is another scrolling bug.

PSUnreal scrolls down during chat, but on multi line messages it does seem to forget about the last line of the message. It scrolls down towards the second last line of the message.

7873Low13.08.2023Damolazooming in on character does not center on character27.10.2023No Task Description

Zooming in on the character does not center on character.

Instead is zooms to a point right of the character so the character is zoomed out of view to the left hand side.

I think that has to do that the character, in this case a female Nolthrir, is not centered in view. From the left border of the PSUnreal window, maximized to Full HD resolution in windowed mode, it is about 855 pixel to Damola’s right hand when she looks into the camera. From the right hand border to the left hand, again with Damola looking into the camera, it is about 990 pixel, according to a screen ruler program.

What I think is happening here is that PSUnreal actually zooms in on the center of the view, but Damola is not there, but somewhat to the left from the center.

I also tried it in windowed mode with a resolution of just 1280×800 pixels. Still the same, Damola is not in the center. Same goes with full screen on Full HD resolution. Or windows mode with 1600×900 pixels. It does not seem to depend on the resolution.

7859Low11.06.2023DamolaWhen scrolling up in chat to read older messages it sti...23.12.2023No4 Task Description

Great that PSUnreal now scrolls down when someone types in a new messages.

However IMHO that should only happen if chat was at the last message. In case the player scrolled up to re-read older messages, it should not jump down on each new message as otherwise the player would have to scroll up again and again and again in case many new messages are appearing in a short time.

 7858 Low10.06.2023Damola Travel token is too big 14.06.2023No1 Task Description

It has a size of 1. So 20 of them will fill a sack and 25 of them will fill a cloth sack.

7848Low27.05.2023DamolaChat log stops after loss of connection to server01.01.2024No1 Task Description

After a loss of connection to the server, and logging in the game again without closing the client, the client stops logging chat.

7844Low20.05.2023Damola/me in group chat goes to main tab20.05.2023No Task Description

As subject says: /me in group chat goes to main tab. In Crystalspace based PS it went to group tab.

 7841 Low07.05.2023Damola candle does not emit light 28.10.2023No Task Description

This is with PSUnreal 0.7.35.

Candles do not seem to emit any light. This has hindered a cozy atmosphere inside the Stonehead Tavern during the night a bit. We used torches as instead.

7840Low07.05.2023Damolaglobal chat not marked specially in chat log07.05.2023No Task Description

This is with PSUnreal 0.7.35!

Yay for the new Global chat!

I prefer to have all chats in one big chat log. However global chat is not marked as global inside the log file. Like this:

(some time) [chat] Damola: This is global chat!

Would be nice to have “[global]” or some other marker like this in there.

Same goes for NPC chatter and so on. Currently all messages are marked with “[chat]” which is not all that helpful for searching around in the file.

7811Low11.03.2023Damolacharacter stands up from sitting for idle animation07.05.2023No3 Task Description

I sat Damola down on a char in Kada El. I held “Z” key for that, cause tapping did not work for the char I was aiming at.

Damola sat down. However she stood up every now and then, I think it was for idle animation.

 7798 Low04.03.2023Damola Client startup takes a minute or even more 28.10.2023No3 Task Description

Client opens window almost immediately. It also catches the mouse pointer.

But then it takes about a minute before it displays my account details and the available servers and before I can log in. This is irritating cause at first it appears as if the game locked up the Linux desktop I am using. This is on ThinkPad T14 AMD Gen 1 with AMD Ryzen 7 PRO 4750U with onboard Radeon Graphics, Renoir, Vega 7 I believe and 32 GiB of RAM.

This did not happen with 0.7.30.

Before it freezes I have this console output:

[…]
[2023.03.04-15.59.36:092][ 0]LogViewport: Scene viewport resized to 1920×1039, mode Windowed.
[2023.03.04-15.59.36:093][ 0]LogRHI: Display: ShaderPipelineCache: Paused Batching. 1
[2023.03.04-15.59.36:093][ 0]LogRHI: Display: ShaderPipelineCache: Resumed Batching. 0
[2023.03.04-15.59.36:093][ 0]LogRHI: Display: ShaderPipelineCache: Batching Resumed.
[2023.03.04-15.59.36:094][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2023.03.04-15.59.36:094][ 0]LogLoad: (Engine Initialization) Total time: 2.11 seconds
[2023.03.04-15.59.36:108][ 0]LogRHI: FShaderPipelineCache::BeginNextPrecompileCacheTask() - Finished, no jobs remaining.
[2023.03.04-15.59.36:109][ 0]LogContentStreaming: Texture pool size now 400 MB [2023.03.04-15.59.36:163][ 0]LogVulkanRHI: Creating new VK swapchain with 0, 44, 0, num images 3

After it shows account details and server list and does respond to user input again I have the following console output:

[2023.03.04-16.00.36:116][990]LogHttp: Warning: 0x7f9214544e10: invalid HTTP response code received. URL: http://pstest.ddns.net:8192/updater/psunreal_updates.xml, HTTP code: 0, content length: 0, actual payload size: 0
[2023.03.04-16.00.36:116][990]LogHttp: Warning: 0x7f9214544e10: request failed, libcurl error: 28 (Timeout was reached)
[2023.03.04-16.00.36:116][990]LogHttp: Warning: 0x7f9214544e10: libcurl info message cache 0 ( Trying 87.15.221.216:8192…)
[2023.03.04-16.00.36:116][990]LogHttp: Warning: 0x7f9214544e10: libcurl info message cache 1 (After 59995ms connect time, move on!)
[2023.03.04-16.00.36:116][990]LogHttp: Warning: 0x7f9214544e10: libcurl info message cache 2 (connect to 87.15.221.216 port 8192 failed: Connection timed out)
[2023.03.04-16.00.36:116][990]LogHttp: Warning: 0x7f9214544e10: libcurl info message cache 3 (Connection timeout after 60002 ms)
[2023.03.04-16.00.36:116][990]LogHttp: Warning: 0x7f9214544e10: libcurl info message cache 4 (Closing connection 0)
[2023.03.04-16.00.36:116][990]LogTemp: UPatchesDownloader OnReady index:0
[2023.03.04-16.00.36:120][990]LogScript: Warning: Script Msg: Attempted to access index 0 from array ‘CallFunc_GetAllActorsOfClass_OutActors’ of length 0 in ‘/Game/UI/main_menu/Settings.Settings_C:ExecuteUbergraph_Settings’!
[2023.03.04-16.00.36:121][990]LogInit: Loading Cursor ‘../../../PSUnreal/Content/UI/cursors/hw/pscursor_24.png’.
[2023.03.04-16.00.36:121][990]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture → DoNotLock
[2023.03.04-16.00.36:121][990]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown → NoCapture
[2023.03.04-16.00.36:122][990]LogTemp: timer handle:1040187394 index:0
[2023.03.04-16.00.36:123][990]LogTemp: timer handle:1056964611 index:1
[2023.03.04-16.00.36:124][990]LogSlate: Took 0.000083 seconds to synchronously load lazily loaded font ‘../../../Engine/Content/EngineFonts/Faces/RobotoBold.ufont’ (160K)
[2023.03.04-16.00.36:181][992]LogTemp: OnReady index:0
[2023.03.04-16.00.36:716][ 10]LogSerialization: Display: IgnoreInlineDataReloadEnsures: ‘false’ [2023.03.04-16.00.37:366][ 30]LogTaskGraph: Warning: Task graph took 29.73ms for RT to recieve broadcast.
[2023.03.04-16.00.37:367][ 30]LogTaskGraph: Warning: Task graph took 30.01ms for RT to recieve broadcast and do processing.
[2023.03.04-16.00.41:159][163]LogTemp: OnReady index:0
[2023.03.04-16.00.46:167][332]LogTemp: OnReady index:0
[2023.03.04-16.00.51:209][488]LogTemp: OnReady index:0

Also unfortunately fps is much lower than with previous Unreal 4 based PlaneShift client. I reported in forum about it.

7749Low11.02.2023DamolaPterosaur look like in Crystalspace PlaneShift preferre...17.02.2023No3 Task Description

Damola looks at the Pterosaur at the Pterosaur handler in Amdeneir and feels sadness.

She thinks: “Oh, my where have those grand Pterosaur from the old days in Yliakum have gone?”

Roleplay aside: I really preferred the old look of the Pterosaur with spread out wings. The smaller PSUnreal pterosaur does not look like it can carry a large Kran.

7748Low11.02.2023DamolaTe11.02.2023No1 Task Description

On getting teleported while sprinting almost fell off a steep abyss. Could have brought my char into death realm.

Might be a good idea to have a teleport freeze the char for a second or two so as I player have a good chance to react to the location change.

 7747 Low11.02.2023Damola No gossip or other channels anymore 03.12.2023No1 Task Description

There is no gossip or other channels in chat anymore with PSUnreal. I bet that may be intentional, but now there seems to be no OOC way for players to talk to all other players which are online… in order to hint at some event somewhere or so.

7746Low11.02.2023DamolaUsing /me chat command in group tab posts to main tab11.02.2023No Task Description

In Crystalspace based PlaneShift it posted to group chat.

7728Low09.02.2023DamolaJumping when on mount is delayed09.02.2023No Task Description

When mounted after pressing the space bar it takes about half an second or so before the jump actually happens.

When not mounted the jump is immediate.

 7612 Low05.12.2022Damola could not find action area for entering lava cave 06.12.2022No2 Task Description

I could not find action area for entering lava cave.

I verified with Crystal Space PS. There the action area is with the pyramid shaped rock at

bdoorsin 122.25 -118.17 -1465.66 instance 0

I found the same rock in PSUnreal at

bdoorsout 150153.02 -754179.44 27418.09

I right clicked basically anywhere on this rock and on all other rocks in that area and on the rock face and on the ground.

Nothing.

 7594 Low04.12.2022Damola pitch black area in Eagle Head Fortress 09.01.2023No4 Task Description

bdoorsin 137214.59 -843353.94 49922.33 instance 0

I’d expect that all areas in Eagle Head Fortress are lighted by some light sources.

 7592 Low04.12.2022Damola pitch black tower even with night vision 09.01.2023No1 Task Description

Pitch blackness the tower at position

bdoorsout 62703.0 -736787.50 14912.83 instance 0

I would not consider this a bug without night vision, but with night vision I would expect Damola to at least see something. Otherwise I’d wonder what Night Vision can actually be used for.

Without Night Vision during the night I would expect it to be pitch black unless there would be some kind of light source. And I think it would be nice to have an area here and there were you either need a torch or the Magic Light spell. The Magic Light spell does nothing here. see bug #7415 - Magic Light spell does not create enough light in PSUnreal which is not yet fixed in PSUnreal 0.7.27.

A torch works well.

 7591 Low04.12.2022Damola See through hole in map 09.01.2023No1 Task Description

I found a see-through hole in map at position

boorsout 78737.98 -743045.69 13650.12 instance 0

when looking towards the rock face.

 7545 Low07.11.2022Damola does not correctly update shortcut window after definin ...13.01.2023No Task Description

This is with PSUnreal 0.7.26b.

Configure the following shortcuts

1. Shortcut “Nightvision” with “/ability nightvision” and key “N”. No icon.
2. Shortcut “Detect secrets” with “/ability detect secrets” and no key. No icon.

## Actual results

After hovering over the first shortcut the text “Nightvision” is indeed shown. The text “Detect secrets” it not shown. Not even after hovering with the mouse pointer over it or closing and opening the shortcuts window.

## Expected results

The shortcuts window is updated on each change to shortcuts.

## Probably related

Shortcut Icons Reset after Logout #7417

7539Low06.11.2022DamolaClears chat line on entering ]14.01.2023No7 Task Description

# How to reproduce

Enter some text followed by “]”

# Actual result

PSUnreal clears the chat line

# Expected result

“]” appears on chat line.

# Use case

Use [] for OOC comments in /tell or (rarely) in main.

 7537 Low06.11.2022Damola Put on armor only shown on character after restarting P ...08.11.2022No4 Task Description

This is a new issue with PSUnreal 0.7.26. Can’t yet select it for bug tracker.

# How to reproduce

- Have a char without any armor on and also without any robes.
- Put a piece on armor on

# Expected result

The piece of armor is shown on the character.

# Actual result

The piece of armor is not shown on the character. Only after quitting and starting PSUnreal again it is shown.

# Further obversations

Removing a piece of armor is shown immediately.

Putting on a robe or removing it is also shown immediately.

# Additional notes

I tried this with Swirling Major Chainmail armor

 7534 Low03.11.2022Damola Entering house of spirit made character to appear in Dr ...29.01.2023No4 Task Description

On entering house of spirit Damola appeared in Dryken Plane instead of in House of Spirit.

 7533 Low03.11.2022Damola Armored riverling is shown as dwarf 03.11.2022No1 Task Description

Armored riverling is still shown as dwarf.

7532Low03.11.2022DamolaLoad and save book contents into a file04.11.2022No Task Description

Would be nice to be able to save the contents of an editable book into a local file on the client computer like it was possible in Crystalspace based PSUnreal.

Low priority as it is also possible to cut&paste contents. However for longer books it would still be nice to be able to edit them in a local text editor and then load them again into PSUnreal.

 7531 Low03.11.2022Damola dropping an item into the same slot of a container it w ...09.03.2024No2 Task Description

# How to reproduce

- Open a container in your inventory (the bug doesnt happen if the container is on the ground)

- Just double left click any item in a container so that it gets picked up and dropped into the same container slot

# Actual results

The item disappears until you close and reopen the container again.

However when you drag the item to a different slot, it is correctly placed in there.

Also left double clicking items in inventory itself does work correctly. The bug just happens in containers.

# Expected results

Item is immediately shown in the slot it was dropped to, even if it is the same slot it was in before.

7530Low03.11.2022Damolapopup window in inventory in some slots overlaps invent...03.11.2022No1 Task Description

Since a while PSUnreal has a pop window in inventory that appears then hovering with the mouse pointer over inventory slots with items or containers in it.

It is a nice feature.

However in the top right slots of the inventory the popup window overlaps the slot the mouse pointer is over and slots in the neighborhood of it. It thus covers part of the inventory content which makes it more difficult to navigate to the right items.

# How to reproduce

- Move inventory window to the lower right corner of the PlaneShift Unreal window or screen.
- Put some items or containers in the top right inventory slots
- Hover with the mouse pointer over them.

# Actual results

When hovering over the top right slot the popup window covers 4 slots in the upper 2 rows seen from the top right corner of the inventory slot area.

7529Low03.11.2022DamolaBuddies list has hard to read font and text color03.11.2022No Task Description

For some reason the buddies list uses a different font than all the other lists. I find it quite hard to read.

In addition to that the text color is red on a brown-greyish background. That makes it even harder to read.

I suggest using the same font and color as in the other lists.

 7528 Low03.11.2022Damola Show total number of events and quests 06.11.2022No Task Description

Low priority.

Crystalspace based PlaneShift client shows the total number of events and quests.

While it could be (ab?)used by players to boast about how many quests or events they completed, it would still be an interesting number to know.

 7527 Low03.11.2022Damola On switching between showing events and quests does not ...03.11.2022No Task Description

This is a low priority bug, as it is just a minor annoyance.

# How to reproduce

- Open quests and events window
- Switch to “Quests”.
- Click on “completed” to only show completed quests.
- Switch to “Events”.

# Actual results

It shows all events while the “completed” check mark is still checked.

# Expected results

Either it shows only running events or the message “No running events”.

Or the “completed” check mark should be reset to not set.

 7526 Low03.11.2022DamolaTuathanach Better default placement for items dropped onto the gro ...02.02.2023No Task Description

Talad, you closed #7520 cause the effect of the green carpet placed on the ground.

However… this is what happens to a new player when just dropping a carpet. And they then need to figure out to move it around in order to place it optimally.

While it may be difficult to find the optimal place for an item that is dropped onto the ground, it may be possible to place it just a tiny bit above the ground by default?

This is an enhancement request which in my point of view does not block switching to PSUnreal. It could be considered after the switch.

 7520 Low25.10.2022Damola green carpet on the floor of the guild house flickers l ...03.11.2022No1 Task Description

I accidentally picked up a green carpet from the floor of the guild house of The Family.

I placed it back but it was rotated in the wrong way, thus I tried to enter the menu where I can move and rotate the carpet.

However the carpets is only visible partly and what part I see depends on Damola’s position as well as it also flickers around like crazy.

Eventually I was able to enter the move/rotation mode again, however I left the carpet as is.

Maybe good to look at this bug and bug #7519 “crashes on trying to remove a torch previously placed in guild house again” together.

 7519 Medium25.10.2022Damola crashes on trying to remove a torch previously placed i ...07.11.2022No3 Task Description

Happens in The Family guild house. In the main hall.

It is a torch.

I tried it three times. Both times it did not pick up the item and then it was not possible to open the item menu with right click again till the client showed the error “connection timed out”. The client then shows that there is no connection to the server for a while with the large filled red circle after server name. And then I can log in again as it shows the green circle again.

I marked the torch by moving three purple pillows from the two central tables in the main hall in a kind of a path way towards the torch. Yes, I have been able to pick up those purple pillows. The marking should stay as is until a database reset, but I can mark the torch again after that as well. Just let me know.

I was able to pick up a purple pillow even after moving and rotating it around. I have no idea what makes this torch so special.

 7518 Low25.10.2022Damola Do not find entrance of skull cave 02.11.2022No1 Task Description

I am trying to enter caves in PSUnreal.

I did not figure out where to right click in order to enter the skull cave.

I right clicked inside and outside of the skull every area I could think of, including the area I remember from Crystal Space based PSUnreal.

I was not offered the usual menu to enter.

Can someone reproduce this? Maybe I am still just clicking the wrong locations, but I really tried for over 15 minutes to enter this cave now.

 7510 Low10.10.2022Damola closes and opens chat window when clicking on Circle, O ...31.12.2022No1 Task Description

Closes and opens chat window when clicking on Circle, Octa, Hexa or Tria symbol in Exchange Coins section in Personal Banking.

# How to reproduce

- Have chat window open
- Initiate Personal Banking.
- Click on Circle, Octa, Hexa or Tria symbol

# Actual results

Opens or closes chat window.

Popup help shows “Chat”.

# Expected result

Well I don’t know.

 7509 Low10.10.2022Damola light and darkness: Amdeneir mine pitch black dark at n ...20.11.2022No2 Task Description

Light can still be an issue. As Damola left Amdeneir a rainy weather suddenly came and it went from light to very dark within seconds. Accidentally I had Damola run into the Amdeneir mine and in there, I was barely able to let hear get out of it again, even with ability night vision.

Position after almost getting out was -282915.19 -593676.38 23793.09 in instance 0.

Also with night vision there had been larger areas of the screen just completely black. I’d expect Damola to see a bit more than that, especially with Night Vision.

Another approach here could of course also be to have some light sources at the mine.

Got to remember to put some torches in her inventory in Crystal Space PS so she has them after a database reset in PSUnreal. Magic Light does not help in such a situation (reported a bug about it doing not much to lighten up anything as a different bug already some time ago).

 7508 Low10.10.2022Damola tries to trade with mount when trying to trade with mer ...07.11.2022No4 Task Description

Tries to trade with mount when trying to trade with merchant while on mount.

# How to reproduce

- Nount a familiar (I used Rivnak)
- Select merchant (I used Kethzun Guthazik in Amdeneir)
- Right click merchant
- Select Sell/Buy

# Actual results

Error message: MOUNTNAME is not a mount

Trade window still opens with 99 empty items with name “name” and price of 412 tria. It is not possible to select those items to buy some, however.

# Expected results

Starts trade with merchant, at least when the NPC agrees to trade with people on mount.

Otherwise NPC would decline to trade.

7507Low10.10.2022DamolaWhen mounting again after unmounting character is sitti...31.01.2023No6 Task Description

Every time I unmount and mount again it adds another about 90 degrees so that after four times the char sits on the mount in almost correct orientation again.

Tested on Rivnak and Drifter.

However after dismissing a pet and summoning it again once after logging in, the sitting position keeps locked. But only if the character mounted it once before dismissing the pet for the first time.

So or so there is something off with the sitting position of the char on a mount after the first unmount and mount again cycle.

# Expected result

Character always sits on the mount in correct orientation.

 7503 Low09.10.2022Damola Pet still follows a brief moment after having been told ...03.11.2022No Task Description

Once I told the pet not to follow, it still follows a few steps before stopping to follow.

# Expected result

Pet immediately stops following.

7502Low09.10.2022Damolapet only follows once each time after having been told ...17.11.2022No2 Task Description

Pet follows properly after summoning or after telling it to follow. Whenever Damola moves the pet follows.

However once I told it not to follow anymore, whenever I tell it follow again, it follows to the current location of Damola, but does not continue following. I.e. it only follows one time and not until told otherwise. But only after having been told not to follow once.

 7501 Low09.10.2022Damola pets window shows groffel for rivnak and drifter 07.11.2022No2 Task Description

Pet window shows groffel also for rivnak and drifter.

# Expected result

Pet window shows

- drifter for drifter
- rivnak for rivnak

Also “Evolution Stage: Baby” does not seem to be correct.

I bet there is still some work to be done, this is just a reminder.

The important functionality like summon, dismiss, follow and unfollow works as expected.

 7500 Low09.10.2022Damola Guild window shows wrong guild in "Settings" 08.11.2022No4 Task Description

Should be “The Family” for character Damola. But is: “Drangetta”. Also Website and Guild Message of the Day is wrong.

Member list looks right. Privileges look right. Alliance is right, except for name of own guild which again is “Drangetta” instead of “The Family”.

 7481 Low13.09.2022Damola On leaving death realm Dakkru's Curse does not seem to  ...09.10.2022No1 Task Description

Just tested whether character dies when reaching 0 HP during combat.

After leaving Death Realm I found no loss in Health, Mana or other stats being applied. Also Active Magic does not show Dakkru’s Curse being in effect.

I did not check for that immediately but only after a few minutes. So in case the duration of the curse has been lowered, I might have missed it. But if its still last as long in as in Crystal Space PS, then it has not been applied.

7479Low06.09.2022DamolaMoving an item inside around inside container gives "it...30.12.2022No6 Task Description

I have a container (a sack) with tools. In there, I have a rock pick. Its capacity is 18.85/20. I can move the rock pick from container to inventory and back nicely.

However when I move the rock pick to a different slot in the container, I get:

“Item cannot be added to that container because item is too large to fit.”

I bet what happens is that PSUnreal first tries to add the rock pick to the new slot in the container and only then removes it from the old slot. This is of cause the safe way to do it, however it does lead to above error, as the rock pick has a size of 1.5 and that does not fit in 20-18.85 anymore.

That seems to be the case, cause moving a potion around in a container with capacity 7.90/20 works nicely.

I believe Crystal Space PS had the same “bug”.

 7474 Low03.09.2022Damola Shift- or Ctrl-Click on items in container only works w ...09.10.2022No1 Task Description

Shift-Click and Ctrl-Click correctly work in Inventory or a Container when I activate the in game window of Inventory or the Container first. But when I Shift-Click or Ctrl-Click into the window while the Inventory or Container window is not yet activated, it still asks for the amount to take.

 7447 Low19.08.2022Damola Mouse pointer cannot leave window even after leaving fi ...03.09.2022No3 Task Description

PSUnreal 0.7.23 (not yet in Reported Version)

# How to reproduce

- I enter fight mode by pressing the tab key
- I target the creature
- I click the left mouse button
- After fighting the creature I leave fight mode again by pressing the tab key again

Actually it can be reproduced by just pressing the tab key twice.

# Actual result

The mouse pointer appears but is still captured in PSUnreal window. I cannot move it to another window.

[2022.08.19-20.14.16:575][ 58]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways → LockOnCapture
[2022.08.19-20.14.16:575][ 58]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown → CapturePermanently
[2022.08.19-20.14.17:425][ 69]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture → LockAlways
[2022.08.19-20.14.17:425][ 69]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently → CaptureDuringMouseDown
[2022.08.19-20.14.19:694][100]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways → LockOnCapture
[2022.08.19-20.14.19:694][100]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown → CapturePermanently

# Expected result

I can move the mouse pointer freely again.

Actually I would even prefer not to have a specific fight mode and have it more in the way it is done in Crystal Space PlaneShift in case that would be possible with Unreal engine. I’d love PSUnreal to never ever capture the mouse pointer. I find this behavior intrusive.

 7432 Medium12.08.2022Damola Dryken plane to difficult for new players 25.12.2022No5 Task Description

PSUnreal 0.7.23 (not yet in Reported Versions).

Dryken plane IMHO is too difficult for new players. I managed to get through it but on my first attempt at doing so (without having ever completed Dryken plane before) it took me almost two hours.

It at times was quite frustrating, cause the time out for barriers to re-appear is to low. I managed to get through in the end only by running at an accelerated pace (with basically holding the shift key all the time).

Now I imagine a new player having completed creating a char. What I would like to do then is: Play already.

And then this. Running the same way several times cause you did not manage to reach the second or third energy barrier in time. Especially annoying it is in case you do not reach the third energy barrier in time. Cause then you have to redo the second one as well.

And if you missed to obtain the first shard… you have to do all of the energy barriers again. There are a lot of ways to get Dryken plane wrong, which can cause frustration for new players.

Granted, now that I know the solution I can do this quicker. However… consider a new player. Not yet familiar with keyboard shortcuts. Not having seen any tutorial yet. Not knowing how to navigate the char and run faster by holding shift key while running.

I can imagine quite a few new players giving up straight away. When playing a new game, it is natural to evaluate it. And while PlaneShift really deserves giving it some time, especially younger players may not have the patience to do that.

At the very least I’d raise the time limits so that even without holding shift key while running you can reach the barrier even in case you do not find the shortest path to it from the beginning. Or I’d include some kind of mini tutorial at least telling the player about shift key to run faster.

I’d also consider letting an energy barrier disappear once and for all. Consider do to away with re-appearing energy barriers.

I think its important to improve Dryken plane really taking new players into account. It at time was frustrating for me even as a long time player. I think it would put off many new players. Dryken plane seems like a nice idea to test a new player – a little bit! – whether they are serious about playing PlaneShift. However, I think it is important not to overdo this. It may also be a good addition to the lore, sure. But also for that I would not make it too difficult for new players.

 7425 Low09.08.2022Damola the chat command "sit" does not work 20.11.2022No2 Task Description

PSUnreal 0.7.23 (not yet in Reported Version).

The “/sit” command does not work in PSUnreal. Nothing happens when entering it. Also no error message.

Expected results

Like in Crystal Space PS on “/sit” the character sits.

7424Low09.08.2022Damolaguild house: no collision detection inside guild house22.01.2023No1 Task Description

PSUnreal 0.7.23 (not yet in Reported Version)

In guild house one can run through chairs and beds and shelves.

Collision detected is disabled. Like for chairs and other items placed outside of the guild house.

Expected result

In guild house collisions are detected for items like beds, shelves, chairs and so on is enabled like in Crystal Space PS. So that these items are really solid for the char.

Ideally there would also be collision detection outside of guild house, together with a physics simulations, so that you cannot place 10 shelves onto one another easily, cause they would crumble down again. We did not have this in Crystal Space PS however, so for feature parity with CS PS collision detection inside guild houses is enough.

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