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 4174 Medium26.02.2010Orgonwukh Healing Flash does not work correctly anymore 27.02.2010No1 Task Description

If you cast Healing Flash on someone else than yourself you get the following message:
“You cannot cast Healing Flash on <player>. You can only cast it on yourself or living friends.”

In the past you could heal other players. If this is not intention, it should be fixed.

4110Medium18.02.2010OrgonwukhMining while sitting on a mount should not be possible09.12.2022No11 Task Description

It is possible to mine while sitting on a mount. I propose to remove this ability because it seems unrealistic to me.

 4066 Very Low09.02.2010OrgonwukhVenalanDavide Vescovini "Ring of Summon Familiar" shows up as "Ring of Familiar ...05.04.2014No1 Task Description

magical effect of “Ring of Summon Familiar” is named “Ring of Familiar”

 3878 Medium07.01.2010Orgonwukh Finara's Sack: Finara does not accept sack 07.01.2010No2 Task Description

There is no dialog available for giving the sack to Finara. Giving the sack fails, because trading of containers is not possible.

 3877 Medium07.01.2010OrgonwukhJayAngelaRuaanAlison ColemankatuSemutara Taria's Courier: Tarela does not accept 20 tria 25.02.2010No1 Task Description

The quest is stuck at the point where you should give Tarela 20 tria. The response is “Tarela Girshon does not need that.” - No appropriate quest dialog is available.
- 2 Hexas are not accepted
- 20 Trias are not accepted

 3028 Medium15.07.2009Orgonwukh Pets can attack each other 16.07.2009No Task Description

Not sure if it is intended: pets can attack and actually kill each other.

 3008 Medium02.07.2009OrgonwukhweltallTucker GTucos Jethare Pet summon time not correct 29.07.2009No16 Task Description

“You are too weak to call your familiar to you any more today.” You get this message once your familiar automatically vanishes.
I received the message at 11 PM game’s time. When trying to summon the pet at the next game’s day 1 AM, the same message appeared.
It seems the time does not refer to the time in game. The message should be corrected so that it is clear when you can re-summon your pet.

 3006 Medium02.07.2009Orgonwukh Pet combat not working correctly. 04.07.2009No5 Task Description

When a pet kills an npc, you do not get any progression points (anymore). This worked before.
Also, a pet can kill strong npcs (trepors for example) without taking damage.

EDIT: When the pet attacks an npc, does some damage, and you eventually kill the npc yourself, some PPs depending on the damage dealt by the pet are subtracted.

2956Medium30.05.2009OrgonwukhDavide VescoviniCombat system calibration19.04.2010No4 Task Description

Combat system calibration

Short version:

I propose that in general the amount of damage dealt by any weapon or magic spell should decrease with the distance from the attacker to the target. Also, fast weapons should generally deal less damage than slow weapons. The combat system including both weapons and magic has to be more balanced.

Elaborated version:

Damage (D):

This is the amount of health points subtracted when an single attack is successful. Examples for magic are:

  • Energy Arrow (about 75 HP)
  • Summon Missile (about 48 HP)
  • Flying Stones (about 63 HP)

For weapons one has to include the levels and stats of attacker and target. As a reference I determine both attacker and target to have maxed stats and levels, full heavy armour equipped and to use two weapons at a time in bloody stance. The weapon damage is the average damage including the failed attacks. One could either ask a dev to look this up in the database or do a numberof attacks and measure the arithmetic mean. For convenience I determine the damage of short swords to be 500 HP.
This value is not the value specified in the weapons properties, but the “real” damage dealt.

Maximum attack distance (MAD):

This is the maximum distance from which an attack can be made. MAD can be measured in game units (the values you get if you type /pos). One unit should be about 0.5 metres. Examples for magic and weapons are:

  • Energy Arrow (about 57 units)
  • Summon Missile (about 37 units)
  • Flying Stones (about 74 units)
  • All weapons (about 2 units)

Attack speed (AS):

This is the time in seconds (s) between the starting of the attack and the moment when the damage is dealt. Examples:

  • Summon Missile (about 0.48 seconds)
  • Flying Stones (about 0.28 seconds)
  • Daggers (1.5 seconds)
  • Short Swords (2 seconds)
  • Sabres (2 seconds)

Damage per second (DPS):

This is simply D divided by AS.

Effective Damage (ED):

I propose to let the DPS decrease linearly with the MAD. I introduce a factor (F) with which you can put more or less emphasis on the distance weighting. Based on the above assumed value of damage for short swords, I propose that the ED with a value of 500 should be used to weight all weapons and magic attack spells:

ED=F*(D/AS)*MAD=500
or
ED=F*DPS*MAD=500

For F=1 this simply is

ED=(D/AS)*MAD=500
or
ED=DPS*MAD=500.

Let us fix F=1 here for now for convenience. If my proposal for weighting is too daring or too conservative, we still can talk about setting a different value for F.

What does this mean?

Let us look at the weapons first and assume that the values for short sword are as I wrote above: AS=2, MAD=2 and D=500. Then DPS=250. This short sword deals an average damage of 250 HP per second. Since MAD=2, ED=500 HP. I have nothing to object concerning these values. This is my reference for the calibration of other weapons or magic spells from now on (see below).

Let us look at the spells:
With a short sword you deal an average damage of 250 HP per seconds from a max. distance of 2 units.
With Summon Missile you deal a damage of 100 HP per second from a max. distance of 57 units.
With Flying Rocks you deal a damage of 225 HP per second from a max. distance of 74 units.
Is that fair? Does it make sense that more damage can be dealt from a safe distance? This “unfairness” is reflected in the ED values of the spells:

  • Summon Missile (current): D=48, AS=0.48, MAD=37. ED=(D/AS)*MAD=(48/0.48)*37=3700
  • Flying Stones (current): D=63, AS=0.28, MAD=74. ED=(D/AS)*MAD=(63/0.28)*74=16650

We notice that the value of ED is way higher for spells than for the short sword. Flying Stones also have a very high MAD and hence a high ED value.
If we assume that my proposal is appropriate for evaluation of the power of weapons and magic, this means that Summon missile is 7.4 times more powerful than using short swords and Flying Stones is 33.3 times more powerful than short swords. I think that is quite a realistic reflection of the current state

Calibration

I propose to calibrate weapons and spells by setting the values of D, AS and MAD in a way that the ED is about the same for all of them. In case we use the short sword for a reference, we could adjust the values for Summon Missile and Flying Stones by reducing the MAD, for example To do this we solve the equation for ED in regards to MAD:

MAD=500*AS/D

Then the values for the calibrated spells would be:

  • Summon Missile (calibrated): D=48, AS=0.48, MAD=500*AS/D=500*0.48/48=5
  • Flying Stones (calibrated): D=63, AS=0.28, MAD=500*AS/D=500*0.28/63=2.22

If you think this attack range is too low, there is the possibility to calibrate the spells by setting the damage after solving the equation for ED in regards to D:

D=AS*500/MAD

Then the values would be:

  • Summon Missile (calibrated): AS=0.48, MAD=37, D=AS*500/MAD=0.48*500/37=6.48
  • Flying Stones (calibrated): AS=0.28, MAD=74, D=AS*500/MAD=0.28*500/74=1.89

It is also possible to calibrate the AS with AS=D*MAD/500. You can also try out different trade offs between D, AS and MAD as long as ED=500. As long as the ED is the same for all weapons and spells, the relation between damage dealt per second and the attack range is maintained.

Calibration will also be helpful once the attack range for weapons is implemented. Let us examine the calibration of the broad sword and let us assume that this sword has a damage value of D=750:

  • Short Sword (current): AS=2, D=500, MAD=2
  • Broad Sword (calibrated): AS=3, D=750, MAD=500*AS/D=500*3/750=2

So the attack range is the same while the attack speed and damage differ. One might think that it is more important to increase the attack range instead of the damage because of the bigger size of the broad sword. So let us assume that the damage value for the broad sword is D=600:

  • Short Sword (current): AS=2, D=500, MAD=2
  • Broad Sword (calibrated): AS=3, D=600, MAD=500*AS/D=500*3/600= 2.5

This seems to me an appropriate representation of the differences between the weapons: A broad sword has a longer range and deals more damage, but is slower than a short sword.

Final notes

This is a proposal for balancing the combat system. All values of weapons and magic are either estimations or assumptions. Feel free to provide the true values, if possible. Since the ezpcusa server exists, this might be a good opportunity to try such a system out. My assumptions about the levels, stats, armour and weapon properties of attacker and target are subjective and should be discussed.

Limitations:

Maxed levels were assumed, the properties of lower lever levels are unknown to me. But when known, those levels can be calibrated as well.
I did not include the amount of mana needed for the spells yet. A simple rule could be to have a linear relationship between damage dealt and mana used (maybe 1 to 10, so you can still kill a 800 HP opponent with 222 mana, which is the maximum at the moment as far as i know).
While the attack area of spells is a circle with a radius of AD (you just have to be closer than AD, facing direction is disregarded) while the target is in the centre of the circle, the area for weapons is much smaller because the attacker has to face the target. It should be something similar to a triangle. This disadvantage of weapons is not accounted for here. On the other hand, it is assumed that a spell caster casts spells as fast as possible. This disadvantage is not accounted for here, either. If those differences between weapons and spells is considered too big, you can think about setting F to another value than 1 for an appropriate weighting.
Once spells and weapons are calibrated, prices should as well be calibrated. You could either raise the weapon training costs or lower the magic training costs. Maybe doing both is a good idea.

Advantages:

Using this calibration, it is possible to design various weapons and spells which are different concerning D, AS and MAD, but they are weighted in a more appropriate way than it is the case now. Your choice of weapons is based on what you prefer: range, damage, speed or a weighting/combination of them. Combat can be balanced and become more interesting once players fight each other with different properties of their weapons and attack style.
The work for the devs is small. You need to change a single value for each weapon and spell.


Link to corresponding forum thread: http://www.hydlaaplaza.com/smf/index.php?topic=35352.0

 2727 Medium01.02.2009Orgonwukh Jayose does not accept an octa when asking for fifty tr ...01.02.2009No Task Description

After asking Jayose “give me ink and paper”, he offers to give the items for fifty tria. He does not accept an octa, but only fifty tria. In my opinion he should accept any coins of the same value or be more specific (maybe with an additional explanation) like: “…do not give me any other coins but 50 single tria, please. I need those for…”

 2688 Low17.01.2009OrgonwukhTalad Morning star model is a mace model 20.11.2013No2 Task Description

I think the model for a morning star actually represents a mace.
http://en.wikipedia.org/wiki/Morning_star_(weapon)
http://en.wikipedia.org/wiki/Mace_(club)

 2664 Low09.01.2009Orgonwukh Editing books with more than 1213 character fails 09.08.2009No6 Task Description

Not verified yet: Only observed on vista.
If loading a file with 1214 characters, the confirmation by clicking OK does not work (window does not close).
When deleting the last character, it works and the content is in the book. Vornne tried it on linux where it worked. Example content:

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 2661 Low08.01.2009Orgonwukh Races' plurals in player guide 08.01.2009No Task Description

http://www.planeshift.it/guide/en/setting-races.html The usage of singular and plural for the races is inconsistent.
I am not sure about some plurals (Nolthrir(s), Kran(s), Enkidukai(s), Ynnwn(s)).
However it is ‘Lemurs’ in the Overview, the paragraph is titled ‘Lemur’. This should be changed to ‘Lemurs’.

 2644 Low02.01.2009OrgonwukhFrank BartonRizinAngela Booktitle of 'Xiosia: The way of Peace' should use cons ...04.01.2009No1 Task Description

Change title from ‘Xiosia: The way of Peace’ to ‘Xiosia: The Way of Peace’ Should affect both title, and the first line of the book.

 2620 Low26.12.2008OrgonwukhKeithDave Bentham Strange behavior of cursor with two long lines in books 30.12.2013No4 Task Description

When you write a long line in the book and it exceeds the number of characters per line (in my case about 48), the cursor is not shown where it really is. This does not happen when blanks are inserted into the line. Then a newline is inserted at the blank before the end of the line.
Sure, there are almost no words with more than 48 characters, but it can happen if you insert a link, for example.
This once made my client crash, when I tried to edit the too long line. Could not reproduce this though.

 2538 Low29.11.2008Orgonwukh PvP platinum mine 30.03.2014No2 Task Description

Taken from: http://hydlaa.com/smf/index.php?topic=29759.0 What about a platinum mine which gives more platinum than the others, but is a PvP area? If someone dies there, the whole platinum obtained would be dropped.

Miners would run there to make fast money. Additionally robbers might try to rob them, and some guards could get some jobs there by protecting the miners for a fee.
[changed gold to platinum]

 2535 Low29.11.2008OrgonwukhTucos Jethare Duel messages 27.08.2009No10 Task Description

I propose to display the messages concerning dueling not only in the system tab, but also as big green messages like for example when crafting. When you have auto-accept on (for example in a roleplay), you sometimes miss that you got challenged.

 2346 Low05.10.2008Orgonwukh Mouse wheel not working on cast button anymore 05.10.2008No1 Task Description

Usually you could cast spells by placing the pointer over the cast button, then use the mouse wheel. Now it does not work anymore, sometimes (or maybe because) the mouse wheel scrolling is interpreted as zooming.

 2087 Low06.08.2008Orgonwukh Broken step at Easamau's ladder 07.08.2008No Task Description

When climbing the stairs to Easamau, about at the 2nd step I go this sytem message twice:
‘received out of bounds positional data, resetting your position.’ My char was moved to another place on bdoorsout, then I got the system message:
‘you fell down and died.’ My char was put to DR.

When climbing the ladder I used auto-walk, pressed shift and jump repeatingly. However, I was unable to reproduce this.

 2060 Low02.08.2008OrgonwukhFrank BartonRizin Typo in Rook's description 03.08.2008No1 Task Description

Rook’s desc reads: “He wears a short sleeved tunic whith reveals the long tattoo of a carkarass down the inside of his left forearm.”. “with” should be replaced with “which” in my opinion.

 2012 Low27.07.2008Orgonwukh Hole near stone on hybdr1 27.07.2008No Task Description

When walking against the stone near
-3.49,-173.91,-115.07 in sector: hybdr1, instance: 0
into the direction of Hydlaa, I received the following message:
>Received out of bounds positional data, resetting your position.

I was stuck in an eternal loop, the message was repeated again and again. Unstick did not work. The only escape was logging off.
When trying to repeat this, I only succeeded once sofar, this time the client shut down without an error message.

 1918 Very Low11.07.2008Orgonwukhweltall Typo in message when repairing in combat 25.07.2009No6 Task Description

If you try to repair anything in combat the following message appears:
“You cannot repair anything because you are combat.” I think it should be “[…] you are in combat.”

 1596 Low27.05.2008OrgonwukhRizin Typo in 'The Cleansing' 27.05.2008No Task Description

The book ‘The Cleansing’ contains the word ‘BlackFlame’ while this term usually is written as ‘Blackflame’ everywhere else.

 1569 Low24.05.2008Orgonwukh Duel countdown 19.05.2010No10 Task Description

I propose a countdown which starts everytime a challenge begins (not only the auto-accept ones). Like this for example:

Duel with $target starts in 10 seconds… Duel with $target starts in 9 seconds… Duel with $target starts in 8 seconds… … Duel with $target starts in 1 second… Duel begins!

This topic has been discussed on forums here:
http://hydlaa.com/smf/index.php?topic=32392.msg372850#msg372850

 1535 Low18.05.2008Orgonwukh Group challenges 18.05.2008No Task Description

Groups should be able to challenge each other. So everyone from one group has a duel with everyone from the other group. Addidionally it should be as in duels, i.e. you decide if you kill the opponent, or not.
For a detailed discussion of the idea see http://hydlaa.com/smf/index.php?topic=32393.0

 1435 Low20.04.2008OrgonwukhFrank Barton Typo in Jirris' description 21.04.2008No Task Description

Missing blank in Jirris’ description:
[…] leavingan […]

 1414 Low12.04.2008Orgonwukh Casting spells only possible using autowalk 24.04.2008No4 Task Description

When using the keys to walk, casting spells is not possible. Using autowalk, spell can be casted while moving. With the last client release, you could cast spells while using the keys to walk. Is this intended?

 1413 Low12.04.2008Orgonwukh Typo in system message 12.04.2008No Task Description

Observed in main tab:
Player dropped 64 bread pieceses.

 1203 Low07.03.2008OrgonwukhRizin Unclear race of Jayose 08.03.2008No3 Task Description

Jayose is Ylian although his desc says he is Xacha.

 1117 Low20.02.2008Orgonwukh Typo in Nkaw's desc 20.02.2008No Task Description

In Nkaw’s desc it says ‘shadow Squadron’ while it is ‘Shadow Squadron’ in Raithen and Hinoserri’s descs.

 1111 Low19.02.2008OrgonwukhFrank Barton Typos in player descs 20.02.2008No1 Task Description

I found the following (minor) typos in NPC descriptions.

Beniua:
Typically wearing a light smile and official clothing, This [*this] friendly looking female Xacha looks
like an administrator.

Darphen:
A thin and tall man, with green glasses on his nose, looks at your [*you] with a piercing gaze. Perfectly
cleaned clothes and hair add to the impression of a picky person.

Talisa:
An elegant Ynnwn, with a very prominent star-shaped pendant. Her eyes show an expression wit and
hint at experience. [*with an hint at experience (maybe?)]

Not sure about the last one. Maybe this is syntactically and semantically correct, but I cannot judge this as a non-native speaker.

 821 Low15.12.2007OrgonwukhTalad hole near arena wall 03.09.2009No7 Task Description

There seems to be a leak somewhere near position 51.23,-16.93,15.75 in sector: trans1, intstance 0.
There is a wall in the arena, but you can walk through it. When you do this, you fall through the leak. The position then is resetted with the message ‘Received out of bounds positional data, resetting your position’.

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