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IDSeverity[[state]]OpenedOpened byAssigned ToSummary[[changedby]]Last Edited  descPrivate
 2577 Low06.12.2008Caarrie when deputized you should automatically get the standar ...09.10.2022No Task Description

Currently when you are deputized you get no /set’s automatically, this can cause those that are deputized forgot to go invisible or to fall down from spawn points in maps and die, it would help greatly for those that are deputized to get the /set’s by default or have them as an option to be automatically set when issuing the /deputize command

 2693 Very Low19.01.2009Caarrie /who does not show last names 04.01.2022No2 Task Description

/who should show the last names as well search on them. for example if you know the last name of someone you are looking for but dont know the first name you can do /who on the last name and find them.

 2576 Low06.12.2008CaarrieAresilek Besolez npc/gm rp based guarding 02.01.2022No2 Task Description

based on  bug 1809  It would be improve rp and help gms at times, if the npcs could guard items, their name would appear as the guarder not the gm. It might also improve rp if outside events npcs could have items near them that had the guarded by line in them, instead of being set notpickupable.

so here there would be 2 commands one would be for use during events for gms to change the guarded name of an item to npcs. and the second would be for DEVS to mark items guarded by npcs AND have them marked notpickupable so that players can see who the items “belong” to.

 2241 Very Low18.09.2008Caarrie effects per race 01.01.2022No3 Task Description

It would be really nice if you could specify different spell effects per each ingame race [casters race] in the effect file. It does not really make sense that anyone with the spell can cast and have the same effect show up, as each race is different and also as lvl increase the spell effects could change.

 2035 Low29.07.2008Caarrie buffs applied to characters 06.06.2021No8 Task Description

it would be nice to be able to apply buffs and debuffs to a player during gm events
/buff [name]area: #] [time to last] [skill buffed/debuffed] [-+ amount]

would be nice to also have it per skill catagory

 1619 Low30.05.2008Caarrieweltall more advanced guild structure 05.06.2021No1 Task Description

It would be nice to have a more advanced guild structure, one without a limit on guild ranks [so you could have 3 or you could have 20 ranks], it would also be nice to have more then one person as guild leader so that guilds that have a council as leader dont have to waste a rank just for them as they could all be at the highest rank. more guild perms with better descriptions as to what they do and how they work would be nice as well. Such as guild banking and entrance to the guild house in the perms pannel and not by giving keys.

 1510 Low13.05.2008CaarrieAresilek Besolez make last names not unique 05.06.2021No21 Task Description

http://hydlaa.com/smf/index.php?topic=29744.msg343252#msg343252

as per the above post by talad last names dont have to be unique but first names should be.

As people are complaining about this adding a few people as assignee to take a look at this

 951 Low14.01.2008Caarrie decals dont allow colors 05.06.2021No8 Task Description

It would be nice for future effects to be able to use the decal with colors, right now it only works with the color set in the image file not in the .eff or .part files

 717 Low05.12.2007CaarrieJoe Lyon better way to tell if a fellow gm is visable or not 05.06.2021No4 Task Description

differentiation between visible and invisible characters by making invisible characters semi-transparent. It’s a lot easier to differentiate this way (as opposed to the label method, which is barely noticeable, especially at a distance).

as this is not going to be easy to add to the game lowering prority and severity, but if possible we would like some way to have this ingame

 716 Low05.12.2007Caarrie ability for gms to see the npc tab when they wish 05.06.2021No6 Task Description

a way to see what the players are typing in the /tellnpc tab would be useful. The problem is that sometimes, during an event, we impersonate npcs and people, by the force of habbit, type in the NPC tab.

 711 Low05.12.2007Caarrie a way for gms to make notes on petitions and not have t ...05.06.2021No3 Task Description

right now there is no way for gms to make notes as to the status of petitions so that other gms know and can handle them at other times, also this means that gms keep petitions claimed for longer periods of time as they wish to complete the petition and this can mean other gms have no idea of the status of the petition as it was not told to others and they cant view it [ingame] to handle it.

petitions become open when logout and we can make notes as to what we have done to each petition,

 1383 Low01.04.2008CaarrieGlen Kaukola no check on who you can /settrait on 27.02.2021No3 Task Description

related to  bug 837  if you are any gm level with the ability to /settrait you can set the trait on any npc, but the good thing is they will revert when the server crashes, but it could be possible to have this changed in the future depending on how it works. Tested on the testing server, marking new per that test.

 1449 Low26.04.2008CaarrieMario Rohkrämer some glyphs dont fit in their "purified" background 26.02.2021No7 Task Description

when you purify some glyphs they dont stay in the middle of the newly created purified background they have.

seems to be more an issue with the inventory window then the glyph window. not sure if this is an art issue or a coding issue, but many of the glyph icons do look a bit large when they have the purified background, so maybe the engine can scale them down a bit when purified.

 2394 Medium20.10.2008CaarrieJorrit Tyberghein eedit does not attach effects to proper location on ite ...04.06.2020No3 Task Description

when loading an item in eedit it does not attach the effect to the same location on the item as it shows ingame,

img394.imageshack.usimg3949897eeditscreensnapz003iw4.jpg

 2081 Low05.08.2008CaarrieKeith text but not buttons can be vertical 04.06.2020No Task Description

text can show up vertical where buttons can not, this would allow in several places to have more buttons in the same amount of space

 708 Low05.12.2007Caarrie a better way to impersonate npcs 23.09.2014No8 Task Description

/impersonate target, with a target selected, and then your /say and /shout and /me works with the target’s name

The gm team wishes for an easier way to impersonate npcs, perhaps take over the npc and be able to use normal chat commands and they come out as you are speaking as the npc without having to use target and target the npc.

2656Low06.01.2009CaarrieDavide VescoviniTuathanachlist of crafting bugs08.08.2014No3 Task Description

this bug will include any bug related to crafting.

 2482 Low17.11.2008CaarrieKeith multilinetextbox has no attach for scrollbars 30.12.2013No3 Task Description

if you make a multiline text box auto resize in any widget that has a scroll bar the bar will stay at the location set in the xml for the width and not move along with the enlarged textbox. this can be seen in the mod for the bookreading window posted on the forum

http://hydlaaplaza.com/smf/index.php?topic=34120.msg392077;topicseen#msg392077

 1003 Low22.01.2008CaarrieAnders Reggestad player cant see pets attacks 24.11.2013No4 Task Description

when using acraig he cant see any of his pets attacks, GMs can see all attacks theirs or not but players can only see if they are grouped with others

 1928 Medium12.07.2008CaarrieMario Rohkrämer list of all bugs that have missing inventory icons 17.09.2012No3 Task Description

this bug will will depend on all bugs that have missing icons so they can be found easily

 1392 High03.04.2008CaarrieTristan Cragnolini /item categories not able to be read by the client 17.09.2012No10 Task Description

When using /item command on client, the item spawn window opens. On some categories that contain many items the following error occurs:

 50951) <src/common/net/netbase.cpp:1005 CheckCompleteMessage>
 50951) Discarding MALICIOUS message.  Message fragment attempted to overflow message buffer.  Message size 2. Fragment offset 0.  Fragment length 500.
 50951)

In the past for the books and weapons categories where empty. It will happen to any new category with lot of items in it.

 967 Very Low20.01.2008CaarrieAnders ReggestadAndrew Dai attack perception for unknown npc 14.05.2011No5 Task Description

when testing pet attacking i saw this from the npcclient

667231) Got attack perception for unknown NPC(EID: 10006)!
667231) Attack on unknown npc(EID: 10006).
667231) Got attack perception for unknown NPC(EID: 10006)!
669247) Got attack perception for unknown NPC(EID: 10006)!
669247) Attack on unknown npc(EID: 10006).
669247) Got attack perception for unknown NPC(EID: 10006)!
671163) Got attack perception for unknown NPC(EID: 10006)!
671163) Got attack perception for unknown NPC(EID: 10006)!
673695) Attack on unknown npc(EID: 10006).
673695) Got attack perception for unknown NPC(EID: 10006)!
 720 Low05.12.2007CaarrieMichael Flowers ban guild name command needed in some cases 27.03.2011No6 Task Description

Ability to ban a guild name just like we can a players name so if we have to rename a guild we can make sure they dont get their name back /banguildname

 722 Low05.12.2007CaarrieRlyDontKnow better command for awarding players 13.01.2011No9 Task Description

/award command that includes PP, money, items and factions

we have no command that can do all and it might be easier then seperate commands for each.

 886 Low01.01.2008Caarrie group window resizable 10.01.2011No6 Task Description

— data/gui/group.xml (revision 584)
+++ data/gui/group.xml (working copy)
@@ -1,14 +1,18 @@
<widget_description>

   <widget name="GroupWindow" factory="pawsGroupWindow"

- visible="no" movable="yes" resizable="no" savepositions="yes" configurable="yes">
+ visible="no" movable="yes" resizable="yes" savepositions="yes" configurable="yes">

       <frame x="0" y="200" width="110" height="270" border="yes" />
       <title resource="Blue Title" text="Group" align="center" close_button="yes"/>

- <bgimage resource="Group Background" alpha="200" />
-
+ <bgimage resource="Group Background" />
+ <minframe width="110" height="167" />

       <widget name="MemberCount" factory="pawsTextBox">
           <font name="/planeshift/data/ttf/cupandtalon.ttf" r="255" g="255" b="255" size="12" />
           <frame x="10" y="1" width="100" height="20" border="no" />

+ <attachpoints>
+ <attach point="ATTACH_LEFT" />
+ <attach point="ATTACH_TOP" />
+ </attachpoints>

       </widget>
       <widget name="List" factory="pawsListBox" scrollbars="no">

@@ -49,18 +53,30 @@

           <frame x="5" y="202" width="60" height="20"/>
           <bgimage resource="Standard Button" />
           <label text="Invite" />

+ <attachpoints>
+ <attach point="ATTACH_LEFT" />
+ <attach point="ATTACH_BOTTOM" />
+ </attachpoints>

       </widget>
       <widget name="Leave" factory="pawsButton" id="101">
           <frame x="5" y="224" width="60" height="20"/>
           <bgimage resource="Standard Button" />
           <label text="Leave" />

+ <attachpoints>
+ <attach point="ATTACH_LEFT" />
+ <attach point="ATTACH_BOTTOM" />
+ </attachpoints>

       </widget>
       <widget name="Disband" factory="pawsButton" id="102">
           <frame x="5" y="246" width="60" height="20"/>
           <bgimage resource="Standard Button" />
           <label text="Disband" />

+ <attachpoints>
+ <attach point="ATTACH_LEFT" />
+ <attach point="ATTACH_BOTTOM" />
+ </attachpoints>

       </widget>
   </widget>

http://nopaste.com/p/arS7AubLn

 140 Low24.08.2007CaarrieKeithRlyDontKnow casting time casting effect and spell effect timing 14.08.2010No10 Task Description

when you get a higher level in magic [any way] it decreases the time it takes to case the spell. But you also have a set time that it takes for the casting effect to be run, so you end up with the spell effect being cast when the casting effect is still shown. [tested with max 200 level to see how bad this can be]

would be nice to have the casting effect shortened depending on how high your level is so that the spell effect does not get cast when the casting effect is still present.

 1431 Low16.04.2008Caarrie ability to config label colors and ability to hide/show ...21.03.2010No2 Task Description

it would be nice to be able to config the label colors, some people may have issues seeing the labels as they are right now. It would be nice also to able to config if you can see your label or not.

 1929 Medium12.07.2008CaarrieTalad list of all map bugs reported and should someday be fix ...09.03.2010No8 Task Description

this bug will have a list of all bugs that should related to map issues.

 2068 Medium03.08.2008Caarrieweltall issues with generated items and their stat types 15.02.2010No2 Task Description

as requested i tested on svn the generation of items during the looting process. i was told it should have a stat_type of R and the item that i had generated was B instead.

2070Low04.08.2008Caarrieability to search by name for /item window24.01.2010No8 Task Description

the gm /item window has many items listed in it, it would be much easier if you could just type the name of the item needed and it would show you the 3d mesh and the icon as if you had found it in the catagory selection section. this is very helpful for trying to see what something looks like without having to spawn it. as more and more items start to be added to laanx less and less people will be able to use the /item window to find items and will use /item <name> instead but that is a waste if they just want to view an item and have no use for it.

 1755 Low25.06.2008Caarrie automatic muting should not remove advisor points 24.01.2010No Task Description

getting automatically muted should not mean you get advisor points taken away, this makes it hard for gms to determine who is doing what when they look up ap in the webconsole.

 2610 High16.12.2008CaarrieMike GistJorrit Tyberghein [eedit] does not work anymore, npcroom map fails to loa ...23.01.2010No8 Task Description

eedit does not show the map npcroom when loading the app, this renders the app useless. where the map should be is the default background in the app.

 2451 Low10.11.2008Caarrie wordnet dict files 02.01.2010No Task Description

It would be nice if the dict files needed for word net were included in the ps source, since we have the other files to build wordnet why not include the dict files as well? It would require less work for the user when building to have it already there and not have to install wordnet or download it to get the files.

 715 Low05.12.2007CaarrieGlen Kaukola easier way to setskills 27.11.2009No13 Task Description

The gms wish for an easier way to setskill, working from the chat window is not always easy if we need many skills changed.

To be able to edit stat and skill levels from withing the GUI

 709 Low05.12.2007CaarrieJamesVonor a gm status info window to tell gms what sets they have ...16.11.2009No6 Task Description

The gm team wishes for a better way to see if they have their /set(s) on or off
a new info window could work that would just list with words if it is on or off

a gm info window with a list of sets [invisable, ect]

 333 Critical01.10.2007CaarrieAndrew Dai fall damage and running does not work correctly 01.11.2009No6 Task Description

Schaesius petitioned
i don’t die if I fall and hit the ground running. Jumped from the eagle’s head in BD, all the way down and pushed R in mid air - landed safely

I have confirmed this so marking it new at the same time

confirmed on laanx and cvs

 714 Medium05.12.2007CaarriePrashanth Menon better way to list /quest results 05.09.2009No12 Task Description

When a gm issues /quest on a char it shows a good 1000 lines if they have done a lot of quests all in the chat window

The request is to pop up a new page when the /quest command is issued, to show selected Player’s questlist.

If possible maybe listing them in book format but still being able to have them logged as system messages

As many gms are using this command we are increasing severity and priority.

 1706 Medium13.06.2008Caarrie /quest <quest name> list quest results per 1 quest and  ...05.09.2009No6 Task Description

it might help out the gms to have /quest not only list all quests but be able to list the names then able to select what one exact quest they wish to list. This should also limit network traffic and future issues with very large packets being sent.

 2827 Medium21.03.2009CaarrieMike Gist pslaunch option to add Update.Platform=false automatica ...21.08.2009No Task Description

Would be nice to have pslaunch have a config option in it for Update.Platform=false so that fokes dont have to manually edit the pslaunch.cfg file.

 784 Medium13.12.2007Caarrie new font ingame that is easier to read 20.08.2009No3 Task Description

after doing some research i found a font that is easier to read and has an open license so ps can use it.
http://www.fontspace.com/dieter-steffmann/alpine

license
http://www.fontspace.com/terms/

screenshot
http://img337.imageshack.us/img337/1489/picture5ub9.png

If needed i am willing to do the conversion so that a dev can just upload the new files to svn.

 338 Medium02.10.2007CaarrieTalad checkerboard textures in maps 04.08.2009No21 Task Description

[this first part is from loading the arena]

crystalspace.maploader.parse.image:

Could not open image file 'bamboo01.dds' on VFS!

crystalspace.maploader.parse.texture:

Could not load texture 'bamboo01.dds', using checkerboard instead
[node: world,textures,texture(name=bamboo01.dds)]

crystalspace.maploader.parse.image:

Could not open image file 'Oja_Details01.dds' on VFS!

crystalspace.maploader.parse.texture:

Could not load texture 'Oja_Details01.dds', using checkerboard instead
[node: world,textures,texture(name=Oja_Details01.dds)]

crystalspace.maploader.parse.image:

Could not open image file 'bb_shute01.dds' on VFS!

crystalspace.maploader.parse.texture:

Could not load texture 'bb_shute01.dds', using checkerboard instead
[node: world,textures,texture(name=bb_shute01.dds)]

crystalspace.maploader.parse.image:

Could not open image file 'sandstone02.dds' on VFS!

crystalspace.maploader.parse.texture:

Could not load texture 'sandstone02.dds', using checkerboard instead
[node: world,textures,texture(name=sandstone02.dds)]

104627 <src/client/modehandler.cpp:605 CreatePortalWeather>

104627 CreatePortalWeather received invalid sector!
104627 <src/client/psclientdr.cpp:224 HandleDeadReckon>
104627 Sector crossed from hycorr2 to bdroad2 after received DR.
104627
104720 <src/client/zonehandler.cpp:174 HandleMessage>
104720 Still loading maps, ignoring crossing to sector SectorWhereWeKeepEntitiesResidingInUnloadedMaps.

Map terr_common loaded successfully in 257ms

104720 Still loading maps, ignoring crossing to sector SectorWhereWeKeepEntitiesResidingInUnloadedMaps.
Map terr_common loaded successfully in 257ms

crystalspace.maploader.parse.image:

Could not open image file 'stone03.dds' on VFS!

crystalspace.maploader.parse.texture:

Could not load texture 'stone03.dds', using checkerboard instead
[node: world,textures,texture(name=stone03.dds)]

crystalspace.maploader.parse.image:

Could not open image file 'stone02.dds' on VFS!

crystalspace.maploader.parse.texture:

Could not load texture 'stone02.dds', using checkerboard instead
[node: world,textures,texture(name=stone02.dds)]

crystalspace.maploader.parse.image:

Could not open image file 'well_brick02.dds' on VFS!

crystalspace.maploader.parse.texture:

Could not load texture 'well_brick02.dds', using checkerboard instead
[node: world,textures,texture(name=well_brick02.dds)]

crystalspace.maploader.parse.image:

Could not open image file 'well_top01.dds' on VFS!

crystalspace.maploader.parse.texture:

Could not load texture 'well_top01.dds', using checkerboard instead
[node: world,textures,texture(name=well_top01.dds)]

crystalspace.maploader.parse.image:

Could not open image file 'stone_cleft01.dds' on VFS!

crystalspace.maploader.parse.texture:

Could not load texture 'stone_cleft01.dds', using checkerboard instead
[node: world,textures,texture(name=stone_cleft01.dds)]

crystalspace.maploader.parse.image:

Could not open image file 'stone-carving02.dds' on VFS!

crystalspace.maploader.parse.texture:

Could not load texture 'stone-carving02.dds', using checkerboard instead
[node: world,textures,texture(name=stone-carving02.dds)]

crystalspace.maploader.parse.image:

Could not open image file 'roof_mossy01.dds' on VFS!

crystalspace.maploader.parse.texture:

Could not load texture 'roof_mossy01.dds', using checkerboard instead
[node: world,textures,texture(name=roof_mossy01.dds)]

crystalspace.maploader.parse.image:

Could not open image file 'wood_mossy01.dds' on VFS!

crystalspace.maploader.parse.texture:

Could not load texture 'wood_mossy01.dds', using checkerboard instead
[node: world,textures,texture(name=wood_mossy01.dds)]

crystalspace.maploader.parse.image:

Could not open image file 'materialnotdefined' on VFS!

crystalspace.maploader.parse.texture:

Could not load texture 'materialnotdefined', using checkerboard instead
[node: world,textures,texture(name=materialnotdefined)]

crystalspace.maploader.parse.image:

Could not open image file 'ruinwindow01.dds' on VFS!

crystalspace.maploader.parse.texture:

Could not load texture 'ruinwindow01.dds', using checkerboard instead
[node: world,textures,texture(name=ruinwindow01.dds)]
 652 Low23.11.2007CaarrieTalad odd npcroom/oja bug 24.07.2009No12 Task Description

If you go and load oja and teleport back to npcroom [without maps loaded] you will see one of the ramps from oja on one of the crates in the npcroom.

 1524 Medium16.05.2008Caarrieaurelynt issues with chat bubbles 24.07.2009No8 Task Description

If you are in guild you can see chat bubbles in the direction of the person speaking, same for tells/group/auction/ ect. There should be a way to fix this and make it work that if you are not in "chat" distance you cant see the bubble.

 923 Low09.01.2008CaarrieMario RohkrämerMrokiiaurelynt fynnwn does not walk on the ground 24.07.2009No7 Task Description

the fynnwn does not walk straight on the ground, some time ago this had been fixed on laanx, and NEVER on svn, would be great to get it fixed there so that we can do better testing with all characters/races

 2460 Low12.11.2008Caarrieweltall Summary of stats in char create are all in caps 17.07.2009No3 Task Description

when you make your character and get to the summary page the stats are all in caps where the skills are in title case.

 969 High21.01.2008Caarrieweltall cant setskill on pets 17.07.2009No3 Task Description

it is possible to setskill on other players but it is not possible to setskill on pets, it would be nice for testing their abilities to have this

1985Low23.07.2008CaarrieAresilek BesolezList of all GM feature requests [or dev lvl requests]15.07.2009No4 Task Description

this bug has a list of all gm feature requests attached to make it easier to find them

 2415 Very Low29.10.2008CaarrieFrank BartonShonRizinMelissa BartonAngela [char create] in the paths screen parents info and life ...15.07.2009No9 Task Description

In paths screen no matter which path you pick it says the same thing for parents and life. Assigning to settings to write something then we can work on editing it into the xml or the file directly.

 {
        // put something in parents
        label = (pawsMultiLineTextBox*) FindWidget("label_parents");
        label->SetText("Your parents were both peasants, but they had great hopes in you.");
    }
 
    {
        // put something in life
        label = (pawsMultiLineTextBox*) FindWidget("label_life");
        label->SetText("Your youth was spent learning and practing. Curious about everything, you learned all you could.");
    }

I am pretty sure that when they make the release they dont have files like this stored elsewhere that are used ;) so this should be fixed.

 848 Low27.12.2007CaarrieDave Bentham inablity to edit maps 13.07.2009No6 Task Description

in  bug 775  there was discussion about how we are limited in how many characters we can add to the maps. I was looking at the source
in pawsilluminationwindow.cpp there are several lines that say:

  if ((int)objlist.GetSize() >= primCount)
  {
      psSystemMessage sysMsg( 0, MSG_ERROR, "Your sketch is too complex for you to add more." );
      psengine->GetMsgHandler()->Publish(sysMsg.msg);
      return;
  }

in psserverchar.cpp there are these lines:

 // Build the limit string for the client
  csString xml("<limits>");
  xml.AppendFmt("<count>%d</count>",primCount);  // This limits how many things you can add on the client.

I think the 2 are related in keeping the number of lines, icons and such you can add to the sketch, I am not sure how they are as i am not a coder, but i am hoping this might help someone in solving this. It looks like the xml has a limit and we are hitting it or something along those lines so that is stopping you more then some level is not high enough to allow you to edit the sketch

 344 Low03.10.2007CaarrieTalad Content - OjaRoad1: possible to walk out of bounds 05.07.2009No4 Task Description

on ojaroad1 you can walk past the korgan passage on the side and right off the map.
639.01 47.71 303.83 map ojaroad1

confirming as it was a petition

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