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2859 | Low | | 05.04.2009 | Loyni | | Server (trunk) crash on exit | | 22.07.2009 | No |
Task Description
psserver.exe!csRefCount::DecRef() Line 81 + 0×8 bytes C++ psserver.exe!csRefArrayElementHandler<psGuildInfo *>::Destroy(psGuildInfo * * address=0x026f5a98) Line 75 C++ psserver.exe!csArray<psGuildInfo *,csRefArrayElementHandler<psGuildInfo *>,CS::Memory::AllocatorMalloc,csArrayCapacityFixedGrow<16> >::DeleteAll() Line 965 + 0×12 bytes C++ psserver.exe!csArray<psGuildInfo *,csRefArrayElementHandler<psGuildInfo *>,CS::Memory::AllocatorMalloc,csArrayCapacityFixedGrow<16> >::~csArray<psGuildInfo *,csRefArrayElementHandler<psGuildInfo *>,CS::Memory::AllocatorMalloc,csArrayCapacityFixedGrow<16> >() Line 566 C++ psserver.exe!csRefArray<psGuildInfo,CS::Memory::AllocatorMalloc,csArrayCapacityFixedGrow<16> >::~csRefArray<psGuildInfo,CS::Memory::AllocatorMalloc,csArrayCapacityFixedGrow<16> >() + 0×14 bytes C++ psserver.exe!psGuildAlliance::~psGuildAlliance() + 0x3d bytes C++ psserver.exe!psGuildAlliance::`scalar deleting destructor’() + 0×14 bytes C++ psserver.exe!CacheManager::UnloadAll() Line 327 + 0×36 bytes C++ psserver.exe!CacheManager::~CacheManager() Line 142 C++ psserver.exe!CacheManager::`scalar deleting destructor’() + 0×14 bytes C++ psserver.exe!psServer::~psServer() Line 188 + 0x2e bytes C++ psserver.exe!psServer::`scalar deleting destructor’() + 0×14 bytes C++ psserver.exe!main(int argc=3, char * * argv=0x003c5500) Line 81 + 0x1e bytes C++ psserver.exe!__tmainCRTStartup() Line 582 + 0×19 bytes C psserver.exe!mainCRTStartup() Line 399 C kernel32.dll!7c817067() [Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll] psserver.exe!BinaryRBNode<Faction>::~BinaryRBNode<Faction>() Line 110 + 0×36 bytes C++ cccccccc()
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2853 | Critical | | 02.04.2009 | Loyni | Mike Gist | Client(trunk) hangs while loading on single core system ... | | 05.04.2009 | No |
Task Description
The client hangs while loading on single core systems. This seems to be a threading issue. The loading thread seems to starve, since it’s low priority.
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2764 | Medium | | 18.02.2009 | Loyni | Mathias | 3D Voices | | 28.06.2022 | No |
Task Description
NPC voices should be 3-dimensional and attached to the the talking NPC.
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2739 | Medium | | 04.02.2009 | Loyni | Tristan Cragnolini | You're too far away to loot X, when the client shows yo ... | | 14.07.2009 | No |
Task Description
When you kill NPCs with magic (I used flying stones), sometimes the server death-spot is different than the client one. if you search around, you find the loot spot about 3 units away (that’s an estimation). Direction of the client→server spot is not standard and seems to depend on the NPC rotation at the moment of death.
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2716 | Medium | | 28.01.2009 | Loyni | | fast casting spells makes casting window not disappear | | 22.02.2009 | No |
Task Description
fast casting spells makes the casting window not disappear
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2708 | Medium | | 24.01.2009 | Loyni | | Show selected target's label. | | 18.12.2011 | No |
Task Description
It would be nice to show the selected target’s label, so e.g. the player can see other players’ guild name without losing time to point the cursor over them. This would be useful in PvP mostly, since the opponent’s guild plays an important role on the attack decision.
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2691 | Medium | | 18.01.2009 | Loyni | | Inventory cache becomes invalid when users do too many ... | | 12.08.2009 | No |
Task Description
When the player does inventory actions too fast (e.g. buy potions) due to UDP latencies the cash may invalidate (older cache state arrives after the valid one).
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2686 | High | | 17.01.2009 | Loyni | | Same character name on different servers results to cha ... | | 14.11.2013 | No |
Task Description
Logs get mixed for same character name, but different server. The same problem applies to: Buddy list alias names - data/aliases_X.xml Quest notes - data/questnotes_X.xml
I would also feature request a different directory per server for the screenshots. e.g. screenshots_laanx, screenshots_ezpcusa etc…
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2552 | High | | 01.12.2008 | Loyni | | Build issue with PS r2573 stable and MSVC9 | | 15.12.2008 | No |
Task Description
Multiple compiler errors: \src\server\bulkobjects\psminigameboard.h(X) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
psminigameboard.h needs to include psstdint.h
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2507 | Medium | | 23.11.2008 | Loyni | | Crash trying to sell to NPC | | 23.11.2008 | No |
Task Description
I bougth 81 Blank books from Jayose (:O) but I only wanted … 80! (lol) I tried to sell one of them and crashed as soon as I selected category “books”.
dropped the sacks where I kept 80 books and tried selling the one left in my inventory… all OK.
PS: I e-mailed a crash dump to Lanarel.
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2481 | Medium | | 17.11.2008 | Loyni | Andrew Dai | NPC do not chase the player when attacked from far away ... | | 14.05.2010 | No |
Task Description
Attacking an NPC from great distance (e.g. flying stones spell) makes it rotate towards a specific spot and just stop there. Even if the player moves close to the NPC it still faces that direction. Attacking it again tho (being closer now) makes it start chasing the player normally…
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2467 | Low | | 15.11.2008 | Loyni | | [Regression] Dead NPC Rotating | | 16.11.2008 | No |
Task Description
I found a way to re-produce the dead rotating NPC 90% of the times. Seems that it happens when NPC-player distance is big, although it sometimes happens when the distance is small…
It’s simple: Kill the NPC while it’s far away (I was using BrW - Flying stones range) and make sure it’s still rotating to face the player when death happens… (seems that its angular velocity doesn’t reset when it happens)
PS: Still can’t reproduce sliding one… Seems kind of random O.o
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2439 | Very Low | | 07.11.2008 | Loyni | | Weakness generates "It's already dead." | | 07.11.2008 | No |
Task Description
If you cast weakness, most times you get “It’s already dead.” system message followed by “(null)” system message. I casted on rats and rogues in Oja using level 40 DW character and I could reproduce almost every time.
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2429 | Low | | 01.11.2008 | Loyni | | No effect for "Short Sword of Ways" | | 12.02.2009 | No |
Task Description
I don’t know if this is actually a bug. I have a “Short Sword of Ways” that has no effect, while “Polished Short Sword of Ways” has.
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2426 | Medium | | 01.11.2008 | Loyni | | Cannot attack a GM withought challenge | | 21.11.2008 | No |
Task Description
I got the message “You cannot attack a GM.”, while Aiken was not invincible and “Attack” was an option when I right clicked him (Tested this 5-6 times and after re-log). I could only attack after I challenged him and he accepted.
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2402 | Low | | 23.10.2008 | Loyni | | Change command /assist so it can't be used to determine ... | | 10.02.2009 | No |
Task Description
Command /assist can be used to determine enemy’s target. I suggest /assist to be usable only on guild or group members, except for PvP areas, where it should be freely used on other players (inside the PvP).
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2296 | Low | | 27.09.2008 | Loyni | | Ability to move an item in use. | | 27.09.2008 | No |
Task Description
When repairing an item the player cannot move it to his inventory directly, getting the message “You can’t move item in use”. He can, tho, can _replace_ it with another one from his inventory, Dragging the “new” item to the equipped item’s slot. The first item (the one that was “in use”) is now in inventory, but you can’t move it, getting the same message (”You can’t move item in use”). If the user doesn’t stop working, the repair procedure continues, until it’s repaired. *but* If he stops working, the item gets “locked” there and you need to re-log to move it again…
So, steps to reproduce: 1. Equip a repairable item to slot A. 2. Hit “/repair <slot>”. 3. Move another item to slot A. 4. Move the character to stop working. Item in inventory is now locked O.o
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2227 | Low | | 11.09.2008 | Loyni | | Invalid name allowed. | | 11.09.2008 | No |
Task Description
The name Guildchat is allowed. The player can use /me to impersonate other guild members. e.g. “/me from Loyni: Hey” displays “Guildchat from Loyni: Hey”
the only difference from an authentic guild-chat message is the capital C in GuildChat.
P.S.: I have already taken the name ;)
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1417 | Low | | 13.04.2008 | Loyni | Talad | God 0 for Gugrontid zone. | | 18.04.2008 | No |
Task Description
Server reported “The nuisance known as [player] was struck down by 0!” for spam kill in Gugrontid area.
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1336 | High | | 24.03.2008 | Loyni | Roland SchulzBoite | Middle click (inventory "take all stack") toggles Mouse ... | | 09.08.2008 | No |
Task Description
I built PS rev 1265 and noticed that clicking on an item in invintory with Middle mouse (take all stack) TOGGLES MouseLook. I have MouseLook bound to Middle mouse, but still it shouldn’t behave like this.
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1204 | High | | 07.03.2008 | Loyni | Rizin | Quest "Lorytia Starhammer and the Clan reunion" - bugge ... | | 10.03.2008 | No |
Task Description
There are problems with this quest. The first time I got it, I reached the point where I have to take Lorytia’s apology letter to Trasok (She also tolds me to take 1 iron and 1 gold ingot). The quest dissapeared from the list (and it’s not discard-able). Now I got the quest again. Went to trasok having Lorytia’s first letter. I told him ‘Lorytia sent me’ and he asked me the letter. When I gave it to him the letter he asked me what do I think of his 1st symbol. I answered “It’s nice” like I did the first time. No trigger, I’m stuck there.
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1135 | Low | | 28.02.2008 | Loyni | | use /tell with alias names | | 05.07.2009 | No |
Task Description
It would be nice to use alias names from buddy list for /tell command. e.g name: full_char_name, alias: Loyni. /tell Loyni [text] could be translated itnernally to /tell full_char_name [taxt].
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612 | Very Low | | 14.11.2007 | Loyni | Mike Gist | You can talk to yourself with /tell. | | 14.01.2008 | No |
Task Description
Player can use /talk commant to talk to his self…
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