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 6739 Medium29.12.2014Erodare Lenizus XML Files 04.06.2020No3 Task Description

As I’ve browsed through the over 400 XML files delivered in the install folder and 37 more in the user’s folder, I find the following:

  1. There’s far too many of them, many of them are tiny, and should be consolidated. I understand using a separate file with a new feature for isolation, but once that’s stable, merge it someplace.
  2. Conventions not in place, or at least not being adhered to…
    • A few instances of single-quoted values (instead of double-quoted)
    • Colors appear as decimal values in some places, and separate attributes for R, G, B in others. Try using a delimited RGB value (i.e. BackColor=”255,128,128”)
    • Separate elements for Text settings (font, size, spacing, etc.) - perhaps use a Font element with attributes for Family, Size, Spacing, etc. instead
    • Small batches of single value similar child elements with values where the parent element could have had a delimited list instead (see below for example)
    • ALLCAPS, PascalCase, camelCase are all used with no consistency…pick something and use it everywhere
    • No defined pattern as to when to use elements vs. attributes.
    • Random variations for Booleans (yes|no, on|off, true|false, 0|1) and inconsistent names for them. Pick something like “Enabled=true|false” and use it everywhere.

Just as an experiment, I pulled all 22 files from my Users folder together (excluding character-specific ones) into a single XML, cleaned it up, and reduced the total line count and file size by half of the original 20 files.

I haven’t looked, but I’d bet if the client is like this, the server is too.

Delimited List example from chat.xml:

<bindings>
    <listener name="subMainText">
      <chat_message type="CHAT_PET_ACTION" />
      <chat_message type="CHAT_GM" />
      <chat_message type="CHAT_SHOUT" />
      <chat_message type="CHAT_SAY" />
      <chat_message type="CHAT_SERVER_INFO" />
      <chat_message type="CHAT_SYSTEM_BASE" />
    </listener>
    <listener name="subSystemText">
      <chat_message type="CHAT_SYSTEM" />
      <chat_message type="CHAT_SERVER_INFO" />
      <chat_message type="CHAT_REPORT" />
      <chat_message type="CHAT_SERVER_TELL" />
      <chat_message type="CHAT_COMBAT" />
      <chat_message type="CHAT_SYSTEM_BASE" />
    </listener>
    <listener name="subNPCText">
      <chat_message type="CHAT_NPC_ME" />
      <chat_message type="CHAT_NPC_MY" />
      <chat_message type="CHAT_NPC_NARRATE" />
      <chat_message type="CHAT_NPC" />
      <chat_message type="CHAT_NPCINTERNAL" />
    </listener>
    <listener name="subTellText">
      <chat_message type="CHAT_TELL" />
      <chat_message type="CHAT_TELLSELF" />
    </listener>
    <listener name="subGuildText">
      <chat_message type="CHAT_GUILD" />
    </listener>
    <listener name="subAllianceText">
      <chat_message type="CHAT_ALLIANCE" />
    </listener>
    <listener name="subGroupText">
      <chat_message type="CHAT_GROUP" />
    </listener>
    <listener name="subAuctionsText">
      <chat_message type="CHAT_AUCTION" />
    </listener>
    <listener name="subChannelsText">
      <chat_message type="CHAT_CHANNEL10" />
      <chat_message type="CHAT_CHANNEL9" />
      <chat_message type="CHAT_CHANNEL8" />
      <chat_message type="CHAT_CHANNEL7" />
      <chat_message type="CHAT_CHANNEL6" />
      <chat_message type="CHAT_CHANNEL5" />
      <chat_message type="CHAT_CHANNEL4" />
      <chat_message type="CHAT_CHANNEL3" />
      <chat_message type="CHAT_CHANNEL2" />
      <chat_message type="CHAT_CHANNEL1" />
    </listener>
    <listener name="subHelpText">
      <chat_message type="CHAT_ADVICE_LIST" />
      <chat_message type="CHAT_ADVICE" />
      <chat_message type="CHAT_ADVISOR" />
    </listener>
  </bindings>

I reduced that to this

<Bindings>
	<!-- There's no need for these to be individual chat_message elements with a type attribute...a delimited list will suffice -->
	<Listener Name="subMainText" Types="CHAT_PET_ACTION, CHAT_GM, CHAT_SHOUT, CHAT_SAY, CHAT_SERVER_INFO, CHAT_SYSTEM_BASE" />
	<Listener Name="subSystemText" Types="CHAT_SYSTEM, CHAT_SERVER_INFO, CHAT_REPORT, CHAT_SERVER_TELL, CHAT_COMBAT, CHAT_SYSTEM_BASE" />
	<Listener Name="subNPCText" Types="CHAT_NPC_ME, CHAT_NPC_MY, CHAT_NPC_NARRATE, CHAT_NPC, CHAT_NPCINTERNAL" />
	<Listener Name="subTellText" Types="CHAT_TELL, CHAT_TELLSELF" />
	<Listener Name="subGuildText" Types="CHAT_GUILD" />
	<Listener Name="subAllianceText" Types="CHAT_ALLIANCE" />
	<Listener Name="subGroupText" Types="CHAT_GROUP" />
	<Listener Name="subAuctionsText" Types="CHAT_AUCTION" />
	<Listener Name="subChannelsText" Types="CHAT_CHANNEL1, CHAT_CHANNEL2, CHAT_CHANNEL3, CHAT_CHANNEL4, CHAT_CHANNEL5, CHAT_CHANNEL6, CHAT_CHANNEL7, CHAT_CHANNEL8, CHAT_CHANNEL9, CHAT_CHANNEL10" />
	<Listener Name="subHelpText" Types="CHAT_ADVICE_LIST, CHAT_ADVICE, CHAT_ADVISOR" />
</Bindings>

I know this topic has come up before…now it’s just gotten out of hand and may never change, but it’s only going to get worse.

 6738 Medium29.12.2014Erodare Lenizus Ignore List not saved until exit 04.06.2020No Task Description

Unlike options settings, the Ignore list is not saved until the client is exited normally, so if client crashes, changes to ignore list are lost.

 6723 Medium25.12.2014Erodare Lenizus Flyspray Game Versions 31.05.2020No2 Task Description

Version selector for new tasks doesn’t have 0.6.2 or 0.6.3 options

 6722 Medium25.12.2014Erodare LenizusRalph Campbell Empty NPCMenu Dialog 03.06.2020No2 Task Description

The /npcmenu command spawns an empty window if the NPC has nothing to say…new bug in version 0.6.3

 6320 Medium05.01.2014Erodare Lenizus Nature Intuition Crash 21.01.2014No2 Task Description

If the spell is successful on any NPC, I crash, using either Elves or Tuux skin. I've indicated "Nature Intuition" in those crash reports.

In case it's important, my Azure Way skill is 39…I get the spell using buff to 42 from equipped item, as it's a realm 3 spell.

6269Medium29.11.2013Erodare LenizusForward Non-Chat Keys To Shortcuts29.11.2013No Task Description

In the current state, if you have focus in the text box of the chat, none of your shortcut hotkeys work, even if they’re mapped to keys that do nothing in the chatbox, such as F1-12, Ctrl, Alt, Tab, Pause, etc.

I’m filing this as a bug report, because either this should be “fixed” so we can map shortcuts to such keys so they will still work while chatting, or the team can decide this is “not a bug” and close it.

The “fix” therefore, is to trap only those keys that chatbox can deal with, and forward anything else to the shortcut processor, so while typing in chat W A S D would be trapped in chat, and F3 would fire the shortcut it’s mapped to.

 6253 Medium24.11.2013Erodare Lenizus Blades of Chaos Interrupts itself 28.01.2014No2 Task Description

Most if not all other spells can't be interrupted by casting the same or another spell, but Blades of Chaos can interrupt itself.

 6252 Medium24.11.2013Erodare Lenizus Magic Casting Effect & Casting Time 06.09.2014No1 Task Description

Not about lag, and not about duration spells' persisted effects…just the special effect during casting.

The speed of the effect being played needs be accelerated as casting times come down.

For example, Fist of Volcano casts in 2 seconds but the special effect is 7 (yeah seven) seconds. By the time it finishes for the killing shot of a mob, I've hit another mob 3 times.

 6246 Very Low22.11.2013Erodare LenizusDavide Vescovini Typo in NPC Reaction Behavior 01.01.2014No1 Task Description
Imago Consumer attack Erodare Lenizus with aggressive stance
Imago Consumer thinks Erodare Lenizus is weak

"attack" should be "attacks"

 6245 High22.11.2013Erodare Lenizus Bugtracker Default Version to 0.6.0 08.04.2014No1 Task Description

For new tasks…pretty self-explanatory.

6244Very Low22.11.2013Erodare LenizusDrop Skill Button07.12.2013No7 Task Description

On Skill window, add a button to drop the selected skill, with a Yes / No confirmation.

This would execute the equivalent of “/setskill me <skill name> 0” (or something close to that) removing all training, practice, rank, etc.

Would do nothing on stats / factions tabs.

This would allow players to remove skills they’re no longer interested in, don’t fit the character they’re developing, deprecated skills, not-yet-implemented skills, or skills acquired from the character generator that the player considers extraneous or unnecessary.

No compensation should be given for the lost ranks, practice, etc. and that should be stated in the confirmation dialog, along with a clear advisory that the action is permanent and irreversible.

Unless we’ve sweet talked a GM into doing it for us, we often have extra skills with a rank of 1 or 2 that we may have inadvertently trained or practiced and they clutter up the list view of skills, as they’re not suppressed by the Filter feature.

 6242 Medium22.11.2013Erodare LenizusVenalan Window Positions Not Persisted 05.04.2014No Task Description

Most windows will store their positions and open in the same position on subsequent sessions, but these don't:

Loot
Merchant
Storage
NPC Menu
Read Book (as in a crafting book)
Study
Trade
Give (as in give to NPC)

Tested by snapping all of the above to top left corner and restarting client.

6239Medium21.11.2013Erodare LenizusElectrotouch Sound Is Unpleasant03.04.2014No2 Task Description

Perhaps it's just me, but while Electrotouch is in effect there's a constant grating buzzing sound that just hurts like nails on a chalkboard.

 6235 Medium21.11.2013Erodare LenizusRalph Campbell Chatbox Cursor Positioning by Click 24.01.2014No Task Description

Steps to reproduce:

1.In the chatbox, type a long sentence that is longer than the width of the chatbox without pressing [ENTER].
2.Observe that the first few words have shifted to the left out of view (expected / normal).
3.Observe that clicking anywhere in the text to reposition the cursor works as expected.
4.Press the [HOME] key, which shifts the text to the right and puts the cursor at the start of the line (expected / normal).
5.Now try to click anywhere in the text to reposition the cursor.
6.Observe the cursor jumps to a position about 100 pixels to the right of where you click (this is the bug).
7.Now press the [END] key, which shifts the text to the left and the cursor goes to the end of the line.
8.Observe that clicking anywhere in the text to reposition the cursor works as expected again.

 6228 Medium20.11.2013Erodare LenizusRalph Campbell Shift-Click-Split Broken 05.04.2014No5 Task Description

In 0.59 we could put a stack in a container, hold shift, and quickly left-click the stack to split singles into open slots of the container without moving the mouse and clicking on an empty slot.

Now in 0.6, that functionality is broken. One must now shift-left-click the stack, move the mouse to an open slot (may require scrolling) and left-click the empty slot to drop it.

The prior functionality is much preferred and faster, more accurate, and easier on the wrist.

6222Medium16.11.2013Erodare LenizusDial Down Magic Power18.11.2013No2 Task Description

Objective: Let mages dial down the power to suit their needs of the moment, and accordingly the mana cost, time to cast, improved success chance.

The /cast command should accept power values from -99 to +99

The power slider should center at zero and sliding left should dial down to -99 and sliding right should dial up to +99

Perhaps -50 to +50 would work better?

Perhaps practice and experience should be dialed down accordingly as well?

6221Medium16.11.2013Erodare LenizusOver-charged Mana Cost18.11.2013No5 Task Description

1) For damage capped spells, sliding the power bar above the point where max damage is produced, mana cost is over-charged against the character, in addition to lowering success chance and increasing casting time more than appropriate.

2) If the kill shot (magic) produces more damage than needed to finish off the target, full mana cost is charged even if not needed.

I think it would be more appropriate if the mana cost was down-scaled to the net effect:
- if target only has 30 hit points left, a 60-point damage spell should only charge half the mana
- if target only needs 5 hit points to be fully healed, a 60-point healing spell should only charge 1/12th of the mana cost
- for area spells, calculate against sum effect on all impacted targets.
- if you’re going to cap damage, should also cap mana cost and not over-penalize in success chance and cast time when the slider is set too high

Where I’ve referenced the magic power slider above, same should be true for spell commands that explicitly have a power value
- i.e. “/cast 90 Taste of Death”

Justification: The mage should be able to determine if a “light touch” will suffice, but players have no way to turn down magic power to improve success chance and/or reduce mana cost and casting time.

Taking this a step further, practice and experience perhaps should be similarly down-scaled, with the possibility of giving none if no actual effect is the result (this would impact spam casting for power-leveling).

 6218 Medium14.11.2013Erodare LenizusDavide Vescovini NPC Movement Problem at bdoorsin 05.04.2014No4 Task Description

Frost Arangma at bdoorsin -192.60 48.16 -816.10 near Canyt

When I get close to it, a teleport loop occurs. Also it doesn't come after me when I poke it with ranged magic.

System log shows… (23:44:18) [Base] >Frost Arangma yells for everyone to flee!
(23:45:01) [Base] >Frost Arangma yells for everyone to flee!
(23:45:55) [Base] >Frost Arangma yells for everyone to flee!
(23:47:10) [Base] >Frost Arangma yells for everyone to flee!

NPC Chat log shows… (23:45:56) [NPC] Frost Arangma says: I failed to move, will teleport in 5 sec.
(23:46:01) [NPC] Frost Arangma says: I was teleported here, waiting 5 sec.
(23:46:06) [NPC] Frost Arangma says: I failed to move, will teleport in 5 sec.
(23:46:11) [NPC] Frost Arangma says: now I locate the spawn point
(23:46:13) [NPC] Frost Arangma says: I failed to move, will teleport in 5 sec.
(23:46:18) [NPC] Frost Arangma says: I was teleported here, waiting 5 sec.
(23:46:21) [NPC] Frost Arangma says: now I locate the spawn point
(23:46:23) [NPC] Frost Arangma says: I failed to move, will teleport in 5 sec.
(23:46:28) [NPC] Frost Arangma says: I was teleported here, waiting 5 sec.
(23:47:10) [NPC] Frost Arangma says: I failed to move, will teleport in 5 sec.
(23:47:15) [NPC] Frost Arangma says: I was teleported here, waiting 5 sec.
(23:47:21) [NPC] Frost Arangma says: I failed to move, will teleport in 5 sec.
(23:47:26) [NPC] Frost Arangma says: now I locate the spawn point
(23:47:28) [NPC] Frost Arangma says: I failed to move, will teleport in 5 sec.
(23:47:33) [NPC] Frost Arangma says: I was teleported here, waiting 5 sec.
(23:47:36) [NPC] Frost Arangma says: now I locate the spawn point
(23:47:38) [NPC] Frost Arangma says: I failed to move, will teleport in 5 sec.
(23:47:43) [NPC] Frost Arangma says: I was teleported here, waiting 5 sec.

6215Medium12.11.2013Erodare LenizusFrequent Flier Miles12.11.2013No Task Description

Pretty much says is all. Possibly depends on  FS#5366 

Venalan will understand :)

 5959 Medium29.03.2013Erodare LenizusAnders Reggestad Quickbar Not Documented 20.11.2013No6 Task Description

No entry for this window in Help / User Interface (where all the other windows are listed).

Should describe what it does, how to use it, what commands and shortcuts can do with it, slot names, etc.

 5942 Medium22.03.2013Erodare LenizusAnders Reggestad Email address in chatbox and in /who returns 20.11.2013No4 Task Description

I told him to log out and restart the game, and to write down everything he did from when he logged in to when he whispered to me…should be a short list as he'd just logged in I think.

From chat & system log (all whispers, all times EST)…Venalan apparently saw it also in /who

See also  FS#3902  per Venalan

…and I can't the slashes to show up - Flyspray is hiding them

(21:41:52) >Butat has left PlaneShift
… (22:54:23) >Butat just joined PlaneShift
… [22:55:07) [Tell] xxxxxxxx@xxxx.edu throws a riveted ring at you
(22:55:50) [Self] You tell xxxxxxxx@xxxx.edu : hi
(22:56:01) [Self] You tell xxxxxxxx@xxxx.edu : why do I see your email address
(22:56:09) [Tell] xxxxxxxx@xxxx.edu tells you: ??
(22:56:12) [Tell] xxxxxxxx@xxxx.edu tells you: my email address?
(22:56:14) [Tell] xxxxxxxx@xxxx.edu tells you: where?
(22:56:24) [Self] You tell xxxxxxxx@xxxx.edu : chat
(22:56:32) [Self] You tell xxxxxxxx@xxxx.edu : x…@xxxx.edu
(22:56:57) [Self] You tell xxxxxxxx@xxxx.edu : don't relog…stay right there
(22:57:04) [Tell] xxxxxxxx@xxxx.edu tells you: that is a VERY good question
(22:57:14) [Self] You tell Venalan: I'm seeing a player's email in Whisper
(22:57:38) [Tell] Venalan tells you: it happens
(22:57:50) [Self] You tell Venalan: should not ever happen
(22:58:19) [Tell] Venalan tells you: the add to the bug reporta bout itto say it still happens
(22:58:42) [Tell] Venalan tells you: I see it in on online list as well
(22:59:02) [Self] You tell Venalan: but you've got sec level
(22:59:53) [Self] You tell xxxxxxxx@xxxx.edu : type who in the system tab
(23:00:33) [Self] You tell Venalan: if I try to message him from buddy list it says not online, but he's green
(23:02:59) [Self] You tell xxxxxxxx@xxxx.edu : type
who do you see yourself?
(23:03:09) [Tell] xxxxxxxx@xxxx.edu tells you: wtf??
(23:04:04) [Tell] xxxxxxxx@xxxx.edu tells you: suggestions?

 5937 Medium20.03.2013Erodare LenizusVenalan Custom-Made Carpet - Wrong Icon 05.04.2014No1 Task Description

Wrong icon assigned

 5916 Low28.02.2013Erodare LenizusDavide VescoviniTuathanach Puncher Should Not Be Container 24.12.2014No Task Description

Used for Leatherworking, it should be a /use item like the Anvil and Riveter, not a container, and not for bulk work. Whatever needs to be worked on with that should be a transform result from some other equipment.

The common theme in all crafting is that if the equipment piece would sensibly be something you'd put stuff into (bowl, furnace, etc.) it would be an auto-container, otherwise it would be a fixture to use to make a single result.

5915Medium28.02.2013Erodare LenizusHide Completed Repeatable Quests28.02.2013No Task Description

I've done them…several times, and frankly I'm tired of seeing them offered. Could we have a setting for "Hide Completed Repeatable Quests" that we could enable to stop them form showing up? At least in one case, an NPC has enough repeaters that they show first and new quests are pushed to the 2nd page in NPC Dialog view. If one overlooks the page arrow, one might miss the other offerings.

Filed as Feature Request in Engine > Quest Dynamics…please move it if that's wrong.

5914Medium28.02.2013Erodare LenizusSkill Requirements and Time Locks28.02.2013No Task Description

Most quests start with an intro and a confirmation for the player to accept the quest. For those that have skill requirements and/or time locks, instead of hiding the quest completely, perhaps it would be better to expose such quests when the character is otherwise qualified (e.g completed other quests in the chain) and do the skill / time check in the intro steps and have the NPC inform the character that they need to practice more before they can continue, or say something along the lines of "too busy right now, come back tomorrow". This way the player will know the quest is there, and get a hint of what they need to do. Going around and touching all the NPC's and finding nothing just feels like a bug when one knows there should be quests out there someplace.

 5908 Medium26.02.2013Erodare LenizusAnders Reggestad Chatbox crash 29.03.2013No3 Task Description

Numpad PageUp / PageDown with cursor in chatbox crashes client if numlock is off. Win 7 x64

 5138 Medium02.04.2011Erodare Lenizus Tangled Quest Chains 17.11.2012No5 Task Description

I am effectively quest locked.

I have 219 done, none open, and there's supposedly over 300 available.
Other than some repeaters I've done several times each, and the circle magics I'm not ready (or sufficiently skilled) to do, I cannot get any more quests.

Please don't say "Try other NPC's" - I've tried them all many times since completing my last quest, including the most obscure. Even Lady Peckerly has nothing to say to me.
Please don't say "Wait some time" - I've parked in game and spent many hours roaming the world looking for the next quest. I'm far beyond any time lockout.

There are a bunch of obvious newb quests I can't get to.
The Baking quest from A* is unavailable, as is the Advanced Cooking series from M*.
Just some examples…I'm sure there are substantially more, as I have my own quest notes on at least 40+ I can no longer find.

Please dump my completed quests and compare against the master quest list and resolve the tangled chains so I and others can reach the missing quests.

As part of this bug, a thorough review of prerequisites should be done to ensure reasonable progression is possible and that chained quests have relevance to each other and character growth.

As I am in a blocked state, and this must effect many players, especially new players, please raise severity

 2188 Low29.08.2008Erodare Lenizus Stepped Install To Get New Players Going Faster 24.10.2021No5 Task Description

I’d like to propose a stepped install plan to get new players started with the game more quickly.

From the full install, extract the barest minimum files and assets needed to get the game up with the Login Screen and Character Generator and Tutorial. By this I mean just that map, the dagger weapon, the air glyph, the iron ore art, the races plus the rat, one client skin (instead of 3) plus the client base, a subset of files from the data folder and the client core DLL files. I may have missed a bit in that list but you get the idea.

Distribute to the mirrors this package as the smallest download you can make, and distribute the rest in a 2nd package also to the mirrors.

The concept is to let a player get the small package first, install and run it. When it runs, it gives them something to do in getting their account logged in for the first time, creating a character, and playing their way through the Tutorial. While all this is going on, a separate spawned process with a progress bar is running minimized that is downloading and unpacking the 2nd package.

By the time a new player gets through Character Gen and Tutorial, most of the rest might be downloaded. At this point the progress screen would be brought forward so they can see how much is left (if any) and as soon as it finishes they can reload the client into the full game.

Obviously this means reworking the end of the last Tutorial quest a bit to just update the server with their new load POS and (magic happens here) determine state of 2nd package and go from there.

Not entirely thunk through, but you get the idea.

MrG

 1919 Low11.07.2008Erodare Lenizus Show Character name in Title Bar 31.08.2009No2 Task Description

After user clicks Join with a selected character, and successfully enters the game, please change the window title bar to "<CharName> - PlaneShift Steel Blue (0.4.04)" by prepending the chosen character name and a separating space-hyphen-space.

MrG

 1895 Low07.07.2008Erodare LenizusMario RohkrämerFrank BartonRizin No icon for Finras Food and Finra's Drinks 21.11.2008No5 Task Description

No icon for Finras Food and Finra's Drinks - Quest Items - Finra's Feast

MrG

 1872 Medium05.07.2008Erodare LenizusMike Gist Issues with Torches 12.07.2008No10 Task Description

Weight is 16 - same as my chainmail torso armor
Size is 80 - my chainmail pants are 8
Icon art in inventory needs to be rotated 90 degrees so the quantity number is legible
When picking up several torches, they don't auto-stack

Also, I've been seeing what I think are "ghosts" of torches with no one near them…campfires?
Screenshots:

http://planeshift.clevertech.net/screenshots/shot16.jpg
http://planeshift.clevertech.net/screenshots/shot17.jpg

MrG

 1701 Medium12.06.2008Erodare Lenizus Client hung when server crashed 04.10.2008No8 Task Description

Server Crash @ 6/12/2008 05:25 GMT

Client hung when server crashed - others in IRC also experienced and may comment further. No fatal error, no dump file, nothing in error.txt. Normally get a Server Not Responding message, haven't had it just lockup before on server crash.

MrG

 1358 Low28.03.2008Erodare Lenizus Attention Sounds 19.07.2009No2 Task Description

Similar to http://www.hydlaa.com/flyspray_upgrade/index.php?do=details&task_id=1328

Would like to have sounds for things needing my attention, specifically trade requests, greets, and introductions, and to have the option to keep them on even if client is minimized, so that if I'm temporarily hiding the client to deal with something else I'll hear when I need to respond to these appropriately and be able to "stay in character" despite real life's little distractions…better than saying "[sorry I was AFK]" or appearing non-responsive in-game.

Also would like a sound for when someone says my name in a chat message (any tab) for the same reasons as above.

MrG

 1310 Low21.03.2008Erodare Lenizus Make Defenseless NPC's Impervious 24.03.2009No5 Task Description

This is going to be unpopular with some of the power levelers. I understand the NPC engine is being worked on, and that's all good and appreciated. It just seems to me that flogging monsters that won't fight back is no different than abusing an exploit, so when they need to be in this state while you're working on things, just make them impervious and let players go find something else to do…like…ummm…I dunno…roleplay?

To be fair, I've flogged some myself, and maybe I'm rethinking the merit of those actions. Righteous I'm not.

Maybe it's not such a big deal to have them defenseless and killable for short periods (maybe an hour?), but when it needs to be many hours or days, we may as well just be scooping progression points out of a bucket.

Alternative: I understand that some loot is needed for questing, and maybe the balanced solution (although probably harder to do) is to have NPC's in a defenseless state award no experience or practice or progression points, but still drop single item or lowest value item loot. Yes, this could still be somewhat abused for looting and selling, but at a snails pace, while still allowing questers their fun.

MrG (wearing finely crafted flame retardant armor and hiding in a lake)

 1095 Low14.02.2008Erodare LenizusFrank Barton Help is out of date 18.02.2008No5 Task Description

Commands have been changed, options added, but the help doesn't show them.

There is no /Repair in help
/Equip and /Dequip have more functionality than is described (righthand, lefthand, etc.)

There may be others…just asking for a review of the help and catch it up.

MrG

 1094 Low14.02.2008Erodare Lenizus Tria have no Tooltip 15.02.2008No1 Task Description

New players don't know the Tria values of Circles, Hexas, Octas, so it would be helpful if hovering over them would show a tooltip of their denomination and Tria value.

Examples:

1 Circle (250 Tria)
2 Hexas (100 Tria)

Also, dropping any money items on the View Item button does nothing, but I think should show something to the player about the money system, including Tria value equivalents. Maybe all money should display the same info panel that just generally describes the denominations. Currently the only way to work out the values is to trade with someone and drop the various coins into the trade window to see the value in the text below.

MrG

 1093 Low14.02.2008Erodare LenizusMike Gist Trade Accept Prompt Doesn't Focus 26.07.2009No1 Task Description

When a PC starts a trade with you, you are presented with a Yes/No prompt, but it doesn't have the focus so you can't keyboard a Y or N. You must first click the prompt dialog to set focus, then the keys work properly.

This is in contrast to the Quit prompt, which does take focus so the Y & N keys work properly.

MrG

 1092 Low14.02.2008Erodare LenizusRizin Rings have wrong weight 09.06.2008No1 Task Description

Rings have weight of 1.0kg, which seems too heavy.

 1091 Low14.02.2008Erodare LenizusTalad Glass Bead has wrong icon and wrong weight 21.03.2008No2 Task Description

Glass Bead icon is a potion bottle, and weighs 1.0kg, seems too high?

MrG

 1089 Low14.02.2008Erodare Lenizus can pickup items while running 09.11.2009No5 Task Description

Drop an item, target it, back well away from it, then run toward it, execute /pickup when you're close while still running.

I used the R key to run and made a hotkey for the /pickup. Discovered by accident on an item that wasn't mine originally, retested on my items and another's item when I realized what had happened.

With a hotkey for /target next item it would be possible to run around 'casting' for things till something lights up and then run by it and snatch it up. Items guarded by others do not pickup, but anything else left unattended can be, even if the owner is in the area but not quite close enough to have the item by guarded. It would be quite unobvious that a PC running by grabbed something, and owner might be looking around scratching his head, "Now where did that thing go?"

Putting this under Movement but not sure if right category, Low severity.

Searched this and old BT for "pickup" and didn't find a direct match.

MrG

 1077 Medium12.02.2008Erodare LenizusJorrit Tyberghein Parity Between Magic and Physical 03.05.2020No11 Task Description

There is a significant disparity between magic and physical…two examples:

It is possible to create a character with Strength and Endurance at 120+, trading off Intelligence, Charisma, Will, and some Agility. This character can kill Trepors handily from day one with sword (Lvl 4), can immediately earn the Tria to buy a full chain armor set and wear it well (Lvl 4), can repair his own weapons (Lvl 3), can tirelessly mine for anything (Lvl 3), is a walking dump truck carrying something like 180kg, and fully loaded can run from Hydlaa to Oja without a rest. While this character is far from ever learning a spell, in this world, it doesn't matter. Given these values, he can do almost any quest, because many quests require a physical activity, such as mining or killing beasts for parts, or just running to all corners of the world. Since he can very easily generate Tria and Experience, it's not long before this character scoffs at Ulbers and the higher rated Rogues.

Now to the other end of the spectrum: It is also possible to create a character with 100+ in Intelligence and Will, and moderate Agility (~60), while trading away Strength, Endurance, and Charisma. This character is destined to be a magic user, but cannot function in this world. She lacks the endurance for long distance quests, cannot mine or kill much of anything, can barely earn tria or experience by killing rats with daggers (an odd requirement to get her first spell, which is defensive) and has to kill even more rats to scrape together the Tria for her second spell (her first offensive) only to find out that it's so ineffective that even now she can still only kill rats. There is no path for growth for this character. Training in her vocation is substantially more expensive than that of the killing machine above, and her ability to generate the Experience and Tria to pursue that vocation is almost non-existent by comparison.

Not only are the costs lower for training physical weapons to a given level, but the capability of those weapons are much higher than what can be accomplished through magic at the same levels. This is the disparity I'm trying to point out.

Having said all of that, I understand that RP is the focal point of the game, and if a player wants to just RP and nothing else, that's fine, and stats and abilities really don't matter very much. However, doing quests, doing activities together with other players as part of RP, and defending ones self are part of this game too. Becoming a contributing member of the society through crafting or other services is also part of the game. It is very easy for the first character above to be successful in all of these areas, while the second character is relegated to the sewers for much of her life.

Please, level the playing field, as it were. Bring the cost of magic down, increase the power of the spells to more closely match that of physical weapons, and make more spells available at lower levels that can help the mage function in the world, like a mining spell for instance. Create the ability for magic users to enhance weapons and craft magic items like the heavy lifters can craft weapons so that we can perform services for other players other than standing behind them and healing them in a fight, so we can be part of the team or group with valuable contribution. Give offensive spells like Weakness and Touch of Death a range, because our mage above cannot afford armor, cannot wear it without physical penalty, has no skill for it, and without armor it's dangerous for her to get anywhere near a monster. Make spells work when running so she can move quickly enough to keep away from charging monsters while casting. At her level of intelligence and will, surely she would have the capacity to stay mentally focused even while running. Please double the spell casting speed…it seems that monsters can attack twice for each spell cast. A weapons fighter can inflict double damage with a sword in each hand, and there is nothing comparable in magic.

Going further, there are "stances" for weapons combat, but nothing like that for magic combat. There is no way for a magic user to automatically fire defensive spells when attacked, while worn armor is always in effect. Make magic items like rings or pendants available to protect like armor, but minimize their effect when worn with armor, and require a minimum Intelligence to wear them, so that our big brute above doesn't gain any benefit over his chain mail. Give us a way to repeatedly auto-cast offensive spells in a fight until the target is dead, deselected, out of range, or some other action is performed (like a different spell or a physical attack is initialted) similar to how a weapons fighter continues to swing for effect as long as he remains engaged. I tried making a shortcut key with "/cast Summon Missile" repeated several times, and only the first one works as the others don't wait for completion and fire too soon). Match use of Mana like Stamina, based on Intelligence and Will instead of Strength and Endurance. The fighter above can stay in a fight with a Trepor indefinitely (if the Trepor would hold up), while the magic user is finished after a few casts. He can sit down to recover stamina more quickly, while she is stripped of all of her abilities for much much longer. Killing one rat is all she can handle, then she's wiped out, can't strike or defend herself for an hour. She has to hide in a safe place for fear of being attacked while vulnerable.

As a magic user, she might logically go to the magic shop and the library for guidance and training. Levrus and Jayose should recognize the intellectual prowess and lack of physical prowess and not offer her quests requiring her to do heavy physical work she clearly cannot do, like mining umpteen ore she has no ability to find, dig, or carry, or tasks that are miles outside of her character and vocation.

MrG

 853 Low29.12.2007Erodare LenizusJames Equiping versus Use Food / Beverages 12.11.2013No10 Task Description

/equip Beer Mug

It doesn't go into your hand, but into your belly (apparently).

MrG

 852 Low29.12.2007Erodare Lenizus Multi-line shortcut keys 29.12.2007No Task Description

I have a shortcut button called Armor written thusly:
/equip 1 leather torso armor
/equip 1 leather arms armor
/equip 1 leather gloves
/equip 1 leather boots
/equip 1 leather pants

This does what you'd think it does - pulls all these things out of inventory and puts them on in their appropriate places (like not wearing one's Torso Armor on one's head).

I have another shortcut button called No Pick written thusly:
/dequip rock pick

This also works fine, as it puts the rock pick back into inventory in whatever slot is available (note that I haven't specified a slot and don't care where it goes)

I have another shortcut button called No Armor written thusly:
/dequip leather torso armor
/dequip leather arms armor
/dequip leather gloves
/dequip leather boots
/dequip leather pants

Expected behavior: put all this stuff away into any inventory slots, as again I've not specified where they go, and I really don't care.

Actual behavior: first item is put away, followed by a series of errors that I can't swap Torso Armor (the first item) and none of the other items are put away. I can click this shortcut five times, ignoring the errors, to get it all put away, but that's a bit untidy (even moreso than having my armor scattered about my inventory, but that's my mess to enjoy).

What I think is happening is the first /dequip is finding the empty slot, and that slot is persisting to the subsequent commands instead of each /dequip finding its own empty slot and by persisting it is attempting to swap what is being put away with what is now in that slot from the preceding command, which of course fails with armor pieces, since, as noted above, wearing one's Torso Aromor on one's head isn't generally desirable.

This can be further illustrated by equiping two different handheld items (for example a Rock Pick and a Sabre), then executing a shortcut written as:
/dequip Rock Pick
/dequip Sabre

The Rock Pick (first item) is put way, then the sabre is swapped due to the persisted slot selection and the Rock Pick is now in the other hand where the sabre was.

MrG

 851 Medium29.12.2007Erodare Lenizus NPC Training Offereings Expanded Under DP 04.01.2008No3 Task Description

Upon exiting DR, you're under effect of the Death Penalty (DP). Go to the Library and see what Jayose trains. I didn't actually try all the offerings because I don't have the P.Points to burn, so I don't know if the training would actually succeed, but apparently my being in DP has made Jayose a genius, as he suddenly can train everything in all areas. Normally he has a typical short list of trainable things.

Might want to check this same 'feature' on the Kran in the corner Durok Rrecrok.

MrG

 802 High14.12.2007Erodare Lenizus Xargon Won't Accept Pile of Dust in Tutorial 15.12.2007No4 Task Description

Contrary to what we're told in the Tutorial, Xargon wants Molten Iron instead of Dust. This was confirmed in IRC and Rennaj (GM) gave me another Molten Iron so I could finish the tutorial. I did try to coax another Molten Iron from the blacksmith but was not successful.

I've set this as high priority, as it prevents the player from continuing.

MrG

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