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4101 | High | | 14.02.2010 | peeg | RlyDontKnow | [releaseblocker] Inventory tooltips only show last char ... | | 16.02.2010 | No |
Task Description
When hovering over an item in the inventory the tooltip only shows the last character of the item’s name.
Confirmed by weltall
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3474 | Medium | | 28.11.2009 | peeg | Talad | hydlaa_plaza: HoM in plaza center | | 01.12.2009 | No |
Task Description
If you look closely at the “stripes” that connect the plaza’s segments you’ll notice a slight HoM effect.
Shot: http://frupic.frubar.net/10103 (red lines show the HoMing stripes)
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3466 | Critical | | 27.11.2009 | peeg | TaladJorrit Tyberghein | Extreme lag when facing many or certain entities | | 03.06.2020 | No |
Task Description
Reported by Peeg: As soon as there are many entities on screen FPS drops to a minimum. It’s very noticable in crowded guild houses (<1fps for me) or the camp on bdroad2 (<5fps). This has been a problem before, but it got way worse.
Addition by Lanarel: There seem to be different things causing extreme lag. The number of items may be one (as loading continues for several minutes in the background), but also complex maps (hydlaa, with many objects), complex lighting (such as campfires), and possibly particle effects (although the flames at the temple do not seem to slow things down for me much). And portals, which always give a huge drop when they come into view (even if hidden by rocks, such as the corridors in the *road maps). Talad did already some testing with grouping objects (e.g. buildings) and setting max distances on effects. I assume doing the same on portals will also help a lot. I do not need to see the portal to the top of the tower or the road to the magic shop when standing in the plaza, but I definitely lag more when looking in that direction (more even than the general high part of hydlaa with all its buildings).
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3464 | High | | 27.11.2009 | peeg | Timothy Chen | first part of item names missing when placed in contain ... | | 08.12.2009 | No |
Task Description
If you put an item which name consists of serveral words (eg Short Sword, Sparkling Green Potion…) into a world cotainer (eg. a forge) and then check it’s tooltip you’ll notice that the first part of the name doesn’t show up
Short Sword ⇒ Sword Sparkling Green Potion ⇒ Green Potion …
Confirmed by thob.
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3392 | High | | 24.11.2009 | peeg | Talad | blackflame: Hall of mirrors around sculpture | | 11.06.2010 | No |
Task Description
There’s a very noticable HoM effect around the hand sculpture in the blackflame temple.
Shot: http://frupic.frubar.net/10020 (/pos included)
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3333 | Low | | 21.11.2009 | peeg | Talad | hysewers: unable to climb ladders to exit | | 03.06.2020 | No |
Task Description
It’s very hard (only possible with massive jumping) to climb the ladders that lead to the sewer exit near Kada’s.
Pos: hysewers -138 11 -92
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3332 | High | | 21.11.2009 | peeg | Talad | magicshop: heavily flickering window | | 22.11.2009 | No |
Task Description
The window behind Levrus is heavily flickering if you’re standing in front of his house looking in. If you’re inside it’s okay.
Shot: http://frupic.frubar.net/9945
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3329 | Low | | 20.11.2009 | peeg | Talad | hydlaa_winch needs a updated loading screen | | 23.11.2009 | No |
Task Description
The winch’s loading screen isn’t up to date anymore, as it shows the winch without the new structure behind it (introduced in 0.4.03 I think). A new one would be nice.
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3328 | Medium | | 20.11.2009 | peeg | | Can't drop money via GUI anymore | | 20.11.2009 | No |
Task Description
It’s not possible to drop money via the GUI anymore. Using “/drop” (eg /drop 1 tria) works, though.
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3222 | Critical | | 03.10.2009 | peeg | Mike GistTalad | [Release blocker] Pitch black spell effects | | 05.12.2009 | No |
Task Description
Most (all?) spell effects are pitch black. This includes the casting effects, as well as the spell effects.
To reproduce … well … just cast a spell ;)
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3221 | Critical | | 03.10.2009 | peeg | | Guild houses can't be (un-)locked from instance 0 anymo ... | | 03.10.2009 | No |
Task Description
You can’t lock/unlock guild houses using their door anymore if you aren’t in the same instance than the actual lock item. You’ll aways get “You need to be closer to the door to try this”
(Un-)Locking using the actual AL item or the door in the item’s instance works, though.
To reproduce: - Try to unlock Guildhouse5’s door in instance 0 (hydlaa_plaza -124 27 25 0 ) –> “You need to be closer to the door to try this”
- Teleport to the actual lock in instance 394 ( /teleport me “guildhouse 5 lock” ) - Try to lock/unlock it –> “You locked/unlocked Guildhouse 5 lock” - Try to unlock Guildhous5’s door in instance 394 (hydlaa_plaza -124 27 25 394 ) –> “You locked/unlocked Guildhouse 5 lock”
Summing up: It will be impossible for players to (un-)lock their houses, because they’re usually in instance 0.
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3220 | Critical | | 03.10.2009 | peeg | | Entering guild houses crashes the client | | 08.11.2009 | No |
Task Description
Entering guild houses crashes the client.
To reproduce: - spawn a small key (/item “small key”) and equip it to the right hand slot - make it a skeleton key (/key make, /key skel) - Try to enter a guild house - Crash
BT: http://paste.frubar.net/11179
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3219 | Medium | | 02.10.2009 | peeg | | Can't drop coins via drag'n'drop anymore | | 26.08.2014 | No |
Task Description
You can’t drop coins using the GUI (drag’n’drop) anymore. Dropping via “/drop 1 tria” works though.
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3218 | Critical | | 02.10.2009 | peeg | Kenneth Graunke | /morph is completely broken | | 01.11.2009 | No |
Task Description
/morph list doesn’t return a list of available models anymore /morph me $foobar crashes the client. bt: http://paste.frubar.net/11173
Confirmed by weltall
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3217 | Critical | | 02.10.2009 | peeg | Talad | Hydlaa: wrong floor texture | | 13.10.2009 | No |
Task Description
Hyldaa's floor textures are wrong in many parts of the map. Looks like wooden planks, so probably a name clash.
Shot1: http://frupic.frubar.net/9135 Shot2: http://frupic.frubar.net/9136 Shot3: http://frupic.frubar.net/9137
hydlaa_plaza and hydlaa_jayose are affacted.
Confirmed by many testers.
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3216 | High | | 02.10.2009 | peeg | | Gugrontid: Terrain over street mesh - Flickering | | 02.10.2009 | No |
Task Description
There's a spot in Gug's lower village where the street runs into the terrain. This causes flickering and simply doesn't look right.
Pos: 62 52 -40 gugrontid Shot: http://frupic.frubar.net/9134
Maybe this could be fixed in one go with FS#2515 ? :)
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3209 | Critical | | 27.09.2009 | peeg | Mike Gist | DR: Impossible to cross bridges | | 07.10.2009 | No |
Task Description
It’s next to impossible to cross the bridges in the Death Realm.
If you step on the first bridge you’re “pushed” to the right. Moving on causes constant jerking. Second bridge is even worse as you get stuck as soon as you enter it.
This is a serious show stopper!
Occurs in release and debug builds, on Linux and Windows.
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3208 | High | | 27.09.2009 | peeg | Talad | Texture problems in Jayose's library | | 15.10.2009 | No |
Task Description
There are some texture problems in Jayose’s library:
- Some shelves on both floors show a wrong texture (http://yfrog.com/0zshot111lj) - The texture of Jayose’s table seems to be misaligned. (http://yfrog.com/08shot110j)
Confirmed by LigH
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3203 | High | | 25.09.2009 | peeg | | collision detection for items is broken | | 26.09.2009 | No |
Task Description
Collision detection for items is broken. You can walk through items wich have collision detection enabled (aka ‘collide’ flag is set).
To reproduce: - Check the furniture in front of Harn’s. /info reveals that they have ‘collide’ enabled. You can walk through anyway. - Spawn a new item, check “collision detection”. Drop it. You can walk through anyway.
Confirmed by Ingles and weltall.
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3201 | High | | 24.09.2009 | peeg | Talad | hydlaa_plaza: misplaced / wrongly rotated stairs | | 29.09.2009 | No |
Task Description
The stairs were added to fix FS#677 , but apparently something went wrong while exporting last time :)
Position: hydlaa_plaza -67 5.5 -70 ScreenShot: http://frupic.frubar.net/fullsize/9029
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3197 | High | | 23.09.2009 | peeg | Lanarel | hybdr, bdoorsout: skydome and lighting problems | | 14.11.2009 | No |
Task Description
Most skydomes aren’t smooth, there are also “hall of mirrors” problems.
Most visible in gugrontid and hydlaa_jayose.
Screenshot: http://frupic.frubar.net/fullsize/9003
Update: most skydomes look ok, just the transparent tree parts in hybdr give hall of mirrors, and in bdoorsout, there may be skies from two maps overlapping.
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2808 | Critical | | 15.03.2009 | peeg | Keith | chat window is broken | | 17.03.2009 | No |
Task Description
Seems something broke the chat window recently, it doesn't display any text anymore.
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2794 | High | | 02.03.2009 | peeg | Mike Gistpeeg | falling through the floor after login | | 01.08.2009 | No |
Task Description
Characters are falling through the floor right after login very often. Server and client output “Garbage data in AddVel!” when this happens.
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2787 | Medium | | 25.02.2009 | peeg | | black chars on podium | | 26.04.2009 | No |
Task Description
Characters on the podium [character selection] are pitch black very often, but not always. After joining the world they’re lit correctly.
Confirmed by Lanarel
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2534 | Medium | | 29.11.2008 | peeg | | Combat animations for Krans are broken | | 29.11.2008 | No |
Task Description
The combat animations for Krans seem to be broken, they don’t play at all when a Kran is attacking a target.
Confirmed by LigH.
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2514 | Low | | 25.11.2008 | peeg | | /updaterespawn (or similar) for players | | 12.11.2014 | No |
Task Description
Derivated from FS#1345
GMs and Settings wish for a command that can be used to update/change a player’s spawn point. It should work like /updaterespawn for NPCs.
Ares suggested “/changespawn” as name for the command.
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2489 | Low | | 19.11.2008 | peeg | | [regression] Doll doesn't show equipped weapons instant ... | | 01.07.2009 | No |
Task Description
The doll in the inventory screen doesn’t show weapons after you equipped them. You have to re-login to make them show up.
Steps to reproduce:
Free your hands
Equip a weapon
The doll doesn’t update
Re-Login
The doll shows the equipped weapon now
Dequipping weapons updates the doll correctly. Confirmed on current stable and trunk.
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2397 | High | | 21.10.2008 | peeg | | TRANSIENT - crafting transformations shouldn't schedule ... | | 14.12.2008 | No |
Task Description
At the moment crafting transformations seem to schedule removal events, aka the TRANSIENT flag is enabled for the transformed item. This should be disabled as it makes no sense at all and could cause problems as soon as TRANSIENT works again.
To test:
apply the patch attached to FS#2249 , you might also want to lower the removal interval in psItem::ScheduleRemoval()
enable LOG_USER via the server console (setlog LOG_USER true)
drop something into the oven in npcroom1
wait until the item turns to dust
look at the server console, you can read something like “Scheduling removal of object for 1460 ticks from now.” which means that a removal event was scheduled.
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2393 | Low | | 19.10.2008 | peeg | CaarrieThomLanarelpeegMario RohkrämerSteven SchwartfegerMrokiiweltall | Reviving the special camera mode when talking to NPCs | | 24.10.2008 | No |
Task Description
As requested by Xillix attached patch revives the special camera mode when talking with NPCs. I cleaned/ported/improved the old code that was still present and removed some dead code.
For now this feature is disabled by default, to enable it check “Options→Graphics→Camera→Use NPC Chat Camera”.
http://paste.frubar.net/9217/txt
Assigning the testers, because Xillix wants us to test/improve this feature as good as possible.
Edit: Updated patch, fixing two minor issues.
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2341 | High | | 04.10.2008 | peeg | ThompeegMario RohkrämerLoyniMrokiiaurelynt | TRANSIENT isn't reset if you pick up an item - server c ... | | 01.04.2016 | No |
Task Description
The TRANSIENT flag isn’t reset when an item is picked up. The server will crash immediately if it tries to delete the item.
Steps to reproduce:
apply the patch attached to FS#2249 , you might also want to lower the removal interval in psitem.cpp:2263
drop an item
wait some time until the removal event is triggered
the item vanishes, that’s fine.
drop an item and pick it up again
wait some time until the removal event is triggered
crash!
BT and full BT: http://psnopaste.byethost32.com/?MmEwND
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2140 | Medium | | 14.08.2008 | peeg | | exchange window missing scrollbar | | 15.08.2008 | No |
Task Description
The “You’re offered” part of the exchange windows is missing it’s scrollbar, making it hard to see if more than 4 items are offered.
Screenshot: http://img167.imageshack.us/img167/9070/shot91fk4.jpg Patch: http://pastebin.ca/1171432
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2088 | Medium | | 07.08.2008 | peeg | | [PAWS] radio buttons are broken | | 07.08.2008 | No |
Task Description
For some time now the radio buttons used especially in the options window act very strangely. Most seem to be toggled when you move the mouse over them, which makes it nearly impossible to control them reliably. You have to click on their label to activate/deactivate them.
This has been confirmed by several people in #planeshift-build.
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1930 | Low | | 12.07.2008 | peeg | TaladRizin | size/weight/icon of torches | | 21.11.2008 | No |
Task Description
Taken from FS#1872 :
Weight is 16 - same as my chainmail torso armor Size is 80 - my chainmail pants are 8 Icon art in inventory needs to be rotated 90 degrees so the quantity number is legible When picking up several torches, they don’t auto-stack
Verified on Laanx.
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1927 | Low | | 12.07.2008 | peeg | | Request: stronger potions | | 29.01.2010 | No |
Task Description
Current situation: “Potion Of Healing” heals 25 HPs, “Greater Potion Of Healing” heals 50 HPs.
That means that a strong character (~800 HPs) has to drink ~30 small or ~15 greater potions if he’s badly wounded to recover.
I’d really like to see the amount of HPs the potions heal raised a bit, maybe even doubled. Additionally a third, stronger potion should be added. Talad already suggested something in FS#1331
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1779 | Critical | | 29.06.2008 | peeg | Talad | Can't consume food and potions | | 30.06.2008 | No |
Task Description
You can’t consume potions, food and drinks anymore. Tried: Beer, various potions and apples so far.
Confirmed by Lanarel and Zwenze.
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1748 | Low | | 23.06.2008 | peeg | | Collection of introduction bugs | | 24.07.2009 | No |
Task Description
This is a collection of all bugs related to the introduction system for further reference. Because the system is disabled at the moment all attached bugs are closed as “Won’t fix” for now.
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1747 | Low | | 23.06.2008 | peeg | | Additional NOLABEL flag for items | | 27.06.2008 | No |
Task Description
Sometimes it would be nice to have the possibility to disable an item’s label, server-sided.
Because of their labels items like furniture or crafting devices don’t look like they’re actually part of the world, instead they always look out of place. A good example: http://frupic.frubar.net/shots/6103.png This scene would look much “cleaner” if there were no labels for the crates and the table. Guild houses are a mess of red labels too.
The obvious advantage of a NOLABEL flag is that the world could be enriched with various objects that blend in their surrounding instead of looking like external objects.
NOLABEL could be used as general flag for one category of items (e.g. furniture) or set for a specific item by GMs.
If this gets approved suitable options have to be added to /item and /modify as well.
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1705 | Very Low | | 13.06.2008 | peeg | Roland Schulz | You can add NPCs to the buddy list | | 27.06.2008 | No |
Task Description
You can add NPCs to the buddy list, they will always appear as “offline” though.
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1609 | Critical | | 28.05.2008 | peeg | Mike Gist | Client crashes after loading the world when a torch is ... | | 18.06.2008 | No |
Task Description
The client crashes after loading the world when the character has a torch equipped. The client shows the scene for about 0,5 seconds and crashes afterwards.
To reproduce: - Spawn a torch and equip it. - Log out. - Log back in, pick the char with the torch - Join - Crash!
bt and full bt: http://pastebin.ca/1032235 (peeg), http://pastebin.ca/1032232 (Caarrie)
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1595 | Low | | 27.05.2008 | peeg | | the female's last name isn't restored at divorce | | 05.06.2008 | No |
Task Description
The females last name isn’t restored to her old last name correctly if the divorce is initialized by her husband or a GM using her husband’s name for divorce, i.e. “/divorce Tom” (where Tom’s the husband).
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1584 | Low | | 25.05.2008 | peeg | Roland Schulz | [regression] Mixed up messages when trying to divorce w ... | | 27.06.2008 | No |
Task Description
If your spouse isn’t online (but has been online recently!) and you try “/marriage divorce bla” a system message tells “[spouse name] is probably dead and you are the widower!”.
If your spouse hasn’t been online for a long time and you try “/marriage divorce bla” the message tells you “[spouse name] is not in Yliakum right now.”
It should be the other way around.
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1509 | Low | | 13.05.2008 | peeg | Tristan Cragnolini | eye-icon missing from context-menu when description is ... | | 22.05.2008 | No |
Task Description
When a character has a empty description the eye-icon doesn’t appear in his context-menu (when you right-click on him) anymore. /targetinfo still brings up the info-window.
I’m not sure if this is maybe intentional, but there are a few problems with this:
GMs see additional information (like stats/skills) in the info-window and will have to use /targetinfo each time they want to take a look at the stats of a character which has no description.
Players use the info-window to read their target’s descriptions AND to evaluate their strength (”You evaluate that…“). Some players could use empty descriptions to avoid (or make it harder) that others evaluate them.
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1482 | Low | | 07.05.2008 | peeg | | [GM] A way to list all available traits for a given rac ... | | 16.05.2008 | No |
Task Description
As soon as /settrait is fixed a way to list all available traits for a given race will become very useful for GMs and testers. Caarrie suggested a subcommand “list” for /settrait and so I implemented it.
Syntax: /settrait list [race] [gender] Patch: http://peg.psde.de/planeshift/settrait_list.diff
The patch is already some weeks old but I verified that it patches correctly against latest trunk. Setting to “Patch Included” because Vornne already tested it.
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1447 | Low | | 25.04.2008 | peeg | | GM-GUI: Petitions get unselected when claiming them | | 21.11.2008 | No |
Task Description
When picking a petition and clicking “Claim” in /petition_manage the petition in question gets unselected and you have to select it again to do anything else with it.
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1401 | Low | | 05.04.2008 | peeg | | Gamma correction feature | | 24.08.2008 | No |
Task Description
Taken from the old bugtracker - #34
Posted by: Vengeance Sisilam wishes for there should be a gamma correction in the setup client
Posted by: Lyrah I agree, most if not ALL of the lighting does not work on my system, so I walk around in near blackness when it is dark. I would LIKE to be able to correct for bugginess so I can continue to test.
Posted by: lethe i agree, too. a gamma correction would be very usefull, since there are known “dark” opengl bugs under linux
Posted by: ralleyon I love exploring, but with the rods in front of me most of the time being pitch black (due to a bug I believe ), a gamma correction feature would be nice. Potential spoiler or not, it is the choice of the player.
Not to mention that some monitors (like my laptop LCD) are darker anyway so the above statement goes double for me.
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1400 | Low | | 05.04.2008 | peeg | | ability to make the guild and name tag disappear | | 05.06.2021 | No |
Task Description
Taken from the old bugtracker (#168)
Posted by: Myiu a single option or a bindedkey to make the name and guild tag up on the head of character disappear to be able to sneak on a dark alley and actions this like (manually sneaking I mean, not especially using the future sneak capacity that I suppose will be special).
Posted by: ThomPhoenix Well, the “sneak” movement mode has been added, it’s also possible in options to not display other persons’ labels and with the introduction system nobody will see your label if you haven’t introduced to them.
Posted by: Lanarel You might even want to hide from people you have introduced yourself to. Even your archenemy might have met you before :). That would still ruin things if you are hiding behind a bush, with a big label over your head. I suggest to keep this one, and maybe when someone gets bored a solution may be found.
Update by Lanarel after slight cleanup of the above: My suggestions: - forget all of the above about introduction etc (it no longer exists) - when sneaking, do not show the label. This should be easy to implement. Additionally, there should be some way to stay in sneak mode (i.e., no need to hold the shift key while sitting behind a rock for an hour).
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1357 | Low | | 28.03.2008 | peeg | Gornostaev Alexey | Labels rendered incorrectly when looking through portal ... | | 04.06.2020 | No |
Task Description
When looking straight through a portal labels on the other side of it don’t show up most of the time. [1]
If you’re standing on the sector border the labels show up when playing with the camera angle a bit, but they are rendered incorrectly. [2]
[1] http://frupic.frubar.net/shots/5560.png [2] http://frupic.frubar.net/shots/5559.png
A small video that shows some of the effects: http://peg.psde.de/planeshift/psclientScreenSnapz010.mov
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1294 | High | | 20.03.2008 | peeg | | Instant relog after logout during combat | | 22.05.2008 | No |
Task Description
If you log out during combat you can nearly instantly log in again, instead of having to wait until the fight is over. Sometimes the “Your character was still in combat..” message appears, but after clicking OK a couple of times the server let’s you log in anyway. After the the character logged in again the hostile NPC doesn’t attack anymore, though it looks like it’s still in stance.
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1260 | Very Low | | 18.03.2008 | peeg | | /screenshot stops autorun | | 12.07.2009 | No |
Task Description
Using /screenshot while auto-running makes your character stop running.
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1259 | Critical | | 17.03.2008 | peeg | Mike Gist | Client crashes on /teleport with latest trunk | | 19.03.2008 | No |
Task Description
With latest trunk /teleport-ing to any map but npcroom1, npcroom_corr and npcroom2 crashes the client.
bt and bt full: http://paste.frubar.net/7799/txt
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