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7866 | Low | | 12.07.2023 | Mario Rohkrämer | | Mouse pointer is not clamped to current pixel while usi... | | 12.07.2023 | No |
Task Description
When I walk forward using W, I need to use mouse-look to turn around while walking. Walking a winding stair, I need to keep turning and turning while walking … until suddenly the mouse pointer left the game window. (Running the game in Windowed mode.)
The mouse pointer should not move in the game window while I press a mouse key to look around.
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6774 | Medium | | 18.01.2015 | Mario Rohkrämer | | Direct access to the help dialog explaining a command | | 18.01.2015 | No |
Task Description
You can show the Help dialog (menu button or /show help); but to read the verbose explanation about a specific command, you have to search for it in the tree of categories, which may be a little time consuming.
It may be helpful for more experienced users to have a command which opens the Help dialog and navigates to the topic about the command if it exists.
I could imagine e.g. a command like /about command to call the verbose help for the topic /command.
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6742 | Medium | | 30.12.2014 | Mario Rohkrämer | | Login with less than full health | | 02.01.2015 | No |
Task Description
Logging out after a longer time of idling, one would expect to login with full health later. But I noticed that my health is a little lower and starts regenerating after I logged in. This is especially obvious for characters with not yet maxed stats, appears to be a relative impact.
I wonder if this is caused by buffing armor parts, e.g. Ulbernaut Bracers (+8 Strength, boosting HP too, indirectly). I could imagine that the max. HP are calculated without buffs, and the current health gets limited to this lower maximum (lower than while logging out previously); then the engine loads armor parts after logging in and has to update the HP maximum, which is now higher with buffs, and the current HP get a headroom to fill up.
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6648 | Medium | | 15.10.2014 | Mario Rohkrämer | | Speech bubble enhancements | | 15.10.2014 | No |
Task Description
There is a request in the forum regarding enhancements of speech bubbles:
Text should appear progressively with customizable speed
There should be a way to signal that the text has been read and the talker may continue, possibly together with an emote like "/me nods impatiently"; if the talker is an NPC, it may be used to speed up timed monologues.
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6549 | Medium | | 04.08.2014 | Mario Rohkrämer | | Wrong and (more or less) duplicate file names in art ZI ... | | 03.06.2020 | No |
Task Description
Trying to unpack and repack some archive files of the game distribution, I found irregular content which may be either intentional (optimistically) or the reason of problems, up to crashes (pessimistically)…
a) unprintable character in file name, not supported by Windows in a file system (and in general certainly not recommendable):
world.zip:bindata/_g_bottle01a_01<tabulator>_lm
b) files with different content, but almost identical file names (except for upper/lower case), not supported by Windows in a file system (being case insensitive; but probably supported in the case sensitive CS VFS):
meshes.zip:bindata/_auto_koreGate02_n meshes.zip:bindata/_auto_koregate02_n
meshes.zip:bindata/Gate01_n meshes.zip:bindata/gate01_n
etc.
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6499 | Medium | | 08.06.2014 | Mario Rohkrämer | Joe Lyon | Pseudo one-named characters | | 08.06.2014 | No |
Task Description
Today I saw two characters with a supposedly empty family name, yet it seems to be present. When you greet them, the system message with a trailing dot looks like:
SelfFirstName SelfLastName greets TargetFirstName .
According to the log file, it is indeed a whitespace, not an Unicode invisible char.
I wonder if it may be related to PS#6482, but I doubt.
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6425 | Medium | | 01.05.2014 | Mario Rohkrämer | | Scale of White Oak Wood model is probably too large | | 04.05.2014 | No |
Task Description
With a weight of 9 and a size of 9, the model of “White Oak Wood” appears to be way too large. Such a big heap of wood would weight more than 50 kg. In contrast, the icon is such a tiny poking stick…
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6387 | Medium | | 06.04.2014 | Mario Rohkrämer | | Launcher never finishes after an update | | 24.12.2014 | No |
Task Description
After updating itself, and then updating the PS client and data (Win64) to version 0.6.1, the launcher tried a third time, displayed “Using mirror … for updaterinfo.xml | updateservers.xml” — and then, nothing. The button “OK” never appeared.
The button “Cancel” was available. But how shall I know if I interrupt something important if I click it?
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6363 | Medium | | 15.03.2014 | Mario Rohkrämer | Venalan | Stonehammers without icon in Group windows | | 05.04.2014 | No |
Task Description
Since Stonebreakers and Hammerwielders were merged to the Stonehammer race, they have no more race icons in the Group window.
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6338 | Medium | | 09.02.2014 | Mario Rohkrämer | | Quest NPC took armor from my hands | | 09.02.2014 | No |
Task Description
(Merrinez’ Bad Mood)
When I carelessly executed the reply “Thses might help your hands.” (typo fix is probably already pending server update), the gloves my character wears disappeared from his hands, and Merrinez received them. I thought worn armor is not considered to be taken in quests?
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6321 | Low | | 05.01.2014 | Mario Rohkrämer | | Typo in item name: Narving Barrel | | 08.01.2014 | No |
Task Description
In the quest "Right on the Mine", Narvin gives you a "Narving Barrel". I believe the "g" is wrong here.
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6310 | Medium | | 30.12.2013 | Mario Rohkrämer | Venalan | Typos: Joining the Guards | | 11.05.2014 | No |
Task Description
Allelia says: Oh..maybe go and try Aleena on the roof, she has never really liked Throain|Thorian and avoids him where ever possible.
Kaiman says: Of course if you exclude him buying many many of my wonderful sacks, each and everyone of then|m exquisitely priced.
Jefecra says: Ah, so this is the potion the which Thorian has been selling?
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6309 | Medium | | 30.12.2013 | Mario Rohkrämer | Venalan | Visual hint / fortune teller for the now quite rare que... | | 05.01.2014 | No |
Task Description
Since the quest chains were introduced, and many indirect prerequisites for the availability of a quest, I now waste a lot of time scanning each NPC for the very few which have a quest available at the moment, regarding my current list of completed quests, over and over again.
The additional vague hints which are being added to the end of quests are not sufficient because on one hand they may fail, and on the other hand they help better when I just started a new character, not when my experienced character is already in the middle of many quest chains.
I don’t expect a big fat rotating question mark above an NPC’s head; it can well be a less remarkable change – like a different color, outline, or font style for the label, or a slight translucent highlight effect.
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6308 | Medium | | 29.12.2013 | Mario Rohkrämer | Venalan | Inconsistencies in automatic quest notes | | 11.05.2014 | No |
Task Description
"Gulm Ossoe and the Broken Legs": Edrich offers the clay for six circles; but the automatic quest notes report 1250 tria.
"An Expected Delivery": Automatic quest notes report Ukabnu giving the crate "to take back to Jirosh"; but Jirosh doesn't need it. Unnecessary trip to Ojaveda, instead of Gugrontid. I want my money back.
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6302 | Medium | | 28.12.2013 | Mario Rohkrämer | | Missing smaller house gems in Gugrontid | | 21.08.2021 | No |
Task Description
The Stonehead tavern still has its huge gem above the entrance. But other houses show a wrong texture there.
Sorry for the huge pictures, but better you see where the positions are. Green frame = OK; red frame = missing gem.
1. house of Tyrus Beaut 2. house of Kerryk Cor
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6301 | Low | | 27.12.2013 | Mario Rohkrämer | | Gulm Ossoe and the Broken Leg: Confusing reply from Ali ... | | 28.12.2013 | No |
Task Description
I wonder about this reply:
Aliress Doomforge says: This is for Gulm, it contains some drawings, a few stories I have heard over the years, and some notes I took when interviewing her father.
Whose father? No person was mentioned in the sentences before who may have a father; Gulm is a Kran and certainly not female, and if it was Aliress' father, she would say "my father".
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6300 | Low | | 27.12.2013 | Mario Rohkrämer | Davide Vescovini | Crates for Gurgus Dahnik and for Jayose have no icon | | 01.01.2014 | No |
Task Description
Gulm Ossoe asks for the delivery of:
Crate for Gurgus Dahnik
Crate for Jayose
Both have no icon.
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6299 | Low | | 26.12.2013 | Mario Rohkrämer | | Missing water in upper Hydlaa Memorial bassin | | 18.02.2020 | No |
Task Description
Pos: (-126 27 53) in hydlaa_plaza
This bassin in the Memorial of Ylian and Enkidukai used to contain water.
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6271 | Medium | | 29.11.2013 | Mario Rohkrämer | | Dirt heaps in sewers appear black | | 26.01.2014 | No |
Task Description
There are many dirt heaps which appear almost black, with slight rings in the texture if you turn up the brightness a lot.
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6250 | Medium | | 23.11.2013 | Mario Rohkrämer | Joe Lyon | Temporary privilege elevation during update? | | 09.12.2014 | No |
Task Description
I hope it is technically possible to programmatically request a further execution of the launcher as administrator to be able to exchange binaries in UAC protected directories (%ProgramFiles% or %ProgramFiles(x86)% under Windows Vista/7/8…); and may it just be by the launcher calling itself as a new instance executed under the Administrator account.
Other platforms than Windows may require a similar solution.
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6247 | Medium | | 22.11.2013 | Mario Rohkrämer | | Lightmaps flicker while moving through Hydlaa | | 04.06.2020 | No |
Task Description
While moving through Hydlaa, light maps on the walls keep flickering and changing, as if the wrong map is projected depending on the distance to the flats.
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6199 | Low | | 25.10.2013 | Mario Rohkrämer | | Login music keeps playing when logging in in guildhouse | | 04.06.2020 | No |
Task Description
It may depend on a possibly assigned other or no background music for the map; if I log in in Guildhouse25 (Ojaveda, “cave in renovation”), the music which plays during the logging-in (art/music/main/maintheme.ogg) keeps playing.
When I leave the house, the Ojaveda music (art/music/areas/ojaveda/main.ogg) plays; entering the house, the Ojaveda music keeps playing. So I believe there is an entry like “no background music” missing somehow, if not even a specific music.
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6078 | Low | | 20.07.2013 | Mario Rohkrämer | | Surprisingly available: The Dark Way Beckons (Oriven Th ... | | 20.07.2013 | No |
Task Description
Suddenly I have the option to give Oriven a Way Amulet. But I never started the quest "The Dark Way Beckons" before.
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6061 | Low | | 07.07.2013 | Mario Rohkrämer | Venalan | Typo - Govell Mihdren Needs Tattoo Ink | | 06.08.2013 | No |
Task Description
Levrus tells you:
I usually have tattoo ink available but I dropped my last batch yesterday a ruined a perfectly good robe.
That should possibly be:
I usually have tattoo ink available but I dropped my last batch yesterday and it ruined a perfectly good robe.
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6060 | Low | | 07.07.2013 | Mario Rohkrämer | | Typo - A Message for Dsar Sarraghi | | 12.08.2013 | No |
Task Description
Getting Tarela's lockbox from Taemian:
Here is your red liquor, now give me my box.
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6047 | Medium | | 29.06.2013 | Mario Rohkrämer | | Quests with sparse automatic quest notes | | 29.06.2013 | No |
Task Description
There are quests with almost no automatic quest notes documenting the progress, except for the first note describing the purpose of the quest. This is especially annoying when you have to get a specific number of items and need to scan your logs, like in old times before automatic quest notes were implemented…
Open quests are in italics, the rest is already completed.
A Hammer for Hamel (Hamel Warson; only 2 notes, the second is confusing - sounds as if the quest failed)
Drinks in the Deep (Crosh Dunehammer)
Get a Performance (Roya Vuntarr; just started, but already missing a log of the direction where to go)
Harnquist Weapon Commission (Harnquist)
Introduction to Science (Durok Rrecrok)
Ring of Familiar (Levrus; just started, but already missing a log of the required ingredients)
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6036 | Medium | | 17.06.2013 | Mario Rohkrämer | Venalan | Trasok's Ancient Sword: Duped during finish | | 06.08.2013 | No |
Task Description
When the quest finishes, I have two of the Ancient Swords. I believe that either Trasok did not take it before giving it back, or I could skip giving it back by selecting second and third options without the first.
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6034 | Medium | | 16.06.2013 | Mario Rohkrämer | Venalan | Old Sword Hilt has no description from Harnquist Weapon ... | | 05.04.2014 | No |
Task Description
There are several places with small typos, e.g. "Ha>r<nquist" at least twice:
<del>* -Ha>r<nquist pop>s< one of his hands into a pocket and pull>s< out two circles.-</del>
<del>* //Char// says: Ha>r<nquist sent me to collect an old sword hilt from you.</del>
<del>* Amidison Stronghand lower>s< herself to pick a small sack at her feet.</del>
A whole noun seems to be missing in Amidison's activity (BTW, why does the display change between "NPC talk" and possibly "Shout" or some other different coloring sometimes?):
<del>* -She lifts her >???< and smiles to you as you got closer and began to speak.-</del>
Furthermore, punctuations appear to be sparsely used:
<del>* Harnquist says: I'm really busy right now so I want you to go to Amidison and collect her sword hilt and then go to Veja in the arena and collect one of her high quality broad sword blades and bring them both back here. //Several to add, or even better, to break up the sentence?)//</del>
<del>* Amidison Stronghand says: Please take care when delivering this to Harnquist>;< it is quite precious to me.</del>
And finally, the "Old Sword Hilt" has no description. But I assume it will have a distinct look.
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6023 | Medium | | 10.06.2013 | Mario Rohkrämer | Venalan | [Typo] Default no-quest message is incomplete | | 11.09.2014 | No |
Task Description
The default system message for no available quest is incomplete:
>This NPC no quest for you, but might have other things to say.
This NPC has no quest for you, but might have other things to say.
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6022 | Medium | | 10.06.2013 | Mario Rohkrämer | Talad | servers.xml: description still contains subhosting afte ... | | 23.11.2013 | No |
Task Description
The attribute 'ip' was updated, but the attribute 'description' still contains the old registration URL.
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6013 | Low | | 29.05.2013 | Mario Rohkrämer | | Travel token not accepted for a quick flight | | 30.05.2013 | No |
Task Description
If I start quest dialogs to travel by pterosaur, the trainer accepts a matching payment as well as a travel token given in another quest.
If I simply tell the trainer where I want to fly to, only the payment is accepted. If I try to give the travel token, he "does not need that".
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6009 | Medium | | 26.05.2013 | Mario Rohkrämer | Mordaan | Tools of the Cooking Trade: Typo, icon | | 11.05.2014 | No |
Task Description
Typo:
Trasok Starhammer says: I only just finished sharpening them all not to long ago.
should be: not too long (double 'o')
Icon:
"Crate of Sharpened Knives" has none, should have "crate_01a_icon".
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5995 | Medium | | 11.05.2013 | Mario Rohkrämer | Davide Vescovini | Ide cannot be fished, coordinates unreachable | | 21.05.2013 | No |
Task Description
According to coordinates a developer got via web console, the center of the Ide fishing ground is in the center of a lake which is 20 m deep at this place. As long as we cannot swim along the surface of a lake, we can never reach that area.
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5994 | Very Low | | 11.05.2013 | Mario Rohkrämer | Tuathanach | Different fishes should have different attributes | | 02.02.2023 | No |
Task Description
Different fishes will probably have a rather wide range of weights and sizes: e.g. Carp may become as heavy as several kg, few even more than 30 kg; Manta ray even more with a possible length of 5 m; Dace (mud carp), Ide and Orfe (quite the same) or Perch instead usually less than 1 kg; Coppernose (a tropical barbel) will probably be only few inches long.
But all fishes in PS have the same size and weight of 1.
I don’t expect a variable weight and size per catch, but at least different average weights and sizes.
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5993 | Medium | | 11.05.2013 | Mario Rohkrämer | Anders Reggestad | Irritated NPCs after escaping their attack | | 10.03.2014 | No |
Task Description
Sometimes I see NPCs which seem to have returned to their home area after a character they attacked managed to escape them. But they keep running like crazy around a position, only a step forth and back. I believe they should return to a "standing" stance after a while without having a target to attack. _
P.S.: Some seem to chill down, maybe it takes more or less time to exactly hit a position. Still, for a while, running around a little spot looks concerning… I guess it may help to give them a lager radius of acceptable home position. _
P.P.S.: It is not the NPC which attacked my char, which I escaped, but another from its tribe, which starts "freaking out".
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5972 | Low | | 10.04.2013 | Mario Rohkrämer | Venalan | Ylian Gladiator is so young, he already has a grey bear ... | | 22.05.2013 | No |
Task Description
According to their description, the Ylian Gladiators in the arena are young and unskilled (up to the point that they wield their Broadsword in the left hand); they also flee crisscross in panic when they are close to death.
But their appearance is that of an old person with grey beard.
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5947 | Medium | | 24.03.2013 | Mario Rohkrämer | Davide Vescovini | "You must face the enemy to attack!" — But I do?! | | 27.02.2021 | No |
Task Description
It doesn’t happen often, but at least in a percent, that I stand close to an opponent, it is certainly inside the first-person view frustum, but still I can’t attack, and a system HUD message in red tells me I need to face it. This is not only annoying, but quite dangerous while fighting rather equal opponents. A small turn is usually enough to solve the situation, but must be done in the correct direction, preferably so that the straight-ahead view line is crossed.
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5946 | Low | | 24.03.2013 | Mario Rohkrämer | Davide Vescovini | Golden Battle Axe - wrong mesh and icon | | 21.05.2013 | No |
Task Description
The "Golden Battle Axe" should have a mesh and icon with a similar appearance (double-bladed) to the normal "Battle Axe", yet with a unique texture — consistently with all other "Golden" weapons.
Currently assigned is "normalaxe01c", but it should be "doubleaxe02b" instead (the "Battle Axe" has "doubleaxe02a", the "Platinum Battle Axe" has "doubleaxe02c").
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5883 | Medium | | 10.02.2013 | Mario Rohkrämer | Anders Reggestad | Welcome message sometimes contains updater XML content | | 23.11.2013 | No |
Task Description
Roughly guessed, only in about 1/20 runs, but it seems that the launcher cannot reliably tell apart incoming packets from different requests.
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5872 | Medium | | 28.01.2013 | Mario Rohkrämer | | Spell effect scaling and opacity is sometimes wrong | | 04.06.2020 | No |
Task Description
Watching fights around “Cutthroats’ Bane” on BDRoad1, I often saw a black ring when someone casted “Energy Arrow“, or a huge trail of objects when someone casted “Icy Blast“; the latter is notorious already for crashing clients of beholders, see also PS#5336 / PS#5504
In the “Icy Blast” image, please note how the right object intersects the landscape, to have a correct impression of its dimensions. Use the bottom link to the Original image.
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5866 | Medium | | 01.01.2013 | Mario Rohkrämer | | Items attached to char don't catch target click | | 04.06.2020 | No |
Task Description
If a character wields items with attached and visible own mesh — like shield, bracers, plate armor — they don’t accept a mouse click to target the character.
Certainly related: When a character rides a mount, you have to target the mounted animal; clicking the character’s mesh doesn’t target. The reason may be that “the character becomes the mount while riding” and gets attached to it like a dummy.
I don’t know how selection by mouse works in Cal3D, but I guess that attached items may be able to reveal their parent in a branch hierarchy.
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5865 | Medium | | 01.01.2013 | Mario Rohkrämer | | Unable to make Niter Spirit | | 15.01.2013 | No |
Task Description
Corrode0 Mix of salt and vitriol into 2 Salt spirits – exists.
Corrode0 Mix of niter and vitriol into 2 Niter spirits – missing in Alchemy level 16.
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5861 | Medium | | 28.12.2012 | Mario Rohkrämer | Ralph Campbell | Cancel closes progress window but does not cancel craft ... | | 04.06.2020 | No |
Task Description
Start an elaborate crafting step which displays the small progress window (e.g. pulverizing a crystal in the mortar, that can take about half a minute in low levels).
Cancel the progress.
Try to interact with an NPC (e.g. buy training): This function stays unavailable until the planned crafting duration finished (and the animation stopped).
Means: If you cancel the progress after a few seconds, you still have to wait the rest of the time until you can contact an NPC again. __
P.S.:
More exactly, “Cancel” only closes the progress window, but doesn’t cancel the crafting process. If you keep the ingredient in the container, the crafting step will be finished even after “Cancel” closed the progress window.
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5859 | Medium | | 21.12.2012 | Mario Rohkrämer | | Heaps of trias but no more money changing from Worrem | | 13.03.2016 | No |
Task Description
Doing several quests, I have now more than 40,000 trias (and I mean, 40,000 tria coins). How do I change them into fewer bigger coins, like, circles?
Worrem Dhoshi used to be a money changer. You could give him coins and he asks you how to change them. But I can't give him 40,000 trias, he doesn't need them. And he doesn't have any quest information for me either.
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5846 | Medium | | 25.11.2012 | Mario Rohkrämer | | Natural Kran Hair (Raul Ursino): Typo | | 11.02.2013 | No |
Task Description
Just some little typos in the first line:
Hi ,I a looking for a job...
Winch quests seem to be rarely known yet…
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5808 | High | | 14.10.2012 | Mario Rohkrämer | Davide Vescovini | Liera's Cure: Pulverizing diamonds may fail | | 02.11.2012 | No |
Task Description
Trying to use Mortar and Pestle to pulverize a diamond, having "Basic Potions Tome" in my mind, I get a red-colored progress bar which takes about a minute (already quite suspicious, as if I have the wrong knowledge), and the error message in result is:
>Your crystal was overhelmed by magical power and shattered.
But using Mortar and Pestle should not be related to magic. Not like e.g. Crystals Enchanting.
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5798 | Medium | | 07.10.2012 | Mario Rohkrämer | | [0.5.9.2] Label scaling went crazy | | 13.02.2013 | No |
Task Description
The automatic scaling of labels is unbalanced now. I can hardly read the labels of people with long names or with long guild names. But a short single name label appears huge.
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5766 | Low | | 16.09.2012 | Mario Rohkrämer | Venalan | Flying from Gugrontid to Hydlaa - map shows travel from ... | | 06.08.2013 | No |
Task Description
I just took a flight from Gugrontid to Hydlaa via Pterosaur. But the intermission screen shows dots as if I fly from Ojaveda.
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5739 | High | | 16.08.2012 | Mario Rohkrämer | Davide Vescovini | Inexact walking paths seem to lead NPCs out of the worl ... | | 21.05.2013 | No |
Task Description
For at least two weeks now there are complaints that Axomir is unavailable, he is probably one of the NPCs which walk through the town model and fall down?
Already correctly walking NPCs are a pain. But NPCs getting lost are even worse! Stop this nonsense with walking quest-relevant NPCs!
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5738 | Medium | | 16.08.2012 | Mario Rohkrämer | | Xacha still being mentioned | | 11.02.2013 | No |
Task Description
The freetext topic "about tower" returns several different replies. One of them still mentions "a Xacha sect who don't follow Laanx" (who doesn't?).
The quest "Introduction to Laanx" contains Xacha too, Sharven mentions them while telling about the history of the temple.
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