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IDSeverity[[state]]OpenedOpened byAssigned ToSummary[[changedby]]Last EditedPrivate
 4065 Medium09.02.2010Eric PSLaunch repair displays 15.04.2010No2 Task Description

Release pslaunch shows this when checking for updates:

Downloading integrity data:

0% —- 25% —- 50% —- 75% —- 100%

Checking file integrity:

SVN (5475) pslaunch shows this when checking for updates:

Downloading integrity data:

0%
0%
0%
(repeated literally 1000+ times)
0% Checking file integrity:


The pslaunch gui (release and svn) cuts off the following lines on update that are displayed in the console:

Success!

Done!


The pslaunch gui (release and svn) cuts off the following line when checking for updates (when no updates are available) that is displayed in the console:

All files passed the check!

 3942 Medium18.01.2010Eric First Person camera shows torch flame, but not the torc ...05.08.2010No2 Task Description

1. Equip a torch
2. Change camera to “First Person” 3. Look down.

You will see a flame suspended in midair.

This appears to be a bug since I do not see the torch itself, the sword held in my left hand, or even my feet (paws), but I do see the flame effect at the end of my torch.

 3626 Medium13.12.2009EricJayRizinAngelaRuaan Xargon options for what your character would like to do 15.01.2010No2 Task Description

Going through the tutorial on ezpc, Xargon game me 4 options to choose:

1. lisp… 2. food… 3. mercenary… 4. wealthy merchant…

I chose option 2 and was unable to proceed without choosing a different option.

client messages from console:
(Pressed: 2. Mythtst licks his lips, “Food, I love food.”
Player chose ‘2. Mythtst licks his lips, “Food, I love food.”‘.
Player says ‘love of rich foods’.

what appeared in npc window:
Mythtst says: Mythtst licks his lips, “Food. I love food.”

The quest does not continue until I selected option 4. Other options may have worked. The output from Option 4 was:

client messages from console:
Pressed: 4. A wealthy merchant sounds fun.
Player chose ‘4. A wealthy merchant sounds fun.’.
Player says ‘wealthy merchant’.

what appeared in npc window:
Mythtst says: A wealthy merchant sounds fun.

 3616 Medium12.12.2009Eric Rats in tutorial level unkillable, but not impervious 09.02.2010No5 Task Description

In the tutorial level on ezpc server running 0.5 I ran into several problems trying to kill the rats.

1. Rats did not, initially, have the attack option available, but someone on the help channel was able to kill them. When I tried to use a shortcut command, I got a message “You cannot kill rat”.

2. Once the server came back up (after a crash), I was able to target and engage the rats, but using bare claws (Enki), daggers, or any combination of the above I was unable to deal any damage and they were not able to damage me. (duplicate of PS#3533)

3. 2 of the 4 rats I engaged started running off in random directions then would snap back like a rubber band for a couple of seconds before running off again. (duplicate of PS#3577)

The way the quest dialog is worded there is absolutely no point in talking to the quest giver without a rat hide, but I went and talked to him anyway. There is, fortunately, an option to continue without having to kill rats, but only if you ignore the trainer and try to plead your case anyway.

 3615 Medium12.12.2009Eric Button description by Orphia (Tutorial magic trainer) f ...13.12.2009No1 Task Description

With the 0.5 release, the icons changed. The magic trainer in the tutorial describes the buy/sell button as the “icon with the yellow and blue coins”. It is now a hand dropping only yellow coins.

 3614 Medium12.12.2009Eric Wrong message when disconnected from ezpc server 13.12.2009No1 Task Description

Fri Dec 11 22:44:12 2009, Server is not responding, try again in 5 minutes. Check http://laanx.fragnetics.com/ for status.

Ezpc server stopped last night, but told me to check fragnetics for status. (Time above is CST, while fragnetics was unavailable due to RAM upgarde.)

 2643 Medium01.01.2009Eric Falling off Gugrontid 15.05.2009No11 Task Description

Several have experienced an issue in-game where walking around Gugrontid shifts you somewhere unexpected. The result is in the range of inconvenience at having to climb Gugrontid again, to falling to your death for no reason. I am extracting information from this forum topic for items I have not personally observed.

I can’t speak to the original poster, but the other two (I am one of them) that responded are running Linux. Dajoji responded that he has run Windows and Mac without this issue, but observed another character as he experienced this issue. Please change the OS if it is not a *nix problem.

Race does not seem to matter, but simply walking or running around Gugrontid randomly causes your character to end up someplace unexpected. I experience this frequently by the smith. Indications that I have experienced this are that my screen stops refreshing. If i keep walking, sometimes I can recover and find that I am outside of the city. Other times I must relog to find myself in DR or outside the city.

 2160 Low18.08.2008Eric Mini-me doesn't update when weapons/helm re-equiped 18.08.2008No Task Description

How it works now:

If you remove a sword/pick/item from your character on the Inventory window, and add something back to his/her hand the “mini-me” character does not reflect the change.

How it should work:

Item in hand should be displayed in the “mini-me” view.

Steps to reproduce:

1. Open inventory window.
2. Remove helm, and items that may be equiped in both hands.
3. Equip helm
4. Notice that your character shows the helm, but the “mini-me” in the inventory window does not.
5. Place items in both hands.
6. Notice that your character shows the items held, but the “mini-me” in the inventory window does not.

First observed in 0.04.01.

 2159 High18.08.2008Eric Map boundaries open up to void, cannot pass. 18.08.2008No Task Description

I have observed numerous occasions where a map change opens up onto a void instead of the tunnel or other appropriate graphic. Every time i walk through the void, I get repositioned and a message about invalid position or out of bounds position shows up in my system log. The following locations have been observed:

Ojaroad1 → Hydlaa: Observed numerous times, relog helps 1 in 8 times. Had to be moved by a GM. Walking through puts me all the way back to the tree with the Clackers under it near the Ojaroad2 → Ojaroad1 transition.

Hydlaa → Arena (and vice versa): I have had problems entering the arena (seems to have been fixed recently), but most recently, it seems to only be leaving the arena. I can walk into the arena, turn around, and there is a void instead of a hallway. Last time this happened, I just /die’d to avoid bugging a GM. Walking through puts me back just outside the steps leading out of the arena.

Levrus’ House: I can walk to Levrus’ House every time without fail, but 8 out of 10 times I cannot walk back to the path. I have walked to Levrus, turned around, and not been able to walk back. Relog fixes this 1 out of 10 times. Had to be moved by a GM. Walking through puts me into the second floor of Levrus’ House.

Gugrontid: Walking into Gugrontid and turning around, I could see the far side of the “tunnel”, but there was a gap that showed nice hills and greenery. Walking through it put me back in the middle of the town. Had to be moved by a GM. Relog didn’t fix.

All of these issues started with 0.04.01. I have not had problems with any other map transitions in the game, and I have been from Akkaio to BD Fortress. I have not been to the sewers or the dungeon since 0.4.01, so cannot say if they are affected or not. All of the above are repeatable for my character more than 80% of the time. Reloging has helped, but almost never on the first relog and after 3 relogs I ask to be moved by a GM.

(Did a search for this bug and didn’t find anything, probably should be marked as part of  FS#1929 )

 1916 Low10.07.2008Eric Guild MOTD displayed in Guild Chat on login 10.07.2008No Task Description

The way it works now:

The splash screen when loading a map displays the Guild MOTD. Frequently this does not stay up long enough to read the MOTD.

The way it should work:

When you log in to PS, currently there is a message that pops into the system tab that tells the player something about the game. The Guild Chat window should auto-populate with the guild MOTD on login.

Steps to reproduce:

N/A

 1908 High09.07.2008Eric Weapon quality changed without notice 27.07.2008No Task Description

I upgraded to 0.04.01 and was playing off and on for about a week. I had purchased Q300/300 sabres (pair) from a member of my guild a couple of days before the upgrade. When reading the release notes, there was mention of a identify skill, so I noted that my sabres still had 300/300 and I did not notice a new skill in my stats and skills window. A couple of days later, when the npcclient came back up, my sabres had suddenly changed to Q251/251. I petitioned a GM who said I must have stacked them and there was nothing that could be done.

1. I DID NOT have ANY other sabres in my inventory.

2. I DID NOT have ANY other items that I could stack these sabres with.

3. The 2 sabres in question WERE stacked in my inventory.

4. The 2 sabres in question WERE NEVER used to attack anything and should still have been in perfect condition.

5. The sabres in question still say Finest Quality.

I cannot say how to reproduce this bug, but the only weapon quality tickets that might be related are hidden to me. 1544 I believe is one of them.

1761Low25.06.2008EricItems purchased by NPCs should be availabe for sale to ...27.09.2014No4 Task Description

The way it works now:

I mine ore or get weapons drops from killing monsters and sell them to a NPC. These items then simply disappear into the ether.

The way it should work:

The items purchased by a NPC should be available for players to purchase, at a mark-up to what the NPC bought the item for.

Example, If I sell 20 Iron Ore to Trasok, then he should have 20 Iron Ore for sale.

Steps to reproduce:

1. Acquire an item that a NPC will purchase.
2. Open the buy/sell dialog with this merchant.
3. Notice that when in “buy” view there are no items in the appropriate category.
4. Sell the item in question.
5. Go back to the “buy” view and observe that there is still no itme for sale in that category.

Justifications:

1. The players/devs have expressed a desire in the forums to have a stable economy. This will help.
2. For RP, the prices should fluctuate depending on a very simplified supply/demand algorithm.
3. For RP, how can a merchant justify shelling out mountains of trias for items that never seem to get used.

 a. Trasok shouldn't fit in his house with all the silver/gold ingots he has bought over the years.

4. This will help crafters be able to get raw materials at reasonable IC-justifiable prices and hopefully get prices for crafted items to be reasonable and IC-justifiable as well.

1760Low25.06.2008EricJayNPC Consignment merchant16.03.2010No4 Task Description

The way it works now:

If I want to purchase a weapon that is better than those offered by NPCs (Trasok, Harnquist, etc) I must find someone who is capable of crafting the item I am looking for, which can be IC, but also find out when they are going to be online, which is OOC. I have spent more hours than I can count trying to find crafted items for sale in Hydlaa and Akkaio. It can be great for RP to have players sitting around doing nothing but selling their wares, but players are going to want to do something other than sit the entire time they are in-game, and there are not enough players to be available 24/7 or even a regular in-game 8-5.

The way it should work:

A specialized NPC character (class of characters) should be introduced that can do two things:

1. Hold items for sale.
2. Sell items that are held at a price specified by the original seller.

Desired Implementation example:

1. Crafter makes item and goes to merchant.
2. Crafter sets a price for item to be sold and removes it from his inventory.

 a. this could be done via a specialized trade window/action button.
 b. a seller should be able to remove an item that has not been sold (for a fee).
 c. the seller should be able to change the asking price (for a fee).

3. The item then becomes available for sale to other players to purchase.

 a. a action button and dialog would need to be created to search the merchants inventory.
 b. the items listed should allow a description to be viewed (similar to current buy/sell dialog.
 c. when an item is purchased it is removed from the merchants inventory.

4. The money would be taken from the buyer and either

 1. placed on the merchant to be claimed by the seller any time after the item was sold (minus commission)
 or
 2. placed in a bank account (minus commission)

*
Design consideration should be made for if each NPC merchant is self-contained, or if the NPC merchants know about the inventory of other merchants and can offer those items for sale (for a additional delivery fee)
*

Justifications:

1. Players are not available 24/7.
2. All characters should not be crafters (not realistic for RP)
3. Economy would be much more realistic and less OOC as items would not be as difficult to buy/sell.
4. RP is not lost as a crafter can still sell their wares (with no fees) if they sell direct.

Steps to reproduce:

N/A

 1759 Low25.06.2008Eric Button next to "My searches" that will list all tickets ...06.06.2021No7 Task Description

The way it works now:

N/A

The way it should work:

Quick button next to name or current “My searches” that will do a preprogrammed search for all tickets either opened by me or assigned to me.

Steps to reproduce:

N/A

 1758 Low25.06.2008Eric Characters should be given a Journal 06.06.2021No3 Task Description

The way it works now:

Unique events or character interactions are either documented on paper or added to a characters description.

The way it should work:

Information about a character, or notes about events participated in, etc should be able to be stored in a Journal of some kind.

IF this is implemented as a book, it should not take up space in inventory and should NOT be able to be dropped or traded.

Steps to reproduce:

N/A

 1757 Low25.06.2008EricRizin New Characters should be given a Guide 12.07.2009No1 Task Description

The way it works now:

New characters spawn in an area and have no clue what they are doing, where they are, or even very basic information about the area they were dropped in.

They way it should work:

All characters should be generated with a book or Journal that includes basic information about Yliakum and the area they start in. If a character starts in Hydlaa, it would have information on the Library, Harnquist, Laanx Temple, Kada El, etc. It would also have basic guides and rules that ALL player should know. All information would be as IC as possible.

IF this is implemented as a book, it should not take up space in inventory and should NOT be able to be dropped or traded.

Steps to reproduce:

N/A

 1756 Low25.06.2008Ericweltall Default Character description should b elimited to Phys ...09.03.2009No8 Task Description

The way it works now:

The default character creator generates a default character description that can be viewed by all players. This description included mention of parentage and occupation, etc.

The way it should work:

The default description should be limited to Physical/Observable characteristics only.

Steps to reproduce:

Generate a new character.
View your characters description.

 1732 Medium20.06.2008EricAndrew CraigTalad Laanx.fragnetics.com stats page images not refreshing 27.07.2008No2 Task Description

I have posted in the forums at:

http://hydlaa.com/smf/index.php?topic=32705.0

I have not received a official response and the graphs are still not updating. I did not see a “website” option for category, so please reassign as necessary.

The graphs on the stats page at laanx.fragnetics.com/index.php?page=stats are not updating. They have been frozen in time for close to a week now.

 1654 Low02.06.2008EricRoland SchulzVictor Fischer Inconsistentcy with /me in different displays 18.08.2008No13 Task Description

Last night I was chatting with a person in my guild and noticed the following:

Guild tab in chat window: “<charactername> does action and says blah”

In speech bubble over characters head: “/me does action and says blah”

Is this the expected behavior?

 1517 High15.05.2008EricKenneth Graunke Sidestep Dakkru's Curse by re-logging 14.12.2009No21 Task Description

Note by Lanarel: the original report (below ——) does not seem to be completely valid. There is a possibility to remove the curse by logging out and in though (or crashing), possibly needing in game time to change as well.


Original post:
1. Die
2. Return from DR (Dakkru’s curse is in effect, half stats observable)
3. Walk from spawn point until you change to another area.

 ie. Spawn in Akkaio, walk until you end up in Ojaveda Road

4. Quit PS
5. Log back in to PS. (Dakkru’s curse does not display, and stats start regenerating from half)

This was originally posted on the forums, and verified in-game last night. Dakkru’s curse is supposed to last 30 minutes. This process from steps 3 - 5 took less than 5 minutes.

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