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3919 | Medium | | 13.01.2010 | Frank Barton | KeithweltallMathias | Quest Audio & text speeds differ | | 03.10.2022 | No |
Task Description
in various quests, the speed at which the recorded audio and the presented text is presented differ.
I propose the following solution to this problem: assume we have quest “TEST Quest” step 5, recorded as “TEST Quest Step 5.spx”
1) Break the recording into multiple files, Break it apart on “.” 2) call these new files “TEST Quest Step 5 -a.spx” “TEST Quest Step 5 -b.spx” “TEST Quest Step 5 -c.spx”, etc. 3) change the quest engine so that rather than just using the file name as presented “(TEST Quest Step5.spx)” so that it will automatically append the “-a” (or “-b”, etc.) for each sentence, so that each sentence’s recorded text plays with the appropriate displayed text.
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1059 | Very Low | | 06.02.2008 | Frank Barton | Roland Schulz | Spelling Mistake in Error message | | 07.02.2008 | No |
Task Description
One of the error messages on the server console has a spelling mistake
1157 <src/server/cachemanager.cpp:1016 PreloadCraftMessages>
1157 Can't find any data for trasformation 451 and result 4126
should be “Can’t find any data for transformation 251 and result 4126
This is on STABLE r700
Patch to fix: Index: src/server/cachemanager.cpp
— src/server/cachemanager.cpp (revision 700) +++ src/server/cachemanager.cpp (working copy) @@ -1013,7 +1013,7 @@
uint32 resultID = combArray->Get(i)->resultItem;
csPDelArray<psTradeTransformations>* transArray = FindTransformationsList(currentID, resultID);
if (!transArray) {
- Error3(”Can’t find any data for trasformation %d and result %d “,currentID, resultID); + Error3(”Can’t find any data for transformation %d and result %d “,currentID, resultID);
return false;
}
for (size_t j=0; j<transArray->GetSize(); j++)
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768 | Low | | 12.12.2007 | Frank Barton | Andrew CraigTalad | Bad icon & Mesh for "Orchibaly's Fresh Fruit Pie" | | 04.03.2008 | No |
Task Description
The Mesh for “orchibaly’s Fresh Fruit Pie” is a sack, and the Inventory icon is a piece of paper with writing on it.
It should be a pie, (like “Pie”)
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767 | Medium | | 12.12.2007 | Frank Barton | Rizin | Actions of NPCs with double name in quest scripts not r ... | | 28.07.2009 | No |
Task Description
It appears that emotes in a quest where the NPC only has a first name do not appear properly.
Step 3 in “Tilavi is in Trouble”. after triggering the step. Expected: (in Purple) -Brado shakes his head.- Seen: (in White) Brado shakes his head.
Edit by Lanarel: It appears the single name NPCs do the correct thing (white) but the two name ones give the wrong result (purple). Reason given below.
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640 | Medium | | 20.11.2007 | Frank Barton | TaladMario Rohkrämer | "Golden Sabre" texture needs updating | | 02.09.2009 | No |
Task Description
The "golden sabre" appears to be a regular sabre with a silver handle as opposed to a black handle.
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512 | Medium | | 23.10.2007 | Frank Barton | Dave BenthamSteven Schwartfeger | /confirm not working | | 02.11.2007 | No |
Task Description
When using /confirm, the command cannot take more than one word “message” or “command” test cases: 1) /confirm sit /sit /stand Message displayed: sit Yes: /sit works No: /stand works 2) /confirm sit down /sit /stand Message displayed: sit yes: No response No: /sit worked 3) /confirm “sit down” /sit /stand Message displayed: “sit yes: No response No: /sit worked 4) /confirm ‘sit down’ /sit /stand Message displayed: sit yes: No response No: /sit worked 5) /confirm test /say yes /say no Message Displayed: test Yes: No Response No: no Response 6) /confirm test “/say yes” “/say no” Message Displayed: test Yes: No Response No: no Response 7) /confirm test ‘/say yes’ ‘/say no’ Message Displayed: test Yes: No Response No: no Response
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419 | Very Low | | 14.10.2007 | Frank Barton | Kenneth GraunkeTristan CragnoliniAresilek Besolez | Kran Gender in CharGen | | 10.12.2008 | No |
Task Description
Despite it not appearing to have any effect once past CharGen, Players can select Either Male or Female when selecting a kran.
This would appear to just be a matter of disabling that set of buttons when “Kran” is selected
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351 | Very Low | | 04.10.2007 | Frank Barton | | Shadows through "solid" floor | | 04.10.2007 | No |
Task Description
Discovered in the Library. Lori’s shadow from the 2nd level shows on the first level, as well as directly under her on the second level.
I’ve also noticed, on occasion moving shadows in the library when someone was walking upstairs, but I have not been able to confirm this with a screen shot
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256 | High | | 15.09.2007 | Frank Barton | Talad | shadows incorrect when on "grass" Ojaveda | | 27.05.2020 | No |
Task Description
When standing on a patch of grass in ojaveda, the shadow effect interacts with the grass, and causes a glitch. This grass is part of the level.
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239 | Low | | 11.09.2007 | Frank Barton | | Brado KA "SmartQuote" | | 12.09.2007 | No |
Task Description
The response to Brado's "How are you" is: "I[square character]d be doing better if I had steady customers. Business has been dropping off since they shut most of Ojaveda down."
I believe that the [square character] is due to a "Smart Quote" instead of a simple '
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221 | Low | | 09.09.2007 | Frank Barton | Talad | content - Winch : Road appears to "Jump" down to ramp | | 21.03.2008 | No |
Task Description
at position -36.58, -11.51, -402.75 hydlaa_winch, 2 roads appear as if they should meet
However, one road is horizontal, and the other is a ramp, that is from 50cm to 100cm (ish) lower than the horizontal road
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60 | Low | | 12.08.2007 | Frank Barton | | Beer Mugs un-equipable | | 12.08.2007 | No |
Task Description
I am unable to place a “Beer Mug” in either hand.
Any attempt results in “Beer Mug does not fit in that slot”
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