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6312 | Medium | | 31.12.2013 | Andrew Draskoy | Davide Vescovini | Armor equip bug | | 21.01.2014 | No |
Task Description
Suddenly I cannot equip my armor. When putting e.g. generic heavy torso armor on as usual, I instead get the error messages:
Plate Mail Torso Armor does not fit in that slot You need to have a lot more NULL to equip this item
Also happens for arms, gloves, legs, and boots. I can still wear a helm, though.
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6282 | Medium | | 06.12.2013 | Andrew Draskoy | | Spire portals are totally black inside | | 18.02.2020 | No |
Task Description
It’s been like this for me for a couple of years now. The insides of the portals inside stone spires, such as the one between bdroad1 and bdroad2 are completely black. They are surprisingly hard to navigate in the dark.
Everything else is working well. Obvious workarounds like clearing shader cache or logging in again don’t have any effect.
Using open source drivers on ubuntu 12.10.
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6279 | Medium | | 05.12.2013 | Andrew Draskoy | | Cannot enable guild and alliance chat tabs | | 05.12.2013 | No |
Task Description
I can select all other options in Options → Interface → Chat, including adding guild and alliance to the main tab. But it won’t let me select them in “tabs to show”
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6278 | Medium | | 05.12.2013 | Andrew Draskoy | | Use object equiped in sword hand if no object is focuss... | | 05.12.2013 | No |
Task Description
A UI improvement: This would make things much more convenient for spells like Dweomer Detection, but generally in cases where an action is performed on an object such as repairing weapons and armor. It would be great if the object of the action was (first choice) an external object that you have in focus. If there is no such object, use the one in the sword hand.
Right now, there is a mix of both of these things implemented. This would make it consistent and convenient. Right now it's quite awkward to have to drop an item, and then focus on it before casting a spell on it.
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6277 | Medium | | 05.12.2013 | Andrew Draskoy | Davide Vescovini | Analyze Dweomer and Dweomer Detection don't do either | | 10.09.2014 | No |
Task Description
These spells always say “X does not need to be identified!” no matter what the object or its dweomer are. Asides from the fact that the spells don’t appear to work, this is too vague a message.
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5390 | Medium | | 20.09.2011 | Andrew Draskoy | | too easy to click on the wrong quest menu | | 29.11.2013 | No |
Task Description
It is too easy to accidentally click on the wrong choice for quests. With quest chains in place, a tiny mistake can have huge implications, even ruining the future of the game for you.
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5380 | Medium | | 29.08.2011 | Andrew Draskoy | | Nothing to be looted message grammar | | 29.08.2011 | No |
Task Description
The message presented when looting a dead NPC with nothing to loot is “… has nothing to be looted”. While this is valid English, it is more natural to say “… has nothing to loot”.
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5375 | Medium | | 23.08.2011 | Andrew Draskoy | Venalan | no buffs on way circle wands or robes | | 05.04.2014 | No |
Task Description
Only the bracers seem to have the effects that the NPCs speak of, at least for apprentice and adept wands and robes.
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5369 | Medium | | 19.08.2011 | Andrew Draskoy | | Science Quests Broken | | 07.07.2013 | No |
Task Description
In learning about Science, Durok directs you to check with three other NPCs. Only one of them (K) gives related quests at this point, and once those are done there are no more from any of these three. Durok implies that half the people in Hydlaa will be happy to discourse on this topic, but that is not the case. Relevant NPCs, presumably interested in science and education, should be eager to talk about these things.
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5368 | Medium | | 18.08.2011 | Andrew Draskoy | | cannot call pet 0 | | 05.03.2013 | No |
Task Description
I cannot summon my “small pet”– never have been able to since V5 and the quest wipe.
My Rivnak is pet 1, and I can always summon and dismiss him with “/pet 1,”
“/pet 0, summon” has always gotten me a message about the ring being depleted. How do I “undeplete” it? Judging by the fact that it seems to acknowledge that pet 0 is there (/pet 0 dismiss tells me he’s already in the netherworld), and that I “don’t have a pet called 2”, I guess I do have another pet, I just can’t ever call it.
Before the wipe, I had a pet Groffel named Buiga.
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5327 | Medium | | 16.07.2011 | Andrew Draskoy | | Brown Way Adpet inaccuracy | | 23.04.2012 | No |
Task Description
In this quest, Jardet tells you a glyph combination for a certain spell, but either the combination is wrong, or it is of an inappropriately high realm.
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5323 | Medium | | 13.07.2011 | Andrew Draskoy | Venalan | Confusing dialogue in "Becoming a Blue Way Adept" | | 11.05.2014 | No |
Task Description
Who is this “he” of whom you speak?
Sharven goes from talking about a water glyph to talking about a “he”. This makes no sense. Is something missing?
(21:46:09) [NPC] Sharven Xant-Areth says: Did you manage to get the Water Glyph I asked you to study? (21:46:14) [NPC] Sharven Xant-Areth says: I am quite busy here, so I may have forgotten to mention it. (21:46:19) [NPC] Sharven Xant-Areth says: Either way, do you have it? (21:46:22) >You have received an Apprentice’s Blue Way Wand. (21:46:23) >You got a quest! (21:46:23) >You now have the Becoming a Blue Way Adept quest. (21:46:23) [NPC] Xarthen says: No, I had no idea I needed it. (21:46:24) [NPC] Sharven Xant-Areth says: Oh. (21:46:26) [NPC] Sharven Xant-Areth says: You think I’m going to tell you the answer. (21:46:30) [NPC] Sharven Xant-Areth says: Sorry, but not this time. (21:46:34) [NPC] Sharven Xant-Areth says: This is a basic knowledge, use your mind and don’t be lazy. (21:46:39) [NPC] Sharven Xant-Areth says: If you are here you’re supposed to know his name. (21:46:43) [NPC] Sharven Xant-Areth says: I want you to apply yourself.
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5300 | Medium | | 27.06.2011 | Andrew Draskoy | | Suggestion for NPC default conversation when quests not... | | 29.08.2011 | No |
Task Description
Currently when an NPC doesn't have a quest for player, they essentially ignore the player. This can be bad because:
1) Sometimes (e.g. the circle way quests) this comes across as a bug since the player has been directed to talk to the NPC by another.
2) It's not always (in fact generally not) a realistic behaviour from a charactization PoV.
3) The chain quests are now very long and not obvious, so players have no idea what to do next.
4) It may be something else besides more quests that is necessary. How are players to know?
I think this should be changed, and propose the following dynamic as a possibility:
A "sociability" metric would be calculated for each interaction between player and NPC based on: factions, prerequisites required for quests, and a base number assigned to each NPC. This metric will indicate how well-disposed the NPC is towards giving quest info the player at this time. Depending on this metric (lets say a number from 0-5) the NPC could say something (or ignore the player if the number is 0). The higher the number, the more useful and specific is the response.
Some characters are grumpy by nature and will almost always ignore people or give gruff responses (like now). Many are just typical and will offer canned default responses, expect that for the higher metrics these will hint that they will have something for you later. Ideally the highest metric will look up who gives the pre-requisite quest and direct you there.
Each quest could specify overrides for any of the responses.
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5299 | Medium | | 27.06.2011 | Andrew Draskoy | Venalan | Without a Way - next steps not obvious | | 06.08.2013 | No |
Task Description
I’ve tried this with two different characters and two different ways. In both cases Levrus directs you to the next NPC, but the NPC doesn’t give you the appropriate quest. In the case of the Blue Way quests, I did a bunch of quests for Sharven but got neither Blue Circle faction nor the first Blue Circle quest.
I really think the NPCs in question should give you some idea of what to do next if they are not going to acknowledge you as a student. Of course they probably should just acknowledge you, period. I don’t see why [IC] they wouldn’t if you have the wand or way amulet in question.
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5261 | Medium | | 10.06.2011 | Andrew Draskoy | Joe Lyon | hotbar is per-account, not per-character | | 20.11.2013 | No |
Task Description
Items placed in the hotbar appear for other characters on the same account, even though they are not accessible. The hotbar needs to be per-character, not just per-account.
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3461 | Medium | | 27.11.2009 | Andrew Draskoy | | Labels not visible | | 18.02.2010 | No |
Task Description
Labels are set to always on, but I have not yet seen a label under 0.5 in any circumstance.
This may be related to #3453
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3453 | Critical | | 26.11.2009 | Andrew Draskoy | Mike GistRlyDontKnowFrank Richter | Black ground and other graphical problems on some graph ... | | 16.10.2010 | No |
Task Description
Mostly everything is black. Sometimes turning will change things and some things will be super bright while everything else is black. See screenshot montage:
http://draskoy.net/ps/montage.jpg
system: O/S Ubuntu 9.10 Linux 2.6.31-15-generic
From the log:
crystalspace.canvas.openglcommon:
OpenGL renderer: GeForce4 MX 4000/AGP/SSE2 (vendor: NVIDIA Corporation)
version 1.5.8 NVIDIA 96.43.13
Using windowed mode at resolution 1024x768.
Pixel format: Color: 24 Alpha: 8 Depth: 24 Stencil: 8 AccumColor: 48
AccumAlpha: 16 MultiSamples: 0
I’ve tried setting shaders to “lowest”, with no result. There doesn’t seem to be a way to totally disable shaders. Given that my card has no shader support, that would be best. psclient spends a lot of time spewing out messages like this: shader lighting_default_instance: ….10%….20%….30%….40%….50%….60%….70%….10%….20%….30%….80%….90%….100% ….40%….50%….60%….70%….80%….90%….100% which leads me to believe it is doing a lot of unnecessary processing.
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3068 | Low | | 28.07.2009 | Andrew Draskoy | | change selection highlight colour to contrast with back ... | | 09.08.2009 | No |
Task Description
Right now it’s black on almost-black. It’s easy to buy or sell the wrong item.
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3062 | Medium | | 24.07.2009 | Andrew Draskoy | | sudden death for no reason | | 16.08.2009 | No |
Task Description
“you have killed yourself” it said, and I died. I was at full health, running along the grates in the death realm and didn’t do anything unusual at all. Suddenly I died for no apparent reason.
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3050 | Medium | | 21.07.2009 | Andrew Draskoy | Talad | Weird portal behaviour ojaroad 1=>2 | | 16.08.2009 | No |
Task Description
Occassionally when approaching the portal from ojaroad1 to ojaroad2 I encounter a very bizarre sight. It doesn’t just look weird: I can walk around behind the usual portal entrance, and must do some in-character gymnastics to get back on the road:
Approaching the anomaly:
Closer view:
Looking back the way I came after entering the anomaly:
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2740 | Medium | | 05.02.2009 | Andrew Draskoy | | quest interrupted when NPC dies | | 05.02.2009 | No |
Task Description
There seem to me a number of situations where quests can be interrupted and not resumed. This is particularly problematic when the quest is one of a long sequence and there is no way to get it again. This has happened to me twice. Once was due to a server crash, and the current (unresolved) one seems to have been triggered when the NPC was killed in the middle of a conversation.
Both situations had the following in common:
1) The quest requires you to give an object (gained as the result of a previous chain of quests) to an NPC. 2) The NPC then says something, and pauses for a while, then asks you a question. 3) You must answer the question, generally it’s a way of saying “would you like a quest?” Only then does the quest start. 4) If the any of these steps are interrupted, the quest, and thus the whole chain of quests, are lost and cannot be restarted without much work for the player and a number of GMs and possibly Devs.
This non-atomic start of quests creates a window for failure, particularly if the information on what is going on is not being stored in the database. (I assume it’s not simply because of the result.)
Possible solutions: 1) An atomic start to the quests. I.e. roll these three steps into one. 2) Or: Store the state after each of the three steps, if that is not being done.
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2714 | Medium | | 26.01.2009 | Andrew Draskoy | | quest handling of crashes | | 27.01.2009 | No |
Task Description
Quests should be designed or supported by mechanics so that they cannot be completely ruined by crashes. This is particularly true of non-repeatable quests. I’ve just experienced a catastrophic instance of the problem that can occur: The Coming Eclipse is triggered by handing a letter to Datal. If the server crashes then (which it did for my alt char Dorvak), the quest is lost and cannot be recovered. This quest is designed as the culmination of a large series of quests, and all is lost if the server crashes at that moment. The quest script should be rewritten so that the quest begins on the handing over of the letter, presumably reducing the window of probability for this to happen. In general quests should be designed to reduce the chances of this happening, as the server is not stable, nor (as a test server) is it ever likely to be.
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2417 | Low | | 29.10.2008 | Andrew Draskoy | | magic sword bugged | | 29.10.2008 | No |
Task Description
This may be the intended behaviour, but I suspect not: Every time I wield a Short Sword of Peace, my will is lowered by 60. If I repeatedly wield and unwield it, WIL quickly drops by increments of 60 until it’s down to zero. If I relog, it goes back to normal.
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2416 | Low | | 29.10.2008 | Andrew Draskoy | | magic effects doubled on login | | 29.10.2008 | No |
Task Description
If you have already equipped some stats-changing magic weapons when you log in, the effects of the magic are sometimes doubled. Additionally, if you are wearing magic rings, their effect is also doubled, though this does not happen if you don’t have the weapons equipped. The effect doesn’t occur with all weapons, but I’ve noticed it with short swords of seduction.
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2358 | Low | | 08.10.2008 | Andrew Draskoy | | command to close "temporary" windows | | 01.01.2022 | No |
Task Description
It would be great to have a command that can be bound to keys and shortcuts which closes what I’ll call “temporary” windows: the ones that have a little “X” in the corner to close them. There are many times in the game, particularly in combat and when moving a lot that it is preferable to have a keyboard-based interface. Having to switch to the mouse and hunt down the little “X”s is extremely awkward and detracts considerably from gameplay.
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2183 | High | | 28.08.2008 | Andrew Draskoy | | cannot target | | 22.09.2008 | No |
Task Description
Just tried through several relogs, and this behaviour is sticking:
I cannot target any mob, PC, or NPC. Tried with /target and also the mouse. Tried numerous different players and mobs in the arena.
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2182 | Low | | 28.08.2008 | Andrew Draskoy | | strange movement UI changes on successful loot | | 17.10.2008 | No |
Task Description
Since today’s update (aug 28) I’ve experienced a very weird UI behaviour.
When I successfully loot a mob (including just coins), two things happen:
1) I cannot move by just hitting the arrow key (shift-up-arrow for run, specifically)
2) The speed on shift-up-arrow is changed from run to walk.
If I don’t loot the mob or it has nothing to loot, this doesn’t occur.
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