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5234 | Low | | 20.05.2011 | aurelynt | | Pressing tab to get from 'Firstname' to field 'Lastname ... | | 26.06.2011 | No |
Task Description
In the first page of the character creation, pressing tab to get from ‘Firstname’ to field ‘Lastname’ doesn’t work anymore.
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5065 | Medium | | 08.03.2011 | aurelynt | drJack | The practical dark way adept | | 15.05.2011 | No |
Task Description
Londris Kolaim says: Then you may come to me and give me your wand together with another Adept's Dark Way Wand and one Apprentice's Dark Way Robe, which also may be borrowed from a fellow student.
Either Londris asking for an apprentice robe is correct and then the script is wrong since one actually needs an apprentice's wand, either the sentence is wrong and needs to be changed.
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5054 | Medium | | 05.03.2011 | aurelynt | drJack | Becoming a red way adept | | 15.05.2011 | No |
Task Description
After telling him 'Ferryd sent me', Trasok asks 'What can I do for you?' but offers no dialog option. One has to manually enter the answer ('I need a weapon glyph' worked here).
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5023 | Medium | | 27.02.2011 | aurelynt | | Deleted character remains shown in the char list right ... | | 01.03.2011 | No |
Task Description
This is not the same issue as 5017 which is fixed. When deleting a character, it’s actually deleted (confirmed by the server) and doesn’t appear anymore after restarting the client. Now, right after confirming deletion (before restarting the client), the deleted character remains shown in the charcater list (though trying to log it in doesn’t do anything). This is not what used to be and it’s rather odd.
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4936 | Medium | | 13.02.2011 | aurelynt | | Arion Fildar is holding an axe | | 12.05.2012 | No |
Task Description
Arion Fildar can now be seen holding an axe. It used to be a book I think, which fitted his description: “He has a book under his arm”.
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4908 | Low | | 13.01.2011 | aurelynt | | /setquality: bad number in system message | | 17.01.2011 | No |
Task Description
/setquality 0 50 on a knife (for example): “Quality changed successfully to: 0/1948161616”. The item new quality is ok in its description, however.
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4907 | Low | | 13.01.2011 | aurelynt | Talad | Amdeneir: pillars floating above ground | | 14.03.2011 | No |
Task Description
Two pillars are floating above ground near pos -10.92 23.68 -87.13 in sector amdeneir:
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4860 | Medium | | 18.12.2010 | aurelynt | Talad | Ojaroad2: wrong map texture | | 21.02.2011 | No |
Task Description
The map texture of ojaroad2 seems wrong, compared to what it was in 0.5.4 as shown in the picture below. On the left PS 0.5.4 (more rocky), on the right PS 0.5.5 (much grass).
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4854 | Low | | 16.12.2010 | aurelynt | | Sky texture not correctly mapped to skydomes | | 18.12.2010 | No |
Task Description
The skybox texture doesn’t seem to be correctly scaled to the skyboxes. Its borders are cropped and this results in very sharp and somewhat odd skylines:
PS 0.5.5
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4847 | Medium | | 10.12.2010 | aurelynt | La Tuxette | Wrong audio volumes for some environmental effects | | 13.10.2011 | No |
Task Description
Some environmental effects have wrong audio volume and can barely be heard with 0.5.5 client.
- Kada El’s fireplace - The stonehead tavern’s fireplace - All flames in front of the Laanx temple - The river Irifon in ojaroad1 - The blowing wind when standing on the platform where Talad’s temple is located in Gugrontid
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4845 | Very Low | | 02.12.2010 | aurelynt | drJack | A helping hand for kisatol: typo | | 08.12.2011 | No |
Task Description
When talking to Kisatol for the first time, the dialog option says "Here this is box is for you".
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4832 | Medium | | 25.11.2010 | aurelynt | drJack | Pollen of Haos: remaining and invalid dialog options | | 08.12.2011 | No |
Task Description
- The dialog option "Is there a way to accomplish your request without entering the winch?" remains even after you got to the winch. (not a bug) - When going to Kisatol for the first time, you have the following dialog option "Here is your money" which is invalid at that point in the quest.
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4831 | Low | | 25.11.2010 | aurelynt | | Wrong message when paying a NPC using a dialog box whil... | | 27.11.2010 | No |
Task Description
In a quest paying a NPC through a dialog box while having no money results in the following message: "<npc> does not need that". That seems wrong.
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4758 | Very Low | | 02.10.2010 | aurelynt | Anders Reggestad | Wrong message when digging/harvesting after stamina rea ... | | 03.01.2014 | No |
Task Description
When mining/harvesting, if your stamina reaches 0 and you try to mine/harvest right after again, you get the following message ‘You cannot dig because you are already busy’ instead of a message stating you’re too tired.
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4741 | Medium | | 24.09.2010 | aurelynt | | Collision issue when moving while both front and back a ... | | 04.06.2020 | No |
Task Description
This happens when both the front and the back of a character are against an obstacle. Moving forward results in the obstacle at the back not obstructing anymore and the possibility to walk through it and fall off the map. Moving backwards results in the obstacle at the front not obstructing anymore.
Related to the way collision is detected? (some test on the angle between the normal to the obstacle and the direction of the character?).
A good example is the slope located at pos -81.44 5.33 -124.25 in sector hydlaa_plaza: let your char slide the slope backwards and see how it goes through the wall of the house located down the slope!
There are quite a few other places where this can be triggered.
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4664 | Very Low | | 13.08.2010 | aurelynt | | PS main theme plays endlessly until one changes map | | 27.08.2010 | No |
Task Description
The title says it all. The PlaneShift main theme plays endlessly after entering the world until you load a new map and load a new song.
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4560 | High | | 19.06.2010 | aurelynt | RlyDontKnow | textures mess up after changing enkidukai skin in char ... | | 15.07.2010 | No |
Task Description
Steps to reproduce:
- create a new char - select enkidukai for the race - change the char skin - select another race: the texture of the enki skin is applied to the new doll !!
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4534 | Very Low | | 12.06.2010 | aurelynt | Talad | Gaps in Kore Dsar walls | | 27.05.2020 | No |
Task Description
There are two gaps in Kore Dsar walls at positions:
Screenshot of the first one:
Version 0.5.4.
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4533 | Medium | | 12.06.2010 | aurelynt | | Flickering wall in Kore Dsar | | 18.02.2020 | No |
Task Description
The texture of the wall behind the statue in Kore Dsar's arena fickers. pos -71 9 84 in sector Akk-central. 0.5.4.
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4532 | Low | | 12.06.2010 | aurelynt | | Flickering carpets in Kore Dsaar | | 18.02.2020 | No |
Task Description
In 0.5.4, many carpets in the new Oja map are flickering from time to time. Especially noticeable with the carpets near the keep. sector Akk_central, pos -163.34 1.37 29.38.
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4368 | Medium | | 10.04.2010 | aurelynt | Mathias | Client crashes with software sound renderer | | 18.12.2010 | No |
Task Description
psclient crashes at startup with software sound renderer.
- soundcard: SigmaTel High Definition Audio CODEC. - CS rev: 33840 - PS rev: 5797
Callstack:
psclient.exe!SoundSystem::Initialize(iObjectRegistry * objectReg=0x00000000) Line 46 + 0x5 bytes psclient.exe!SoundSystemManager::SoundSystemManager(iObjectRegistry * objectReg=0x00c4eed0) Line 52 + 0x13 bytes psclient.exe!psSoundManager::psSoundManager(iObjectRegistry * objectReg=0x00c4eed0) Line 42 + 0x36 bytes psclient.exe!psEngine::Initialize(int level=0) Line 393 + 0x2f bytes psclient.exe!main(int argc=2, char * * argv=0x00cf19b8) Line 1902 + 0xe bytes psclient.exe!WinMain(HINSTANCE * hApp=0x01220000, HINSTANCE * prev=0x00000000, char * cmd=0x001a3249, int show=1) Line 215 + 0x16 bytes psclient.exe!__tmainCRTStartup() Line 578 + 0x1d bytes
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4367 | Medium | | 10.04.2010 | aurelynt | | Sound unreliable in pslaunch | | 15.04.2010 | No |
Task Description
Pressing a button in pslaunch sometimes produces a sound, sometimes not. It's random. Also, the sound often seems quite muffled.
Tested with openAL on a SigmaTel High Definition Audio CODEC card.
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4353 | High | | 06.04.2010 | aurelynt | Mathias | Wrong position of the source of sound of various effect ... | | 17.04.2010 | No |
Task Description
For various effects, it seems the position of their actual source of sound and the position of the entity making the sound (as you see it in the 3D window) are not the same. This includes:
- Spell effects - Combat effects (hitting, blocking, …) - Campfire items
An easy way to reproduce it is to have your char walking in circle around the entity so the entity is always located on your right for example. You should always hear the sound coming from your right, yet it doesn't.
Tested with openAL, SigmaTel High Definition Audio CODEC card.
Note: I have found no problem with emitters (fireplaces, foutains, water, etc…)
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4209 | Medium | | 04.03.2010 | aurelynt | | Willam's lock quest is broken | | 04.03.2010 | No |
Task Description
The quest is broken at the first step. Upon answering to Willam "Sure I'll find one" he answers he doesn't understand you.
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4179 | Medium | | 27.02.2010 | aurelynt | Mathias | Combat music never stops | | 04.04.2010 | No |
Task Description
After engaging a fight, combat music won't stop even after your opponent is dead, or you stopped attacking.
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4178 | Medium | | 27.02.2010 | aurelynt | Talad | Portal overlapping issues with Kada-El tavern | | 18.02.2020 | No |
Task Description
Parts of the spiral staircase can be seen sticking outside, depending on your camera position.
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4177 | Medium | | 27.02.2010 | aurelynt | TaladDavide Vescovini | Transparency issue with trees in bronzedoors | | 19.12.2016 | No |
Task Description
This happens with all the trees in the bronzedoors region. All their branches are one-sided: you can see one of their sides, but not the other: from the other side, the branch is invisible. This leads to the weird effect of characters colliding with invisible things.
As a sample, on this pic, the same branch seen from both sides:
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4125 | High | | 20.02.2010 | aurelynt | Talad | wrong bounding boxes | | 03.06.2020 | No |
Task Description
Since 0.5, bounding boxes seems oversized. Some consequences, among others:
- Characters knocking on obstacles while not really touching them. - Characters able to stand on the verge of ledges with both feet in the air. - Impossibility to sit on a chair in Kada El. - Difficulties to squeeze one’s way through the bars of most of the gates in the sewers.
comment by RlyDontKnow: other bounding boxes appear to be too small, e.g. the drifter and rivnak this results in the player being able to walk into buildings easily with those massive creatures which looks very wrong.
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3923 | Very Low | | 14.01.2010 | aurelynt | JayAngelaRuaanAlison ColemankatuSemutara | Typo in a night off for Tilavi | | 02.03.2010 | No |
Task Description
When asking Fruntar if he’d work the shift for Tilavi, one gets “Fruntar Dureks paw rubs thoughtfully…” should be “Fruntar‘s Dureks paw rubs thoughtfully…”
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3871 | High | | 05.01.2010 | aurelynt | | /show gm crashes client | | 06.01.2010 | No |
Task Description
The title says it all.
PS rev 5159. Windows Vista.
Callstack:
psclient.exe!pawsGmGUIWindow::HandleMessage(MsgEntry * me=0x0a8396f0) Line 238 + 0xd bytes psclient.exe!psCmdBase::HandleMessage(MsgEntry * msg=0x0a8396f0, Client * formal=0x0a8396f0) Line 56 + 0xc bytes psclient.exe!MsgHandler::Publish(MsgEntry * me=0x0a8396f0) Line 76 + 0x12 bytes psclient.exe!ClientMsgHandler::DispatchQueue() Line 98 psclient.exe!ClientMsgHandler::EventHandler::HandleEvent(iEvent & event={…}) Line 69 + 0x16 bytes crystalspace-1.9-vc9.dll!csEventTree::Dispatch(iEvent & e={…}) Line 576 + 0x9 bytes crystalspace-1.9-vc9.dll!csEventTree::Notify() Line 547 crystalspace-1.9-vc9.dll!csEventQueue::Process() Line 261 crystalspace-1.9-vc9.dll!csDefaultRunLoop(iObjectRegistry * r Line 102 psclient.exe!main(int argc=1, char * * argv=0x010f1ee8) Line 1883 + 0x7 bytes psclient.exe!WinMain(HINSTANCE * hApp=0x013b0000, HINSTANCE * prev=0x00000000, char * cmd=0x002730f9, int show=1) Line 208 + 0x16 bytes psclient.exe!tmainCRTStartup() Line 578 + 0x1d bytes
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3641 | Medium | | 13.12.2009 | aurelynt | Talad | Wrong pavement floating slightly over the floor in hydl ... | | 05.03.2012 | No |
Task Description
There’s a wrong plane with pavement slightly floating above the floor near the fountain, at pos -67.18 5.43 -39.67 in sector hydlaa_plaza.
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3521 | Critical | | 30.11.2009 | aurelynt | Lanarel | Jumping forward is broken in trunk | | 02.12.2009 | No |
Task Description
Seems the addition of animation when jumping in place has broken jumping forward. When jumping forward now, you character jumps in place. Same happens when falling down (without jumping, for example when falling from a ledge): the character falls straight down whatever its initial speed was.
PS rev 4844 CS rev 33225
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3496 | Critical | | 29.11.2009 | aurelynt | | Crash in pawschatwindow when entering world | | 29.11.2009 | No |
Task Description
The crash happens as soon as you enter the world.
Callstack:
psclient.exe!pawsChatWindow::ChatOutput(const char * data=0x207c1c48, int colour=65280, int type=0, bool flashEnabled=true, bool hasCharName=false, int hotkeyChannel=0) Line 2266 C++ psclient.exe!pawsChatWindow::HandleSystemMessage(MsgEntry * me=0x20aae880) Line 1209 C++ psclient.exe!pawsChatWindow::HandleMessage(MsgEntry * me=0x20aae880) Line 1229 C++ psclient.exe!psCmdBase::HandleMessage(MsgEntry * msg=0x20aae880, Client * __formal=0x20aae880) Line 56 + 0xc bytes C++ psclient.exe!MsgHandler::Publish(MsgEntry * me=0x20aae880) Line 76 + 0x12 bytes C++ psclient.exe!ClientMsgHandler::DispatchQueue() Line 98 C++ psclient.exe!ClientMsgHandler::EventHandler::HandleEvent(iEvent & event={…}) Line 69 + 0x16 bytes C++
Windows Vista PS rev 4828
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3335 | Critical | | 21.11.2009 | aurelynt | Talad | [Release blocker]Male dermorian: invisible pants | | 24.11.2009 | No |
Task Description
The picture says it all:
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3330 | High | | 20.11.2009 | aurelynt | | Pet stats and skills window messed up | | 21.11.2009 | No |
Task Description
The picture says it all:
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3312 | Critical | | 15.11.2009 | aurelynt | | Bookshelves in Jayose's library are climbable | | 20.11.2009 | No |
Task Description
You can now climb on the bookshelves in jayose’s library by simply walking on them.
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3311 | Critical | | 14.11.2009 | aurelynt | | HOM with hides inside and around Hirenn's shop | | 16.11.2009 | No |
Task Description
The textures of the hides located around around and inside Hirenn's shop in Oja show HOM effects.
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3310 | Critical | | 14.11.2009 | aurelynt | Lanarel | [Release blocker] Difficulty to climb the stairs in Bra ... | | 18.11.2009 | No |
Task Description
It is extremely difficult to climb the stairs in Brado’s tavern. Tested with most races. CS rev 33179.
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3309 | Medium | | 13.11.2009 | aurelynt | | No background music in Death Realm | | 20.11.2009 | No |
Task Description
No background music in deathrealm map, whatever the sector. The XML files for these sectors are missing in the art/world/sound folder.
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3308 | Critical | | 12.11.2009 | aurelynt | Talad | Death realm: Collision issue on a ramp in deathrealm ma ... | | 01.03.2010 | No |
Task Description
At position -104.24 -124.34 5.09 in sector DR01, there's an invisible wall on the ramp blocking most of the way up. You need to walk near the edge to get away.
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3306 | High | | 12.11.2009 | aurelynt | Talad | wtower: Glitch in the windowless tower | | 03.06.2020 | No |
Task Description
When looking straight up from the bottom of the windowless tower, you can see a white plane appearing:
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3305 | Medium | | 12.11.2009 | aurelynt | | Collision issue in the Bronze Doors caves | | 19.11.2009 | No |
Task Description
There's a small room inside the Bronze Doors caves at pos -389 -179 -1440 with aerial roots hanging at its entrance. It has become totally impossible to walk between the roots and the wall in order to get in that room.
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3304 | Critical | | 12.11.2009 | aurelynt | Talad | Gugrontid: Pillows and carpets in the Stonehead tavern ... | | 14.11.2009 | No |
Task Description
Pillows and carpets in the Stonehead tavern in Gugrontid have no texture.
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3302 | Medium | | 12.11.2009 | aurelynt | | Collision issue with gates in the sewers | | 20.02.2010 | No |
Task Description
It has become extremely difficult to walk through the gates in the sewers, to the point of getting almost stuck. Tested with dermm, dermf and stonebm.
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3298 | Low | | 12.11.2009 | aurelynt | Talad | laanxdungeon: Flickering textures in the dungeon | | 03.06.2020 | No |
Task Description
At pos -209.44 -41.98 -7.4 in sector laanxdungeon, the pilars next to the stairs have flickering texture.
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3294 | Critical | | 12.11.2009 | aurelynt | Talad | bdoorsout: Four trees near the dark wanderer have wrong ... | | 19.11.2009 | No |
Task Description
Four of the trees located around pos -1189 -272 -1995 in sector bdoorsout (not far from the dark wanderer) have wrong textures.
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3291 | Critical | | 12.11.2009 | aurelynt | Talad | winch: Transparency issue with trees and grass around t ... | | 24.11.2009 | No |
Task Description
All the trees with a round top and the grass around the winch building in sector hydlaa_winch have transparency issues.
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3290 | Critical | | 12.11.2009 | aurelynt | Talad | Ojaroad1: Many trees have missing texture in ojaroad1 | | 14.11.2009 | No |
Task Description
The trees located near the following positions in sector ojaroad1 have missing texture:
* -510 30 200 * -459 30 381 * -343 59 413 * -275 30 512 * -126 31 380 * 446 30 346 * 289 20 185 * 243 20 204 * -111 30 383
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3288 | High | | 12.11.2009 | aurelynt | | Floating helm when equipped by male Ylian | | 12.11.2009 | No |
Task Description
This picture of Taulim Wilaal says it all:
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3286 | Critical | | 09.11.2009 | aurelynt | Mike GistTalad | Missing portals after going through a loading zone and ... | | 11.11.2009 | No |
Task Description
Tested with latest maps. Steps to reproduce:
- Log in akkaio - Go through the loading zone between sectors akkroad1 and akkroad2 - Go back through the loading zone - Notice how the protal between sectors akkroad2 and ojapath is missing. There's a huge hole instead!
This could be reproduced at least with the following loading zones:
hycorr1 ↔ hycorr2 hyoja2a ↔ hyoja2b akkroad1 ↔akkroad2 bdgug01 ↔ bdgug02
This happens to me with the client built from PS 4729 and CS 33100 (whether in debug or release mode), but not with the updated static client from version v0.5.0-rc1.
Confirmed by Lanarel and Dipener.
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