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IDSeverity[[state]]OpenedOpened byAssigned ToSummary[[changedby]]Last EditedPrivate
 5234 Low20.05.2011aurelynt Pressing tab to get from 'Firstname' to field 'Lastname ...26.06.2011No1 Task Description

In the first page of the character creation, pressing tab to get from ‘Firstname’ to field ‘Lastname’ doesn’t work anymore.

 5065 Medium08.03.2011aurelyntdrJack The practical dark way adept 15.05.2011No2 Task Description

Londris Kolaim says: Then you may come to me and give me your wand together with another Adept's Dark Way Wand and one Apprentice's Dark Way Robe, which also may be borrowed from a fellow student.

Either Londris asking for an apprentice robe is correct and then the script is wrong since one actually needs an apprentice's wand, either the sentence is wrong and needs to be changed.

 5054 Medium05.03.2011aurelyntdrJack Becoming a red way adept 15.05.2011No4 Task Description

After telling him 'Ferryd sent me', Trasok asks 'What can I do for you?' but offers no dialog option. One has to manually enter the answer ('I need a weapon glyph' worked here).

 5023 Medium27.02.2011aurelynt Deleted character remains shown in the char list right  ...01.03.2011No1 Task Description

This is not the same issue as 5017 which is fixed.
When deleting a character, it’s actually deleted (confirmed by the server) and doesn’t appear anymore after restarting the client.
Now, right after confirming deletion (before restarting the client), the deleted character remains shown in the charcater list (though trying to log it in doesn’t do anything). This is not what used to be and it’s rather odd.

 4936 Medium13.02.2011aurelynt Arion Fildar is holding an axe 12.05.2012No2 Task Description

Arion Fildar can now be seen holding an axe. It used to be a book I think, which fitted his description: “He has a book under his arm”.

 4908 Low13.01.2011aurelynt /setquality: bad number in system message 17.01.2011No Task Description

/setquality 0 50 on a knife (for example): “Quality changed successfully to: 0/1948161616”. The item new quality is ok in its description, however.

 4907 Low13.01.2011aurelyntTalad Amdeneir: pillars floating above ground 14.03.2011No1 Task Description

Two pillars are floating above ground near pos -10.92 23.68 -87.13 in sector amdeneir:

i422.photobucket.comalbumspp301aurelyntshot01-3.jpg

 4860 Medium18.12.2010aurelyntTalad Ojaroad2: wrong map texture 21.02.2011No2 Task Description

The map texture of ojaroad2 seems wrong, compared to what it was in 0.5.4 as shown in the picture below.
On the left PS 0.5.4 (more rocky), on the right PS 0.5.5 (much grass).

i422.photobucket.comalbumspp301aurelyntbeforeafter.jpg

4854Low16.12.2010aurelyntSky texture not correctly mapped to skydomes18.12.2010No1 Task Description

The skybox texture doesn’t seem to be correctly scaled to the skyboxes. Its borders are cropped and this results in very sharp and somewhat odd skylines:

i422.photobucket.comalbumspp301aurelyntshot19.jpg

PS 0.5.5

 4847 Medium10.12.2010aurelyntLa Tuxette Wrong audio volumes for some environmental effects 13.10.2011No3 Task Description

Some environmental effects have wrong audio volume and can barely be heard with 0.5.5 client.

- Kada El’s fireplace
- The stonehead tavern’s fireplace
- All flames in front of the Laanx temple
- The river Irifon in ojaroad1
- The blowing wind when standing on the platform where Talad’s temple is located in Gugrontid

 4845 Very Low02.12.2010aurelyntdrJack A helping hand for kisatol: typo 08.12.2011No1 Task Description

When talking to Kisatol for the first time, the dialog option says "Here this is box is for you".

 4832 Medium25.11.2010aurelyntdrJack Pollen of Haos: remaining and invalid dialog options 08.12.2011No5 Task Description

- The dialog option "Is there a way to accomplish your request without entering the winch?" remains even after you got to the winch. (not a bug)
- When going to Kisatol for the first time, you have the following dialog option "Here is your money" which is invalid at that point in the quest.

4831Low25.11.2010aurelyntWrong message when paying a NPC using a dialog box whil...27.11.2010No Task Description

In a quest paying a NPC through a dialog box while having no money results in the following message: "<npc> does not need that".
That seems wrong.

 4758 Very Low02.10.2010aurelyntAnders Reggestad Wrong message when digging/harvesting after stamina rea ...03.01.2014No1 Task Description

When mining/harvesting, if your stamina reaches 0 and you try to mine/harvest right after again, you get the following message ‘You cannot dig because you are already busy’ instead of a message stating you’re too tired.

 4741 Medium24.09.2010aurelynt Collision issue when moving while both front and back a ...04.06.2020No Task Description

This happens when both the front and the back of a character are against an obstacle. Moving forward results in the obstacle at the back not obstructing anymore and the possibility to walk through it and fall off the map. Moving backwards results in the obstacle at the front not obstructing anymore.

Related to the way collision is detected? (some test on the angle between the normal to the obstacle and the direction of the character?).

A good example is the slope located at pos -81.44 5.33 -124.25 in sector hydlaa_plaza: let your char slide the slope backwards and see how it goes through the wall of the house located down the slope!

There are quite a few other places where this can be triggered.

 4664 Very Low13.08.2010aurelynt PS main theme plays endlessly until one changes map 27.08.2010No Task Description

The title says it all.
The PlaneShift main theme plays endlessly after entering the world until you load a new map and load a new song.

 4560 High19.06.2010aurelyntRlyDontKnow textures mess up after changing enkidukai skin in char  ...15.07.2010No8 Task Description

i422.photobucket.comalbumspp301aurelyntcharcreate.jpg

Steps to reproduce:

- create a new char
- select enkidukai for the race
- change the char skin
- select another race: the texture of the enki skin is applied to the new doll !!

 4534 Very Low12.06.2010aurelyntTalad Gaps in Kore Dsar walls 27.05.2020No1 Task Description

There are two gaps in Kore Dsar walls at positions:

  • -85 -7 -59 in sector Akk-central
  • -86 -5 -6 in sector Akk-central

Screenshot of the first one:
i422.photobucket.comalbumspp301aurelyntshot22.jpg

Version 0.5.4.

 4533 Medium12.06.2010aurelynt Flickering wall in Kore Dsar 18.02.2020No2 Task Description

The texture of the wall behind the statue in Kore Dsar's arena fickers. pos -71 9 84 in sector Akk-central.
0.5.4.
i422.photobucket.comalbumspp301aurelyntshot21.jpg

 4532 Low12.06.2010aurelynt Flickering carpets in Kore Dsaar 18.02.2020No1 Task Description

In 0.5.4, many carpets in the new Oja map are flickering from time to time. Especially noticeable with the carpets near the keep.
sector Akk_central, pos -163.34 1.37 29.38.

 4368 Medium10.04.2010aurelyntMathias Client crashes with software sound renderer 18.12.2010No8 Task Description

psclient crashes at startup with software sound renderer.

- soundcard: SigmaTel High Definition Audio CODEC.
- CS rev: 33840
- PS rev: 5797

Callstack:

psclient.exe!SoundSystem::Initialize(iObjectRegistry * objectReg=0x00000000) Line 46 + 0x5 bytes
psclient.exe!SoundSystemManager::SoundSystemManager(iObjectRegistry * objectReg=0x00c4eed0) Line 52 + 0x13 bytes
psclient.exe!psSoundManager::psSoundManager(iObjectRegistry * objectReg=0x00c4eed0) Line 42 + 0x36 bytes
psclient.exe!psEngine::Initialize(int level=0) Line 393 + 0x2f bytes
psclient.exe!main(int argc=2, char * * argv=0x00cf19b8) Line 1902 + 0xe bytes
psclient.exe!WinMain(HINSTANCE * hApp=0x01220000, HINSTANCE * prev=0x00000000, char * cmd=0x001a3249, int show=1) Line 215 + 0x16 bytes
psclient.exe!__tmainCRTStartup() Line 578 + 0x1d bytes

 4367 Medium10.04.2010aurelynt Sound unreliable in pslaunch 15.04.2010No2 Task Description

Pressing a button in pslaunch sometimes produces a sound, sometimes not. It's random. Also, the sound often seems quite muffled.

Tested with openAL on a SigmaTel High Definition Audio CODEC card.

 4353 High06.04.2010aurelyntMathias Wrong position of the source of sound of various effect ...17.04.2010No9 Task Description

For various effects, it seems the position of their actual source of sound and the position of the entity making the sound (as you see it in the 3D window) are not the same. This includes:

- Spell effects
- Combat effects (hitting, blocking, …)
- Campfire items

An easy way to reproduce it is to have your char walking in circle around the entity so the entity is always located on your right for example. You should always hear the sound coming from your right, yet it doesn't.

Tested with openAL, SigmaTel High Definition Audio CODEC card.

Note: I have found no problem with emitters (fireplaces, foutains, water, etc…)

 4209 Medium04.03.2010aurelynt Willam's lock quest is broken 04.03.2010No Task Description

The quest is broken at the first step.
Upon answering to Willam "Sure I'll find one" he answers he doesn't understand you.

 4179 Medium27.02.2010aurelyntMathias Combat music never stops 04.04.2010No5 Task Description

After engaging a fight, combat music won't stop even after your opponent is dead, or you stopped attacking.

 4178 Medium27.02.2010aurelyntTalad Portal overlapping issues with Kada-El tavern 18.02.2020No2 Task Description

Parts of the spiral staircase can be seen sticking outside, depending on your camera position.

i422.photobucket.comalbumspp301aurelyntshot03-1.jpg

 4177 Medium27.02.2010aurelyntTaladDavide Vescovini Transparency issue with trees in bronzedoors 19.12.2016No4 Task Description

This happens with all the trees in the bronzedoors region.
All their branches are one-sided: you can see one of their sides, but not the other: from the other side, the branch is invisible. This leads to the weird effect of characters colliding with invisible things.

As a sample, on this pic, the same branch seen from both sides:

i422.photobucket.comalbumspp301aurelyntshot0102.jpg

 4125 High20.02.2010aurelyntTalad wrong bounding boxes 03.06.2020No5 Task Description

Since 0.5, bounding boxes seems oversized. Some consequences, among others:

- Characters knocking on obstacles while not really touching them.
- Characters able to stand on the verge of ledges with both feet in the air.
- Impossibility to sit on a chair in Kada El.
- Difficulties to squeeze one’s way through the bars of most of the gates in the sewers.

comment by RlyDontKnow:
other bounding boxes appear to be too small, e.g. the drifter and rivnak
this results in the player being able to walk into buildings easily with those massive creatures which looks very wrong.

 3923 Very Low14.01.2010aurelyntJayAngelaRuaanAlison ColemankatuSemutara Typo in a night off for Tilavi 02.03.2010No1 Task Description

When asking Fruntar if he’d work the shift for Tilavi, one gets “Fruntar Dureks paw rubs thoughtfully…” should be “Fruntar‘s Dureks paw rubs thoughtfully…”

 3871 High05.01.2010aurelynt /show gm crashes client 06.01.2010No1 Task Description

The title says it all.

PS rev 5159. Windows Vista.

Callstack:

psclient.exe!pawsGmGUIWindow::HandleMessage(MsgEntry * me=0x0a8396f0) Line 238 + 0xd bytes
psclient.exe!psCmdBase::HandleMessage(MsgEntry * msg=0x0a8396f0, Client * formal=0x0a8396f0) Line 56 + 0xc bytes
psclient.exe!MsgHandler::Publish(MsgEntry * me=0x0a8396f0) Line 76 + 0x12 bytes
psclient.exe!ClientMsgHandler::DispatchQueue() Line 98
psclient.exe!ClientMsgHandler::EventHandler::HandleEvent(iEvent & event={…}) Line 69 + 0x16 bytes
crystalspace-1.9-vc9.dll!csEventTree::Dispatch(iEvent & e={…}) Line 576 + 0x9 bytes
crystalspace-1.9-vc9.dll!csEventTree::Notify() Line 547
crystalspace-1.9-vc9.dll!csEventQueue::Process() Line 261
crystalspace-1.9-vc9.dll!csDefaultRunLoop(iObjectRegistry * r=) Line 102
psclient.exe!main(int argc=1, char * * argv=0x010f1ee8) Line 1883 + 0x7 bytes
psclient.exe!WinMain(HINSTANCE
* hApp=0x013b0000, HINSTANCE * prev=0x00000000, char * cmd=0x002730f9, int show=1) Line 208 + 0x16 bytes
psclient.exe!
tmainCRTStartup() Line 578 + 0x1d bytes

 3641 Medium13.12.2009aurelyntTalad Wrong pavement floating slightly over the floor in hydl ...05.03.2012No2 Task Description

There’s a wrong plane with pavement slightly floating above the floor near the fountain, at pos -67.18 5.43 -39.67 in sector hydlaa_plaza.

i422.photobucket.comalbumspp301aurelyntshot10-1.jpg

 3521 Critical30.11.2009aurelyntLanarel Jumping forward is broken in trunk 02.12.2009No6 Task Description

Seems the addition of animation when jumping in place has broken jumping forward.
When jumping forward now, you character jumps in place. Same happens when falling down (without jumping, for example when falling from a ledge): the character falls straight down whatever its initial speed was.

PS rev 4844
CS rev 33225

 3496 Critical29.11.2009aurelynt Crash in pawschatwindow when entering world 29.11.2009No1 Task Description

The crash happens as soon as you enter the world.

Callstack:

psclient.exe!pawsChatWindow::ChatOutput(const char * data=0x207c1c48, int colour=65280, int type=0, bool flashEnabled=true, bool hasCharName=false, int hotkeyChannel=0) Line 2266 C++
psclient.exe!pawsChatWindow::HandleSystemMessage(MsgEntry * me=0x20aae880) Line 1209 C++
psclient.exe!pawsChatWindow::HandleMessage(MsgEntry * me=0x20aae880) Line 1229 C++
psclient.exe!psCmdBase::HandleMessage(MsgEntry * msg=0x20aae880, Client * __formal=0x20aae880) Line 56 + 0xc bytes C++
psclient.exe!MsgHandler::Publish(MsgEntry * me=0x20aae880) Line 76 + 0x12 bytes C++
psclient.exe!ClientMsgHandler::DispatchQueue() Line 98 C++
psclient.exe!ClientMsgHandler::EventHandler::HandleEvent(iEvent & event={…}) Line 69 + 0x16 bytes C++

Windows Vista
PS rev 4828

 3335 Critical21.11.2009aurelyntTalad [Release blocker]Male dermorian: invisible pants 24.11.2009No7 Task Description

The picture says it all:

i422.photobucket.comalbumspp301aurelyntdermm.jpg

 3330 High20.11.2009aurelynt Pet stats and skills window messed up 21.11.2009No4 Task Description

The picture says it all:

i422.photobucket.comalbumspp301aurelyntshot16.jpg

 3312 Critical15.11.2009aurelynt Bookshelves in Jayose's library are climbable 20.11.2009No3 Task Description

You can now climb on the bookshelves in jayose’s library by simply walking on them.

 3311 Critical14.11.2009aurelynt HOM with hides inside and around Hirenn's shop 16.11.2009No1 Task Description

The textures of the hides located around around and inside Hirenn's shop in Oja show HOM effects.

 3310 Critical14.11.2009aurelyntLanarel [Release blocker] Difficulty to climb the stairs in Bra ...18.11.2009No8 Task Description

It is extremely difficult to climb the stairs in Brado’s tavern. Tested with most races. CS rev 33179.

 3309 Medium13.11.2009aurelynt No background music in Death Realm 20.11.2009No3 Task Description

No background music in deathrealm map, whatever the sector.
The XML files for these sectors are missing in the art/world/sound folder.

 3308 Critical12.11.2009aurelyntTalad Death realm: Collision issue on a ramp in deathrealm ma ...01.03.2010No6 Task Description

At position -104.24 -124.34 5.09 in sector DR01, there's an invisible wall on the ramp blocking most of the way up. You need to walk near the edge to get away.

 3306 High12.11.2009aurelyntTalad wtower: Glitch in the windowless tower 03.06.2020No3 Task Description

When looking straight up from the bottom of the windowless tower, you can see a white plane appearing:

i422.photobucket.comalbumspp301aurelyntshot13.jpg

 3305 Medium12.11.2009aurelynt Collision issue in the Bronze Doors caves 19.11.2009No3 Task Description

There's a small room inside the Bronze Doors caves at pos -389 -179 -1440 with aerial roots hanging at its entrance.
It has become totally impossible to walk between the roots and the wall in order to get in that room.

 3304 Critical12.11.2009aurelyntTalad Gugrontid: Pillows and carpets in the Stonehead tavern  ...14.11.2009No2 Task Description

Pillows and carpets in the Stonehead tavern in Gugrontid have no texture.

 3302 Medium12.11.2009aurelynt Collision issue with gates in the sewers 20.02.2010No3 Task Description

It has become extremely difficult to walk through the gates in the sewers, to the point of getting almost stuck. Tested with dermm, dermf and stonebm.

 3298 Low12.11.2009aurelyntTalad laanxdungeon: Flickering textures in the dungeon 03.06.2020No1 Task Description

At pos -209.44 -41.98 -7.4 in sector laanxdungeon, the pilars next to the stairs have flickering texture.

 3294 Critical12.11.2009aurelyntTalad bdoorsout: Four trees near the dark wanderer have wrong ...19.11.2009No2 Task Description

Four of the trees located around pos -1189 -272 -1995 in sector bdoorsout (not far from the dark wanderer) have wrong textures.

 3291 Critical12.11.2009aurelyntTalad winch: Transparency issue with trees and grass around t ...24.11.2009No3 Task Description

All the trees with a round top and the grass around the winch building in sector hydlaa_winch have transparency issues.

 3290 Critical12.11.2009aurelyntTalad Ojaroad1: Many trees have missing texture in ojaroad1 14.11.2009No2 Task Description

The trees located near the following positions in sector ojaroad1 have missing texture:

* -510 30 200
* -459 30 381
* -343 59 413
* -275 30 512
* -126 31 380
* 446 30 346
* 289 20 185
* 243 20 204
* -111 30 383

 3288 High12.11.2009aurelynt Floating helm when equipped by male Ylian 12.11.2009No Task Description

This picture of Taulim Wilaal says it all:

i422.photobucket.comalbumspp301aurelyntshot12.jpg

 3286 Critical09.11.2009aurelyntMike GistTalad Missing portals after going through a loading zone and  ...11.11.2009No6 Task Description

Tested with latest maps.
Steps to reproduce:

- Log in akkaio
- Go through the loading zone between sectors akkroad1 and akkroad2
- Go back through the loading zone
- Notice how the protal between sectors akkroad2 and ojapath is missing. There's a huge hole instead!

This could be reproduced at least with the following loading zones:

hycorr1 ↔ hycorr2
hyoja2a ↔ hyoja2b
akkroad1 ↔akkroad2
bdgug01 ↔ bdgug02

This happens to me with the client built from PS 4729 and CS 33100 (whether in debug or release mode), but not with the updated static client from version v0.5.0-rc1.

Confirmed by Lanarel and Dipener.

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