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Feature Request | 6181 | No | Pets | Medium | Unconfirmed | Adam | | MOUNTS: System Alert Sound/Message In CHAT (SYSTEM TAB)... | 08.10.2013 | | |
Task Description
When a player summons a mount (creature to ride on), eventually the creature disappear depending on how high Empathy skill is.
When trying to use the RING Of SUMMON FAMILIAR again, it says it's depleted and can't be used.
Please kindly create an ALERT in the MESSAGE TAB of chat telling player how much time remaining is left to wait for the ring to be used again with a countdown and then a sound effect that reminds the player that magical energy is now regenerated in ring.
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Bug Report | 5566 | No | Engine | Medium | Unconfirmed | Aiwendil | | The treeview of paws is bugged. | 13.04.2012 | | |
Task Description
It happens for me always again after “opening” and closing nodes. Sorry, haven’t found a way yet to reproduce it every time. Might add some more information here once I find out more ;)
It dispalys the newly opened node above a previously already opened one.
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Bug Report | 5392 | No | Engine | Medium | Unconfirmed | Alex Matthews | | No armor | 29.09.2011 | | |
Task Description
The leaver leg armor and appentice robes on Enkidukai clamod isn’t working. this might be the same for all enkidukai’s.
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Bug Report | 5380 | No | Engine | Medium | Unconfirmed | Andrew Draskoy | | Nothing to be looted message grammar | 29.08.2011 | | |
Task Description
The message presented when looting a dead NPC with nothing to loot is “… has nothing to be looted”. While this is valid English, it is more natural to say “… has nothing to loot”.
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Feature Request | 6278 | No | User Interface | Medium | Unconfirmed | Andrew Draskoy | | Use object equiped in sword hand if no object is focuss... | 05.12.2013 | | 1 |
Task Description
A UI improvement: This would make things much more convenient for spells like Dweomer Detection, but generally in cases where an action is performed on an object such as repairing weapons and armor. It would be great if the object of the action was (first choice) an external object that you have in focus. If there is no such object, use the one in the sword hand.
Right now, there is a mix of both of these things implemented. This would make it consistent and convenient. Right now it's quite awkward to have to drop an item, and then focus on it before casting a spell on it.
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Feature Request | 5704 | No | Inventory/Items | Medium | Unconfirmed | Andy | | Books could have regular Info window shown first | 22.07.2012 | | |
Task Description
Instead of directly opening the book copy text, it would be nice if a book showed a regular info window first. Title, the authors name, and generic book description. If a Read button were provided, that then opened the window with the book copy text, perhaps an event could be generated so there could be read and unread books in ones inventory. Being able to carry and inspect an unread book perhaps gives some interesting quest possibilities.
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Feature Request | 5705 | No | Webtools | Medium | Unconfirmed | Andy | | MyPlane HTTPS | 22.07.2012 | | 1 |
Task Description
Any way to get MyPlane running on HTTPS? I am thinking before someone has a problem. Not positive on the category on this one, thanks.
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Feature Request | 5714 | No | Items Characteristics | Medium | Unconfirmed | Andy | | Named variety of crystals | 27.07.2012 | | 1 |
Task Description
The random weapons naming system is one of the excellent features of PlaneShift, and crystals have always been iconic to PlaneShift. Different varieties of mineral crystals produced at the mine sites. Some descriptors that would indicate quality on the crystals, like: Smoky, cloudy, occulted, clear, milky, flecked, fractured, et cetera. Smoky sapphire, occulted Ruby, et cetera. These could indicate grades of quality. Perhaps there should be a chance to pull extremely unique crystals of magical quality with two or more modifiers. I would not be surprised if this was already thought of, but I wanted to put it up here while it was in my mind.
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Bug Report | 4831 | No | Quests Dynamics | Low | Unconfirmed | aurelynt | | Wrong message when paying a NPC using a dialog box whil... | 27.11.2010 | | |
Task Description
In a quest paying a NPC through a dialog box while having no money results in the following message: "<npc> does not need that". That seems wrong.
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Bug Report | 6488 | No | Engine | Medium | Unconfirmed | Austin Massey | | Version 0.6.2 client crashes randomly on Mac OS 10.7.5 | 26.05.2014 | | |
Task Description
6 times in 2 hours since the update the game crashed. Returned to version 0.6.1 and it stopped. Tried lowering graphical settings to no affect.
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Bug Report | 7787 | No | Models and Maps | Low | Unconfirmed | Baxus | | Barracade Contaners floating | 20.02.2023 | | |
Task Description
There are many containers floating near the Coliseum. POS - hydlaa_plaza 162155.22 -294561.75 10322.76 //drive.google.com/file/d/1XPxOkuBlJ75aoq0OWJ0GnDCj0co0jwrW/view
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Bug Report | 6808 | No | Characters Animation | Medium | Unconfirmed | Can-ned Food | | Kran Walking Animation needs improvement | 08.06.2015 | | |
Task Description
Kran Walking is slightly asymmetrical, as though they were afflicted with scoliosis and weren’t treated completely.
Ignore, of course, if new models lack this trait.
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Bug Report | 7750 | No | Characters Animation | Medium | Unconfirmed | Carbo Boek | | Rivnak stutters | 11.02.2023 | | |
Task Description
When you ride around on a rivnak, you get these weird stutters. They’re not frame stutters, but the character skips forward. This was tested in Amdenier on roofs and the road.
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Bug Report | 7828 | No | Quests | High | Unconfirmed | chronicler | | Harnqust's Regular Advertising cry is replacing quest d... | 15.04.2023 | | |
Task Description
Issue: Harnquist regularly calls “Blades, shields, repair kits! Get them here!”. If you are collecting a quest from Harnquist, his regular cry can replace a page of his dialog providing the quest information and there’s no way to get back to the page of dialog that was replaced.
His regular cry should be supressed whenever a player is talking to him, so the player can read all the information he is providing.
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Bug Report | 6323 | No | Magic System | Medium | Unconfirmed | Daevaorn | | Mounted shape-shifting results in wrong speed | 13.01.2014 | | 1 |
Task Description
When you use a shape-shifting spell like Gorwealform (assuming the same holds for Polymorph) while mounted, the speed is not set correctly and you can reach no more than walking speed afterwards.
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Feature Request | 6735 | No | Engine | Medium | Unconfirmed | Daevaorn | | Make /ignore target music output as well as chat | 28.12.2014 | | 1 |
Task Description
I would like to have a specific means of muting certain people’s “music”. It’s a shame if you have to turn off all musical instruments to be rid of the “Listen to me practise my same song for any amount of hours if you want to craft here” people.
So it would be very nice if /ignore commands would also affect audio output triggered by the ignored person. Not sure how feasible that is technically, though.
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Bug Report | 6772 | No | Inventory/Items | Medium | Unconfirmed | Daevaorn | Joe Lyon | It's possible to swap a weapon with a musical instrumen... | 18.01.2015 | | |
Task Description
I was playing my pan flute.
I swapped the pan flute against my plat steel sabre.
I stopped the playback.
I fought.
I wanted to reequip my pan flute, but it could not be moved, not even from one inventory slot to the other.
I suspect that there is no test for (music instruments/)items being in use when swapping them
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Feature Request | 6891 | No | Game Balance | Medium | Postponed | Daevaorn | Davide Vescovini | Make progression points useful beyond stats training | 15.04.2020 | | |
Task Description
Once you’ve maxed your stats, currently there’s no more use for progression points/XP. It’s just an endless counter going up and up and up.
How about:
adding PP prices to the money you have to pay in special attack quests? (”Sorry, but you don’t have enough experience to learn this, come back later and I’ll show you how it’s done.”)
having to pay in PP more than in Tria for the temporary knowledge bonuses?
consuming progression points if you craft something with a special modifier (and in turn only allowing you to do so if you have some to spare)?
add more temporary buffs (for example for stats or more directly as bonus HP/MP, increased HP/MP regeneration) that are paid for only in PP or with much lower tria costs.
I am aware that it probably requires quite some additions to the quest scripting and other places and is by no means a trivial change, but I thought it may add to the medium- to long-term development deliberations. To me progression points feel like a loose end, now that they lost their purpose in skill training.
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Bug Report | 7896 | No | Crafting | Low | Unconfirmed | Daevaorn | | Amdeneir tavern kitchen lacking a (hotspot for a) prepa... | 17.10.2023 | | |
Task Description
While the tavern’s kitchen in Amdeneir has all the smaller pieces of equipment, the tables and stove they are standing on don’t offer any interaction to open an oven, a grill or a preparation table respectively.
I’d expect there to be at least a preparation table accessible.
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Feature Request | 7897 | No | User Interface | Low | Unconfirmed | Daevaorn | | Feature request: NPC Interaction window/view severly la... | 17.10.2023 | | 2 |
Task Description
The NPC interaction window can only be controlled via mouse clicks, which is extremely cumbersome – particularly giving the full screen scale – bordering the unintuitive for some parts,.
Going back and forth between the menu entries and the dialogue window to click the progression arrow is cumbersone as well as leaving the view (and here we are extremely unintuitive) with a mouse click in the corner, instead of supporting the Escape key.
My proposals (ranked by importance, most important first):
1) allow for exiting the view by assigning the ESC key to the leave button 2) allow for dialogue progression by hitting the space bar (having your character jump in this view is really an expendable “feature”) or at least have the arrow key right assigned to that right pointing arrow appearing under the lefthand dialogue section. 3) selecting conversation options on the right-hand side via numbers 1-9 (range should suffice for 99% of the present cases).
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Bug Report | 7899 | No | Models and Maps | Very Low | Unconfirmed | Daevaorn | | Trees in the riverbed near Raurim | 17.10.2023 | | |
Task Description
Similar but not identical to FS#7871
Four trees growing in the center of the riverbed at /pos raurim_area 632871.68 -471483.83 9353.26
Although not impossible to have them grow in the water, it’s highly unlikely they’d grow at the center of the stream.
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Bug Report | 7928 | No | Models and Maps | High | Fixed pending release | Daevaorn | | PCs can get locked into the Ash Brotherhood Lair | 17.03.2024 | | |
Task Description
A server crash happened while I was inside the Ash Brotherhood Lair.
On restart the stone in the doorway had been reset in its closed position, and I was effectively trapped inside, without a way of triggering the mechanism to re-open the passageway.
There should be a second trigger/gear/switch on the iside.
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Bug Report | 7931 | No | Magic System | Medium | Unconfirmed | Daevaorn | | Morphing spells no longer change PC's visual appearance | 05.11.2023 | | |
Task Description
Spells that are meant to visually change the player’s appearance (read mesh) don’t work anymore. (i.e. Gorwealform, Polymorph)
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Bug Report | 7932 | No | Crafting | Medium | Unconfirmed | Daevaorn | | /takestackall stacking on item in hand of same quality | 06.11.2023 | | |
Task Description
If you remove one or more items with a given quality X from a container, with the command /takestackall or the respective button while holding another item of quality X in your hand, the stacking occurs in your hand-slot, even while you are working on the item in that slot. Thus work done is being interrupted.
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Bug Report | 7940 | No | Models and Maps | Very Low | Unconfirmed | Daevaorn | | Grass patches floating between shelves in the library | 14.11.2023 | | |
Task Description
There’s a minor map glitch in Jayose library. On the ground floor there’s a patch of grass blades floating between the shelves in mid air.
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Bug Report | 7941 | No | Models and Maps | Low | Unconfirmed | Daevaorn | | Placing item onto stone block with basin in "guildlaw" ... | 14.11.2023 | | |
Task Description
I have been trying to place decoration and a book onto the stone block in the entrance area of the guildlaw map (our guildhouse instance of it) A weapon as well as the book have disappeared inside the map geometry instead of on the surface.
Without command line support for targetting comparable to what we used to have in legacy (/target next item) I don’t see any way of retrieving an item lost this way.
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Bug Report | 7956 | No | Models and Maps | Medium | Unconfirmed | Daevaorn | | Amdeneir needs scaling up by 20-30% | 02.12.2023 | | |
Task Description
It might make sense that an Ynnwn has to crouch in order to get through a Klyros built door, but when Klyros are struggling to pass many doors in their own city, that doesn’t make any sense.
Many doors are too narrow for my Klyros character to pass through. Same holds for some of the decoration, like the kiosks in the market hall with an awning that is too low to look at the wares on the table.
I think 20-30% larger scale would be sufficient to remedy the major trouble spots.
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Bug Report | 7977 | No | NPC | Low | Ready to test | Daevaorn | | Onyx Dagger members in the Hydlaa Sewers' column hall n... | 18.03.2024 | | 1 |
Task Description
The four Onyx Dagger members who share the hall with two Grendols do not respawn once killed.
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Bug Report | 7978 | No | User Interface | High | Unconfirmed | Daevaorn | | Port /unstick as a means to solve critical bugs on play... | 24.12.2023 | | 1 |
Task Description
It has happened to me a dozen times over since joining UR after it has replaced legacy, I relogged inside a guildhouse/law map and I am eternally falling for having spawned slightly beneath floor level.
In several instances I had to wait hours for a /tp back to the map, and so it is happening again today.
Please make a quick fix of this enabling players to teleport themselves back to the map in such a case. It’s a real downer to have to wait for a long time in such a case, particularly given the fact that you probably have to stay online for a GM to /tp and fix this. Huge waste of energy with the constant 3D animation.
This could also be of help if players are trapped in map geometry, inescapable pits, rifts and so on.
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Bug Report | 7989 | No | Crafting Transformations | Medium | Unconfirmed | Daevaorn | | Extremely unrealistic drop in crafting quality (Jewelry... | 02.01.2024 | | |
Task Description
With
- a skill level of 218 (i.e. 186 natively)7 - an unpolished speciment of Q300 to work on
I created a final result for an enchanted gold necklace of Q126
This is an extremly unrealistic random outcome.
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Bug Report | 7995 | No | Crafting | Low | Unconfirmed | Daevaorn | | New crafting: Two stacks stay separate when added to co... | 07.01.2024 | | |
Task Description
The version affected is 0.7.40, unavailable as an option in the FlySpray configuration.
If you have the right amount of raw materials for a crafting process, but they are not in the same stack (for example because you almost used up one stack with other crafting before and you have another full one) the right amount of items gets transferred into the container, but in two separate stacks, the crafting process accordingly fails with the message that there isn’t the right amount of items and ultimately if you don’t notice the message you are wasting the correctly attributed raw material.
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Bug Report | 8002 | No | Crafting | Medium | Ready to test | Daevaorn | | Auto-prepare picking impossible container | 11.01.2024 | | |
Task Description
While preparing Terevan Berry Wine Saauce (as part of Octarch’s Delight) The “Prepare” button picks either mortar and pestle as the container to be used or the wooden bowl, depending on where my character is standing (in Reffitia’s Kitchen).
Both are too small to hold all items that are needed to combine “Unmixed Terevan Berry Wine Sauce”. Maybe container size should be a criterion more than distance.
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Bug Report | 7529 | No | Bugtracker | Low | Unconfirmed | Damola | | Buddies list has hard to read font and text color | 03.11.2022 | | |
Task Description
For some reason the buddies list uses a different font than all the other lists. I find it quite hard to read.
In addition to that the text color is red on a brown-greyish background. That makes it even harder to read.
I suggest using the same font and color as in the other lists.
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Feature Request | 7532 | No | Inventory/Items | Low | Unconfirmed | Damola | | Load and save book contents into a file | 04.11.2022 | | 1 |
Task Description
Would be nice to be able to save the contents of an editable book into a local file on the client computer like it was possible in Crystalspace based PSUnreal.
Low priority as it is also possible to cut&paste contents. However for longer books it would still be nice to be able to edit them in a local text editor and then load them again into PSUnreal.
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Bug Report | 7728 | No | Bugtracker | Low | Unconfirmed | Damola | | Jumping when on mount is delayed | 09.02.2023 | | 1 |
Task Description
When mounted after pressing the space bar it takes about half an second or so before the jump actually happens.
When not mounted the jump is immediate.
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Bug Report | 7746 | No | Bugtracker | Low | Unconfirmed | Damola | | Using /me chat command in group tab posts to main tab | 11.02.2023 | | |
Task Description
In Crystalspace based PlaneShift it posted to group chat.
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Bug Report | 7840 | No | Bugtracker | Low | Unconfirmed | Damola | | global chat not marked specially in chat log | 07.05.2023 | | |
Task Description
This is with PSUnreal 0.7.35!
Yay for the new Global chat!
I prefer to have all chats in one big chat log. However global chat is not marked as global inside the log file. Like this:
(some time) [chat] Damola: This is global chat!
Would be nice to have “[global]” or some other marker like this in there.
Same goes for NPC chatter and so on. Currently all messages are marked with “[chat]” which is not all that helpful for searching around in the file.
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Bug Report | 7844 | No | Bugtracker | Low | Unconfirmed | Damola | | /me in group chat goes to main tab | 20.05.2023 | | |
Task Description
As subject says: /me in group chat goes to main tab. In Crystalspace based PS it went to group tab.
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Bug Report | 7873 | No | GUI | Low | Unconfirmed | Damola | | zooming in on character does not center on character | 27.10.2023 | | |
Task Description
Zooming in on the character does not center on character.
Instead is zooms to a point right of the character so the character is zoomed out of view to the left hand side.
I think that has to do that the character, in this case a female Nolthrir, is not centered in view. From the left border of the PSUnreal window, maximized to Full HD resolution in windowed mode, it is about 855 pixel to Damola’s right hand when she looks into the camera. From the right hand border to the left hand, again with Damola looking into the camera, it is about 990 pixel, according to a screen ruler program.
What I think is happening here is that PSUnreal actually zooms in on the center of the view, but Damola is not there, but somewhat to the left from the center.
I also tried it in windowed mode with a resolution of just 1280×800 pixels. Still the same, Damola is not in the center. Same goes with full screen on Full HD resolution. Or windows mode with 1600×900 pixels. It does not seem to depend on the resolution.
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Bug Report | 5735 | No | Misc | Medium | Unconfirmed | David | | Bit of grass outside of walls in AkkCentral | 14.08.2012 | | |
Task Description
Nothing major at all, but I cannot change the severity. Is that up to the poster?
Anyway, just on the other side of the wall from Akk-Central -4.46 0.70 4.32, in the empty space, is a bit of grass floating around.
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Feature Request | 6080 | No | Rules | Low | Unconfirmed | Davide Vescovini | Davide VescoviniTuathanach | List of crafting feature requests | 01.04.2014 | | |
Task Description
This task collects the crafting feature requests.
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Feature Request | 7782 | No | User Interface | Low | Unconfirmed | Eatuck | | Allow More Rows of Shortcuts and Shortcuts Per Row | 19.02.2023 | | 2 |
Task Description
Please allow additional rows for the shortcuts as well as more shortcuts per row. I utilized shortcuts quite a bit in the legacy game and I liked the ability to have small icons with a ton of shortcuts. This will probably need to be a setting to input the total number of rows and the number of shortcuts per row. The icons would need to scale to fit. Thank you for your consideration.
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Bug Report | 7785 | No | Bugtracker | Low | Unconfirmed | Eatuck | | Character Animations while Mounted and Other | 19.02.2023 | | |
Task Description
My characters race is Kran and I have noticed that my character does the neck stretch animation while mounted.I recommend to have some kind of check while mounted so the idle/standing animations aren’t triggered. Maybe only when the character is standing and idle for a certain amount of time. In addition, I have noticed my character and npcs randomly doing the treading water animation.I am not sure if it is planned but it seems out of place.
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Feature Request | 5486 | No | Engine | Medium | Unconfirmed | Edicho | | Implement data compression | 28.12.2011 | | |
Task Description
Client recieves plain text data regarding many things configuration:
<traits><trait id=”10” next=”0” loc=”FACE” mesh=”308” mat=”321” tex=”322” shader=”“/><trait id=”346” next=”0” loc=”HAIR_STYLE” mesh=”328” mat=”0” tex=”0” shader=”0.63,0.32,0.17”/><trait id=”382” next=”0” loc=”HAIR_COLOR” mesh=”0” mat=”0” tex=”0” shader=”0.52,0.45,0.17”/></traits>
It would be better to handle the data this way: compressed server side stored compressed sent compressed client recieves compressed client decompresses uses and stores on disk.
compared: plain text - 1,1k tar.gz - 0,4-0,5k
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Bug Report | 6872 | No | Webtools | Medium | Unconfirmed | Emaline | | Calendar Dev meeting Desc typo | 18.01.2017 | | |
Task Description
Just an FYI but the info being posted on the calendar for the dev meetings has a typo. Under Content, second sentence the Word developers is typed Devevelopers.
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Bug Report | 6884 | No | Webtools | Medium | Unconfirmed | Emaline | | Edit Roleplaying guide on main site. | 18.01.2017 | | |
Task Description
http://www.planeshift.it/Roleplay%20Guide
Last paragraph: kra has no gender therefore the he’s should be changed to kra’s.
The kran looks at the written page, tilting his head a bit and scratching the top with his left hand. - “Well, I never been a novelist, but that should do it, I guess.” He stands up from the giant crystal table, picks a thick cloak and looks outside the window of his sculptured stone house. He concentrates a bit and thanks to his magic vision, he reaches the Hydlaa plaza. - “mmmm… there is still much more to do, but things are surely getting better. Time for some magic!”
The kran looks at the written page, tilting kra’s head a bit and scratching the top with kra’s left hand. - “Well, I never been a novelist, but that should do it, I guess.” kra stands up from the giant crystal table, picks a thick cloak and looks outside the window of kra’s sculptured stone house. kra concentrates a bit and thanks to his magic vision, kra reaches the Hydlaa plaza. - “mmmm… there is still much more to do, but things are surely getting better. Time for some magic!”
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Bug Report | 7762 | No | Graphical Glitch | Low | Unconfirmed | Eon | | Floating Map Parts: DIRGHIR SIGNPOST | 13.02.2023 | | |
Task Description
The Dirghir signpost, hpmhutt (floating plate) X 3, Lintel (floating stone staircase) are all out of place on the map. They are all floating in the sky.
Current position: ojaroad1 340671.34 - 335667.88 8981.53, instance:0
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Bug Report | 7763 | No | Characters Animation | Low | Unconfirmed | Eon | | Character Foot Bent On Steep Hills: Any Character | 13.02.2023 | | |
Task Description
After a player has made a character; anywhere they walk on a steep hill; the foot is bent. Character Creation (skeletal System) glitch.
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Feature Request | 5914 | No | Quests | Medium | Unconfirmed | Erodare Lenizus | | Skill Requirements and Time Locks | 28.02.2013 | | 1 |
Task Description
Most quests start with an intro and a confirmation for the player to accept the quest. For those that have skill requirements and/or time locks, instead of hiding the quest completely, perhaps it would be better to expose such quests when the character is otherwise qualified (e.g completed other quests in the chain) and do the skill / time check in the intro steps and have the NPC inform the character that they need to practice more before they can continue, or say something along the lines of "too busy right now, come back tomorrow". This way the player will know the quest is there, and get a hint of what they need to do. Going around and touching all the NPC's and finding nothing just feels like a bug when one knows there should be quests out there someplace.
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Feature Request | 5915 | No | Quests Dynamics | Medium | Unconfirmed | Erodare Lenizus | | Hide Completed Repeatable Quests | 28.02.2013 | | |
Task Description
I've done them…several times, and frankly I'm tired of seeing them offered. Could we have a setting for "Hide Completed Repeatable Quests" that we could enable to stop them form showing up? At least in one case, an NPC has enough repeaters that they show first and new quests are pushed to the 2nd page in NPC Dialog view. If one overlooks the page arrow, one might miss the other offerings.
Filed as Feature Request in Engine > Quest Dynamics…please move it if that's wrong.
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