|
Feature Request | 7749 | No | Bugtracker | Low | Unconfirmed | Damola | | Pterosaur look like in Crystalspace PlaneShift preferre... | 17.02.2023 | | 1 |
Task Description
Damola looks at the Pterosaur at the Pterosaur handler in Amdeneir and feels sadness.
She thinks: “Oh, my where have those grand Pterosaur from the old days in Yliakum have gone?”
Roleplay aside: I really preferred the old look of the Pterosaur with spread out wings. The smaller PSUnreal pterosaur does not look like it can carry a large Kran.
|
|
Bug Report | 4574 | No | Engine | Low | New | Kaerli Stronwylle | | Ctrl or Shift modified keystrokes/mouse gestures trigge... | 11.11.2013 | | 1 |
Task Description
1) Ctrl-drag an item or use a shortcut bound to Ctrl-something 2) Note that your run toggle state just changed. :P
Using Ctrl or Shift as a modifier should “lock out” the functions bound to these keys by themselves.
|
|
Bug Report | 4588 | No | User Interface | Low | New | Tereay | | Misrepresentation of the character in the Inventory | 27.07.2010 | | 2 |
Task Description
Misrepresentation of the character in the Inventory All my dwarves (dark haired) are affected I use a self-compiled client (0.5.4/0.5.5) The same on Windows (0.5.4)
|
|
Bug Report | 4692 | No | Pets | Medium | New | Aljuvialle | Anders Reggestad | can't move after unmount pet | 09.04.2013 | | |
Task Description
after you'd exhausted to move while riding, and you've unmounted and dismissed your pet, you can't move until client restart.
How to reproduce: 1. mount your pet 2. ride on it while you exhausted to move 3. run shortcut:
/unmount
/pet ID, dismiss
4. you see your physical stamina is full and you can't sit or move anywhere.
PS: if you is not exhausted to move, this bug not occurs.
|
|
Bug Report | 4735 | No | Setting | Medium | New | weltall | | npc with - | 01.10.2010 | | |
Task Description
The engine code was clearly coded to not allow - so till a different decision is taken these npc are all bugged and should have the - stripped
Brintec Dev-Onni Vladovic Chel-Astra Sharven Xant-Areth Uri Djho-Maat
thanks to Vakachehk for the list
|
|
Bug Report | 4771 | No | Quests | Very Low | Assigned | Luzino | drJack | Inconsistent use of you/ye in Lorytia's Clan quest | 09.07.2011 | | |
Task Description
In the quest Lorytia Starhammer and the Clan reunion Lorytia mostly uses "ye" instead of "you". But the use is not consistent throughout the quest. You'd think that if she regularly says "ye" she'd not switch to "you" for a sentence or two in between, sometimes even switching back and forth within one sentence.
f.e.: "That is very kind; I thank you. Here is the note: just tell him I sent you."
"Oh, I am sorry, you are still here… do you want to hear what happened?"
"I know ye worked very hard on your piece for the competition and you should have won. I take full responsibility for shortchanging you on the scores."
"He may have some means to get them prepared for you, but ye might make your journey faster if you have them on hand."
There might be more later in the quest, but I'm not done yet.
|
|
Bug Report | 5213 | No | Character Creation | Medium | New | Ralph Campbell | | don't hardcode race to set gender in pawscharcreatemain... | 16.05.2011 | | |
Task Description
Index: src/client/gui/pawscharcreatemain.cpp
— src/client/gui/pawscharcreatemain.cpp (revision 7252) +++ src/client/gui/pawscharcreatemain.cpp (working copy) @@ -1012,10 +1012,9 @@
view->Show();
view->EnableMouseControl(true);
- //temporary hardcoding needs removal - maleButton→SetEnabled(id != 9); - femaleButton→SetEnabled(id != 9); - if(id==9) + maleButton→SetEnabled(currentGender != PSCHARACTER_GENDER_NONE); + femaleButton→SetEnabled(currentGender != PSCHARACTER_GENDER_NONE); + if (currentGender == PSCHARACTER_GENDER_NONE)
{
maleButton->SetState(false);
femaleButton->SetState(false);
|
|
Bug Report | 5242 | No | Crafting | Medium | New | nobody special | | blade can be removed from hand without disturbing work | 24.05.2011 | | |
Task Description
If you take a heated blade out of your hand while hammering it the work will not be interrupted until the work duration if finished. If you return it to your hand before the work is finished the transformation completes successfully. THis appears to only work if you replace the item with itself, substituting a different identical item or a completely different item causes an interruption.
|
|
Bug Report | 5331 | No | Engine | Medium | Unconfirmed | R.Guppy | | Art glitch sewers | 19.04.2014 | | 1 |
Task Description
Hard to spot, but if you go to the location and zoom in and out, and rotate it shows, also as second screenshot shows it also extends to left.
http://imageshack.us/f/16/shot16.jpg/ >Your current position is region: hysewers 11.73 -5.95 -166.09 0 angle: 247 (4.319690), sector : swr-darkgreen02
http://imageshack.us/f/220/shot17.jpg/ (10:19:08) >Your current position is region: hysewers 3.56 -5.70 -162.07 0 angle: 257 (4.491496), sector : swr-darkgreen02
|
|
Bug Report | 5359 | No | Rendering Issues | Medium | New | Phenha Phayethor | | Klyros colour change | 13.11.2011 | | |
Task Description
I play a Grey Klyros male and after I got my robes I noticed that if I put them on and took them back off, my arms became blue. This is an easy bug to recreate, all it requires is a grey klyros and a robe.
|
|
Bug Report | 5386 | No | Combat | Medium | New | Kaerli Stronwylle | | Range of combat messages is FAR too short | 08.07.2016 | | |
Task Description
You can easily shoot with a bow ingame to ranges far beyond the range of combat messages. Mob aggro (and sometimes the archery anim) do not work at such long ranges, either.
|
|
Bug Report | 5421 | No | NPC Dialog | Low | New | Mario Rohkrämer | | Kilas Tungse - schizo reply about dungeon | 22.12.2011 | | 1 |
Task Description
Quest: Kilas wants his abacus back
[NPC] Kilas Tungse says: Do you think you can help me with a quick errand? [NPC] $player says: I love to learn! [NPC] Kilas Tungse says: Thanks. [NPC] Kilas Tungse says: I lent my abacus to Crosh Dunehammer, the guardian of the dungeons.
vs.
[NPC] $player says: about dungeon [NPC] Kilas Tungse says: What dungeon? Are you sure you heard right? If there was a dungeon anywhere nearby, I'm sure the city would've had it sealed off by now.
This "There is no dungeon" conspiracy makes consistent quests hard where inhabitants of the dungeon are involved.
|
|
Bug Report | 5524 | No | Engine | Medium | New | Greg | | Couple Of Small problems to be corrected? Knollege Req... | 12.06.2012 | | |
Task Description
I have noticed a few things that are Incorrect, not sure If anyone commented on them, Or If they are In Progress. I will jot them down all in one Report so not to make several reports…
1. The “Cone” On the Energy Arrow Is faced in one direction As in the visual effect right after the energy arrow hits the target (Im sure im not the only one who see’s this wrong?) 2. When Dropping Stacks Of Items Like Pants There is an extra “ES” at the end. Alot Of Items Have The Extra “ES” at the end, that should not be there.
I Had A couple Questions and Requests :) 1. Someway to Turn off the red dropping notifications like.>”You are to far away to attack” and ““**” Has nothing to be looted”. maybe a way to just have it in the system tab.(Asked in help tab, unknown, If someone knows how please tell me lol, thanks!) 2. An NPC Or something In Game That could tell you detailed Information about weapons/quest items and things of that nature, (I have seen the Book in the musium, but I haven’t really studied it yet, and maybe incomplete?)
It would be really cool if you could go to an npc and hand them what you found, have them give you 2 lines about the sword and what it does. Or even a book from a quest where you can i.d it, have it unidentified untill you take it to an npc and pay them a really small fee to i.d it. (Not complaining at all but I have kept all of my named items I have looted since I have started playing. they are awsome! :D But I want to organize :) please? :D I want to sell them but I dont want to sell something for 10,000 and find out that it was really special. haha with my Inventory im sure I could write the book!
If you want to comment on this aswell, up to you. I will be blunt to the point: I have seen leather working Implimented But Famiel Is the one and only charature I will have. But He is Forbidden to work with Furs/Hides other then looting for sale. he wants to start making his own armor, so I ask/Hope there is a way to bypass leather armor and make Medium/Heavy Arms/Boots/Gloves when it gets implimented Thank You For Your Time :)
|
|
Bug Report | 5577 | No | Map Textures | Medium | Unconfirmed | Timil | | Textures Missing in Towns, and Shader Issues | 16.04.2012 | | 1 |
Task Description
Since the update to 5.9, the textures and shaders when in town seem to be either missing or messed up. The lighting in some areas makes Chars and NPCs look like they’re wearing TV static. I’ve checked the drivers for my graphics card (ATI Radeon 3100 in a Toshiba Satellite Laptop), and they are up to date. Please see the attached screenshots, and if any more info is required, I will be happy to provide.
Thank you for your time and attention. ~Timil~
|
|
Bug Report | 5632 | No | Movement | Medium | Unconfirmed | Mario Rohkrämer | | NPC Dialog stops your motion | 14.05.2012 | | |
Task Description
If the new “NPC DIalog” is enabled, and you have an NPC targeted (possibly from an earlier quest dialog), you suddenly stop if you move far enough away from this NPC.
Probably losely related to PS#5629
|
|
Bug Report | 5782 | No | Combat | Medium | Unconfirmed | Rii Rii | | changing weapons in battle doesn't work | 22.10.2012 | | 2 |
Task Description
If I have no weapons while in battle and I take out swords, I continue fighting with no weapons. If I stop attacking and then start again, the swords get used.
|
|
Bug Report | 5790 | No | Quests Dynamics | High | New | Venalan | | Quest menus dissapear to quickly to click on responese. | 15.10.2014 | | |
Task Description
A general problem with the quest menu system at the moment is the speed at menu disappear. The problem occurs in the following situation.
All the following is within one step in the following format.
Player gives NPC 1 item. Menu: text. NPC: text. Menu: No. Menu: Yes. NPC: text. NPC: text. Give 1 Melorick's Scroll Case. Assign Quest.
You give the npc the item. The initial npc text appears. Once they have finished talking the next two menus appear, but before you are able to click on the menus the menus vanish. This results in you losing the item needed to trigger the quest/step and are unable to repeat it. This was only became a problem with the introduction of the 'bubble' menu system.
|
|
Bug Report | 5813 | No | Models and Maps | Medium | New | Roman Yagodin | | Abacus icon in "Kilas wants his Abacus Back" | 09.02.2013 | | 1 |
Task Description
1) Abacus quest item in “Kilas wants his Abacus Back” looks like some sort of globus…
2) It is not clear from Crosh’s explanations, that numeric base he uses with 7-th beads abacus. It can be both 7 or 8, so right answer may be 64 (base 8) or 49 (if base 7 is used). If base 7 is used, the whole beads line is moved back (left) in same operation with moving its last 7-th bead to the right. Same alhorithm is used in real Russian abacus, which have 10 beads in a line for 10-th base calculations.
Maybe, 2) is not a bug, but it requires some more “out of game” explorations, than player may expect, or just “brute force” enumeration of possible aanswers. So, Crosh’s explanations about his calculations must be more clear:
Now: “When they’re all to the right, I move them all back and move bead in a second line…“ Must be like: “When they’re all to the right, and I need to count one more day, I move them all back and move bead in a second line…“
|
|
Bug Report | 6017 | No | Misc | Medium | Unconfirmed | Thijmen | | problem with registering at the forum | 31.05.2020 | | 1 |
Task Description
when i try to register for the forum the last question is broken: what is the name of the underground version of the stalactite? the answer should be stalagmite. (so far i tried several typos on both stalagmite and stalactite).
|
|
Bug Report | 6035 | No | Crafting | Medium | Assigned | JThompson | Joe Lyon | Crafting book bugs: Missing recipes, text not greyed | 09.08.2013 | | 1 |
Task Description
I Was going to make some apple jam biscuits recently as requested by Harnquist but I could not for the life of me find them in any of my cookbooks (I have all four!). Since Harnquist asked for it, I was pretty sure I could make it and took a guess that it should be in the Pastry Chef book that has the jam recipe and open biscuits. With that book in Mind, I was able to make the Apple Jam Biscuits, but I never did actually FIND the recipe. I checked with another cook just to make sure, and she couldn’t find it either. She also pointed out that the Bread with Apple Jam is also missing (the other Bread with Duppong/Teveran/Macca/Joopiner Jam and Duppong/Teveran/Macca/Joopiner Jam Biscuits, as well as the Bread with Butter and Buttered Biscuits are also missing.)
In the Making Enchanted Armor book I discovered that the skills you cannot do are not grayed out (AFTER I tried something, was told I didn’t have the skill, and looked more closely at my book! It does say the usual “WIth higher skill you could blah, blah, blah” but it’s the same color as the rest of the text).
|
|
Bug Report | 6144 | No | Engine | Medium | New | Venalan | Talad | New icons are not showing correctly in MyPlane. | 02.05.2014 | | |
Task Description
I noticed in a characters inventory that “The pastry Chef” book was not displayed as an icon, but was displayed as text “The Pastry Chef”.
It appears that the newest icons have not been loaded or are not reference correctly from MyPlane.
|
|
Bug Report | 6171 | No | Crafting | Medium | New | Venalan | Joe Lyon | Bug with crafting items being marked as craftable when ... | 10.10.2013 | | |
Task Description
For an example.
In the Catalog of shields book, ‘Bronze Spike’ becomes un-greyed and therefor visible as craftable when blacksmith hits 15. but you also need many levels in shield making before you can actually make the item. If I push Blacksmith to 200 and leave shield making at 0, according to the book I can make every item in there, despite that clearly being wrong.
The skill checks being made on the crafting books need to look at primary and secondary and as many skills are needed to make an item to correctly mark it as something you can make.
|
|
Bug Report | 6239 | No | Sound | Medium | Unconfirmed | Erodare Lenizus | | Electrotouch Sound Is Unpleasant | 03.04.2014 | | |
Task Description
Perhaps it's just me, but while Electrotouch is in effect there's a constant grating buzzing sound that just hurts like nails on a chalkboard.
|
|
Bug Report | 6298 | No | Pets | Medium | Assigned | Davide Vescovini | Anders Reggestad | Some Pets commands don't work | 01.01.2014 | | |
Task Description
I've just tested some Pet commands (by using a summoned familiar) and the following commands don't seem to reach the familiar NPC: /pet [name,] assist /pet [name,] guard /pet [name,] run /pet [name,] walk
Please note the Minion behaviour used for pets is using almost the same data in SVN. The steps I used to replicate the bug: 1. summoned a familiar 2. issue a command /pet [name,] follow/stopattack/stay/run/walk 3. use the /info command to know the last perceived command.
When reaching step 3 the info command should show something like that: (12:08:36) [System] >Last perception: ownercmd:stopattack instead for the above commands an error message is outputted (just like the command was wrongly typed or isn't recognized).
By using the percept command on the NPC like /percept ownercmd:run the behaviour is correctly run and works as expected.
Also please note that assist/guard commands appear in the help.xml file while the new run/walk don't.
|
|
Bug Report | 6341 | No | Combat | Medium | Unconfirmed | Dan Johnson | | Dark Rogue Bug | 28.03.2014 | | |
Task Description
When one kills a Dark Rogue in the BD Mine after having it chase one down towards the main corridor they fall to the ground and then float away. Even after catching up with them one is informed that they are too far away to be looted.
The range seems to be when they are out of range to call for help.
|
|
Bug Report | 6373 | No | Models and Maps | Low | New | Adam | | Guild Keys 3D art shows as a pouch bag | 02.04.2014 | | |
Task Description
At the moment the guild key does NOT show up as a key when a character is holding it. It shows up as a pouch bag. Please kindly switch the image for a actual gold key just like shown in inventory.
|
|
Bug Report | 6425 | No | Items Characteristics | Medium | New | Mario Rohkrämer | | Scale of White Oak Wood model is probably too large | 04.05.2014 | | 1 |
Task Description
With a weight of 9 and a size of 9, the model of “White Oak Wood” appears to be way too large. Such a big heap of wood would weight more than 50 kg. In contrast, the icon is such a tiny poking stick…
|
|
Bug Report | 6530 | No | Spell Formulas | Medium | Unconfirmed | xola | Davide Vescovini | training repairing | 07.03.2015 | | |
Task Description
for every skill we get practices equal to time we spend while crafting but for repairing it is not true the practices are equal to time the SECOND attempt repair the same item(so if i repair shield for 403 s i got 310 practices, second time i repaired it 310s )
would be great if we have two alternative way to training repairing: cheap that take longer and faster if we have to spend more cash there are no bonuses for repairing complex items its only based how bad its damaged it seem
|
|
Bug Report | 6750 | No | Engine | Medium | Unconfirmed | xola | | atacking | 05.01.2015 | | |
Task Description
when i start atack enemy that is little away and before i see message he is too away switch (with shortcuts /target nearest /atack) to nearest im in combat mode but dont see any system mesages and not doing any hits- it happend in other situacions too but that i know how to reproduce
its worse to aim enemy , i often see ‘you are to away’ in first try and without move next attack hit enemy correctly
|
|
Bug Report | 6855 | No | Game Balance | Medium | New | Venalan | Davide Vescovini | Stacking of damage when holding multiple weapons with b... | 15.04.2020 | | |
Task Description
I tried attacking a kikiri with two ‘Dark Dagger’ and I got the following system messages
(20:29:33) >You’ve gained 1 practice points in Knives & Daggers. (20:29:33) >Your dark weapon drains 10 HP from Venalan. (20:29:33) >Your dark weapon drains 10 HP from Venalan. (20:29:33) >You’ve gained 1 practice points in Knives & Daggers. (20:29:33) >Your dark weapon drains 10 HP from Venalan. (20:29:33) >Your dark weapon drains 10 HP from Venalan. (20:30:37) >You’ve gained 1 practice points in Knives & Daggers. (20:30:37) >Your dark weapon drains 10 HP from Venalan. (20:30:37) >Your dark weapon drains 10 HP from Venalan. (20:30:37) >You’ve gained 1 practice points in Knives & Daggers. (20:30:37) >Your dark weapon drains 10 HP from Venalan. (20:30:37) >Your dark weapon drains 10 HP from Venalan.
So every attack I do with two Dark Daggers is doing two rounds of extra damage and not just one extra round of damage.
|
|
Bug Report | 6932 | No | Game Balance | Medium | Unconfirmed | Stalfos | | Blue Cohosh Root area barely big enough to harvest twic... | 15.04.2020 | | |
Task Description
The are for harvesting Blue Cohosh Root is so small that you need absolute precision to harvest a second time, without “You cannot harvest in the same place twice in a row”.
It’s possible but takes longer to find the right spot, the area needs to be bigger.
|
|
Bug Report | 7079 | No | Bugtracker | Medium | Unconfirmed | Michael Loeven | | Locked Chests Deleted When Consumed | 26.11.2021 | | |
Task Description
If the player attempts to open a locked chest by dragging it to their equipment panel. The game displays a message that the chest is locked but consumes the item anyway providing now loot. Expected behavior is that the game places the locked chest back into the players inventory or prevents them from consuming it if it is locked
|
|
Bug Report | 7288 | No | Movement | Medium | Unconfirmed | Sunda Kastan | | Player movement differs from Legacy/no 'turn' keybindin... | 13.09.2021 | | 1 |
Task Description
In Legacy PlaneShift, the default movements are: W = Walk forwards S = Walk backwards A = Turn to the left until keypress ends D = Turn to the right until keypress ends
However in PSU, the movement is as follows:
W = Walk forwards S = Turn 180 degrees and then walk forwards (towards the camera) A = Turn 90 degrees left and then walk forwards (at 270 degrees from camera) D = Turn 90 degrees right and then walk forwards (at 90 degrees from camera)
This is incongruent with legacy movements, but also complicated by the requirement to use the mouse for both UI interaction and movement concurrently.
It may be that this is a result of the absence of a ‘third-person follow’ camera, but behaviour should follow that of legacy.
|
|
Bug Report | 7311 | No | Quests | Very Low | Unconfirmed | Stalfos | | Gugrontid Legend quest - approaching Stalg does not fin... | 11.03.2022 | | |
Task Description
Approaching Stalg does nothing to the quest, can’t complete.
|
|
Bug Report | 7319 | No | Combat | Low | Unconfirmed | marcel | | new character attacks ulbernauts no one damages anyone | 24.10.2021 | | |
Task Description
I loaded up as a new Ylian and started with 0 tria, empty inventory…
chatted to a few npcs harnquist , apples… there were no apples(probably had to wait for spawn) , science guy…
then chatted to guards at gate and row over dagger, they gave me a dagger i cant equip…
went to find some ulbers to look at animation.
Bug:the Ulbernaut is attacking me but cant seem do anything to me..
also the pop up chat text pops up all the time in it’s face… ‘is attack, thinks ur weak’
messages all the time right in front of the face…
so now they chase me around and cant damage me…
when it cast stones… there is no effect or spell or animation(that one is prob for me to solve)
|
|
Bug Report | 7370 | No | Bugtracker | Low | Unconfirmed | Stalfos | | Introduction to Crafting doesn't update wallet | 12.06.2022 | | |
Task Description
The console says you received 4 circles, but the wallet won’t update until you complete another quest. Comnpleting Harnquist is Hungry for example says another 4 circles in console, and wallet updates to 8 circles.
|
|
Bug Report | 7427 | No | Models and Maps | Low | New | TrippedOnReality/Enarel | | Floating plants ojaroad1 | 29.01.2023 | | |
Task Description
floating plants at: 274673.47, -364629.59, 10927.77
It’s spawned items, probably from a natural resource location.
|
|
Bug Report | 7446 | No | Bugtracker | Very Low | New | Gonger | | Guards! Guards! | 13.01.2023 | | |
Task Description
Two problems with guards: They do not complain about characters with wielded weapons. They do not let creatures enter the city!
|
|
Bug Report | 7487 | No | Quests | Low | Could not Verify | Haviland Tenouri | | Broken Quest "Get a Performance" (Roya) | 24.09.2022 | | |
Task Description
After getting the quest from Roya go to Brado and tell him “You might find this useful to you.”. He will not answer (or rather the anwser is empty) and you can not continue the quest.
|
|
Bug Report | 7502 | No | Pets | Low | Assigned | Damola | | pet only follows once each time after having been told ... | 17.11.2022 | | |
Task Description
Pet follows properly after summoning or after telling it to follow. Whenever Damola moves the pet follows.
However once I told it not to follow anymore, whenever I tell it follow again, it follows to the current location of Damola, but does not continue following. I.e. it only follows one time and not until told otherwise. But only after having been told not to follow once.
|
|
Bug Report | 7512 | No | Bugtracker | Low | New | Haviland Tenouri | | can not attack without a weapon | 14.01.2023 | | |
Task Description
When trying to attack it says “You have no weapons equipped!”
|
|
Bug Report | 7551 | No | GUI | Low | Assigned | TrippedOnReality/Enarel | | Mail GUI | 01.04.2023 | | |
Task Description
The mail window at the pterosaur fast travel npcs has item slots that extend outside the minimum extent of the mail window.
|
|
Bug Report | 7566 | No | Combat | Low | Could not Verify | KiFunStuS | | PVP casting errors | 14.01.2023 | | |
Task Description
I am not entirely sure on how this bug is best described. as the duel system is not releasing the duel flag currently.
But I think while the main duel is active you cannot charge cast a spell using the hotkeys against your opponent while in the default navigation mode.
but you can cast charged spells using the hot keys after pressing TAB and entering combat mode.
I will retest this bug after the duel flag bug has been resolved.
|
|
Bug Report | 7571 | No | Magic System | Low | New | KiFunStuS | | Prayer | 14.01.2023 | | |
Task Description
when I casted Prayer.
it reapeats the following for each target affected you sing a prayer,healing everyone who can hear you for 176 points
the spell blessed litany lists all the players affected you sing a litany, healing %player for XX points and XX stamina
This happens also in Legacy.
|
|
Bug Report | 7572 | No | GUI | Low | Unconfirmed | TrippedOnReality/Enarel | | Mouse pointer overlaps hover tooltip when in windowed m... | 25.11.2022 | | |
Task Description
When playing in windowed mode, if you shrink the game window, everything scales smaller except the mouse pointer. This causes the tooltip to be hidden behind the mouse pointer if you shrink the window smaller making it unreadable. I’m not sure if it’s possible to either have the mouse pointer scale with everything else, if the tooltip can be further offset, or if the tooltip can be on top of the pointer.
This is the biggest problem on the toolbar with options, skills, character etc, spells/active magic toolbar, and on the shortcut toolbar. The inventory tooltips seem ~okay. They do overlap slightly, but the overlap is in a place without text.
|
|
Bug Report | 7605 | No | Combat | Low | New | KiFunStuS | | Onyx Dagger | 03.02.2023 | | |
Task Description
attack onyx dagger
NPC chat tab spammed with Stares coldy at me and attacks me with defensive stance
it did manage to cast a spall that that says Onyx Dagger drains your mental abilities
it has a residual magic effect on the ground that remained after it died and still on the ground after it respawned
|
|
Bug Report | 7818 | No | Bugtracker | Low | Unconfirmed | Mohonin Ditin | | Pile of dust cannot be kept in furnace | 16.04.2023 | | |
Task Description
The pile of dust that gets crafted sometimes for reasons we all know, this pile of dust cannot be disposed of by putting it in Furnace. Some of us experienced players want to keep the place clean and so whenever we find pile of dust, we put it in Furnace, it eventually vanishes by putting it in furnace and forgetting about it. Now there is no choice but to sell it off to NPC for 0 tria. This is not the main problem, but the problem is to find a NPC nearby who buys ‘Pile of Dust’. So either make a NPC available near Crafting Station to sell of the dust or make furnace to take in the dust and burn it down vanishing it.
|
|
Bug Report | 7838 | No | Quests | Medium | Ready to test | Uadjet | | The Arrivals quest cannot be completed | 06.05.2024 | | 1 |
Task Description
The quest has a number of triggers that must be completed in order to progress that do not appear to be working in Unreal. The three I’ve found are:
1) Proximity to the rock with the action location that moves players into the cave,
2) Use of a cog/mechanism, moving one of the rocks, and
3) Solving the door puzzle and entering the small room.
I’m not sure if these are supposed to complete steps that are not sequential with the immediately previous steps, or if they are meant to set variables, but either way they don’t seem to be doing the job. Talking to Raithen gives no sign that you’ve completed any of these tasks, even if you’ve done them all.
I can get players past this by setting a later step manually, but given the (suspected) use of variables or non-sequential steps, it seems likely I’ll just mess things up for them.
|
|
Bug Report | 7854 | No | Bugtracker | Low | Unconfirmed | Thosor | | Premature falling out of saddle while mounted. windows/... | 13.06.2023 | | |
Task Description
While Moving around, I think turning might be causing this, in the middle of walking or running, suddenly you are out of the saddle and running on your own. Also, not sure if there is supposed to be a quick dismount when clicking the right mouse button which happens when you want to look around etc.
|
|
Bug Report | 7933 | No | Models and Maps | Low | Ready to test | Daevaorn | | Dark Rogue hideout hard to access; broken door inside | 12.03.2024 | | |
Task Description
Entering the doorway to the Dark Rogue hideout in the Abandoned Mine is nigh impossible. I had to crouch-roll several times to go past the doorway. (The other direction, out, works smoothly)
The wooden door to the little chamber behind the hideout is no longer clickable. /ability detect secrets didn’t do anything obvious either.
|