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Feature Request | 2435 | No | Sound | Low | | Mrokii | Mathias | Sound for receiving Tells or when ones name is mentione... | 05.04.2010 | | 4 |
Task Description
At the moment, there is no way to get a players attention if (s)he is not watching PS. I think there should be an extra sound (settable via options) that is played whenever somebody receives a tell and/or whenever somebody’s name is mentioned. Maybe these should even be two different settings in options.
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Bug Report | 3684 | No | Inventory/Items | Medium | | Seytra | Suilensh | NPCs don't accept split stacks traded | 11.01.2010 | | |
Task Description
When an NPC wants more than one item, but you have the items in different slots (even containers, like when your inventory is full and you can’t easily make room for the full stack), the trade won’t complete, even if the total sum of all items traded is the right amount. It should not matter if you give an NPC a stack of 63 items or ten stacks of ten items plus one of three, or seven of nine( ), etc..
Edit: they also don’t get given the items when they’re in the right amount but in different stacks / sacks in the inventory. One gets “You have to give manually, because you got too many items” instead. /Edit
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Feature Request | 6181 | No | Pets | Medium | Unconfirmed | Adam | | MOUNTS: System Alert Sound/Message In CHAT (SYSTEM TAB)... | 08.10.2013 | | |
Task Description
When a player summons a mount (creature to ride on), eventually the creature disappear depending on how high Empathy skill is.
When trying to use the RING Of SUMMON FAMILIAR again, it says it's depleted and can't be used.
Please kindly create an ALERT in the MESSAGE TAB of chat telling player how much time remaining is left to wait for the ring to be used again with a countdown and then a sound effect that reminds the player that magical energy is now regenerated in ring.
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Feature Request | 6182 | No | Training & Skills | Medium | Unconfirmed | Adam | | Stats And Skills Menu (Skills Not Yet Implemented Color... | 11.10.2013 | | |
Task Description
Many Skills are NOT yet implemented, which is perfectly understandable.
Please kindly HIGHLIGHT with another color (representing NOT YET IMPLEMENTED) which skills have NOT been worked on yet.
This will greatly help ALL players know which ones are full completed and which ones are not, especially NEW PLAYERS who won't waste time trying to figure out what has not been worked on yet.
Recommended Color: Bright Purple (easy to see and readable)
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Feature Request | 6183 | No | Guilds/Groups | Medium | Unconfirmed | Adam | | Guild House (Replace Key System With Keypad Code System... | 14.10.2013 | | 1 |
Task Description
GET RID OF KEYS and replace it with a keypad code when door is clicked.
Player who has been given keypad privileges after being accepted to guild now can simply CLICK DOOR and enter a password.
IF password is correct, THEN the player magically gets teleported inside.
IF Guild Leader feels any guild member is exploiting their access powers and making a mess inside (like stealing), THEN access is revoked in the GUILD MEMBER screen by right clicking player name and option called REVOKE KEYPAD USE. Only Guild Leader and PERMISSIONS for specific Member Levels can change this back and forth.
PROBLEM SOLVED.
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Feature Request | 6377 | No | Characters | Medium | Unconfirmed | Adam | | Character Creation: Yilan Female Model | 04.04.2014 | | |
Task Description
Curious when the Yilan attractive, skinny feminine model of the Yilan class will be coming out?
I have decided that I will start a NEW character permanently when it comes put. I would like to take the 4 years of learned game time and efficiently develop this new character.
If you can base the model to look something like the combo: 1.) Feminine female Northrir 2.) Feminine looking male Lemur
…………. I would be greatly pleased. Perhaps a little bit more swagger in the hips or a little bit more bounce (if you know what I mean).
Question: Who actually is working on these models?
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Bug Report | 5566 | No | Engine | Medium | Unconfirmed | Aiwendil | | The treeview of paws is bugged. | 13.04.2012 | | |
Task Description
It happens for me always again after “opening” and closing nodes. Sorry, haven’t found a way yet to reproduce it every time. Might add some more information here once I find out more ;)
It dispalys the newly opened node above a previously already opened one.
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Bug Report | 5392 | No | Engine | Medium | Unconfirmed | Alex Matthews | | No armor | 29.09.2011 | | |
Task Description
The leaver leg armor and appentice robes on Enkidukai clamod isn’t working. this might be the same for all enkidukai’s.
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Bug Report | 7324 | No | Characters | Very Low | Unconfirmed | Andrew | | Beard color of Ylian character created in legacy is dif... | 08.02.2022 | | 1 |
Task Description
I could have sworn when I created my Ylian character in legacy it had a dark beard, it shows up with a dark beard in legacy; in unreal the character’s beard shows up as blonde. Seemed peculiar
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Feature Request | 5300 | No | Quests | Medium | Unconfirmed | Andrew Draskoy | | Suggestion for NPC default conversation when quests not... | 29.08.2011 | | |
Task Description
Currently when an NPC doesn't have a quest for player, they essentially ignore the player. This can be bad because:
1) Sometimes (e.g. the circle way quests) this comes across as a bug since the player has been directed to talk to the NPC by another.
2) It's not always (in fact generally not) a realistic behaviour from a charactization PoV.
3) The chain quests are now very long and not obvious, so players have no idea what to do next.
4) It may be something else besides more quests that is necessary. How are players to know?
I think this should be changed, and propose the following dynamic as a possibility:
A "sociability" metric would be calculated for each interaction between player and NPC based on: factions, prerequisites required for quests, and a base number assigned to each NPC. This metric will indicate how well-disposed the NPC is towards giving quest info the player at this time. Depending on this metric (lets say a number from 0-5) the NPC could say something (or ignore the player if the number is 0). The higher the number, the more useful and specific is the response.
Some characters are grumpy by nature and will almost always ignore people or give gruff responses (like now). Many are just typical and will offer canned default responses, expect that for the higher metrics these will hint that they will have something for you later. Ideally the highest metric will look up who gives the pre-requisite quest and direct you there.
Each quest could specify overrides for any of the responses.
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Bug Report | 5380 | No | Engine | Medium | Unconfirmed | Andrew Draskoy | | Nothing to be looted message grammar | 29.08.2011 | | |
Task Description
The message presented when looting a dead NPC with nothing to loot is “… has nothing to be looted”. While this is valid English, it is more natural to say “… has nothing to loot”.
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Feature Request | 6278 | No | User Interface | Medium | Unconfirmed | Andrew Draskoy | | Use object equiped in sword hand if no object is focuss... | 05.12.2013 | | 1 |
Task Description
A UI improvement: This would make things much more convenient for spells like Dweomer Detection, but generally in cases where an action is performed on an object such as repairing weapons and armor. It would be great if the object of the action was (first choice) an external object that you have in focus. If there is no such object, use the one in the sword hand.
Right now, there is a mix of both of these things implemented. This would make it consistent and convenient. Right now it's quite awkward to have to drop an item, and then focus on it before casting a spell on it.
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Feature Request | 5704 | No | Inventory/Items | Medium | Unconfirmed | Andy | | Books could have regular Info window shown first | 22.07.2012 | | |
Task Description
Instead of directly opening the book copy text, it would be nice if a book showed a regular info window first. Title, the authors name, and generic book description. If a Read button were provided, that then opened the window with the book copy text, perhaps an event could be generated so there could be read and unread books in ones inventory. Being able to carry and inspect an unread book perhaps gives some interesting quest possibilities.
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Feature Request | 5705 | No | Webtools | Medium | Unconfirmed | Andy | | MyPlane HTTPS | 22.07.2012 | | 1 |
Task Description
Any way to get MyPlane running on HTTPS? I am thinking before someone has a problem. Not positive on the category on this one, thanks.
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Feature Request | 5714 | No | Items Characteristics | Medium | Unconfirmed | Andy | | Named variety of crystals | 27.07.2012 | | 1 |
Task Description
The random weapons naming system is one of the excellent features of PlaneShift, and crystals have always been iconic to PlaneShift. Different varieties of mineral crystals produced at the mine sites. Some descriptors that would indicate quality on the crystals, like: Smoky, cloudy, occulted, clear, milky, flecked, fractured, et cetera. Smoky sapphire, occulted Ruby, et cetera. These could indicate grades of quality. Perhaps there should be a chance to pull extremely unique crystals of magical quality with two or more modifiers. I would not be surprised if this was already thought of, but I wanted to put it up here while it was in my mind.
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Bug Report | 6853 | No | Combat | Medium | Unconfirmed | Aniroho Aimirrel | | not facing target problems with ranged weapons | 17.07.2016 | | |
Task Description
During fight using ranged weapons if the player is attacking a mob but doesn’t face them the arrows are still used but no attack is led and the message about facing the target is shown.
Sometimes attacking with ranged weapons cause the showing of the facing target message and the attacks are not dealt even when the target is near and straight before the player (the arrows are consumed as well).
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Bug Report | 7987 | No | Bugtracker | Low | Unconfirmed | Arireare | | An Eager Claker Quest teleports to dryken plane | 06.01.2024 | | |
Task Description
after speaking with Sysial you are teleported to the dryken plane instead of the proper location
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Bug Report | 4831 | No | Quests Dynamics | Low | Unconfirmed | aurelynt | | Wrong message when paying a NPC using a dialog box whil... | 27.11.2010 | | |
Task Description
In a quest paying a NPC through a dialog box while having no money results in the following message: "<npc> does not need that". That seems wrong.
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Bug Report | 6488 | No | Engine | Medium | Unconfirmed | Austin Massey | | Version 0.6.2 client crashes randomly on Mac OS 10.7.5 | 26.05.2014 | | |
Task Description
6 times in 2 hours since the update the game crashed. Returned to version 0.6.1 and it stopped. Tried lowering graphical settings to no affect.
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Bug Report | 7787 | No | Models and Maps | Low | Unconfirmed | Baxus | | Barracade Contaners floating | 20.02.2023 | | |
Task Description
There are many containers floating near the Coliseum. POS - hydlaa_plaza 162155.22 -294561.75 10322.76 //drive.google.com/file/d/1XPxOkuBlJ75aoq0OWJ0GnDCj0co0jwrW/view
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Bug Report | 7794 | No | Items Characteristics | Low | Unconfirmed | Bohemia | | Book "The Derghir Menace" - minor code/display issue | 13.03.2023 | | |
Task Description
Hi,
during my questing in the game, I found a book “The Derghir Menace”, located at Hydlaa’s library, which seems to have broken coding which causes the book’s text to appear together with the incorrect code tags.
See the picture in the link. //drive.proton.me/urls/BRXAMDATTM#9ENQSvOiXOiu
Thanks! Bohemia
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Feature Request | 6343 | No | Inventory/Items | Medium | Unconfirmed | bonifarz | | Prevent accidental item destruction | 19.02.2014 | | 5 |
Task Description
Today morning I accidentally destroyed (”sold”) my main weapon (a Frosty Crystal-Steel Battle Axe of Stone). This has happened earlier and to several other players, and it will happen again for sure. It would be very useful to have either * an option for locking down some items in your inventory to prevent selling them * a confirmation popup when selling items with a rarity of one in a million or more * a way to retrieve items, e.g. as suggested in PS#5325 I know it is the players fault, but it can happen easily if there is a lot of lag or if the storage and trade windows happen to be placed on top of each other.
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Feature Request | 6785 | No | Magic System | Medium | Unconfirmed | Calmus | | glyph order in spell research should not matter | 16.02.2015 | | |
Task Description
Even with the recent improvement of the spell research behaviour, I think it is a bit tedious to find spells with 3 glyph combinations or spells with 2 glyphs of 2 different ways.
I propose that the glyph order doesn’t matter in the assemble slots.
Wouldn’t it also be more logical if the glyph order doesn’t matter?
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Bug Report | 6808 | No | Characters Animation | Medium | Unconfirmed | Can-ned Food | | Kran Walking Animation needs improvement | 08.06.2015 | | |
Task Description
Kran Walking is slightly asymmetrical, as though they were afflicted with scoliosis and weren’t treated completely.
Ignore, of course, if new models lack this trait.
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Feature Request | 7628 | No | Performances | Low | Unconfirmed | Carbo Boek | | Benchmarking Tool | 17.12.2022 | | 2 |
Task Description
In the server list, you could have another “server” that’s really stored on the local machine. In this server, it starts the player in a pit with a bunch of NPCs casting spells over and over. Maybe 5 NPCs repeatedly casting magic light, and 20 casting random spells. The pit should be a “worst realistic case” scenario so that players can tinker with graphical settings in there.
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Bug Report | 7750 | No | Characters Animation | Medium | Unconfirmed | Carbo Boek | | Rivnak stutters | 11.02.2023 | | |
Task Description
When you ride around on a rivnak, you get these weird stutters. They’re not frame stutters, but the character skips forward. This was tested in Amdenier on roofs and the road.
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Feature Request | 5477 | No | GUI | Medium | Unconfirmed | chris | | Gui improvements/inconsistencies | 20.12.2011 | | |
Task Description
Currently the GUI is one major flaw of Planeshift in my opinion, it makes it look worse than it deserves. A few examples:
Just try to play the tutorial on a 15 inch laptop (1366×768). As soon as you need to open up the inventory most of the screen is covered, you can’t even close the window because the top right cross is out of screen. I needed multiple tries to find a spot on that window to be able to drag it down and close it finaly.
The possibility to reduce the amount of tabs in the chat window is great but is also a pain in the a.. if every new guildmember needs to be guided through the processs of enabling the guildchat, even a restart is needed. Why not make this tab pop up if someone is in a guild…if the guild joins an alliance make this tab pop up. If not these two are hidden by default?
Playing this game now for around 5 years I think and at least I have the impression we get with every single release new commands to be used in shortcuts. Thats great, for advanced players…for new ones it is confusing. IMHO its time to take a breath and review them, sort them in order of importance and decide which should be used in the gui and how. Can’t remember how often I heard the question: “How do you mine ores”. A ‘logical’ way could be that you rightclick your character and get it as option (well now there is “introduce yourself”, does it do something?) when the rockpick is equipped, is the fishing rod equipped you fish as option. Also summoning your pet and mount is only possible via commands. The described way could make these also more accessible. (There are also illogical flaws, if mounted you can unmount after rightclick, but you don’t get the mount option when righclick on your mount)
Enough for now, hope you guys have enough time to think about it.
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Bug Report | 7828 | No | Quests | High | Unconfirmed | chronicler | | Harnqust's Regular Advertising cry is replacing quest d... | 15.04.2023 | | |
Task Description
Issue: Harnquist regularly calls “Blades, shields, repair kits! Get them here!”. If you are collecting a quest from Harnquist, his regular cry can replace a page of his dialog providing the quest information and there’s no way to get back to the page of dialog that was replaced.
His regular cry should be supressed whenever a player is talking to him, so the player can read all the information he is providing.
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Bug Report | 6323 | No | Magic System | Medium | Unconfirmed | Daevaorn | | Mounted shape-shifting results in wrong speed | 13.01.2014 | | 1 |
Task Description
When you use a shape-shifting spell like Gorwealform (assuming the same holds for Polymorph) while mounted, the speed is not set correctly and you can reach no more than walking speed afterwards.
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Feature Request | 6427 | No | Webtools | Medium | Unconfirmed | Daevaorn | | Current release not part of the achievement set on MyPl... | 03.05.2014 | | 5 |
Task Description
There is no part and icon for the current release in the “PlaneShift Loyal Fan” section of the MyPlane achievements yet.
In order to speed things up and reduce the overall impact I prepared three proposals:
For aesthetic reasons I favour the first, as it has the best balance in colour and motif, although the two others are a bit more expressive, when it comes to representing the new features.
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Feature Request | 6735 | No | Engine | Medium | Unconfirmed | Daevaorn | | Make /ignore target music output as well as chat | 28.12.2014 | | 1 |
Task Description
I would like to have a specific means of muting certain people’s “music”. It’s a shame if you have to turn off all musical instruments to be rid of the “Listen to me practise my same song for any amount of hours if you want to craft here” people.
So it would be very nice if /ignore commands would also affect audio output triggered by the ignored person. Not sure how feasible that is technically, though.
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Bug Report | 6772 | No | Inventory/Items | Medium | Unconfirmed | Daevaorn | Joe Lyon | It's possible to swap a weapon with a musical instrumen... | 18.01.2015 | | |
Task Description
I was playing my pan flute.
I swapped the pan flute against my plat steel sabre.
I stopped the playback.
I fought.
I wanted to reequip my pan flute, but it could not be moved, not even from one inventory slot to the other.
I suspect that there is no test for (music instruments/)items being in use when swapping them
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Bug Report | 7896 | No | Crafting | Low | Unconfirmed | Daevaorn | | Amdeneir tavern kitchen lacking a (hotspot for a) prepa... | 17.10.2023 | | |
Task Description
While the tavern’s kitchen in Amdeneir has all the smaller pieces of equipment, the tables and stove they are standing on don’t offer any interaction to open an oven, a grill or a preparation table respectively.
I’d expect there to be at least a preparation table accessible.
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Feature Request | 7897 | No | User Interface | Low | Unconfirmed | Daevaorn | | Feature request: NPC Interaction window/view severly la... | 17.10.2023 | | 2 |
Task Description
The NPC interaction window can only be controlled via mouse clicks, which is extremely cumbersome – particularly giving the full screen scale – bordering the unintuitive for some parts,.
Going back and forth between the menu entries and the dialogue window to click the progression arrow is cumbersone as well as leaving the view (and here we are extremely unintuitive) with a mouse click in the corner, instead of supporting the Escape key.
My proposals (ranked by importance, most important first):
1) allow for exiting the view by assigning the ESC key to the leave button 2) allow for dialogue progression by hitting the space bar (having your character jump in this view is really an expendable “feature”) or at least have the arrow key right assigned to that right pointing arrow appearing under the lefthand dialogue section. 3) selecting conversation options on the right-hand side via numbers 1-9 (range should suffice for 99% of the present cases).
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Bug Report | 7899 | No | Models and Maps | Very Low | Unconfirmed | Daevaorn | | Trees in the riverbed near Raurim | 17.10.2023 | | |
Task Description
Similar but not identical to FS#7871
Four trees growing in the center of the riverbed at /pos raurim_area 632871.68 -471483.83 9353.26
Although not impossible to have them grow in the water, it’s highly unlikely they’d grow at the center of the stream.
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Bug Report | 7907 | No | Characters Animation | Very Low | Unconfirmed | Daevaorn | | Enchanting gems rendered as digging animation | 14.01.2024 | | |
Task Description
When using an enchanter my character is digging or lunging.
This should be the same animation as spell casting IMO.
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Bug Report | 7931 | No | Magic System | Medium | Unconfirmed | Daevaorn | | Morphing spells no longer change PC's visual appearance | 05.11.2023 | | |
Task Description
Spells that are meant to visually change the player’s appearance (read mesh) don’t work anymore. (i.e. Gorwealform, Polymorph)
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Bug Report | 7932 | No | Crafting | Medium | Unconfirmed | Daevaorn | | /takestackall stacking on item in hand of same quality | 06.11.2023 | | |
Task Description
If you remove one or more items with a given quality X from a container, with the command /takestackall or the respective button while holding another item of quality X in your hand, the stacking occurs in your hand-slot, even while you are working on the item in that slot. Thus work done is being interrupted.
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Feature Request | 7936 | No | Characters | High | Unconfirmed | Daevaorn | | Cannot target players sitting on a mount | 04.12.2023 | | |
Task Description
A player that is mounted on a Rivnak or Drifter cannot be targeted, for actions such as trade, or even emotes.#
It doesn’t make a difference whether you click player geometry or the mount’s, you always end up selecting the mount over the player.
Even if one could argue for trading that it might be inteded (which I don’t think is overly realistic, since you can hand someone on a mount a loaf of bread), itt would be very strange to greet someone’s pet instead of the owner, when passing on the street, wouldn’t it?
(Selecting high priority since this seriously hampers RP supported with game-mechanics such as emotes)
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Bug Report | 7940 | No | Models and Maps | Very Low | Unconfirmed | Daevaorn | | Grass patches floating between shelves in the library | 14.11.2023 | | |
Task Description
There’s a minor map glitch in Jayose library. On the ground floor there’s a patch of grass blades floating between the shelves in mid air.
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Bug Report | 7941 | No | Models and Maps | Low | Unconfirmed | Daevaorn | | Placing item onto stone block with basin in "guildlaw" ... | 14.11.2023 | | |
Task Description
I have been trying to place decoration and a book onto the stone block in the entrance area of the guildlaw map (our guildhouse instance of it) A weapon as well as the book have disappeared inside the map geometry instead of on the surface.
Without command line support for targetting comparable to what we used to have in legacy (/target next item) I don’t see any way of retrieving an item lost this way.
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Bug Report | 7956 | No | Models and Maps | Medium | Unconfirmed | Daevaorn | | Amdeneir needs scaling up by 20-30% | 02.12.2023 | | |
Task Description
It might make sense that an Ynnwn has to crouch in order to get through a Klyros built door, but when Klyros are struggling to pass many doors in their own city, that doesn’t make any sense.
Many doors are too narrow for my Klyros character to pass through. Same holds for some of the decoration, like the kiosks in the market hall with an awning that is too low to look at the wares on the table.
I think 20-30% larger scale would be sufficient to remedy the major trouble spots.
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Bug Report | 7974 | No | Quests | Medium | Unconfirmed | Daevaorn | | Repeatable quest awarding faction points for the wrong ... | 16.12.2023 | | |
Task Description
(17:38:51) [chat] Daevaorn: Here is the armour that you asked for. Plate mail pants and chain mail pants. (17:38:51) [chat] >You gained 13600 experience points and 68 progression points! (17:38:51) [chat] >You received 51 circle, 4 octa, 0 hexa and 8 tria. (17:38:51) [chat] >Your Armor Making skill has increased by 1 point! (17:38:51) [chat] >Your faction with Weavers Tree has worsened. (17:38:51) [chat] >You unlocked a new achievement: Achieve Velvet Glove in Weavers Tree (17:38:51) [chat] >Quest Completed! (17:38:51) [chat] >You have completed the A Measure of Protection quest! (17:38:51) [chat] Kethzun Guthazik: You’re done already? (17:38:51) [chat] >Trade complete
At first I was wondering about points being deducted until I got the information that this is regular procedure when hitting the cap value.
However I was surprised to see that - a smith awards faction points for the Weavers’ Tree - there are faction points awarded at all for one of the skill quests that can be done (at least theoretically) up to
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Bug Report | 7976 | No | Magic System | Low | Unconfirmed | Daevaorn | | NPC structures cannot be attacked magically. | 01.01.2024 | | |
Task Description
(16:59:00) [chat] >You cannot cast Fist of the Volcano on Eagle Gobble Hut. You can only cast it on living enemies.
If you can destroy the hut, it should also be possible to apply destructive magic. A living body should be the greater obstacle for magic to overcome when compared to inanimate objects.
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Bug Report | 7978 | No | User Interface | High | Unconfirmed | Daevaorn | | Port /unstick as a means to solve critical bugs on play... | 24.12.2023 | | 1 |
Task Description
It has happened to me a dozen times over since joining UR after it has replaced legacy, I relogged inside a guildhouse/law map and I am eternally falling for having spawned slightly beneath floor level.
In several instances I had to wait hours for a /tp back to the map, and so it is happening again today.
Please make a quick fix of this enabling players to teleport themselves back to the map in such a case. It’s a real downer to have to wait for a long time in such a case, particularly given the fact that you probably have to stay online for a GM to /tp and fix this. Huge waste of energy with the constant 3D animation.
This could also be of help if players are trapped in map geometry, inescapable pits, rifts and so on.
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Bug Report | 7979 | No | Bugtracker | Low | Unconfirmed | Daevaorn | Tuathanach | Gugrontid forge missing interaction buttons | 31.12.2023 | | |
Task Description
The forge at Gardr’s smithy does not offer the usual interaction button when opening the container window. There are simply no buttons.
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Bug Report | 7989 | No | Crafting Transformations | Medium | Unconfirmed | Daevaorn | | Extremely unrealistic drop in crafting quality (Jewelry... | 02.01.2024 | | |
Task Description
With
- a skill level of 218 (i.e. 186 natively)7 - an unpolished speciment of Q300 to work on
I created a final result for an enchanted gold necklace of Q126
This is an extremly unrealistic random outcome.
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Bug Report | 7995 | No | Crafting | Low | Unconfirmed | Daevaorn | | New crafting: Two stacks stay separate when added to co... | 07.01.2024 | | |
Task Description
The version affected is 0.7.40, unavailable as an option in the FlySpray configuration.
If you have the right amount of raw materials for a crafting process, but they are not in the same stack (for example because you almost used up one stack with other crafting before and you have another full one) the right amount of items gets transferred into the container, but in two separate stacks, the crafting process accordingly fails with the message that there isn’t the right amount of items and ultimately if you don’t notice the message you are wasting the correctly attributed raw material.
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Bug Report | 7996 | No | Crafting Transformations | Low | Unconfirmed | Daevaorn | | Mixing "Terevan Wine Sauce" and "Mixed Pungent Tuber Ma... | 14.01.2024 | | |
Task Description
For a while I have been trying and failed ot make Octarch’s delight and Lionfish Souflee.
In both cases the mixing in a wooden bowl didn’t work.
The new crafting interface now shows that there is baking skill required in both cases which doesn’t make sense given the tool set or the recipe book involved .
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Bug Report | 8001 | No | NPC | Low | Unconfirmed | Daevaorn | | My drifter is a heavy alcoholic | 11.03.2024 | | |
Task Description
My drifter just ate a stack of Terevan Wine Bottles that I planned to temporarily put on the ground in order to mount.
This seems inappropriate (not to mention a costly habit)!
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