PlaneShift

Task TypeIDPrivateCategorySeverityStatusOpened byAssigned ToSummary  descLast Edited[[changedby]]
Bug Report918NoEngineMediumAssigneddurwynRepair - Switching weapons27.02.20218 Task Description

when you repair a dagger for example you have to
- equip it in right hand
- do /repair and wait for it to end.

if you try to select the “weapon” which is being repaired you cannot move it.
you get the message : “You cannot move an item being used”

BUT if you take another weapon, select it and put it on the weapon being repaired, they will switch themselves (i mean the weapon in the hand will go to the INV and the one in the INV in the hand) and the repair action will still be active. (the weapon you started to repair will be repaired, not the one after switching).

hope to be clear :p

Feature Request4727NoNPCMediumNewRlyDontKnowRentable mounts12.09.20103 Task Description

FR by Vakachehk:

I have an idea for mounts which will need some changes to some maps.
For Rivnaks (maybe Drifters too) having stables in which without a ring you may summon them, and dismiss them, without any skill of any ring needed, maybe a tria fee of like 50trias every summon/dismiss (of course there's the obvious issue you un-mount and leave your Rivnak somewhere, either the game automatically dismisses it or it is able to be stolen via a player, or a mechanical guard comes and takes it back to the stable or whatever). Using your Ring of Summon Familiar you can use the skill Empathy to dismiss/summon/etc, anywhere at any time.
Also I was thinking about the skill 'Riding' maybe this could be trainable and used in combat while on your rivnak?

Bug Report6190NoEngineMediumUnconfirmedRezso GajdoczyRemoving guilds from alliances (/guildremove)14.10.2013 Task Description

messages.cpp misses another operand?

if(command == “/newguild” || command == “/endguild” || command == “/guildname” || command == “/guildpoints” || command == “/allianceleader”)

 {
     guildname = words.GetTail(1);
     return;
 }
Feature Request6795NoCrafting TransformationsMediumUnconfirmedNoronelTuathanachRemove confusing Broadsword crafting steps22.06.20151 Task Description

I noted that previous bug report 4573, similar in nature, has been closed. I reached out to GMs and it was confirmed that once a broadsword has been furrowed into a blade then the only option is to then make it into a kit. The flow as of 04/04/2015 looks like stock>alpha>beta>delta>brittle>dull>rough>blade (gap) heated>super>red>stock.

If the expected results of working broadswords is to have them be a one time blade, then these extra steps (heated>super>red>stock) are confusing. If the expected results is that the broadsword should be able to be worked from stocks to blade to stocks then currently the step to make the (final) blade into a heated blade is missing.

Bug Report7081NoGame BalanceMediumUnconfirmedMichael LoevenRelax spellcasting restrictionsfor sitting / overencumb...27.12.2020 Task Description

Due to the number of enemies with de buffs to strength the problem arises when one of these de buffs occurs in combat and causes a player to become over encumbered. this will almost always result in a 100% chance of death due to the speed at which combat occurs and there being no mechanisms to quickly drop inventory in an emergency situation. The primary counter to this would be spells that either clear the de buff or counter it such as strength. Currently you cannot cast spells while over encumbered and I consider this a unfair and illegitimate restriction that actively prevents players from using the abilities required to counter the de buff and unfairly rendering them unable to defend themselves when this occurs during combat. I would argue the you cant cast spells while sitting and while over encumbered shroud be relaxed or removed because they only serve to ensure a players death due to a combat de buff and serve no reasonable or legitimate game play purpose

Feature Request6097NoMagic SystemLowNewnobody specialrefresh spell duration instead of failure17.12.202258 Task Description

spells that give buffs should have their duration reset upon further castings instead of casting having no effect within the spells duration.

If I cast defensive wind, currently subsequent castings have no effect while the spell is active. Could this be changed so that the second spell restarts the duration timer?

Bug Report5625NoEngineMediumUnconfirmedLeonReference to non-existent sound file: amb-day_forrest_...05.05.2012 Task Description

Essentially the same issue as http://70.32.40.136/flyspray/index.php?do=details&task_id=5579 except that the file in question is amb-day_forrest_4 This is happening in the outdoor area at the arena.

Fri May  4 19:13:58 2012, <src/plugins/common/soundmanager/data.cpp:167 LoadSoundFile SEVERE>
Fri May  4 19:13:58 2012, Can't load file 'amb-day_forrest_4'!

for now I added:

<Sound name="amb-day_forrest_4"       file="/planeshift/art/sounds/amb/day_forrest_3.ogg" /> 

after:

<Sound name="amb-day_forrest_3"       file="/planeshift/art/sounds/amb/day_forrest_3.ogg" /> 
Feature Request7622NoGame BalanceLowUnconfirmedKiFunStuSReduce effectiveness of mind drain18.10.202312 Task Description

currently the spell will drain well over 1000 mana points
normal max mana is 500

perhaps full duration of a cast at full power could drain 500

Feature Request726NoCraftingMediumNewDrunk HammerwielderRedesign/Add to the Crafting GUI.25.02.2013165 Task Description

Related to: http://hydlaa.com/flyspray_upgrade/index.php?do=details&task_id=611&histring=crafting

Goal of this feature request: To provide an alternative to the numerously unneeded clicking and dragging through the addition of additional options.

Possibilities:

1. Allow all targeting equipment to be targeted and add short cut commands as discussed in http://hydlaa.com/smf/index.php?topic=30727.0;topicseen and http://hydlaa.com/smf/index.php?topic=28284.0 .

1B. Add a /place command that would place a specified number of a specified item into a targeted container.

1C. Add a /remove command that would remove a specified number of a specified item from a targeted container.

1D. Add a /combine command that has the same functionality as the combine button that is on the right click menu.

2. Have the stock casting containers automatically convert large stacks of molten ore to the largest possible unit. (IE: A stack of 63 Molten Iron would yield a stack of 6 Iron Stocks and 3 Iron Ingots.)

2B. Add a button and command to Stock Casting that will toggle that will allow the user to cast only ingots.

2C. Allow the user to combine large amounts of objects at a time so long as the proper amounts of objects are present. (IE: 81 Iron ore and 9 Coal ore would yield 90 Molten Steel. Also, you could combine 10 sword handles with 10 sword blades to quickly put together 10 swords.)

3. Add a key to be pressed and held that would allow the user to pick up an entire stack.

I believe that there has been discussion of several other alterative on the forums.

Thank you for your time:
- Tontow

Bug Report5659NoCrafting TransformationsMediumUnconfirmedMario RohkrämerRed Mangrove and Sinaflar: Grinding pulp to paste excee...30.05.20201 Task Description

Grinding Kingsfoil or Wyn Pulp to Paste works in a reasonable time.

But trying the same with Red Mangrove or Sinaflar takes much more time than my Mental Stamina (669) offers. The result is a "Pile of Dust". Did someone move a decimal position?

Feature Request7567NoGUILowUnconfirmedKiFunStuSRecreate Tab autocomplete for player names23.11.2022 Task Description

In legacy you could start typing a persons name in and press TAB to auto complete the name.

Currently in the Unreal chat box, pressing tab removes focus from the chat window.

Feature Request2532NoLowProspect TaskORead, unread, and updated books26.12.200921 Task Description

I don’t spend my life in Jayose’s library. However, once in a while, I would go there and spend a couple of hours reading, looking for new books, sometimes refreshing my memory with older ones.

It would be nice if there was a way to quickly spot a book that one has already read. Maybe a (read) or (unread) mark after the title, or just a different colour for the title font, anything as see fit. A “read” flag would be set as soon as the book is open, to keep it simple, and of course it is the player’s responsibility to read the content. Ok, so far, you can tell me that it’s up to me to remember if I read something or not; even when hundreds of volumes will be available; yes, but…

It gets useful when a book is updated. If I do remember that I read a specific book, well, I’ll probably won’t read it again. Meanwhile, words may have been changed inside, following the inconsistencies hunt, world development, whatever… So, if all statuses are set back to “unread” for all players after a change (or from “read” to “updated” if you want to be more precise), we’ll know that we’d better read it again.

It can be a bit heavy on the database (flagging each book for each player), but at least it’s technically simple. Not to mention other uses you could come up with (quest requisites, statistics for the setting team, etc.)

Also, as Tontow suggested, the info can be stored on the client side instead of a database. To not lose the functionality of the “updated” flag, which is set on the server side, a last updated timestamp for each book is all that is needed on the server. Client side, the log starts empty (no book read). When opening a book, the log is updated (each time) with the book id (its name, I suppose) and the opening timestamp (server time, easier than GMT). When examining a shelf, books are marked according to the log info; thus, if the latest opening date is earlier than the book’s server timestamp, it appears as “updated”.

(Wish list reference: http://hydlaa.com/smf/index.php?topic=34222.0)

Bug Report5386NoCombatMediumNewKaerli StronwylleRange of combat messages is FAR too short08.07.20162 Task Description

You can easily shoot with a bow ingame to ranges far beyond the range of combat messages. Mob aggro (and sometimes the archery anim) do not work at such long ranges, either.

Bug Report7505NoBugtrackerLowUnconfirmedferretrandomised riding and walking abilities10.10.20221 Task Description

riding a mount can be strange. there is the usual sit on saddle look, standing on saddle with knees bent, standing sideways like on a surfdoard or skate board, and there is side saddle. not yet had the reversal of riding position this time, yet. if you sit side saddle, stand like surfing/skateboarding, you walk/run crablike.

Feature Request4448NoEngineMediumUnconfirmedStefanRandom Spawn zones: NPC often spawn in mid air02.03.20113 Task Description

NPC in random spawn zones often spawn in mid air.
It would be nice if they could be hidden until they hit the ground.
Don’t send the NPC pos info to the client until it has stopped falling down?

Bug Report5439NoCharacter CreationMediumNewMario RohkrämerRace selection: Collection of issues found in systemati...15.10.20213 Task Description

There are several issues I experienced during testing the Character Creation / Race Selection:

  • Hair style is hard to check if manual rotation is necessary during zoomed view.
  • Male Ylian: blonde/brown are confusing names for face textures, they should possibly be changed to emotions. Blonde 1 and Blonde 2 appear identical.
  • Male Dermorian: Face style “Forehead tatoo …” is too long to be readable completely
  • Female Dermorian: “Medium” style is shorter than “Short” style
  • Stonehammer: Race description still mentions “Stonebreaker”. Many descriptions may need an update after the race renovation.
  • Male Stonebreaker (and others): Hair and Beard styles may need a more descriptive name.
  • Female Stonehammer: Traits seem to be misordered. If “Braids” are the two long upper tails, and “Rivnak tail” should probably be the one long tail, then “Lavvar tail” should instead be the two small low tails? What is a Lavvar, anyway?
  • Kran: I’d prefer visually disabling both male and female gender buttons. Leaving the female activated might be confusing.
  • Female Ynnwn: Face style “White eyes” doesn’t use white eyes. The name should possibly be changed, e.g. “Aged” (in contrast to “Young”).
Feature Request7621NoGame BalanceLowUnconfirmedKiFunStuSRace Based Equipment restrictions09.12.20221 Task Description

1. Avoid lore experts needing to tell people they are wearing something their race is not supposed too.
2. limit the level of power gaming

Bug Report6047NoQuests DynamicsMediumNewMario RohkrämerQuests with sparse automatic quest notes29.06.20135 Task Description

There are quests with almost no automatic quest notes documenting the progress, except for the first note describing the purpose of the quest. This is especially annoying when you have to get a specific number of items and need to scan your logs, like in old times before automatic quest notes were implemented…

Open quests are in italics, the rest is already completed.

  • A Hammer for Hamel (Hamel Warson; only 2 notes, the second is confusing - sounds as if the quest failed)
  • Drinks in the Deep (Crosh Dunehammer)
  • Get a Performance (Roya Vuntarr; just started, but already missing a log of the direction where to go)
  • Harnquist Weapon Commission (Harnquist)
  • Introduction to Science (Durok Rrecrok)
  • Ring of Familiar (Levrus; just started, but already missing a log of the required ingredients)
Bug Report5708NoUser InterfaceMediumUnconfirmedTrygve WastvedtQuests only appear after reopening the window24.07.20121 Task Description

If I get a new quest while the quest & event notebook window is open, the quest doesn’t appear in the list until I close and reopen the window. Can getting a new quest cause a refresh of the list of uncompleted quests?

Bug Report7210NoQuestsMediumUnconfirmedUadjetVenalanQuests in need of Quest Notes for clarity04.06.2021 Task Description

Noriko has been doing a lot of quest testing lately, and has found a number of quests where quest notes should be added so that returning players (or those who don’t use their logs) can pick up where they left off. I’ll pass along what she’s put in the petitions to this report.

*Road to Master Cook Chapter One
*Road to Master Cook Chapter Two
*Road to Master Cook Chapter Three
*Road to Master Cook Chapter Four

In each case, the quests notes are very good except when Mirra first gives the quest. The notes only include a generic line about helping Mirra be a better cook, and fail to mention where she’s sent you or what she wants.

*Helping Mirra

No useful quest notes at all.

*Where the Courier Went

Once the player gets the name Shian Sulkin it should probably be added to the quest notes, in case logs aren’t available.

I’ll add more as they’re reported.

Bug Report7152NoUser InterfaceLowNewVenalanQuest window not scaling24.02.2021 Task Description

As with other windows with 1600 by 1000 and other similar ratios it does not fit on the screen properly.

Bug Report7986NoQuestsMediumUnconfirmedUadjetQuest Timers are invisible, leading to confusion01.01.2024 Task Description

In some quests there is a delay before you can talk to an NPC again. One example of this is Its Gone Bad. In Legacy the players got a message like “You have to wait for 10 minutes before you can continue this quest.” so that they knew what was going on, but in PSU they don’t get the message.

Admittedly, the message is very OOC, but without it there’s no way for a player to know why they cannot proceed with the quest. If the messages cannot be restored, maybe a line of dialog from an NPC saying that they’ll have more to say later?

Bug Report7869NoQuestsLowUnconfirmedGongerQuest Telzanna's Professions - options disappear16.07.2023 Task Description

After Telzanna tell about a profession (my character chose cook), the options to ask her about other professions do not appear again.

Bug Report7950NoQuestsLowNewTaladQuest phrases to remove at certain steps30.11.20231 Task Description

As reported by Stalfos

“Something’s Brewing” If you accept Narwin’s drink ““Thought you’ nev’ offer!…” the other option doesn’t disappear: “How many times must I tell you,…” you can’t get the kegs until you click it. Later Jarda also has both options available, the drunken and sober speech options.

“Kimlorm Needs a New Prayer Book”, “Kimlorm sent me” remains an option after you have clicked it.

Bug Report7868NoQuestsLowUnconfirmedGongerQuest Orphia's Magic18.11.20234 Task Description

The option “I’ve made my choice” appears only when you leave the Quest dialog, and initiate it anew.

Bug Report6338NoInventory/ItemsMediumUnconfirmedMario RohkrämerQuest NPC took armor from my hands09.02.2014 Task Description

(Merrinez’ Bad Mood)

When I carelessly executed the reply “Thses might help your hands.” (typo fix is probably already pending server update), the gloves my character wears disappeared from his hands, and Merrinez received them. I thought worn armor is not considered to be taken in quests?

Bug Report5790NoQuests DynamicsHighNewVenalanQuest menus dissapear to quickly to click on responese.15.10.20142 Task Description

A general problem with the quest menu system at the moment is the speed at menu disappear. The problem occurs in the following situation.

All the following is within one step in the following format.

Player gives NPC 1 item.
Menu: text.
NPC: text.
Menu: No. Menu: Yes.
NPC: text.
NPC: text.
Give 1 Melorick's Scroll Case.
Assign Quest.

You give the npc the item.
The initial npc text appears.
Once they have finished talking the next two menus appear, but before you are able to click on the menus the menus vanish.
This results in you losing the item needed to trigger the quest/step and are unable to repeat it.
This was only became a problem with the introduction of the 'bubble' menu system.

Bug Report6666NoQuests DynamicsHighNewVenalanQuest menu: when triggering a quest menu with the same ...26.10.2014 Task Description

There are many time in quests and KAs when they have the same trigger, for example “about armor” or “about apples”.

When you click a quest menu (or type some text to an NPC) the first dialogue(s) to be searched should be quests and if a matching trigger is found the quest menu should be sent, then if nothing is found in a quest it should search KAs. What is currently happening when you have two or more matching triggers you are getting a random choice between the quest response and the KA response. This results in players getting what seems to be a response from the NPC but the quest does not continue.

Bug Report6625NoEngineMediumNewVenalanJoe LyonQuest Menu: step numbering occurs for total steps, not ...15.10.2014 Task Description

I’ve updated the bug to reflect what is happening with the current code, r9606

At the moment the following option will show “red apple (1 of 2) (1/2)” and “red apple (1 of 2) (2/2)” for the menu pair Menu: no. Menu: yes.

P:RA.
Menu: bla.
Smith: wana help.
P:RA1. P:RA2.
Menu: no. Menu: yes.
Smith: shame.
Smith: good.
Complete red apple step 4.

It seems there are now duplicate code checks for counting subsets, or duplicate displays of one counting. This option should really show “red apple (1/2)” and “red apple (2/2)”.

Also now, when you have 8 menus visible from many different quests the number shown is (1/8)-(8/7) so it is done on a total number of menus available, not on a by quest basis. For example, if you have 3 quests active and 8 steps the numbering could be (1/3)(2/3)(3/3), (1/2)(2/2), (1/3)(2/3)(3/3)

Feature Request5662NoQuests DynamicsLowUnconfirmedj oitQuest Items assigned to Quests06.05.20141 Task Description

Request for to list additional Items at the Quest Description.

I would like to have the Items aligned to the related Quests in the Descriptions to get a better Overview and some more Clues in Quests. The descriptions right now are a bit spare, my request is like this

Quest Description
XxxxX ask you for This (to go there).
(Where at some Quests the Place should obviously dont revealed.

But mainly:
Quest Items:
xxxxxx
xxxx
(needed: )
xxxxxxxx
xxyXxx

Bug Report7661NoQuestsLowCould not Verifyferretquest from krestal dhusho does not complete14.01.20231 Task Description

quest deliver a letter, from krestal dhusho does not complete. delivery to mr yasoj completes without words. but the letter to kora windstone is rejected. she does not accept the letter at all and krestal dhusho is unable to complete the quest without that delivery being accepted.

krestal is in hydlaa plaza . pos 207830.66 -335409.66 10595.37

mr yasoj is in fact benack yasoj . pos akk central 538320.75 -370447.25 15354.24

kora windstone is in the wilds of bronze doors 2 road

Feature Request6668NoQuestsMediumUnconfirmedJoshuaVenalanQuest completion warnings. (And safer quests.)14.11.201412 Task Description

Sometimes when talking to an NPC during a quest, it’s not obvious that saying something will end it early. For example, in the Dizzy Bevon quest, telling Charisa that you can’t get into the Winch abruptly ends it. Meaning you will never see the rest of that quest, even if you get Winch access. I thought that she would wait instead, which would be more fair to players. Apparently this game wasn’t as forgiving as I imagined. Failing quests is especially annoying when it involves typed answers too, where a typo or not being specific enough will cost you the quest. (Even if you knew the right answer.)

First of all, I feel there shouldn’t be an option to finish a quest early unless you fail, the options being either you complete it fully or save it for later. This would be much more player-friendly. I didn’t even fail the quest, I just couldn’t get into the Winch. I feel like I was punished for being honest, and possibly have missed out on some reputation forever.

Who in the right mind would back out of a quest after accepting it, anyway? I doubt anyone does it intentionally. These sorts of choices should be greatly reduced. It only makes sense during evil quests where you might feel bad about what you’re doing. If someone is feeling lazy or is busy, then they can complete the quest later, like in any other game. If these dialog options are going to remain in the game, then it may be better if they had a warning such as (ENDS QUEST), while the true ending of the quest could say (COMPLETES QUEST). This would help players avoid making infuriating mistakes like mine.

Secondly, sometimes it is too easy to fail a quest when typed answers are involved. In the Stolen Dagger (sp?) quest from Ojaveda where you have to tell Enach what it looked like, if you say “diamond”, or “diamonds”, instead of “diamonds and opals”, you will get the uneventful ending. This is made even more ridiculous because the answer is in your quest log, so it shouldn’t be possible to get it incorrect anyway. But you only get one chance. Basically, I feel quests that rely on typed text should be more forgiving, because sometimes it’s not about whether you’re right or wrong. Rather, it may depend on how many variations of the correct answer there are, so a lot of the time it isn’t the player’s fault. Sure, maybe “diamond” isn’t that specific, but it definitely narrows it down. If I say diamond, Enack should say something like “Anything else?”.

Bug Report7566NoCombatLowCould not VerifyKiFunStuSPVP casting errors14.01.20232 Task Description

I am not entirely sure on how this bug is best described.
as the duel system is not releasing the duel flag currently.

But I think while the main duel is active you cannot charge cast a spell using the hotkeys against your opponent while in the default navigation mode.

but you can cast charged spells using the hot keys after pressing TAB and entering combat mode.

I will retest this bug after the duel flag bug has been resolved.

Feature Request2647NoLowNewMario RohkrämerPvP areas need an unmistakable warning08.10.201165 Task Description

Until today I did not know that “Camp Banished” is a PvP area at all. Until I got killed.

I was asked by a GM “if I did not expect that”?! - No, I did not! I see everything as a roleplaying incentive, unless I get a system message warning me about changed world attributes.

This issue is “critical”, because inside this PvP area are quest relevant NPCs. Now, what would happen if you are in a quest dialog with an NPC, and get killed? - You would lose that quest. And if it was a one-time quest, you’ll lose it forever, for your char.

This almost happened to Cadwen today, whom I helped to deliver a “Keg of beer for Filch”. Fortunately the keg was not stolen while we returned from the Death Realm.

Feature Request7749NoBugtrackerLowUnconfirmedDamolaPterosaur look like in Crystalspace PlaneShift preferre...17.02.202331 Task Description

Damola looks at the Pterosaur at the Pterosaur handler in Amdeneir and feels sadness.

She thinks: “Oh, my where have those grand Pterosaur from the old days in Yliakum have gone?”

Roleplay aside: I really preferred the old look of the Pterosaur with spread out wings. The smaller PSUnreal pterosaur does not look like it can carry a large Kran.

Bug Report6612NoEngineMediumUnconfirmedTimops_client crash30.09.20144 Task Description

this is not about a particular bug. at first i thought there was a bug, because following the merchant’s road, the game kicked me out each time it loaded the new world. but now the game kicks me out immediately. i tried logging in with a new character - same problem. the client crashes either while ‘loading GUI’ or after the first movement within the game. i was never able to get into the game with the ps_launcher anyway. settings on my mac are on ‘open’ for all users, so that’s not the problem. here’s the error report:

Process: psclient_static [331]
Path: /Volumes/PlaneShift/PlaneShift/psclient.app/Contents/MacOS/psclient_static
Identifier: psclient_static
Version: 0.6.1.0 (0)
Build Info: psclient_static-Unknown~Unknown
Code Type: X86 (Native)
Parent Process: launchd [195]

Date/Time: 2014-09-26 10:01:41.942 +0200
OS Version: Mac OS X 10.6.8 (10K549)
Report Version: 6

Interval Since Last Report: 77937 sec
Crashes Since Last Report: 10
Per-App Interval Since Last Report: 45985 sec
Per-App Crashes Since Last Report: 10
Anonymous UUID: 9B86D932-2DDD-4489-8D8C-63115271A622

Exception Type: EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0×0000000000000000 Crashed Thread: 0 Dispatch queue: com.apple.main-thread

Thread 0 Crashed: Dispatch queue: com.apple.main-thread
0 com.apple.GeForceGLDriver 0x8f1bf6e6 gldFinish + 109990
1 com.apple.GeForceGLDriver 0x8f0e5ab4 gldUnbindPipelineProgram + 2788
2 com.apple.GeForceGLDriver 0x8f1c5935 gldFinish + 135157
3 com.apple.GeForceGLDriver 0x8f1a0c23 gldUpdateDispatch + 1139
4 GLEngine 0x150ef4c5 gleDoDrawDispatchCore + 266
5 GLEngine 0x150a09fd glDrawElementsInstanced_IMM_Exec + 498
6 libGL.dylib 0x9102462a glDrawElementsInstancedARB + 59
7 psclient_static 0x006b13b0 CS::Plugin::gl3d::InstancingHelper::DrawAllInstances(unsigned long, unsigned long, unsigned long, long, unsigned long, void const*) + 374

Thread 1: Dispatch queue: com.apple.libdispatch-manager
0 libSystem.B.dylib 0x9154f382 kevent + 10
1 libSystem.B.dylib 0x9154fa9c _dispatch_mgr_invoke + 215
2 libSystem.B.dylib 0x9154ef59 _dispatch_queue_invoke + 163
3 libSystem.B.dylib 0x9154ecfe _dispatch_worker_thread2 + 240
4 libSystem.B.dylib 0x9154e781 _pthread_wqthread + 390
5 libSystem.B.dylib 0x9154e5c6 start_wqthread + 30

Thread 2:
0 libSystem.B.dylib 0x91528b42 semaphore_wait_signal_trap + 10
1 libSystem.B.dylib 0x915566f8 _pthread_cond_wait + 1089
2 libSystem.B.dylib 0x9159f05f pthread_cond_wait + 48
3 psclient_static 0×00619817 CS::Threading::ThreadedJobQueue::QueueRunnable::Run() + 1267

Thread 3:
0 libSystem.B.dylib 0x91528b42 semaphore_wait_signal_trap + 10
1 libSystem.B.dylib 0x915566f8 _pthread_cond_wait + 1089
2 libSystem.B.dylib 0x9159f05f pthread_cond_wait + 48
3 psclient_static 0×00619817 CS::Threading::ThreadedJobQueue::QueueRunnable::Run() + 1267

Thread 4:
0 libSystem.B.dylib 0x91528b5a semaphore_timedwait_signal_trap + 10
1 libSystem.B.dylib 0x915566e1 _pthread_cond_wait + 1066
2 libSystem.B.dylib 0x915855a8 pthread_cond_timedwait_relative_np + 47
3 com.apple.audio.CoreAudio 0x9420e3ab CAGuard::WaitFor(unsigned long long) + 219
4 com.apple.audio.CoreAudio 0x942113dd CAGuard::WaitUntil(unsigned long long) + 289
5 com.apple.audio.CoreAudio 0x9420ecda HP_IOThread::WorkLoop() + 1892
6 com.apple.audio.CoreAudio 0x9420e571 HP_IOThread::ThreadEntry(HP_IOThread*) + 17
7 com.apple.audio.CoreAudio 0x9420e488 CAPThread::Entry(CAPThread*) + 140
8 libSystem.B.dylib 0×91556259 _pthread_start + 345
9 libSystem.B.dylib 0x915560de thread_start + 34

Thread 5:
0 libSystem.B.dylib 0x91528b42 semaphore_wait_signal_trap + 10
1 libSystem.B.dylib 0x915566f8 _pthread_cond_wait + 1089
2 libSystem.B.dylib 0x9159f05f pthread_cond_wait + 48
3 psclient_static 0×00619817 CS::Threading::ThreadedJobQueue::QueueRunnable::Run() + 1267

Thread 6:
0 libSystem.B.dylib 0x9156458a select$DARWIN_EXTSN$NOCANCEL + 10
1 libSystem.B.dylib 0x915fcc4b select + 92
2 psclient_static 0x001c1e38 NetBase::CheckIn() + 274
3 psclient_static 0x001c2718 NetBase::ProcessNetwork(unsigned int) + 34
4 psclient_static 0x002ca9df psNetConnection::Run() + 243
5 psclient_static 0x003cadba CS::Threading::Implementation::(anonymous namespace)::proxyFunc(void*) + 18
6 libSystem.B.dylib 0x915560de thread_start + 34

Thread 7:
0 libSystem.B.dylib 0x91528b42 semaphore_wait_signal_trap + 10
1 libSystem.B.dylib 0x915566f8 _pthread_cond_wait + 1089
2 libSystem.B.dylib 0x9159f05f pthread_cond_wait + 48
3 psclient_static 0×00619817 CS::Threading::ThreadedJobQueue::QueueRunnable::Run() + 1267

Thread 8:
0 libSystem.B.dylib 0x9154e412 __workq_kernreturn + 10
1 libSystem.B.dylib 0x9154e9a8 _pthread_wqthread + 941
2 libSystem.B.dylib 0x9154e5c6 start_wqthread + 30

Thread 0 crashed with X86 Thread State (32-bit):

eax: 0x0303c000  ebx: 0x0309e400  ecx: 0x8fa35840  edx: 0x00000000
edi: 0x02f2c000  esi: 0x4c077600  ebp: 0xbfffe0c8  esp: 0xbfffe0c8
 ss: 0x0000001f  efl: 0x00010202  eip: 0x8f1bf6e6   cs: 0x00000017
 ds: 0x0000001f   es: 0x0000001f   fs: 0x00000000   gs: 0x00000037
cr2: 0x00000000

Binary Images:

  0x1000 -  0x115b00f +psclient_static 0.6.1.0 (0) <71925283-7B55-4CCB-A24E-68B4F84EE7E6> /Volumes/PlaneShift/PlaneShift/psclient.app/Contents/MacOS/psclient_static

0x203b000 - 0x255bfe7 +Cg ??? (???) /Volumes/PlaneShift/PlaneShift/psclient.app/Contents/Frameworks/Cg.framework/Cg
0x29c8000 - 0x29c8ff7 libmx.A.dylib 315.0.0 (compatibility 1.0.0) <72FF6A91-C3EC-4634-A0FB-E1586C2404E4> /usr/lib/libmx.A.dylib
0x2f00000 - 0x2f24fe7 GLRendererFloat ??? (???) <AD081A9B-1424-1F17-3C68-9803EBA37E8D> /System/Library/Frameworks/OpenGL.framework/Resources/GLRendererFloat.bundle/GLRendererFloat
0x2f9d000 - 0x2fa1ff3 com.apple.audio.AudioIPCPlugIn 1.1.6 (1.1.6) <E9CB576C-283B-1DB2-0C69-E7C914BD7922> /System/Library/Extensions/AudioIPCDriver.kext/Contents/Resources/AudioIPCPlugIn.bundle/Contents/MacOS/AudioIPCPlugIn
0x2fa7000 - 0x2fa8ff7 com.apple.bluetooth.IOBluetoothSCOAudioDriverPlugIn 2.4.5 (2.4.5f3) <013B2DAF-7754-0B38-96B7-D162108DB9E9> /System/Library/Extensions/IOBluetoothFamily.kext/Contents/PlugIns/IOBluetoothSCOAudioDriver.kext/Contents/Resources/IOBluetoothSCOAudioDriverPlugIn.bundle/Contents/MacOS/IOBluetoothSCOAudioDriverPlugIn
0x14ea0000 - 0x14ea6ff7 com.apple.audio.AppleHDAHALPlugIn 2.0.5 (2.0.5f14) <38E3C1A4-84E4-C105-B55F-8FC4C154036D> /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bundle/Contents/MacOS/AppleHDAHALPlugIn
0×15000000 - 0x15179ff7 GLEngine ??? (???) <64C74F67-44B5-7DEF-CCA6-C8A9FF9BB60A> /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine
0x151ab000 - 0x155b0fe7 libclh.dylib 3.1.1 C (3.1.1) <15AD52DD-FC3F-305E-5C31-699329E8FDE1> /System/Library/Extensions/GeForceGLDriver.bundle/Contents/MacOS/libclh.dylib
0x8f0c6000 - 0x8f811fff com.apple.GeForceGLDriver 1.6.36 (6.3.6) <3BB341B6-11A7-38AD-10A3-F89506FD40D4> /System/Library/Extensions/GeForceGLDriver.bundle/Contents/MacOS/GeForceGLDriver
0x8fe00000 - 0x8fe4163b dyld 132.1 (???) <4CDE4F04-0DD6-224E-ACE5-3C06E169A801> /usr/lib/dyld
0x9067e000 - 0x9067fff7 com.apple.TrustEvaluationAgent 1.1 (1) <2D970A9B-77E8-EDC0-BEC6-7580D78B2843> /System/Library/PrivateFrameworks/TrustEvaluationAgent.framework/Versions/A/TrustEvaluationAgent
0×90693000 - 0x90702ff7 libvMisc.dylib 268.0.1 (compatibility 1.0.0) <595A5539-9F54-63E6-7AAC-C04E1574B050> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvMisc.dylib
0x90ac1000 - 0x90d27ff7 com.apple.security 6.1.2 (55002) <64A20CEB-E614-D35F-7B9F-246BCB25BA23> /System/Library/Frameworks/Security.framework/Versions/A/Security
0×91023000 - 0x9102eff7 libGL.dylib ??? (???) <3E34468F-E9A7-8EFB-FF66-5204BD5B4E21> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib
0x9102f000 - 0x91071ff7 libvDSP.dylib 268.0.1 (compatibility 1.0.0) <8A4721DE-25C4-C8AA-EA90-9DA7812E3EBA> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvDSP.dylib
0×91074000 - 0x91077fe7 libmathCommon.A.dylib 315.0.0 (compatibility 1.0.0) <1622A54F-1A98-2CBE-B6A4-2122981A500E> /usr/lib/system/libmathCommon.A.dylib
0x9114a000 - 0x9116bfe7 com.apple.opencl 12.3.6 (12.3.6) <B4104B80-1CB3-191C-AFD3-697843C6BCFF> /System/Library/Frameworks/OpenCL.framework/Versions/A/OpenCL
0×91197000 - 0x9119bff7 libGIF.dylib ??? (???) <2123645B-AC89-C4E2-8757-85834CAE3DD2> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libGIF.dylib
0x913bb000 - 0x9143bfeb com.apple.SearchKit 1.3.0 (1.3.0) <7AE32A31-2B8E-E271-C03A-7A0F7BAFC85C> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/SearchKit.framework/Versions/A/SearchKit
0x9145c000 - 0x91527fef com.apple.CoreServices.OSServices 359.2 (359.2) <7C16D9C8-6F41-5754-17F7-2659D9DD9579> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/OSServices.framework/Versions/A/OSServices
0×91528000 - 0x916cfff7 libSystem.B.dylib 125.2.11 (compatibility 1.0.0) <2DCD13E3-1BD1-6F25-119A-3863A3848B90> /usr/lib/libSystem.B.dylib
0x9170c000 - 0x9170eff7 libRadiance.dylib ??? (???) <5920EB69-8D7F-5EFD-70AD-590FCB5C9E6C> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libRadiance.dylib
0x9180b000 - 0x9180eff7 libCoreVMClient.dylib ??? (???) <F58BDFC1-7408-53C8-0B08-48BA2F25CA43> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libCoreVMClient.dylib
0x919cf000 - 0x919cfff7 com.apple.vecLib 3.6 (vecLib 3.6) <FF4DC8B6-0AB0-DEE8-ADA8-7B57645A1F36> /System/Library/Frameworks/vecLib.framework/Versions/A/vecLib
0x919d0000 - 0x91afefe7 com.apple.CoreData 102.1 (251) <87FE6861-F2D6-773D-ED45-345272E56463> /System/Library/Frameworks/CoreData.framework/Versions/A/CoreData
0x91e74000 - 0x91eaffeb libFontRegistry.dylib ??? (???) <AD45365E-A3EA-62B8-A288-1E13DBA22B1B> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libFontRegistry.dylib
0x91ee5000 - 0x91ee9ff7 IOSurface ??? (???) <89D859B7-A26A-A5AB-8401-FC1E01AC7A60> /System/Library/Frameworks/IOSurface.framework/Versions/A/IOSurface
0x91f66000 - 0x92286ff3 com.apple.CoreServices.CarbonCore 861.39 (861.39) <5C59805C-AF39-9010-B8B5-D673C9C38538> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/CarbonCore
0×92287000 - 0x92327fff com.apple.Bluetooth 2.4.5 (2.4.5f3) <DDC2FBBE-2983-972E-8450-CF6A5A8632FD> /System/Library/Frameworks/IOBluetooth.framework/Versions/A/IOBluetooth
0×92328000 - 0x92362ff7 libcups.2.dylib 2.8.0 (compatibility 2.0.0) <6875335E-0993-0D77-4E80-41763A8477CF> /usr/lib/libcups.2.dylib
0x9237c000 - 0x92394ff7 com.apple.CFOpenDirectory 10.6 (10.6) <D1CF5881-0AF7-D164-4156-9E9067B7FA37> /System/Library/Frameworks/OpenDirectory.framework/Versions/A/Frameworks/CFOpenDirectory.framework/Versions/A/CFOpenDirectory
0×92395000 - 0x927caff7 libLAPACK.dylib 219.0.0 (compatibility 1.0.0) <4D2F47EF-BD32-1E3C-6A0A-438896ADE2BE> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libLAPACK.dylib
0x928d2000 - 0x92925ff7 com.apple.HIServices 1.8.3 (???) <1D3C4587-6318-C339-BD0F-1988F246BE2E> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/HIServices.framework/Versions/A/HIServices
0x938aa000 - 0x938aaff7 com.apple.CoreServices 44 (44) <51CFA89A-33DB-90ED-26A8-67D461718A4A> /System/Library/Frameworks/CoreServices.framework/Versions/A/CoreServices
0x93a17000 - 0x93a28ff7 com.apple.LangAnalysis 1.6.6 (1.6.6) <3036AD83-4F1D-1028-54EE-54165E562650> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/LangAnalysis.framework/Versions/A/LangAnalysis
0x93a29000 - 0x93a37ff7 com.apple.opengl 1.6.13 (1.6.13) <025A905D-C1A3-B24A-1585-37C328D77148> /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL
0x93afa000 - 0x93b04ffb com.apple.speech.recognition.framework 3.11.1 (3.11.1) <7486003F-8FDB-BD6C-CB34-DE45315BD82C> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SpeechRecognition.framework/Versions/A/SpeechRecognition
0x93b0b000 - 0x93b1bff7 libsasl2.2.dylib 3.15.0 (compatibility 3.0.0) <E276514D-394B-2FDD-6264-07A444AA6A4E> /usr/lib/libsasl2.2.dylib
0x93b1c000 - 0x93b3efef com.apple.DirectoryService.Framework 3.6 (621.12) <A4A47C88-138C-A237-88A5-877E5CAB4494> /System/Library/Frameworks/DirectoryService.framework/Versions/A/DirectoryService
0x93bb5000 - 0x93bbbfe7 com.apple.CommerceCore 1.0 (9.1) <521D067B-3BDA-D04E-E1FA-CFA526C87EB5> /System/Library/PrivateFrameworks/CommerceKit.framework/Versions/A/Frameworks/CommerceCore.framework/Versions/A/CommerceCore
0x93be7000 - 0x93c0fff7 libxslt.1.dylib 3.24.0 (compatibility 3.0.0) <315D97C2-4E1F-A95F-A759-4A3FA5639E75> /usr/lib/libxslt.1.dylib
0x93c10000 - 0x94026ff7 libBLAS.dylib 219.0.0 (compatibility 1.0.0) <9D89FCB3-24C9-8FCF-DB49-27B184AC3222> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libBLAS.dylib
0×94027000 - 0x94030ff7 com.apple.DiskArbitration 2.3 (2.3) <6AA6DDF6-AFC3-BBDB-751A-64AE3580A49E> /System/Library/Frameworks/DiskArbitration.framework/Versions/A/DiskArbitration
0×94068000 - 0x940b5feb com.apple.DirectoryService.PasswordServerFramework 6.1 (6.1) <00A1A83B-0E7D-D0F4-A643-8C5675C2BB21> /System/Library/PrivateFrameworks/PasswordServer.framework/Versions/A/PasswordServer
0x940b6000 - 0x940b6ff7 com.apple.ApplicationServices 38 (38) <EAF1BC8C-4FD4-4300-B8F7-4B24E49125E2> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/ApplicationServices
0x940b7000 - 0x9416ffeb libFontParser.dylib ??? (???) <D57D3834-9395-FD58-092A-49B3708E8C89> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libFontParser.dylib
0x941ee000 - 0x94268fff com.apple.audio.CoreAudio 3.2.6 (3.2.6) <156A532C-0B60-55B0-EE27-D02B82AA6217> /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio
0×94269000 - 0x9429cff7 com.apple.AE 496.5 (496.5) <BF9673D5-2419-7120-26A3-83D264C75222> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/AE.framework/Versions/A/AE
0x94aaa000 - 0x94b8afe7 com.apple.vImage 4.1 (4.1) <D029C515-08E1-93A6-3705-DD062A3A672C> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vImage.framework/Versions/A/vImage
0x94bfb000 - 0x94c3ffe7 com.apple.Metadata 10.6.3 (507.15) <460BEF23-B89F-6F4C-4940-45556C0671B5> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/Metadata.framework/Versions/A/Metadata
0x94c84000 - 0x94fa8fef com.apple.HIToolbox 1.6.5 (???) <21164164-41CE-61DE-C567-32E89755CB34> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.framework/Versions/A/HIToolbox
0x94fa9000 - 0x950abfe7 libcrypto.0.9.8.dylib 0.9.8 (compatibility 0.9.8) <015563C4-81E2-8C8A-82AC-31B38D904A42> /usr/lib/libcrypto.0.9.8.dylib
0x950bf000 - 0x950daff7 libPng.dylib ??? (???) <25DF2360-BFD3-0165-51AC-0BDAF7899DEC> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libPng.dylib
0x950db000 - 0x959beff7 com.apple.AppKit 6.6.8 (1038.36) <A353465E-CFC9-CB75-949D-786F6F7732F6> /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit
0x959d5000 - 0x95b50fe7 com.apple.CoreFoundation 6.6.5 (550.43) <10B8470A-88B7-FC74-1C2F-E5CBD966C051> /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation
0x95b84000 - 0x95b96ff7 com.apple.MultitouchSupport.framework 207.11 (207.11) <6FF4F2D6-B8CD-AE13-56CB-17437EE5B741> /System/Library/PrivateFrameworks/MultitouchSupport.framework/Versions/A/MultitouchSupport
0x95b97000 - 0x95b97ff7 com.apple.Accelerate.vecLib 3.6 (vecLib 3.6) <ABF97DA4-3BDF-6FFD-6239-B023CA1F7974> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/vecLib
0x95bd4000 - 0x95ce0ff7 libGLProgrammability.dylib ??? (???) <04D7E5C3-B0C3-054B-DF49-3B333DCDEE22> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgrammability.dylib
0x961df000 - 0x961e2ff7 libCGXType.A.dylib 545.0.0 (compatibility 64.0.0) <4D766435-EB76-C384-0127-1D20ACD74076> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCGXType.A.dylib
0x9628d000 - 0x9633bff3 com.apple.ink.framework 1.3.3 (107) <233A981E-A2F9-56FB-8BDE-C2DEC3F20784> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Ink.framework/Versions/A/Ink
0x963bf000 - 0x963ccff7 com.apple.NetFS 3.2.2 (3.2.2) <DDC9C397-C35F-8D7A-BB24-3D1B42FA5FAB> /System/Library/Frameworks/NetFS.framework/Versions/A/NetFS
0x963e3000 - 0x96427ff3 com.apple.coreui 2 (114) <2234855E-3BED-717F-0BFA-D1A289ECDBDA> /System/Library/PrivateFrameworks/CoreUI.framework/Versions/A/CoreUI
0×96428000 - 0x964e1fe7 libsqlite3.dylib 9.6.0 (compatibility 9.0.0) <52438E77-55D1-C231-1936-76F1369518E4> /usr/lib/libsqlite3.dylib
0x965c9000 - 0x9660cff7 libGLU.dylib ??? (???) <FB26DD53-03F4-A7D7-8804-EBC5B3B37FA3> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib
0x9661a000 - 0x9669cffb SecurityFoundation ??? (???) <C4506287-1AE2-5380-675D-95B0291AA425> /System/Library/Frameworks/SecurityFoundation.framework/Versions/A/SecurityFoundation
0x9669d000 - 0x9669dff7 com.apple.Accelerate 1.6 (Accelerate 1.6) <3891A689-4F38-FACD-38B2-4BF937DE30CF> /System/Library/Frameworks/Accelerate.framework/Versions/A/Accelerate
0x9669e000 - 0x96860feb com.apple.ImageIO.framework 3.0.4 (3.0.4) <027F55DF-7E4E-2310-1536-3F470CB8847B> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/ImageIO
0x969ff000 - 0x96a04ff7 com.apple.OpenDirectory 10.6 (10.6) <0603680A-A002-D294-DE83-0D028C6BE884> /System/Library/Frameworks/OpenDirectory.framework/Versions/A/OpenDirectory
0x96a16000 - 0x96a16ff7 liblangid.dylib ??? (???) <FCC37057-CDD7-2AF1-21AF-52A06C4048FF> /usr/lib/liblangid.dylib
0x977db000 - 0x977faff7 com.apple.CoreVideo 1.6.2 (45.6) <EB53CAA4-5EE2-C356-A954-5775F7DDD493> /System/Library/Frameworks/CoreVideo.framework/Versions/A/CoreVideo
0x977fb000 - 0x97858ff7 com.apple.framework.IOKit 2.0 (???) <3DABAB9C-4949-F441-B077-0498F8E47A35> /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit
0x9787b000 - 0x97916fe7 com.apple.ApplicationServices.ATS 275.16 (???) <873C8B8A-B563-50F7-7628-524EE9E8DF0F> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/ATS
0x97b43000 - 0x97b51fe7 libz.1.dylib 1.2.3 (compatibility 1.0.0) <33C1B260-ED05-945D-FC33-EF56EC791E2E> /usr/lib/libz.1.dylib
0x97c03000 - 0x97c95fe7 com.apple.print.framework.PrintCore 6.3 (312.7) <7410D1B2-655D-68DA-D4B9-2C65747B6817> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/PrintCore.framework/Versions/A/PrintCore
0x97cde000 - 0x97d24ff7 libauto.dylib ??? (???) <29422A70-87CF-10E2-CE59-FEE1234CFAAE> /usr/lib/libauto.dylib
0x97f08000 - 0x97f3bfff libTrueTypeScaler.dylib ??? (???) <0F04DAC3-829A-FA1B-E9D0-1E9505713C5C> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libTrueTypeScaler.dylib
0x97f47000 - 0x97f53ff7 libkxld.dylib ??? (???) <9A441C48-2D18-E716-5F38-CBEAE6A0BB3E> /usr/lib/system/libkxld.dylib
0x97f54000 - 0×98743557 com.apple.CoreGraphics 1.545.0 (???) <1D9DC7A5-228B-42CB-7018-66F42C3A9BB3> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/CoreGraphics
0×98744000 - 0x98764fe7 libresolv.9.dylib 41.0.0 (compatibility 1.0.0) <BF7FF2F6-5FD3-D78F-77BC-9E2CB2A5E309> /usr/lib/libresolv.9.dylib
0×98765000 - 0x987a2ff7 com.apple.SystemConfiguration 1.10.8 (1.10.2) <50E4D49B-4F61-446F-1C21-1B2BA814713D> /System/Library/Frameworks/SystemConfiguration.framework/Versions/A/SystemConfiguration
0x987a3000 - 0x987a4ff7 com.apple.audio.units.AudioUnit 1.6.7 (1.6.7) <838E1760-F7D9-3239-B3A8-20E25EFD1379> /System/Library/Frameworks/AudioUnit.framework/Versions/A/AudioUnit
0x987ee000 - 0x98802ffb com.apple.speech.synthesis.framework 3.10.35 (3.10.35) <9F5CE4F7-D05C-8C14-4B76-E43D07A8A680> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/SpeechSynthesis.framework/Versions/A/SpeechSynthesis
0×98803000 - 0x98829ffb com.apple.DictionaryServices 1.1.2 (1.1.2) <43E1D565-6E01-3681-F2E5-72AE4C3A097A> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/DictionaryServices.framework/Versions/A/DictionaryServices
0x9883a000 - 0x988e7fe7 libobjc.A.dylib 227.0.0 (compatibility 1.0.0) <9F8413A6-736D-37D9-8EB3-7986D4699957> /usr/lib/libobjc.A.dylib
0x98af0000 - 0x98b31ff7 libRIP.A.dylib 545.0.0 (compatibility 64.0.0) <80998F66-0AD7-AD12-B9AF-3E8D2CE6DE05> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libRIP.A.dylib
0x98b84000 - 0x98be5fe7 com.apple.CoreText 151.10 (???) <5C2DEFBE-D54B-4DC7-D456-9ED02880BE98> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreText.framework/Versions/A/CoreText
0x98be6000 - 0x98d23fe7 com.apple.audio.toolbox.AudioToolbox 1.6.7 (1.6.7) <2D31CC6F-32CC-72FF-34EC-AB40CEE496A7> /System/Library/Frameworks/AudioToolbox.framework/Versions/A/AudioToolbox
0x98d24000 - 0x98de0fff com.apple.ColorSync 4.6.6 (4.6.6) <7CD8B191-039A-02C3-EA5E-4194EC59995B> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ColorSync.framework/Versions/A/ColorSync
0x98de9000 - 0x98e95fe7 com.apple.CFNetwork 454.12.4 (454.12.4) <DEDCD006-389F-967F-3405-EDF541F406D7> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CFNetwork.framework/Versions/A/CFNetwork
0x98ecf000 - 0x98f1fff7 com.apple.framework.familycontrols 2.0.2 (2020) <596ADD85-79F5-A613-537B-F83B6E19013C> /System/Library/PrivateFrameworks/FamilyControls.framework/Versions/A/FamilyControls
0x98f20000 - 0x99191fef com.apple.Foundation 6.6.7 (751.62) <5C995C7F-2EA9-50DC-9F2A-30237CDB31B1> /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation
0x9919a000 - 0x991a4fe7 com.apple.audio.SoundManager 3.9.3 (3.9.3) <DE0E0EF6-8190-3F65-6BDD-5AC9D8A025D6> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CarbonSound.framework/Versions/A/CarbonSound
0x991a5000 - 0x991d6ff7 libGLImage.dylib ??? (???) <0EE86397-A867-0BBA-E5B1-B800E43FC5CF> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLImage.dylib
0x992ba000 - 0x99394fff com.apple.DesktopServices 1.5.11 (1.5.11) <800F2040-9211-81A7-B438-7712BF51DEE3> /System/Library/PrivateFrameworks/DesktopServicesPriv.framework/Versions/A/DesktopServicesPriv
0×99535000 - 0x99539ff7 libGFXShared.dylib ??? (???) <801B2C2C-1692-475A-BAD6-99F85B6E7C25> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGFXShared.dylib
0x9957b000 - 0x9967cfe7 libxml2.2.dylib 10.3.0 (compatibility 10.0.0) <C75F921C-F027-6372-A0A1-EDB8A6234331> /usr/lib/libxml2.2.dylib
0x9967d000 - 0x996c6fe7 libTIFF.dylib ??? (???) <579DC328-567D-A74C-4BCE-1D1C729E3F6D> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libTIFF.dylib
0×99880000 - 0x99a02fe7 libicucore.A.dylib 40.0.0 (compatibility 1.0.0) <D5980817-6D19-9636-51C3-E82BAE26776B> /usr/lib/libicucore.A.dylib
0x9a07f000 - 0x9a0a3ff7 libJPEG.dylib ??? (???) <EA97DEC5-6E16-B51C-BF55-F6E8D23526AD> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libJPEG.dylib
0x9a0e3000 - 0x9a18bffb com.apple.QD 3.36 (???) <FA2785A4-BB69-DCB4-3BA3-7C89A82CAB41> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/QD.framework/Versions/A/QD
0x9a1e5000 - 0x9a27dfe7 edu.mit.Kerberos 6.5.11 (6.5.11) <F36DB665-A88B-7F5B-6244-6A2E7FFFF668> /System/Library/Frameworks/Kerberos.framework/Versions/A/Kerberos
0x9a2bc000 - 0x9a627ff7 com.apple.QuartzCore 1.6.3 (227.37) <E323A5CC-499E-CA9E-9BC3-537231449CAA> /System/Library/Frameworks/QuartzCore.framework/Versions/A/QuartzCore
0x9a923000 - 0x9a92eff7 libCSync.A.dylib 545.0.0 (compatibility 64.0.0) <287DECA3-7821-32B6-724D-AE03A9A350F9> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCSync.A.dylib
0x9aabf000 - 0x9aad3fe7 libbsm.0.dylib ??? (???) <B328FA0A-899C-4FC4-F2AC-2FDC08819CD2> /usr/lib/libbsm.0.dylib
0x9aadc000 - 0x9ab45fe7 libstdc++.6.dylib 7.9.0 (compatibility 7.0.0) <AFDA4768-FF21-38D2-A811-A37B5C4AD416> /usr/lib/libstdc++.6.dylib
0x9ab46000 - 0x9abe3fe3 com.apple.LaunchServices 362.3 (362.3) <15B47388-16C8-97DA-EEBB-1709E136169E> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/LaunchServices.framework/Versions/A/LaunchServices
0xffff0000 - 0xffff1fff libSystem.B.dylib ??? (???) <2DCD13E3-1BD1-6F25-119A-3863A3848B90> /usr/lib/libSystem.B.dylib

Model: MacBook7,1, BootROM MB71.0039.B09, 2 processors, Intel Core 2 Duo, 2.4 GHz, 2 GB, SMC 1.60f5
Graphics: NVIDIA GeForce 320M, NVIDIA GeForce 320M, PCI, 256 MB Memory Module: global_name
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0×93), Broadcom BCM43xx 1.0 (5.10.131.42.4)
Bluetooth: Version 2.4.5f3, 2 service, 19 devices, 1 incoming serial ports
Network Service: Ethernet, Ethernet, en0
Network Service: AirPort, AirPort, en1
Serial ATA Device: Hitachi HTS545025B9SA02, 232,89 GB Serial ATA Device: HL-DT-ST DVDRW GS23N
USB Device: Built-in iSight, 0x05ac (Apple Inc.), 0×8507, 0×24600000 / 2
USB Device: BRCM2070 Hub, 0x0a5c (Broadcom Corp.), 0×4500, 0×06600000 / 3
USB Device: Bluetooth USB Host Controller, 0x05ac (Apple Inc.), 0×8218, 0×06630000 / 6
USB Device: Apple Internal Keyboard / Trackpad, 0x05ac (Apple Inc.), 0×0237, 0×06300000 / 2

I’d appreciate any help on this one, since i like the game :-)

Bug Report6499NoCharacter CreationMediumNewMario RohkrämerJoe LyonPseudo one-named characters08.06.2014 Task Description

Today I saw two characters with a supposedly empty family name, yet it seems to be present. When you greet them, the system message with a trailing dot looks like:

SelfFirstName SelfLastName greets TargetFirstName  .

According to the log file, it is indeed a whitespace, not an Unicode invisible char.

I wonder if it may be related to PS#6482, but I doubt.

Bug Report6368NoBugtrackerMediumUnconfirmedIvan MarshPS crashes randomly when in use. Always gives this erro...20.03.2014 Task Description

I am running ps on a OSX system running 10.9.2. The game crashes regularly however when I am playing it. It doesn’t always happen at the same time or in the same place. It seems that it always gives this error though.

Mar 20 09:40:49 macbook kernel[0]: process psclient_static[2932] thread 384705 caught burning CPU!; EXC_RESOURCE supressed due to audio playback
Mar 20 15:15:25 macbook kernel[0]: process psclient_static[3419] thread 457035 caught burning CPU!; EXC_RESOURCE supressed due to audio playback
Mar 20 16:25:02 macbook kernel[0]: process psclient_static[3538] thread 477372 caught burning CPU!; EXC_RESOURCE supressed due to audio playback
Mar 20 16:27:10 macbook com.apple.launchd.peruser.501[286] ([0×0-0x38f38f].psclient[3538]): Job appears to have crashed: Segmentation fault: 11

Any ideas on what is causing this? Thanks in advance.

Feature Request6200NoUser InterfaceMediumUnconfirmedRykiaProvide VIEW ONLY for stored inventory26.10.20131 Task Description

October 25, 2013 If 'User Interface' the wrong "Area", please move this request to where it should be.

This feature request is to provide a VIEW ONLY capability for stored items in our inventory, regardless of where we are located in the game. To be able to view exactly what we would see if we were standing in front of a storage NPC would be ideal and would be in character.

We could sit for hours and log all of our stored inventory items in a book and update it, but gaming is meant to be fun.

By granting this request it would be easier for players to:

  • Help new arrivals to PlaneShift
  • Help merchants know exactly how many items they have stored away that could be sold at the marketplace
  • Grant auction requests much faster since we wouldn't need to run to a storage NPC to see if we have the requested item
  • Complete quests. For example, we'd see we only need 2 more tefu-skins or one more gold ingot to complete a quest
Bug Report5684NoEngineMediumUnconfirmednobody specialProducts of enchantment should not be rated for rarity12.07.20121 Task Description

lesser piles of dust (seem to be from emeralds) get assigned a number that is negative. As these are not loot they should not be going through the function that assigns a value. Crafted weapons do not get a value.

Bug Report7687NoMovementLowUnconfirmedGongerProblems with Mount Movements19.01.20231 Task Description

Narrow gateways that were easily passable for mounts in Legacy are now hard or even impossible to get through. One example is the first stairs going down in the Welcome Area. It takes several tries with jumping to get through. And speaking of jumps, they are much lower than in Legacy, so fences in Hydlaa have become unsurmountable.

Bug Report7806NoBugtrackerLowUnconfirmedUadjetProblems with /morph07.03.2023 Task Description

I’ve been doing some testing with the /morph command, and have not yet found a way to get it to work properly. I used my event character and every time I tried to morph into another race gender I had issues with the default Enkidukai texture remaining on the head. There were also other issues, like klyros wings being missing, and the fact that after the tests my enkidukai character now seem to have lemur textures on her hands permanently.

These are the results I got starting with a female enkidukai character, closing the game and loading fresh after each morph:

Dermorian M - Wrong texture, no back of head. Changing hair trait doesn’t help.
Dermorian F - Wrong texture, no back of head. Changing hair trait doesn’t help.
Diaboli M - Wrong texture, no back of head. Changing hair trait doesn’t help. Setting trait first doesn’t help.
Diaboli F - Wrong texture, no back of head. Changing hair trait doesn’t help.
Enkidukai M - Bad face texture, even from female enki
Enkidukai F -
Klyros M - Entirely wrong texture, no wings, back missing
Klyros F - Nothing visible. Helmet and held items show on ground
Kran N - Wrong texture except for hands, oddly.
Lemur M - Wrong texture except hands, no hair. Hand texture remains after relog
Lemur F - Wrong texture except hands, no hair. Hand texture remains after relog
Nolthrir M - Wrong texture except for hands. No top/back of head
Nolthrir F - Wrong texture except for hands. No top/back of head
Stonehammer M - Wrong texture except for hands. No top/back of head or beard section of face.
Stonehammer F - Wrong texture except for hands. No top/back of head
Ylian M - Wrong texture except for hands. No top/back of head
Ylian F - Wrong texture except for hands. No top/back of head

I few quick tests with a female dermorian character were better, but the head texture was always wrong.

Bug Report6017NoMiscMediumUnconfirmedThijmenproblem with registering at the forum31.05.202021 Task Description

when i try to register for the forum the last question is broken: what is the name of the underground version of the stalactite?
the answer should be stalagmite. (so far i tried several typos on both stalagmite and stalactite).

Feature Request6343NoInventory/ItemsMediumUnconfirmedbonifarzPrevent accidental item destruction19.02.201415 Task Description

Today morning I accidentally destroyed (”sold”) my main weapon (a Frosty Crystal-Steel Battle Axe of Stone). This has happened earlier and to several other players, and it will happen again for sure. It would be very useful to have either
* an option for locking down some items in your inventory to prevent selling them
* a confirmation popup when selling items with a rarity of one in a million or more
* a way to retrieve items, e.g. as suggested in PS#5325
I know it is the players fault, but it can happen easily if there is a lot of lag or if the storage and trade windows happen to be placed on top of each other.

Bug Report7854NoBugtrackerLowUnconfirmedThosorPremature falling out of saddle while mounted. windows/...13.06.20232 Task Description

While Moving around, I think turning might be causing this, in the middle of walking or running, suddenly you are out of the saddle and running on your own. Also, not sure if there is supposed to be a quick dismount when clicking the right mouse button which happens when you want to look around etc.

Bug Report7571NoMagic SystemLowNewKiFunStuSPrayer14.01.20232 Task Description

when I casted Prayer.

it reapeats the following for each target affected
you sing a prayer,healing everyone who can hear you for 176 points

the spell blessed litany lists all the players affected
you sing a litany, healing %player for XX points and XX stamina

This happens also in Legacy.

Bug Report7715NoModels and MapsLowPostponedKiFunStuSpots out of place by stalag02.02.2023 Task Description

the pots are all out of place. wrong angles and height.

gugrontid 73779.85 -489821.34 10714.60

Can be delayed until after migration..

Feature Request6617NoRulesVery LowNewLisaTuathanachPotions for skill boost03.10.20141 Task Description

We have potions that improve stats, we have potions that improve magic skill, how about potions that improve combat skills and job skills? make alchemists have a little more value :)

Bug Report7978NoUser InterfaceHighUnconfirmedDaevaornPort /unstick as a means to solve critical bugs on play...24.12.20231 Task Description

It has happened to me a dozen times over since joining UR after it has replaced legacy, I relogged inside a guildhouse/law map and I am eternally falling for having spawned slightly beneath floor level.

In several instances I had to wait hours for a /tp back to the map, and so it is happening again today.

Please make a quick fix of this enabling players to teleport themselves back to the map in such a case. It’s a real downer to have to wait for a long time in such a case, particularly given the fact that you probably have to stay online for a GM to /tp and fix this. Huge waste of energy with the constant 3D animation.

This could also be of help if players are trapped in map geometry, inescapable pits, rifts and so on.

Feature Request7530NoUser InterfaceLowUnconfirmedDamolapopup window in inventory in some slots overlaps invent...03.11.20221 Task Description

Since a while PSUnreal has a pop window in inventory that appears then hovering with the mouse pointer over inventory slots with items or containers in it.

It is a nice feature.

However in the top right slots of the inventory the popup window overlaps the slot the mouse pointer is over and slots in the neighborhood of it. It thus covers part of the inventory content which makes it more difficult to navigate to the right items.

# How to reproduce

- Move inventory window to the lower right corner of the PlaneShift Unreal window or screen.
- Put some items or containers in the top right inventory slots
- Hover with the mouse pointer over them.

# Actual results

When hovering over the top right slot the popup window covers 4 slots in the upper 2 rows seen from the top right corner of the inventory slot area.

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