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Bug Report | 5328 | No | Models and Maps | Low | Unconfirmed | Mario Rohkrämer | | Chest model uses an outdated texture | 18.07.2011 | | |
Task Description
The currently used texture “chest.dds” does not match the UV map of the model for the “Chest” item (animated chest, repeatedly opening and closing).
None of the present textures are compatible to this model.
Either create a matching texture, or replace the model by a supported one.
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Feature Request | 6137 | No | Engine | Medium | Unconfirmed | Sliss | | Chat window while loading new map | 24.08.2013 | | |
Task Description
I would like to continue chatting while I load to a different map. Can the chat window become independent and on top of all windows?
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Feature Request | 1558 | No | User Interface | Low | New | Arerano Areramau | | chat tabs: "Emotions" or "fighting Messages" should be ... | 12.09.2010 | | 1 |
Task Description
split "emotions" or "fighting messages" from "system base" so that one can have "fighting" in "System-Tab" but "emotes" in "Main-Tab".
Right now you can chose which "Messages" go to "Main Tab" and which not (System Tab). But both "Emotes" and "Fighting Messages" are part of "System Base", thus you can either have both, or none of them in Main. And being spammed with "Fighting Messages" during RP is quite annoying. Indeed, you could filter them out - but that's not the same since you won't get those messages at all then.
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Bug Report | 7848 | No | Bugtracker | Low | Unconfirmed | Damola | | Chat log stops after loss of connection to server | 01.01.2024 | | |
Task Description
After a loss of connection to the server, and logging in the game again without closing the client, the client stops logging chat.
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Bug Report | 5767 | No | User Interface | Medium | Unconfirmed | Minks | | Chat highlighting when name is part of another word. | 16.09.2012 | | |
Task Description
I made a char with a very short name (Min). Everytime some says a word this name is part of (like “I’m coMINg home.”), the whole line gets highlighted in blue.
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Bug Report | 7760 | No | Graphical Glitch | Low | Unconfirmed | Volki | | Character turns blue in a dark alley in Hydlaa | 13.02.2023 | | |
Task Description
Position: hydlaa_plaza 192446.88 -324823.94 11634.67
You turn blue.
Could be coming from blue sewer lights?
https://youtu.be/2yWdYPL8Wk0
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Bug Report | 7811 | No | Bugtracker | Low | Unconfirmed | Damola | | character stands up from sitting for idle animation | 07.05.2023 | | 1 |
Task Description
I sat Damola down on a char in Kada El. I held “Z” key for that, cause tapping did not work for the char I was aiming at.
Damola sat down. However she stood up every now and then, I think it was for idle animation.
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Bug Report | 7763 | No | Characters Animation | Low | Unconfirmed | Eon | | Character Foot Bent On Steep Hills: Any Character | 13.02.2023 | | |
Task Description
After a player has made a character; anywhere they walk on a steep hill; the foot is bent. Character Creation (skeletal System) glitch.
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Feature Request | 6377 | No | Characters | Medium | Unconfirmed | Adam | | Character Creation: Yilan Female Model | 04.04.2014 | | |
Task Description
Curious when the Yilan attractive, skinny feminine model of the Yilan class will be coming out?
I have decided that I will start a NEW character permanently when it comes put. I would like to take the 4 years of learned game time and efficiently develop this new character.
If you can base the model to look something like the combo: 1.) Feminine female Northrir 2.) Feminine looking male Lemur
…………. I would be greatly pleased. Perhaps a little bit more swagger in the hips or a little bit more bounce (if you know what I mean).
Question: Who actually is working on these models?
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Bug Report | 7785 | No | Bugtracker | Low | Unconfirmed | Eatuck | | Character Animations while Mounted and Other | 19.02.2023 | | |
Task Description
My characters race is Kran and I have noticed that my character does the neck stretch animation while mounted.I recommend to have some kind of check while mounted so the idle/standing animations aren’t triggered. Maybe only when the character is standing and idle for a certain amount of time. In addition, I have noticed my character and npcs randomly doing the treading water animation.I am not sure if it is planned but it seems out of place.
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Bug Report | 5782 | No | Combat | Medium | Unconfirmed | Rii Rii | | changing weapons in battle doesn't work | 22.10.2012 | | 2 |
Task Description
If I have no weapons while in battle and I take out swords, I continue fighting with no weapons. If I stop attacking and then start again, the swords get used.
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Feature Request | 5230 | No | Engine | Medium | Unconfirmed | nobody special | | change to default action upon mob attack or player cast... | 19.05.2011 | | 1 |
Task Description
I would like it if you could set the default reaction to casting a spell or being attacked. I find it quite annoying to automatically be set to fully defensive when I cast a spell. I also find it annoying that when being attacked by a group of mobs your target focus jumps to whichever one hit you last.
When I cast electrotouch I want to hit my opponent and not change my stance. generally whenever I cast anything in melee I want to keep my previous stance. When I am in a pile I want to kill what I am fighting before I start on another one. If I want to fight a different one I can so choose manually. It is also annoying that you often jump to a different mob before you are able to loot what you have just killed.
It would be great if there was a section to set these in the options.
In the case of electrotouch I tried to add /attack normal to my shortcut but it was processed and discarded before the spell finished casting. I appreciate you probably don’t want long chains of commands to be processed in turn as it could lead to botting, otherwise I would ask for one command to finish processing before the next is considered. Still it would be nice to repair all my armor with one keypress instead of 5.
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Feature Request | 6760 | No | Inventory/Items | Medium | Unconfirmed | nobody special | | Change apple to type plant part | 08.01.2015 | | |
Task Description
I would really like to loot food ingredients that cannot be gotten another way and not have to loot apples. If I want apples I can /harvest or /pickup them. with this change I could add food to my /loot shortcut and not miss out on lard or meat. I don’t think there is another lootable foodstuff that has multiple kinds of sources.
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Feature Request | 7721 | No | User Interface | Low | Unconfirmed | Volki | | Center & hide cursor during camera movement | 04.02.2023 | | |
Task Description
In Legacy, moving the camera with the mouse centers the cursor and hides its visibility until the camera movement button is released.
In Unreal, moving the camera with the mouse allows the cursor to visibly move around the screen and stray off the PS window. Fullscreen is not capturing the mouse during non-combat camera movement, so moving camera too far can result in clicking on windows of other applications on another monitor.
Feature request:
Moving camera with mouse buttons to set position of cursor to center of PS window and toggle cursor invisible until mouse button is released.
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Bug Report | 5535 | No | Engine | Medium | Unconfirmed | Jeremy List | | cannot unguard items in dropped containers | 05.02.2012 | | |
Task Description
to replicate: find a container object somewhere (such as one of the wooden crates near Harnquist’s). Put an item in the crate, and try to unguard it. There doesn’t seem to be any way of doing this, or of unguarding an item before placing it.
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Feature Request | 7936 | No | Characters | High | Unconfirmed | Daevaorn | | Cannot target players sitting on a mount | 04.12.2023 | | |
Task Description
A player that is mounted on a Rivnak or Drifter cannot be targeted, for actions such as trade, or even emotes.#
It doesn’t make a difference whether you click player geometry or the mount’s, you always end up selecting the mount over the player.
Even if one could argue for trading that it might be inteded (which I don’t think is overly realistic, since you can hand someone on a mount a loaf of bread), itt would be very strange to greet someone’s pet instead of the owner, when passing on the street, wouldn’t it?
(Selecting high priority since this seriously hampers RP supported with game-mechanics such as emotes)
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Feature Request | 4519 | No | User Interface | Very Low | Unconfirmed | Kaerli Stronwylle | | Cannot have multiple windows of one type open at the sa... | 08.06.2010 | | |
Task Description
This is most limiting when trying to juggle multiple containers (such as the furnace and the stock casting) at once.
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Bug Report | 4809 | No | Engine | Medium | Unconfirmed | mike loeven | | cannot defend yourself if another player engages the mo... | 01.01.2013 | | |
Task Description
i ran into a bug that nearly got me killed today. i was fighting gobbles and i ran low on health and had to run away. as i was running another player cast flame burst on the gobble chasing me.
the gobble chasing me did not stop chasing me but i was no longer able to attack it because it said i must be grouped with X mean while the gobble was still damaging me.
this can be fixed one of 2 ways. the targeted player always has kill rights on the monster or the monster changes it’s target when a new playr engages it.
but as it stands it is rather scary when your being attacked and cannot defend yourself due to a bug in the kill stealing prevention system.
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Bug Report | 7968 | No | Bugtracker | Low | Could not Verify | Thosor | | can't get rid of white combat reticle, can mouse look a... | 01.01.2024 | | |
Task Description
no task description |
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Feature Request | 7556 | No | GUI | Low | Unconfirmed | KiFunStuS | | Can we right click items in our storage to get thier in... | 26.11.2022 | | 2 |
Task Description
Use case, to check the Quality of an item before retrieving it from storage, similar to Legacy
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Bug Report | 7512 | No | Bugtracker | Low | New | Haviland Tenouri | | can not attack without a weapon | 14.01.2023 | | |
Task Description
When trying to attack it says “You have no weapons equipped!”
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Bug Report | 6872 | No | Webtools | Medium | Unconfirmed | Emaline | | Calendar Dev meeting Desc typo | 18.01.2017 | | |
Task Description
Just an FYI but the info being posted on the calendar for the dev meetings has a typo. Under Content, second sentence the Word developers is typed Devevelopers.
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Feature Request | 5325 | No | Inventory/Items | Medium | Unconfirmed | Enio Arda | | Buyback option for last sold item(s) to NPC | 15.07.2011 | | 4 |
Task Description
I would like to have the option to buy back item(s) i sold to a npc as precaution for accidental sales. Its a common feature in other games and would fit PS very well too.
Questions for implementation: - Should the list be global or npc specific? (buyback only where you sold it) I tend to make it npc specific as it makes sense and would prevent abuse (e.g. for transportation).
- Add a timer how long the buyback of a sold item is aviable? Its probably easier to add and lighter on ressources to keep a fixed global item amount then adding a timer.
- How many items should be stored to be aviable to buy back? In my opinion a global maximum of 10.
- Should there be an additional fee for buying an already sold item back? I’d say it would make sense. The NPC-buy price of the particular item could be used, since the calculation is already implemented.
- How does it fit into the UI? It could be added in the BUY-from-npc list of the particular NPC. It would only show up when there is something aviable to buy back, similar to how the SELL-to-npc list handles it now.
Any thoughts or ideas?
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Bug Report | 6383 | No | Training & Skills | Medium | New | Venalan | | bug with being told you get practice points at level 20... | 05.04.2014 | | |
Task Description
As the title suggests you continue to get the system message you have gained practice when using a skill despite your practice level not actually increasing.
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Bug Report | 4505 | No | Engine | Medium | New | CXDamian | | buddy command - toggle behavior | 12.06.2010 | | |
Task Description
friends list does not display all friends after using command line without add/remove(onoff), may remove other entries.
starting with no friends:
‘/buddy abcdef’ = ‘abcdef is already on your buddy list’ (refresh friends window, abcdef was added)
‘/buddy abcdefgh’ = ‘abcdefgh is not on your buddy list’ (refresh friends window, abcdef is no longer listed, abcdefgh is not listed)
‘/buddy abcdef add’ = sometimes added, sometimes not
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Bug Report | 7529 | No | Bugtracker | Low | Unconfirmed | Damola | | Buddies list has hard to read font and text color | 03.11.2022 | | |
Task Description
For some reason the buddies list uses a different font than all the other lists. I find it quite hard to read.
In addition to that the text color is red on a brown-greyish background. That makes it even harder to read.
I suggest using the same font and color as in the other lists.
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Bug Report | 7487 | No | Quests | Low | Could not Verify | Haviland Tenouri | | Broken Quest "Get a Performance" (Roya) | 24.09.2022 | | |
Task Description
After getting the quest from Roya go to Brado and tell him “You might find this useful to you.”. He will not answer (or rather the anwser is empty) and you can not continue the quest.
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Feature Request | 6814 | No | Setting | Medium | Unconfirmed | Roman Yagodin | | Bring gods in the game | 03.04.2017 | | 1 |
Task Description
From game chat:
/tell Laanx Hi, Laanx! > Laanx is not found online.
Current /pray command is a shortcut for /emote pray, but it could be interesting to have separate command to pray gods (or specific god) for miracles or even ask them about something.
“Miracles” should be protective / healing spells, casted on character or group, or offensive spells, casted on enemies. Spell set could vary by god. Rate of success of appeal & spell power could be determined by character race, faction points, number of previous appeals (in the game day), sacrifices and also (maybe) current location, weather and time of the day.
If god name not specified, any god in the mood could answer to the prayer. Also, appeling to the more ancient gods (Laanx, Talad) should have lesser rate of success, but greater miracles or revelations.
Any character (even have no magical abilities and choose to be atheist) could use this command.
Gods could be implemented as (invisible) NPCs.
Example command formats:
Pray: /pray [godname] Ask: /tell [godname] [question] Sacrifice: /give [godname] [itemname]
Forum thread: http://www.hydlaaplaza.com/smf/index.php?topic=42207.msg477124#msg477124
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Feature Request | 2022 | No | Bugtracker | Low | New | Adrián | | Bounties - Game feature plus GM Tool. | 01.01.2022 | | 1 |
Task Description
This idea came up in IRC.
When someone breaks a law, players can report it to GMs or another NPC guard. Then GMs or the guard activate an option that turns on the autoaccept duels for an hour, with a different color label. During that hour, players that find the outlaw can kill it (or people with X faction in guards), so that would involve some players acting like guards in town (and some outlaws would have to leave the city for some time to avoid being killed).
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Bug Report | 6529 | No | Characters Animation | Medium | Unconfirmed | Venalan | | Both Hand item attack/equip animation | 16.07.2014 | | 1 |
Task Description
At the moment two handed items appear in a single hand and use the animations for single hand weapons. There needs to be a new set of equip and attack animations for each race for two hand weapons.
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Feature Request | 5704 | No | Inventory/Items | Medium | Unconfirmed | Andy | | Books could have regular Info window shown first | 22.07.2012 | | |
Task Description
Instead of directly opening the book copy text, it would be nice if a book showed a regular info window first. Title, the authors name, and generic book description. If a Read button were provided, that then opened the window with the book copy text, perhaps an event could be generated so there could be read and unread books in ones inventory. Being able to carry and inspect an unread book perhaps gives some interesting quest possibilities.
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Bug Report | 6240 | No | Engine | Medium | Unconfirmed | Roman Yagodin | | Book use commands mess | 21.11.2013 | | 1 |
Task Description
For crafting book /use command equips book in mind slot - and it’s OK, I think. But how to open crafting book for reading, as of RMB click in inventory?
Then dragging a book from inventory to shortcut window, /use command is created. But /use command for common book just results in a book, equiped in righthand slot (in case it’s empty). Book isn’t opened for reading nor writing, so where is no result of using it. So no /use…
After equipping a common book in a hand slot, /use [slot-name] command just kills the psclient… This one really unexpected :(
/write [item-name] command syntax not working on a writable book, resulting message is: “You cannot write on this item” - but this syntax described in a Help window! And /write [slot-name] syntax works as expected.
I think it’s clear that /read command for a books must exist to make complete set. Some use cases:
* want to read any book - use /read [item-name] or /read [slot-name] * want to write to a writable book - use /write [item-name] or /write [slot-name] * want to equip / dequip any book - use /equip and /dequip commands
Sane default results for /use command:
* Crafting book - equip in a mind slot.
It's a reference book, to take a look from time to time in a crafting process, after all.
* Common book and writable book - open book reading window. Using a book in a real world means “read it”.
Other "uses" (as a blunt weapon, fuel, press-papier, etc.) are less common.
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Feature Request | 5936 | No | GUI | Medium | Unconfirmed | Roman Yagodin | | Book titles for crafting techniques are missing | 06.05.2014 | | 1 |
Task Description
So the subject: book titles for crafting techniques are missing in 0.5.9.10 using “elves” skin (and other skins too):
But writable and setting books are ok:
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Bug Report | 7794 | No | Items Characteristics | Low | Unconfirmed | Bohemia | | Book "The Derghir Menace" - minor code/display issue | 13.03.2023 | | |
Task Description
Hi,
during my questing in the game, I found a book “The Derghir Menace”, located at Hydlaa’s library, which seems to have broken coding which causes the book’s text to appear together with the incorrect code tags.
See the picture in the link. //drive.proton.me/urls/BRXAMDATTM#9ENQSvOiXOiu
Thanks! Bohemia
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Bug Report | 6932 | No | Game Balance | Medium | Unconfirmed | Stalfos | | Blue Cohosh Root area barely big enough to harvest twic... | 15.04.2020 | | |
Task Description
The are for harvesting Blue Cohosh Root is so small that you need absolute precision to harvest a second time, without “You cannot harvest in the same place twice in a row”.
It’s possible but takes longer to find the right spot, the area needs to be bigger.
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Bug Report | 5242 | No | Crafting | Medium | New | nobody special | | blade can be removed from hand without disturbing work | 24.05.2011 | | |
Task Description
If you take a heated blade out of your hand while hammering it the work will not be interrupted until the work duration if finished. If you return it to your hand before the work is finished the transformation completes successfully. THis appears to only work if you replace the item with itself, substituting a different identical item or a completely different item causes an interruption.
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Bug Report | 6370 | No | Engine | Medium | Unconfirmed | nobody special | | black flame temple spire too low | 24.03.2014 | | |
Task Description
If you fall off the dais where the fire carkerass is and you have max stats you do not die and you cannot return to the temple. To get back you have to commit suicide.
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Bug Report | 5735 | No | Misc | Medium | Unconfirmed | David | | Bit of grass outside of walls in AkkCentral | 14.08.2012 | | |
Task Description
Nothing major at all, but I cannot change the severity. Is that up to the poster?
Anyway, just on the other side of the wall from Akk-Central -4.46 0.70 4.32, in the empty space, is a bit of grass floating around.
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Feature Request | 7628 | No | Performances | Low | Unconfirmed | Carbo Boek | | Benchmarking Tool | 17.12.2022 | | 2 |
Task Description
In the server list, you could have another “server” that’s really stored on the local machine. In this server, it starts the player in a pit with a bunch of NPCs casting spells over and over. Maybe 5 NPCs repeatedly casting magic light, and 20 casting random spells. The pit should be a “worst realistic case” scenario so that players can tinker with graphical settings in there.
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Bug Report | 7324 | No | Characters | Very Low | Unconfirmed | Andrew | | Beard color of Ylian character created in legacy is dif... | 08.02.2022 | | 1 |
Task Description
I could have sworn when I created my Ylian character in legacy it had a dark beard, it shows up with a dark beard in legacy; in unreal the character’s beard shows up as blonde. Seemed peculiar
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Bug Report | 7937 | No | Bugtracker | Low | Unconfirmed | Rykia | | Be able to see several text lines in all chat windows a... | 12.11.2023 | | |
Task Description
Be able to see several text lines in all chat windows after returning from a crash or logging out. This was available in Legacy. Can it also be available in PSU?
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Bug Report | 7787 | No | Models and Maps | Low | Unconfirmed | Baxus | | Barracade Contaners floating | 20.02.2023 | | |
Task Description
There are many containers floating near the Coliseum. POS - hydlaa_plaza 162155.22 -294561.75 10322.76 //drive.google.com/file/d/1XPxOkuBlJ75aoq0OWJ0GnDCj0co0jwrW/view
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Feature Request | 7631 | No | GUI | Low | Unconfirmed | KiFunStuS | | Bag Lockers | 30.12.2022 | | |
Task Description
Having a limited number of storage locations for sacks would be a really nice feature.
It would make it much easier for people to sort out their equipment without having to carry it everywhere.
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Feature Request | 5701 | No | Crafting | Medium | New | rodrigo moraes | | Bad user experience: automatic stacking and merging hig... | 18.12.2012 | | 1 |
Task Description
I’m a new user and I just had a very frustrating experience, so I want to propose an improvement.
I requested a guild mate to craft me some chain armor, and when I got it done I picked the Arm piece i was wearing and tried to exchange by the new one. By the gods, the quality-50 armor merged with the quality-300 one and I got two quality-175 armors. Without any confirmation.
I think the merge-on-stack system is fine for many crafting situations, but merging armor stats is a unexpected one. I fail to see why one would want to merge a higher armor with a much lower one. This doesn’t even make sense: if you mix water and herbs it’s ok that you get an infusion, but you can’t mix a chain mail with another one to instantly get two different ones.
I requested a GM to revert the stats and he said that this is the same situation as when one sells or gives away an item by mistake. I think it is not the same thing. This is not a mistake; it is common to exchange items in the inventory to organize or save space, and having these “side-effects” in place can make a simple inventory management a surprisingly bad experience for new users like me. :(
TL;DR:
1. Please review if it really makes sense to merge armors or weapons. I don’t see the use for it, and it sounds illogical, but probably I’m missing something.
2. Please consider adding a confirmation to actions with clearly bad side effects during inventory management, to avoid the frustration, specially for new users.
3. Please consider adding a toggle/checkbox to the inventory to turn on/off automatic item merging (disabled by default to avoid sad surprises like mine).
Thanks for all the hard work, guys. :)
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Bug Report | 7842 | No | Bugtracker | Low | Unconfirmed | Gonger | | Bad results for Platinum mining | 10.05.2023 | | |
Task Description
Platinum Mining is pretty much how it was in Legacy - at Mining 200, I succeed less than 40% of the time, and Q is between 80 and 115 only. With optimal mining gear this will not go above Q 130 or Q 140. It was planned to be made in such a way that there is at least a chance to get Q 200 for Platinum. The success % is less disturbing - some things SHOULD be more difficult than others!
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Bug Report | 6376 | No | Models and Maps | Medium | New | nobody special | | awkward wording on ylon dynari plaque | 02.04.2014 | | |
Task Description
the inscription reads that “Talad may bless the souls” this implies that he also may not. “May Talad bless” or simply “Talad bless” would be a plea for his intercession. “Talad blesses” would be an affirmation to the reader that they are indeed blessed by Talad whether or not it is actually true.
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Bug Report | 8002 | No | Crafting | Medium | Ready to test | Daevaorn | | Auto-prepare picking impossible container | 11.01.2024 | | |
Task Description
While preparing Terevan Berry Wine Saauce (as part of Octarch’s Delight) The “Prepare” button picks either mortar and pestle as the container to be used or the wooden bowl, depending on where my character is standing (in Reffitia’s Kitchen).
Both are too small to hold all items that are needed to combine “Unmixed Terevan Berry Wine Sauce”. Maybe container size should be a criterion more than distance.
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Feature Request | 2319 | No | | Low | New | | | Auto-Create Key For Lockable Container | 01.10.2008 | | |
Task Description
When using /item to create a lockable container, also create a key automatically and place it in the container.
At the every least, just create the (master?) key and put it in the new container.
More complex would be to alter the dialog to allow input of how many keys (in addition to master?) to auto-create.
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Bug Report | 6750 | No | Engine | Medium | Unconfirmed | xola | | atacking | 05.01.2015 | | |
Task Description
when i start atack enemy that is little away and before i see message he is too away switch (with shortcuts /target nearest /atack) to nearest im in combat mode but dont see any system mesages and not doing any hits- it happend in other situacions too but that i know how to reproduce
its worse to aim enemy , i often see ‘you are to away’ in first try and without move next attack hit enemy correctly
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Feature Request | 7469 | No | NPC | Low | Postponed | KiFunStuS | | Assisting Gardr : Quest Bug | 02.09.2022 | | |
Task Description
When i open dialouge with NPC I get the speech option to hand in the 3 plat steel maces of high quality.
I get no information in the NPC chat box on the left. I do get an error message in the Standard Chat box
You have too few plat steel mace.
I have tried a stack of 3 , 3 single maces and I have tried manually giving 3 plat steel maces.
All attempts have failed to complete the quest
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