PlaneShift

Task TypeIDPrivateCategorySeverityStatusOpened by  ascAssigned ToSummaryLast Edited[[changedby]]
Feature Request4727NoNPCMediumNewRlyDontKnowRentable mounts12.09.20103 Task Description

FR by Vakachehk:

I have an idea for mounts which will need some changes to some maps.
For Rivnaks (maybe Drifters too) having stables in which without a ring you may summon them, and dismiss them, without any skill of any ring needed, maybe a tria fee of like 50trias every summon/dismiss (of course there's the obvious issue you un-mount and leave your Rivnak somewhere, either the game automatically dismisses it or it is able to be stolen via a player, or a mechanical guard comes and takes it back to the stable or whatever). Using your Ring of Summon Familiar you can use the skill Empathy to dismiss/summon/etc, anywhere at any time.
Also I was thinking about the skill 'Riding' maybe this could be trainable and used in combat while on your rivnak?

Feature Request5701NoCraftingMediumNewrodrigo moraesBad user experience: automatic stacking and merging hig...18.12.201231 Task Description

I’m a new user and I just had a very frustrating experience, so I want to propose an improvement.

I requested a guild mate to craft me some chain armor, and when I got it done I picked the Arm piece i was wearing and tried to exchange by the new one. By the gods, the quality-50 armor merged with the quality-300 one and I got two quality-175 armors. Without any confirmation.

I think the merge-on-stack system is fine for many crafting situations, but merging armor stats is a unexpected one. I fail to see why one would want to merge a higher armor with a much lower one. This doesn’t even make sense: if you mix water and herbs it’s ok that you get an infusion, but you can’t mix a chain mail with another one to instantly get two different ones.

I requested a GM to revert the stats and he said that this is the same situation as when one sells or gives away an item by mistake. I think it is not the same thing. This is not a mistake; it is common to exchange items in the inventory to organize or save space, and having these “side-effects” in place can make a simple inventory management a surprisingly bad experience for new users like me. :(

TL;DR:

1. Please review if it really makes sense to merge armors or weapons. I don’t see the use for it, and it sounds illogical, but probably I’m missing something.

2. Please consider adding a confirmation to actions with clearly bad side effects during inventory management, to avoid the frustration, specially for new users.

3. Please consider adding a toggle/checkbox to the inventory to turn on/off automatic item merging (disabled by default to avoid sad surprises like mine).

Thanks for all the hard work, guys. :)

Feature Request696NoInventory/ItemsLowAssignedRoland SchulzTaladRoland SchulzIcon for disabled items19.10.20124 Task Description

With trunk, equipped items whose requirements are not met at the moment are disabled (old bt #2618). There should be a visual indication of this in the inventory view. Quote:

—– Posted by ThomPhoenix at 3:45 PM on 12-02-2007 —– Yes, perhaps the art team can make a translucent PNG with a big red cross on it and this one can be overlayed on your equipped item’s icon. That would show that your item is not working. Perhaps something more subtle can be made too, although a red cross would be clear.

Bug Report5813NoModels and MapsMediumNewRoman YagodinAbacus icon in "Kilas wants his Abacus Back"09.02.201321 Task Description

1) Abacus quest item in “Kilas wants his Abacus Back” looks like some sort of globus…

2) It is not clear from Crosh’s explanations, that numeric base he uses with 7-th beads abacus. It can be both 7 or 8, so right answer may be 64 (base 8) or 49 (if base 7 is used). If base 7 is used, the whole beads line is moved back (left) in same operation with moving its last 7-th bead to the right. Same alhorithm is used in real Russian abacus, which have 10 beads in a line for 10-th base calculations.

Maybe, 2) is not a bug, but it requires some more “out of game” explorations, than player may expect, or just “brute force” enumeration of possible aanswers. So, Crosh’s explanations about his calculations must be more clear:

Now: “When they’re all to the right, I move them all back and move bead in a second line…“
Must be like: “When they’re all to the right, and I need to count one more day, I move them all back and move bead in a second line…“

Bug Report5816NoRendering IssuesMediumUnconfirmedRoman YagodinHydlaa lights become wrong after moving between locatio...11.08.201411 Task Description

lh3.googleusercontent.com--kh0bmqzraeuiu5edagebiaaaaaaaaag0ocotvq6wswss790shot02.jpg

This can be fixed with brightness increse / decrease, but still wierd.

Ubuntu 12.04 x86_64 on AMD A10-4600M with latest Catalyst 12.8

Report data:

51.0737 2.32624 -133.063
0.416704 -0 0.909042
-0.184466 0.979195 0.084559
-0.890129 -0.202923 0.408035
"hydlaa_plaza"
0

Feature Request5906NoGUIMediumUnconfirmedRoman YagodinDisable display quantity for a slots with only one item25.02.20131 Task Description

I think, slots in all windows should not have quantity labels displayed then there is only one item.
It concerns inventory window (including equipment slots), a hotbar, container, exchange (could be), etc.

Feature Request5936NoGUIMediumUnconfirmedRoman YagodinBook titles for crafting techniques are missing06.05.201461 Task Description

So the subject: book titles for crafting techniques are missing in 0.5.9.10 using “elves” skin (and other skins too):

dl.dropbox.coms5guzxzdxlf11uu3crafting.jpg

But writable and setting books are ok:

dl.dropbox.comsd8x15gts1s5qzp1writable.jpg

Feature Request5941NoCharacter CreationMediumUnconfirmedRoman YagodinImprove character name generation UI21.03.2013 Task Description

It can be handy to have two separate “Suggest name” buttons for first and last name fields in character creation screen.

It opens an easy way to find a nice combination of first / last name for a new character.

Feature Request5943NoNPCMediumUnconfirmedRoman YagodinAdd NPC with identification service12.08.201332 Task Description

With a plenty of crafted and looted weapons and armor around, there is a need for some basic identification service running by NPC (e.g. Levrus).

To make a ground for an business and relations between real players, NPC identification service should be:

1) expensive
2) less than 100% successful (how about 75%?)
3) limited by item quality / price

Bug Report6240NoEngineMediumUnconfirmedRoman YagodinBook use commands mess21.11.20131 Task Description

For crafting book /use command equips book in mind slot - and it’s OK, I think.
But how to open crafting book for reading, as of RMB click in inventory?

Then dragging a book from inventory to shortcut window, /use command is created.
But /use command for common book just results in a book, equiped in righthand slot (in case it’s empty).
Book isn’t opened for reading nor writing, so where is no result of using it. So no /use…

After equipping a common book in a hand slot, /use [slot-name] command just kills the psclient… This one really unexpected :(

/write [item-name] command syntax not working on a writable book, resulting message is: “You cannot write on this item” -
but this syntax described in a Help window! And /write [slot-name] syntax works as expected.

I think it’s clear that /read command for a books must exist to make complete set. Some use cases:

* want to read any book - use /read [item-name] or /read [slot-name]
* want to write to a writable book - use /write [item-name] or /write [slot-name]
* want to equip / dequip any book - use /equip and /dequip commands

Sane default results for /use command:

* Crafting book - equip in a mind slot.

It's a reference book, to take a look from time to time in a crafting process, after all.

* Common book and writable book - open book reading window. Using a book in a real world means “read it”.

Other "uses" (as a blunt weapon, fuel, press-papier, etc.) are less common.
Bug Report6472NoUser InterfaceMediumUnconfirmedRoman YagodinNPC dialog shows NPC's public phrases20.05.20141 Task Description

Often then I'm trying to speak with NPC using "new" NPC dialog, on activate it shows NPC's reply bubble with a common public phrase (instead of [private] quest choices).

Think that NPC speech bubble should be displayed only for NPC's replies on quest choices / answers. Rule is simple: no quest choices made in dialog session = no need to show NPC reply bubble. All other NPC talk should be directed to the chat.

Feature Request6814NoSettingMediumUnconfirmedRoman YagodinBring gods in the game03.04.201711 Task Description

From game chat:

/tell Laanx Hi, Laanx!
> Laanx is not found online.

Current /pray command is a shortcut for /emote pray, but it could be interesting to have separate command to pray gods (or specific god) for miracles or even ask them about something.

“Miracles” should be protective / healing spells, casted on character or group, or offensive spells, casted on enemies.
Spell set could vary by god. Rate of success of appeal & spell power could be determined by character race, faction points, number of previous appeals (in the game day), sacrifices and also (maybe) current location, weather and time of the day.

If god name not specified, any god in the mood could answer to the prayer.
Also, appeling to the more ancient gods (Laanx, Talad) should have lesser rate of success, but greater miracles or revelations.

Any character (even have no magical abilities and choose to be atheist) could use this command.

Gods could be implemented as (invisible) NPCs.

Example command formats:

Pray: /pray [godname]
Ask: /tell [godname] [question]
Sacrifice: /give [godname] [itemname]

Forum thread: http://www.hydlaaplaza.com/smf/index.php?topic=42207.msg477124#msg477124

Feature Request6200NoUser InterfaceMediumUnconfirmedRykiaProvide VIEW ONLY for stored inventory26.10.20131 Task Description

October 25, 2013 If 'User Interface' the wrong "Area", please move this request to where it should be.

This feature request is to provide a VIEW ONLY capability for stored items in our inventory, regardless of where we are located in the game. To be able to view exactly what we would see if we were standing in front of a storage NPC would be ideal and would be in character.

We could sit for hours and log all of our stored inventory items in a book and update it, but gaming is meant to be fun.

By granting this request it would be easier for players to:

  • Help new arrivals to PlaneShift
  • Help merchants know exactly how many items they have stored away that could be sold at the marketplace
  • Grant auction requests much faster since we wouldn't need to run to a storage NPC to see if we have the requested item
  • Complete quests. For example, we'd see we only need 2 more tefu-skins or one more gold ingot to complete a quest
Feature Request7753NoBugtrackerMediumUnconfirmedRykiaMissing character armor/weapons/jewelry identification ...12.02.2023 Task Description

Missing slot identification text in inventory window when mousing over the icons surrounding character avatars. Some icons cannot be seen well enough to know what can be slotted.

Bug Report7870NoBugtrackerMediumCould not VerifyRykiaAdding 3 lumps of butter to Preparation Table may cause...29.10.20234 Task Description

Adding 3 lumps of butter to the Preparation Table next to Orchibaly in Oja, seems to cause the server to crash. One and two lumps at a time work as expected.This has happened a few times today, but it may be possible that a DEV is also working on something at the same time.

Bug Report7793NoQuestsLowUnconfirmedRykiaCompleting the lava cave isn't recognized by Raithen.26.02.20231 Task Description

Quest: The Arrivals
Entering and completing the lava cave isn’t recognized by Raithen. I’ve been there twice, but only used the exit once after crossing the magic stones.

Feature Request7814NoUser InterfaceLowUnconfirmedRykiaRequesting where we type in the chat window scales with...07.05.202321 Task Description

Requesting where we type in the chat window scales with the rest of the window.

We can select a larger font, but where we type in the chat window does not change, only the rest of the chat window.

Note: There is a huge difference between font size 4 and 5. Suggest to have something in between if at all possible.

Bug Report7862NoBugtrackerLowUnconfirmedRykiaThe Honey and Sapphire Orilliphia Syrup icons appear to...30.06.2023 Task Description

Suggest making one of the icons for these a different color: Honey / Sapphire Orilliphia Syrup.
Currently they appear to use the same icon.

Bug Report7925NoGUILowReady to testRykiaTwo Crystal Way Spells now have the same shortcut icon13.03.20241 Task Description

The following Crystal Way spells have the same shortcut icon.
Blessed Litany
Prayer

Bug Report7937NoBugtrackerLowUnconfirmedRykiaBe able to see several text lines in all chat windows a...12.11.2023 Task Description

Be able to see several text lines in all chat windows after returning from a crash or logging out.
This was available in Legacy. Can it also be available in PSU?

Bug Report6776NoItems CharacteristicsMediumUnconfirmedSajut FogilTuathanachBow Prices20.01.20151 Task Description

I crafted two bows, the NPC-Price for the Enkidukai Shortbow (needs lvl 20 in bow making and more material) seems to low.
Enkidukai Hunting Bow, Q170; 1588 Tria
Enkidukai Shortbow, Q193; 1531 Tria

Bug Report6410NoCraftingLowNewSajut FogilRepair Armor: /repair legs instead of pants25.04.20141 Task Description

The description of the “Armor Repair Kit” says
“To use it equip the armor and type /repair <location> in the chat window. Example /repair boots ,/repair torso ,/repair gloves ,/repair arms” according to the examples it should be /repair pants to repair the “<armor type> Pants”.

Feature Request6205NoEngineMediumUnconfirmedSarah McCraySeriously? Why no maps?01.11.20134 Task Description

every other game I’ve played helped its players out with a world map and mini map. in some of them, some areas in those games might not have allowed maps. but they all had maps. why doesn’t PlaneShift have a map system to help us navigate? or at the very least give us a compass!

Bug Report7226NoUser InterfaceLowUnconfirmedschluopening small inventory window from the furnace window ...07.03.20233 Task Description

Select furnace, click on “look” icon. In opened window none of the icons open your personal inventory… Some of these Icons also got the wrong description when hoovering them

Bug Report4603NoCharacters AnimationLowNewSenOdd enkif sneak animation09.02.20136 Task Description

The sneak animation of Fenkis is broken since.. I think years now. After trying out the new cool transparent-feature while sneaking looked it to me like the Menki one is broken, too? (fixed)
Anyway, already the broken Fenki animation looks a bit annoying :P (It looks like side-stepping while walking)

Sen

Feature Request3511NoEngineMediumNewSeytraIdeas for inventory accessibility15.02.201011 Task Description

While sacks and other containers are good for bulk storage, they have the significant drawback of making the inventory harder to navigate, and sorting as well, especially since one can always only have exactly one container window open.

To fix this, one might consider the following ideas:

1) allow any number of container windows to be open, so one can simply put stuff from one container into another, instead of having to put it into the main inventory first.

2) instead, make the container window, once opened, refresh by what container you click on, instead of having to go the rightclick-select-open route

3) instead, make any containers append to the main inventory slot space, but replace the first slot with an image of the container, and clearly separate the appended areas from each other and from the main inventory space by a diferent frame style (could be different for each container type), or at least some additional space. Also, slot spaces that are not provided by a container should remain blank so that a container always starts at the first (second) slot of a fresh line.

When selecting a container, the appropriate window / slot area frame should flash or something so that one sees which container has which window.

4) Let container windows be resizable, and possibly more compact by default.

Mounts

Having each mount have an own (player-accessible) inventory would allow:

1) armor / other enhancement slots for the mount
2) mules that actually are mules, not PCs
3) easier inventory handling

Maybe most of the extra inventory (handling like above) should not come from the mount itself, but from the saddle or whatever one uses on it. Without saddle, there would maybe only be two inventory slots or something.

Bug Report3684NoInventory/ItemsMediumSeytraSuilenshNPCs don't accept split stacks traded11.01.20105 Task Description

When an NPC wants more than one item, but you have the items in different slots (even containers, like when your inventory is full and you can’t easily make room for the full stack), the trade won’t complete, even if the total sum of all items traded is the right amount. It should not matter if you give an NPC a stack of 63 items or ten stacks of ten items plus one of three, or seven of nine( :-) ), etc..

Edit: they also don’t get given the items when they’re in the right amount but in different stacks / sacks in the inventory. One gets “You have to give manually, because you got too many items” instead. /Edit

Feature Request4237NoGUIMediumNewSeytraAbility to add custom tabs to chat window23.03.2010141 Task Description

In order for the custom channels to be useful, they need a convenient interface. The need for typing /x before stuff isn’t terribly annoying, but also not terribly convenient. However, the biggest issue is that with multiple such channels, all talk gets mangled into one. The designation for the originating channel doesn’t help much in that case.

Therefore it would be nice to be able to create and assign custom tabs to channels, which would then function just like any of the built-in tabs. It would be even nicer if that arrangement could be stored, which would go very well with the auto-joining of custom channels proposed elsewhere.

Bug Report3685NoNPC DialogLowAssignedSeytraVenalanOK, OK, OK.... abbreviations everywhere21.12.201071 Task Description

In the NPC dialogs, there are several instances of modern-day abbreviations like "OK", "info" or "wow" (may be acceptable) being used. For example, in Fruntar's "Schaeminare soap" quest you can respond with "OK, where do I get this soap." (should be a question mark there, too). Also, in "A wife's dilemma", you can say to Tilavi "Ok, what kind of deal?". Maybe one could run a database search for "OK", "Ok", etc. on the NPC/quest responses to find all occurences?

Bug Report6729NoCraftingMediumUnconfirmedShafaragornVenalanBow making interruptions for nonexistent movement11.02.201661 Task Description

When working on bow making at the Arena smith table: if you /use the table, when the progress bar shows that you are done, instead of being done with whatever you’re doing, you get a message that reads “You interrupted your work when you moved away” without having moved at all.

I’ve repeated it multiple times working on a few different things, but haven’t tried at any other smith tables yet.

Bug Report5204NoBugtrackerMediumUnconfirmedShinobu MaeharaWhen receiving a bugtracker account, a non-existing ver...02.12.20211 Task Description

When I received the account confirmation message in my inbox, and then clicked on the link, it asked for a verification code.
But there was no textbox to enter the code, and it wasn’t in the message sent. Fortunately the login turned out to work just the same - all mention of verification codes should be scrapped.

Bug Report6262NoEngineMediumNewSimoneDavide VescoviniResurrecting MOBs26.01.201461 Task Description

When you try to kill some kind of MOBs, usually humanoids, with the ability to heal themselves, they keep resurrecting.
You can easily see this in Camp Banished. When the foe reachs a health threshold it starts casting healing flash several times. It seems that there is a sort of queue filled with the spells, and the foe keeps resurrecting until you kill him in a moment he is not casting the healing spell.
This is the opposite of the previous behaviour where the opponent was just dying several times.

Bug Report6362NoEngineMediumUnconfirmedSimoneWrong message with analyze dweomer08.03.2014 Task Description

If you drop an item from your inventory while you are casting analyze dweomer on an another item you receive the message that the item you are identifying is already dead.
For example here I was analyzing Fire Bones Mercenary helm. When I dropped from the inventory another helm I got this message.

(11:09:55) >You start casting the spell Analyze Dweomer
(11:09:59) >Fire Bones Mercenary Helm is already dead.

Feature Request6545NoInventory/ItemsMediumUnconfirmedSimoneOpening more than a single book13.09.201463 Task Description

While I’m crafting I like to take notes on steps necessary to make something so later I can just check my notes. Currently it seems, at least to me, not possible to have more than one book open at a time. It could be useful instead being able to have more than one book open, so for example I could have a crafting technique open and my book with notes open too to copy the necessary steps from the crafting technique.

Feature Request6663NoUser InterfaceMediumUnconfirmedSimoneVisual feedback for typing activity and AFK24.10.20144 Task Description

It could be useful to have a visual feedback to signal to other players when someone is AFK or is typing into the chat (maybe in main chat tab).
I ran a poll into the “whishlist” section of the forum.
Since I had some good suggestions/opinions from other players I put a link to the thread so it can be used as a reference and to understand how the proposed visual feedback is:
Do you think bubbles showing when someone is AFK or someone is typing into the chat are useful?

Bug Report5869NoMovementMediumUnconfirmedskPermanently exhausted when dismounting rivnak14.01.2013 Task Description

First - It seems there is a delay in stamina measurment, so what can happen is that you are moving, getting low on stamina, you stop moving but even after that you can still get sometimes “You are exhausted” message. This is more a feature than bug, but I think it is important in this case. So now what happened:
I was riding a rivnak and got low on stamina. I continued riding and reached my target destination before I had actually run out of stamina, but I was very low at the time. I dismounted the rivnak and around this moment I got “You are exhausted” message. After I dismounted I couldn’t move - the game was saying that I was exhausted. I couldn’t cast spells or do anything that is prevevented when you are exhausted. However, the game was displaying I have full stamina (After dismounting a pet there is a small delay before your health and stamina values are updated to be on par with the current values.) and this did not change even after two minutes I was waiting. So the game still though I am exhausted - mounting again the pet did not help. Client restart helped of course.
I think that the problam may be somewhere between delayed “you are exhusted” message and after dismount stamina and health synchronization. It seems that when you receive in right (or wrong :) ) moment the exhaused message the synchronization after dismount fails in some way resulting in character being viewed as exhausted permanently.

Feature Request5303NoGUIMediumUnconfirmedSlissAbility to add additional info to buddy list02.04.201331 Task Description

I would like to be able to maintain my buddy list a bit better by adding extra info.

I use the list as many to also locate enemies. But the list gets longer and longer so I would like to add additional info to it. Like the guild when met etc.

Feature Request5902NoInventory/ItemsMediumUnconfirmedSlissstore a (named)sack with items in storage17.10.201335 Task Description

Sometimes I whish to have the ability to store my alchemy sack, or my crafting sack in storage with its content. So I can easily gab it when I want to work on it so naming the sacks (PS#457) would be ideal.

Feature Request6137NoEngineMediumUnconfirmedSlissChat window while loading new map24.08.2013 Task Description

I would like to continue chatting while I load to a different map. Can the chat window become independent and on top of all windows?

Feature Request6138NoEngineMediumNewSlissJoe Lyonsort storage on name, type, value etc.17.10.20147 Task Description

Sometimes I would which i could sort the storage list in a different way. Would it be possible to add bi-directional sort options in the storage/buy window?

Feature Request6198NoEngineMediumUnconfirmedSlissincrease stack per category limit of 200 to 30009.12.202232 Task Description

I would like the limit of stacks per category being increased. As Alchemist (one of my occupations ;-)) I need to store from a lot of essences with different quality for the best quality products. While this limit was set after my category was already over the 200 i have a double problem as I cannot work. whatever I take out I cannot put back. So I am looking for the old style mules to help me out? I guess it is better to increase the limit a bit more. 300?

Bug Report5316NoCrashesMediumUnconfirmedslyclient is crashing04.04.20133 Task Description

My client is crashing when my char sees a Magic Wand user. I’m on a Mac. I suppose its caused by those new Master Wands. This is very nasty…

Bug Report6920NoQuestsMediumUnconfirmedStalfosA Sapling of Xiosia - Does not complete when completing...11.03.20223 Task Description

I’ve completed the child quest that looks for the Boss around Gugrontid, but Sapling of Xiosia hasn’t completed as well.

Bug Report6924NoCraftingMediumUnconfirmedStalfosCooking with Minerals Conflict14.01.20191 Task Description

The book shows

Powdered [Raw Material]
Grind [Raw Material] into Powdered [Raw Material] using Alchemist Table with Wooden Mallet
Hammer [Raw Material] into 3 Big Chunks of [Raw Material] using Alchemist Table with Wooden Mallet

Both using Alchemist Table with Wooden Mallet
When only the 3 big chunks is correct

Bug Report6928NoQuests DynamicsMediumUnconfirmedStalfosNalri Looks Radiant Inconsistency01.02.2019 Task Description

When showing Levrus the Bronze Bands you can ask him to remove the magic, but when you return them to Nalri there are only options to say “You must see Levrus, he will remove the magic” Or “If you stay away from the objects, it will go away”

Bug Report6930NoSpell FormulasMediumUnconfirmedStalfosMagic Staves always blocked23.10.20221 Task Description

Magic Staves, like the Staff of Empathy/Aurora are always blocked unless they miss.

I’m not sure which weapon skill they use, but they are even blocked by dummies

Feature Request6931NoCharacter CreationMediumUnconfirmedStalfosteamix.org Loyal Fan Achievements should be Account Wid...22.09.2019 Task Description

PlaneShift Loyal Fan achievements regarding previous versions from “Played Atomic Blue” to “Played Arcane Chrysalis” I reckon should be account wide.

I created my account during Crystal Blue, but felt like playing a different character later meaning my main has none of these achievements.

It’s like a veteran status, but only applies if you kept your first character.

Bug Report6932NoGame BalanceMediumUnconfirmedStalfosBlue Cohosh Root area barely big enough to harvest twic...15.04.20202 Task Description

The are for harvesting Blue Cohosh Root is so small that you need absolute precision to harvest a second time, without “You cannot harvest in the same place twice in a row”.

It’s possible but takes longer to find the right spot, the area needs to be bigger.

Bug Report6934NoInventory/ItemsMediumUnconfirmedStalfosChests sometimes give 0 ingots -and say they gave some11.03.20201 Task Description

When opening a chest, sometimes it will say “you find some ingot”, but give you none.

Seen it on Reinforced chest, sure I saw it on a different chest before as well.

Feature Request6935NoTraining & SkillsMediumUnconfirmedStalfosJomed's Meat Medley: Optional task needs cooking 5005.11.2019 Task Description

There is an optional arm of the quest, that requires cooking skill to be at 50, when the quest itself only requires 10 skill in cooking to claim.

If you choose to go for the optional part of the quest, you delay getting the next book after Meat and Stew Recipes, so training those 40 ranks to make Cheesy Succulent stew takes ages.

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