PlaneShift

Task TypeIDPrivateCategorySeverityStatus  descOpened byAssigned ToSummaryLast Edited[[changedby]]
Bug Report6930NoSpell FormulasMediumUnconfirmedStalfosMagic Staves always blocked23.10.20221 Task Description

Magic Staves, like the Staff of Empathy/Aurora are always blocked unless they miss.

I’m not sure which weapon skill they use, but they are even blocked by dummies

Bug Report6878NoCraftingMediumUnconfirmedKanubyTuathanachMace Making practice points inconsistent with other cra...19.11.201731 Task Description

The Mace Making Practice Points seem to be inconsistent with other crafting. With a skill level of less than 20, everything only takes 5 seconds to make regardless of the complexity of the item being crafted.
Wondering if a higher blacksmith skill is weighted more. Only getting 5 pp per item crafted will extend leveling ability time dramatically.

Bug Report7851NoQuestsHighUnconfirmedThosorloss/restart of of completed or in process quest when q...29.10.20233 Task Description

Scenario: You have several in process quests, You go to NPC, look for list of quests. You pick, a quest offered by say Levrus, “more coal”. To you, it sounds like a new quest, so you click on it to see what it is. It then starts you over on that quest from the beginning. You completed and forgot that quest long ago, but it then gets deleted from your completed or in process quest list.

   Unless you check all your completed or in process quests, you are doomed to repeat the entire quest.

If you have many quests done, you may think this is a new quest due to user memory loss, or similar titles of quests. In addition, quest notes are saved locally to a machine, so if you have several machines, or installing new OSs your notes don’t follow.

   As an experienced player, I kept trying to please the guards for a pet for a long time before realizing this situation.
Bug Report8027NoBugtrackerHighUnconfirmedThosorLoss of mouse in combat13.05.202411 Task Description

Coming soon…

Bug Report8026NoBugtrackerHighUnconfirmedThosorLoss of mouse control during combat13.05.2024 Task Description

When shooting at live target, tab, get red reticle, seems fine. When target dies, or you miss, you get split white circle.

   You cannot click anywhere on screen, quit or chat. If you are windowed, or alt/tab to another window, you can X out the window. This was proven during the 240511 event with other players, me on Linux, another user on Mac.

I have had this problem since PSU, thought it was me, and previously on another Windows machine.

   Could not reproduce on dummies in arena, It did happen on dummies in event.
   This is new draft, will complete soon.
Bug Report7707NoMiscLowUnconfirmedTrippedOnReality/EnarelLoot window empty if standing too far away to loot02.02.2023 Task Description

When looting a monster, it’s possible to stand close enough to open the loot window but too far away to actually loot the monster. If you open the loot window while standing too far away, it will appear empty even if there are items there. If you move close enough to loot the monster and click “loot all”, you are able to loot the items even though they do not appear in the loot window. If you close the loot window, move closer, and reopen the loot window, the items appear.

Talad’s Note: move the open window from win_interactUI to the PlayerController receiveloot message, so it opens only if there is loot.

Feature Request6010NoPetsMediumUnconfirmedThomas Tautenhahnloot option for /pet command27.05.201313 Task Description

It would be cool to have a new option for the /pet command to loot selected targets

i.e.: /pet Bob, loot

Could be very useful for an archer. Just like a dog for real hunters.

Bug Report6742NoInventory/ItemsMediumUnconfirmedMario RohkrämerLogin with less than full health02.01.20151 Task Description

Logging out after a longer time of idling, one would expect to login with full health later. But I noticed that my health is a little lower and starts regenerating after I logged in. This is especially obvious for characters with not yet maxed stats, appears to be a relative impact.

I wonder if this is caused by buffing armor parts, e.g. Ulbernaut Bracers (+8 Strength, boosting HP too, indirectly). I could imagine that the max. HP are calculated without buffs, and the current health gets limited to this lower maximum (lower than while logging out previously); then the engine loads armor parts after logging in and has to update the HP maximum, which is now higher with buffs, and the current HP get a headroom to fill up.

Feature Request6440NoEngineMediumUnconfirmednobody speciallog file for quest chat12.05.20142 Task Description

It would be extremely useful to have a dedicated file for all quest chat that you could enable.

Bug Report7361NoBugtrackerLowUnconfirmedHaviland TenouriLog enabled for NPC, but NPC talk is not logged11.03.2022 Task Description

NPC talk is not logged to chat logfile. The only things which gets logged is what I type into the free-form-box

Bug Report5389NoEngineMediumUnconfirmedKostas MichailidisLocked inside.25.09.20115 Task Description

I can only quit the Hydlaa’s Museum when I quit and log in again.The first time I try 90% of everything located inside the museum vanishes.The following message pops up every time I try to quit:You are not in the range to do this.

Bug Report7079NoBugtrackerMediumUnconfirmedMichael LoevenLocked Chests Deleted When Consumed26.11.20212 Task Description

If the player attempts to open a locked chest by dragging it to their equipment panel. The game displays a message that the chest is locked but consumes the item anyway providing now loot. Expected behavior is that the game places the locked chest back into the players inventory or prevents them from consuming it if it is locked

Feature Request7532NoInventory/ItemsLowUnconfirmedDamolaLoad and save book contents into a file04.11.20221 Task Description

Would be nice to be able to save the contents of an editable book into a local file on the client computer like it was possible in Crystalspace based PSUnreal.

Low priority as it is also possible to cut&paste contents. However for longer books it would still be nice to be able to edit them in a local text editor and then load them again into PSUnreal.

Feature Request6081NoSpell FormulasLowUnconfirmedDavide VescoviniDavide VescoviniTuathanachList of Spell feature requests01.04.20142 Task Description

This task collects the spell feature requests.

Feature Request6080NoRulesLowUnconfirmedDavide VescoviniDavide VescoviniTuathanachList of crafting feature requests01.04.2014 Task Description

This task collects the crafting feature requests.

Feature Request7973NoBugtrackerLowUnconfirmedMalunga LeebooLet's add a drop confirmation dialog.15.12.20231 Task Description

After dropping several valuable items through world geometry without a chance to get it back I’ve got an idea to add a confirmation dialog for drop action.

Bug Report7745NoGraphical GlitchVery LowUnconfirmedTrippedOnReality/EnarelLeaves on tree not affected by water filter11.02.2023 Task Description

When swimming underwater and looking through the water to things above water, everything has a water blur effect except for the leaves on the tree located here: ojaroad1 322214.06 -357065.16 15257.09

Bug Report7396NoBugtrackerLowUnconfirmedHaviland TenouriLauncher segfaults on exit04.03.20231 Task Description

The log ends with:

[…]
[2022.06.12-06.20.45:782][774]LogModuleManager: Shutting down and abandoning module Engine (10)
[2022.06.12-06.20.45:782][774]LogModuleManager: Shutting down and abandoning module CoreUObject (8)
[2022.06.12-06.20.45:782][774]LogModuleManager: Shutting down and abandoning module SandboxFile (6)
[2022.06.12-06.20.45:782][774]LogModuleManager: Shutting down and abandoning module PakFile (4)
[2022.06.12-06.20.45:782][774]LogModuleManager: Shutting down and abandoning module RSA (3)
Failed to find symbol file, expected location:
“/home/oliver/PS/psunreal/PSLauncher/Binaries/Linux/PSLauncher.sym” Assertion failed: GraphicsPSOLockedMap.Num() == 0 [File:/home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanPipeline.cpp] [Line: 1307]

[2022.06.12-06.20.45:788][774]LogCore: Error: appError called: Assertion failed: GraphicsPSOLockedMap.Num() == 0 [File:/home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanPipeline.cpp] [Line: 1307]

Signal 11 caught.
Malloc Size=65538 LargeMemoryPoolOffset=65554
CommonUnixCrashHandler: Signal=11
[2022.06.12-06.20.45:797][774]LogCore:

Critical error:

Unhandled Exception: SIGSEGV: invalid attempt to write memory at address 0×0000000000000003

[2022.06.12-06.20.45:797][774]LogCore: Assertion failed: GraphicsPSOLockedMap.Num() == 0 [File:/home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanPipeline.cpp] [Line: 1307]

0x00000000029b3bce PSLauncher!UnknownFunction(0x27b3bce)
0x0000000002ace60b PSLauncher!UnknownFunction(0x28ce60a)
0x0000000002a8dae4 PSLauncher!UnknownFunction(0x288dae3)
0x0000000002a8d982 PSLauncher!UnknownFunction(0x288d981)
0x00000000042129f0 PSLauncher!UnknownFunction(0x40129ef)
0x0000000004211c82 PSLauncher!UnknownFunction(0x4011c81)
0x00000000041ec845 PSLauncher!UnknownFunction(0x3fec844)
0x000000000422e5ed PSLauncher!UnknownFunction(0x402e5ec)
0x00000000042df6b7 PSLauncher!UnknownFunction(0x40df6b6)
0x00000000021fd088 PSLauncher!UnknownFunction(0x1ffd087)
0x00000000021fd13c PSLauncher!UnknownFunction(0x1ffd13b)
0x00000000057bfc08 PSLauncher!UnknownFunction(0x55bfc07)
0x00007f3977026083 libc.so.6!__libc_start_main(+0xf2)
0x00000000021f97c9 PSLauncher!UnknownFunction(0x1ff97c8)

Malloc Size=131160 LargeMemoryPoolOffset=196744
Malloc Size=131160 LargeMemoryPoolOffset=327928
Malloc Size=111987 LargeMemoryPoolOffset=439939
Engine crash handling finished; re-raising signal 11 for the default handler. Good bye.
Segmentation fault (core dumped)

Bug Report6808NoCharacters AnimationMediumUnconfirmedCan-ned FoodKran Walking Animation needs improvement08.06.2015 Task Description

Kran Walking is slightly asymmetrical, as though they were afflicted with scoliosis and weren’t treated completely.

Ignore, of course, if new models lack this trait.

Bug Report7808NoModels and MapsLowUnconfirmedJokoKran are too big to enter some places27.10.20231 Task Description

Kran are too big to enter some places - kra can’t enter Menitas tent or the dark rogue hideout. Double alt to roll through is a workaround but it is still annoying

Bug Report8023NoGraphical GlitchLowUnconfirmedJokoKlyros male back transparent when riding11.05.2024 Task Description

When riding on a Rivnak the left back of male Klyros model becomes transparent.

Bug Report7358NoBugtrackerLowUnconfirmedKiFunStuSKlyros legs missing from player model when wearing roba01.11.20221 Task Description

Need to fix the model to not being open at the bottom. (noted it missing in stream while working on magic light)

Bug Report7728NoBugtrackerLowUnconfirmedDamolaJumping when on mount is delayed09.02.20231 Task Description

When mounted after pressing the space bar it takes about half an second or so before the jump actually happens.

When not mounted the jump is immediate.

Feature Request6935NoTraining & SkillsMediumUnconfirmedStalfosJomed's Meat Medley: Optional task needs cooking 5005.11.2019 Task Description

There is an optional arm of the quest, that requires cooking skill to be at 50, when the quest itself only requires 10 skill in cooking to claim.

If you choose to go for the optional part of the quest, you delay getting the next book after Meat and Stew Recipes, so training those 40 ranks to make Cheesy Succulent stew takes ages.

Bug Report7552NoInventory/ItemsVery LowUnconfirmedTrippedOnReality/EnarelItems in the mail window weight/quality/size are all 0/...20.11.2022 Task Description

items inside the mail window have no weight/quality/size.

Steps to reproduce:
1. go to a fast travel npc and click on mail
2. click on write mail tab
3. place item(s)/coin(s) in the mail window
4. hover over items

persists in received and sent tabs as well. You can send mail to yourself to test.

Bug Report7467NoBugtrackerLowUnconfirmedKiFunStuSItem left reminders27.08.20221 Task Description

Put a sack on the ground
put a torch in the sack
picked up the sack.

Receive warning that I should not leave 1 torch here a few minutes later

Bug Report6772NoInventory/ItemsMediumUnconfirmedDaevaornJoe LyonIt's possible to swap a weapon with a musical instrumen...18.01.2015 Task Description
  • I was playing my pan flute.
  • I swapped the pan flute against my plat steel sabre.
  • I stopped the playback.
  • I fought.
  • I wanted to reequip my pan flute, but it could not be moved, not even from one inventory slot to the other.

I suspect that there is no test for (music instruments/)items being in use when swapping them

Feature Request7781NoSettingLowUnconfirmedEatuckInvert Mouse Movement Setting19.02.20231 Task Description

Please add this feature to the unreal version. I prefer the pointer/camera to be controlled like a plane in the game. If I move the mouse down, the camera will go up. Thank you.

Bug Report7370NoBugtrackerLowUnconfirmedStalfosIntroduction to Crafting doesn't update wallet12.06.20222 Task Description

The console says you received 4 circles, but the wallet won’t update until you complete another quest. Comnpleting Harnquist is Hungry for example says another 4 circles in console, and wallet updates to 8 circles.

Bug Report6172NoUser InterfaceMediumUnconfirmedRasaratInterface>Advanced-Chat>Main chat brackets option broke...03.10.2013 Task Description

This appears to be an option to have lines that appear in Main chat prefaced by origin e.g. [guild], [alliance], etc., provided a user has filtered messages from other chat tabs to appear in Main. However, it seems to work whether or not the option is enabled. Is this a bug or just deliberately no longer an option?

Bug Report6177NoUser InterfaceMediumUnconfirmedRasaratInterface>Advanced-Chat>'Auto Tab selection' options br...14.10.20131 Task Description

Regardless of which of the three options is selected, communication seems to switch the active tab automatically to Main if the current tab can't display it. Bug or intentional?

Bug Report6664NoSoundMediumUnconfirmedJoshuaInstrument White Noise (Lute & Lira)06.11.201411 Task Description

Some of the musical notes, when using the Lute and Lira (drum seems okay), have an annoying white noise in the background. The audio is not clean, and this can be bothersome particularly to people with high-end headphones who may be able to hear it better. I am not sure if this is audible to all players, but it certainly should be to anyone with a good pair of headphones.

Some popping sounds can also be heard.

I am not too knowledgeable on music, so I can’t say which notes specifically have unclean sound, but I think since it can be heard plainly it should be easy to find out.

Bug Report6696NoSoundMediumUnconfirmedJoshuaInstrument Music Doesn't Stop22.11.20141 Task Description

When you are playing a song on an instrument, if you close out of the sheet rather than clicking the stop button, the music will continue to play. This seems to continue until you relog, and opening and using the sheet again doesn’t fix it, it will only make you play two songs at once.

I am not sure if other players hear this or just the player.

In my opinion, X’ing out of the music sheet should work just like the stop button.

Bug Report7558NoGUILowUnconfirmedKiFunStuSInformation hover displays off screen23.11.2022 Task Description

If you have your inventory window on the right and hover over an item, the information display scrolls off the visible screen.

can you please change it so it aligns to the edge of the visible screen.

in other words, make it so the information shown while hovering over an item is always showing on the visible screen only

Bug Report7916NoModels and MapsLowUnconfirmedStalfosInescapable Hole30.10.2023 Task Description

ojaroad2 457484 -324254 12385

Feature Request6198NoEngineMediumUnconfirmedSlissincrease stack per category limit of 200 to 30009.12.202232 Task Description

I would like the limit of stacks per category being increased. As Alchemist (one of my occupations ;-)) I need to store from a lot of essences with different quality for the best quality products. While this limit was set after my category was already over the 200 i have a double problem as I cannot work. whatever I take out I cannot put back. So I am looking for the old style mules to help me out? I guess it is better to increase the limit a bit more. 300?

Bug Report6640NoGUIMediumUnconfirmedNeeno Peleroincorrect sRGB profile31.12.20141 Task Description

There are three files (jade_theme.png, splash.png, yesno.png) in client_base.zip, which contain an incorrect iCCP.
When using a newer version of libpng you get the following warning: “iCCP: known incorrect sRGB profile”.
So just delete the color profile in the next art update, please.

Bug Report6217NoMiscMediumUnconfirmedWade EilrichIncorrect grammar on website Story section13.11.2013 Task Description

Drifters Section

“This gas is highly acidic and damages a persons equipped items if they stand in the mist.”

This should be changed to:

This gas is highly acidic and damages a person’s equipped items if they stand in the mist.

Note the apostrophe to indicate a singular possessive noun (person’s).

Feature Request5706NoMiscMediumUnconfirmedTobias HuysentruytIn game log viewers23.07.20121 Task Description

I was just wondering if an in game log viewer could be implemented. I don’t know how to minimize and I have to quit my game every single time I want to check my logs, also it’s useful. And makes so that new players don’t have to go around, wondering how the hell they can solve a quest, when they forgot some crucial information.

Feature Request5377NoQuestsMediumUnconfirmedFoxieIn Aid of the Kran quest too short26.08.2011 Task Description

I must say that this quest is quite disappointing. After a promising and very good beginning the whole story is cut short in an odd way. I think the plot would deserve some development as the beginning is really good.

Bug Report7797NoCombatLowUnconfirmedGongerIn "upper" Hydlaa you get kill messages from the Sewers02.03.2023 Task Description

I was near the Smithy when I received messages like the following:
(22:15:02) [chat] >Fordanot Helsun has been killed by X Y!
(22:15:38) [chat] >Diseased Rat has been killed by X Y!

Feature Request5941NoCharacter CreationMediumUnconfirmedRoman YagodinImprove character name generation UI21.03.2013 Task Description

It can be handy to have two separate “Suggest name” buttons for first and last name fields in character creation screen.

It opens an easy way to find a nice combination of first / last name for a new character.

Feature Request5486NoEngineMediumUnconfirmedEdichoImplement data compression28.12.2011 Task Description

Client recieves plain text data regarding many things configuration:

<traits><trait id=”10” next=”0” loc=”FACE” mesh=”308” mat=”321” tex=”322” shader=”“/><trait id=”346” next=”0” loc=”HAIR_STYLE” mesh=”328” mat=”0” tex=”0” shader=”0.63,0.32,0.17”/><trait id=”382” next=”0” loc=”HAIR_COLOR” mesh=”0” mat=”0” tex=”0” shader=”0.52,0.45,0.17”/></traits>

It would be better to handle the data this way:
compressed server side
stored compressed
sent compressed
client recieves compressed
client decompresses uses and stores on disk.

compared:
plain text - 1,1k
tar.gz - 0,4-0,5k

Feature Request6030NoQuestsMediumUnconfirmedHirene PenifurIdea about making crafting skills less grindy20.06.201312 Task Description

I think it would be a great feature to make a new type of NPC quests on working title "Skill quests".
It would work similar to the current quests are being developed, so you can get repeatable quests from NPCs regarding to your current skill levels, like cooking/baking quests from Harnquist.

These skill quests would repeat daily (or in any other considered time periods) and crafters could pick orders up from their trainers or other NPCs.
NPC places an order on crafting a certain item that player need to craft and would get huge amount of SKILL PRACTICE as reward for fulfilling the order.

It wouldn't touch the current skill progression system, so someone could 'grind' a skill if they wish to do that.
But we all know, how slow it is now to progress in any crafting skill.

See an example:
The rule settings team think, someone has spent 3 months with developing their blades making skill, should be at level 100 in blades making without grinding.
If a player would play regulary and come back on 60 days, and does the skill quests from NPC, they would get enough skill practice to reach level 100.

Let's say the next level of the skill would take 2 hours of mindless grinding.
But if the player would come back regulary and would do the skill quest, they could reach the same level with making (let's say) 3 products for order.
The items to be crafted would also be different, regarding to the skill level of the player and what items are craftable in the skill.
So, a player would be asked to make a sabre, a falchion, an axe or a shortsword for example.

The advantage of the extended system would be:
- rule settings developers could define a minimum time within someone should reach a certain level in their skill
- the players wouldn't need to grind all playing time spent in PS to reach their skill levels, so they could role play more or work on other skills
- the players would come back more regulary to develop their favorite skills, because the quests would repeat daily

Feature Request6576NoEngineMediumUnconfirmedmike loevenIcon Editing System for Player Books06.09.201411 Task Description

The game possesses many unused book icons that are actually quite interesting but not accessible in any way outside of the shortcut window.

I would like to see a icon selector integrated into the book writing window that allows you to select any book icon for the item’s appearance similar to the way you can assign these icons to a shortcut hot button.

additionally with this implementation there is no longer a need for Jayose to stock a different books for different colors as well as allowing player written books to be more easily distinguished from each other

it would add a fun little cosmetic aspect to role play allowing your ancient tome to look like an ancient tome rather than a hot off the press notebook

Bug Report5816NoRendering IssuesMediumUnconfirmedRoman YagodinHydlaa lights become wrong after moving between locatio...11.08.201411 Task Description

lh3.googleusercontent.com--kh0bmqzraeuiu5edagebiaaaaaaaaag0ocotvq6wswss790shot02.jpg

This can be fixed with brightness increse / decrease, but still wierd.

Ubuntu 12.04 x86_64 on AMD A10-4600M with latest Catalyst 12.8

Report data:

51.0737 2.32624 -133.063
0.416704 -0 0.909042
-0.184466 0.979195 0.084559
-0.890129 -0.202923 0.408035
"hydlaa_plaza"
0

Feature Request5915NoQuests DynamicsMediumUnconfirmedErodare LenizusHide Completed Repeatable Quests28.02.2013 Task Description

I've done them…several times, and frankly I'm tired of seeing them offered. Could we have a setting for "Hide Completed Repeatable Quests" that we could enable to stop them form showing up? At least in one case, an NPC has enough repeaters that they show first and new quests are pushed to the 2nd page in NPC Dialog view. If one overlooks the page arrow, one might miss the other offerings.

Filed as Feature Request in Engine > Quest Dynamics…please move it if that's wrong.

Bug Report6148NoEngineMediumUnconfirmedKris EricksonHaving issues with drifter - unable to name and two in ...07.09.20131 Task Description

(I think the severity is low, but I was unable to change it.)

I have spent days trying to name my drifter with various names. I have confirmed I am using the correct command. /pet name [name] while having the drifter highlighted. I also tried various versions of this…
/pet name {name}
/pet 1, name [name]
/pet 1, name {name}
along with many, many different names. They all come back invalid.

Then, after several days of trying, I received the message, “You have no familiar to command.” So, I tried to dismiss my familiar and received the message, “Your pet has already returned to the netherworld.” I was standing there, in game, looking at the glider when I received all these messages. So I tried to summon the pet and another one popped up, so I had two in game at the same time, both named, Aszrai’s Familiar.

If nothing else, please remove the second (or both) familiar from the game. But it would be nice to find a way to name my familiar, but not a priority.

I have an image, which shows them both near the smithy in Hydlaa, but I was unable to figure out how to attach it here. I’m sure one drifter will stick around at the smithy for quite some time.

Thanks for your time and help!

Feature Request8020NoCraftingVery LowUnconfirmedTrippedOnReality/EnarelHarvest/Fishing "cannot fish/harvest from the same plac...04.05.2024 Task Description

If you are in a location that has both fishing and harvesting available, if you successfully harvest an item and do not move, but switch to fishing you get a warning saying “You cannot fish in the same place twice” even though you have not fished at this location.

If you successfully catch a fish and do not move, but switch to harvesting you get a warning saying “You cannot harvest in the same place twice” even though you have not harvested at this location.



This is probably true of mining if there are area overlaps, but I have no idea if this actually exists anywhere.

example location for fishing/harvesting: /pos 109482 -757679 20767

Bug Report7828NoQuestsHighUnconfirmedchroniclerHarnqust's Regular Advertising cry is replacing quest d...15.04.2023 Task Description

Issue: Harnquist regularly calls “Blades, shields, repair kits! Get them here!”. If you are collecting a quest from Harnquist, his regular cry can replace a page of his dialog providing the quest information and there’s no way to get back to the page of dialog that was replaced.

His regular cry should be supressed whenever a player is talking to him, so the player can read all the information he is providing.

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