PlaneShift

Task TypeIDPrivateCategorySeverityStatusOpened byAssigned ToSummary  descLast Edited[[changedby]]
Bug Report6713NoEngineMediumUnconfirmedj oitError at xml file, double attribute19.12.2014 Task Description

I opened
planeshift/data/gui/scripthirednpcwindow.xml and got the mesage at my browser.
At Line 4 is savepositions=”yes” twice listed.

Bug Report6867NoInventory/ItemsMediumUnconfirmedQuentinequip/dequip items through shortcuts bug02.06.20161 Task Description

I recently wanted to create a shortcut to summon my Rivnak, but it doesn’t work exactly like it should…Here are the commands of my shortcut :

/dequip leftfinger
/equip Ring of Summon Familiar
/pet summon Bigadin
/dequip leftfinger
/equip Crystal Ring

Of course, using the commands one by one in the chat works perfectly. But here is the chat log after using the shortcut :

Usage: /equip [stack count] [slot] [item name]
You feel a connection to your familiar.
You’ve gained 1 Practice points in Empathy.

Weirdly, it seems that when the last line is executed, my ring is still considered equipped, and so it cannot be equipped. I thought that with another item which exist in several copies, it would work through equipping another copy, but even that do not work. I tried using it with 2 Silver Rings in my inventory (so the line /equip Crystal Ring become /equip Silver Ring), and both when the quality is the same and when it is not (and so it doesn’t stack) :

You feel a connection to your familiar.
You’ve gained 1 Practice points in Empathy.
This item cannot be equipped.

I hope the informations are sufficient to allow you to understand and solve the problem.

Feature Request6784NoEngineMediumUnconfirmedKaerli StronwylleEnvenomed arrows06.04.201513 Task Description

Considering that arrows are single-use at this time and craftable, it should be feasible to use envenomed arrows to test the concept of envenomable weaponry for the time being, until we can get the engine changes needed for temporarily-poisoned blades in. (Flaming arrows would be a nice addition while you are at it…)

Bug Report7971NoCraftingVery LowUnconfirmedStalfosEnchanting q300 gives no practice08.12.2023 Task Description

Certainly happens with Sapphires, making q300 Enchanted Sapphires gives no practice in a way.

Bug Report7907NoCharacters AnimationVery LowUnconfirmedDaevaornEnchanting gems rendered as digging animation14.01.20241 Task Description

When using an enchanter my character is digging or lunging.

This should be the same animation as spell casting IMO.

Bug Report7771NoMagic SystemLowUnconfirmedferretenchanting gems does not give magic XP15.02.2023 Task Description

i have looked at the enchanting gems mechanic, and there is an issue with experience not being recorded for the use of magic when enchanting gems. i am fully up as a blue way mage, so i was using crystal way for the enchanting. it gives basic xp but nothing in relation to magic xp, nor noes it state how many points are needed to gain the next level. my crystal way level is 60/63(with buffs).

Bug Report6562NoEngineMediumAssignednobody specialDavide VescoviniJoe LyonEnchanting armor error - Brigandine helm26.09.20141 Task Description

In the enchanting armor book the recipe for enchanting brigandine helms calls for combining a mercenary helm and a set of steel plates into a brigandine helm kit. This does not work. In order to create the kit, you need to use the helms of darmath book. Otherwise the process works.

Bug Report6769NoEngineMediumUnconfirmedEvarajempty autoexec command boxes are not saved16.01.2015 Task Description

If you delete everything in the boxes and click the save button, the commands are back after relog.
It seems there must be at least one character in the box to get it saved.

Bug Report7759NoUser InterfaceLowUnconfirmedVolkiEmote messages make up first names for NPCs13.02.2023 Task Description

Emote messages in chatbox from or targeting NPCs displays their names as if they have a first name if there is a space in the name. The word before the space becomes the only part of the name displayed.

“>Sarras blows a kiss at Flayed.” (Flayed Velnishi)

“>Sarras grabs hold of Dlayo and begins to dance.” (Dlayo Gladiator)

“>Poison yells for Sarras to flee!” (Poison Carkarass)

Bug Report6239NoSoundMediumUnconfirmedErodare LenizusElectrotouch Sound Is Unpleasant03.04.20142 Task Description

Perhaps it's just me, but while Electrotouch is in effect there's a constant grating buzzing sound that just hurts like nails on a chalkboard.

Bug Report7684NoBugtrackerMediumNewHaviland TenouriEditing Guildpermissions and Points24.01.20231 Task Description

Giving a Guild level the permission to edit gild points is not honoured. The flag is shown, but if someone of ther permitted group tries to edit the points of himself or another member he gets “you don’t have the permission…”

Additionally, editing permissions is not propageted to other online members. Ie. they do not see any changes in guild privileges.

Feature Request6043NoEngineMediumUnconfirmedJThompsonEditing books- hitting OK closes the book07.07.201322 Task Description

When you are editing a book and you hit OK to indicate you are finished it closes the book altogether, so you have to reopen the book to see the changes. Since formatting can take quite a bit of trial and error, it quickly becomes annoying to constantly have to reopen the book. With music and maps, when you finish editing you simply click the Edit icon again and it exits Edit mode, leaving the music/map open. It would be nice if books worked the same way.

Bug Report6884NoWebtoolsMediumUnconfirmedEmalineEdit Roleplaying guide on main site.18.01.2017 Task Description

http://www.planeshift.it/Roleplay%20Guide

Last paragraph: kra has no gender therefore the he’s should be changed to kra’s.

The kran looks at the written page, tilting his head a bit and scratching the top with his left hand. - “Well, I never been a novelist, but that should do it, I guess.” He stands up from the giant crystal table, picks a thick cloak and looks outside the window of his sculptured stone house. He concentrates a bit and thanks to his magic vision, he reaches the Hydlaa plaza. - “mmmm… there is still much more to do, but things are surely getting better. Time for some magic!”

The kran looks at the written page, tilting kra’s head a bit and scratching the top with kra’s left hand. - “Well, I never been a novelist, but that should do it, I guess.” kra stands up from the giant crystal table, picks a thick cloak and looks outside the window of kra’s sculptured stone house. kra concentrates a bit and thanks to his magic vision, kra reaches the Hydlaa plaza. - “mmmm… there is still much more to do, but things are surely getting better. Time for some magic!”

Feature Request6650NoInventory/ItemsLowNewTuathanachEasier way to see quality of items in inventory17.10.20141 Task Description

From Post by apyj13 inhttp://www.hydlaaplaza.com/smf/index.php?topic=41889.msg473672#msg473672 “would it be possible to add a quality “tooltip” on hover so you don’t have to right click on an item when it’s in your inventory to see what quality it is, or perhaps a small number in the corner (similar to what is done with the quantity)?”

Also is it possible to make the numbers for quantity/quality in item slots customisable from skin xmls.

Bug Report7426NoModels and MapsLowNewTrippedOnReality/EnarelEagle gobble huts inside hill/underwater ojaroad2 39684...24.01.20231 Task Description

no task description

Bug Report5786NoModels and MapsMediumUnconfirmedRii RiiDungeon darker at night23.09.2012 Task Description

I think the dungeon is darker at night. I need a torch then. This makes no sense.

Bug Report7914NoCraftingHighCould not VerifyDaevaornDropping an item in an occupied container slot doesn't ...07.12.202372 Task Description

affected version: 0.7.38 (couldn’t be set yet as the version)

When trying to drop an item on an occupied container slot, the item remains “in limbo”, i.e. nothing happens.

This affects crafting severly:
Shift-clicking a stack placed into a container, you have always been able to “fan out” stacks of items in containers for crafting processes that would individually change quality (thereby averaging the random factor of the process).
This is no longer possible.

Feature Request6244NoEngineVery LowPostponedErodare LenizusDrop Skill Button07.12.201371 Task Description

On Skill window, add a button to drop the selected skill, with a Yes / No confirmation.

This would execute the equivalent of “/setskill me <skill name> 0” (or something close to that) removing all training, practice, rank, etc.

Would do nothing on stats / factions tabs.

This would allow players to remove skills they’re no longer interested in, don’t fit the character they’re developing, deprecated skills, not-yet-implemented skills, or skills acquired from the character generator that the player considers extraneous or unnecessary.

No compensation should be given for the lost ranks, practice, etc. and that should be stated in the confirmation dialog, along with a clear advisory that the action is permanent and irreversible.

Unless we’ve sweet talked a GM into doing it for us, we often have extra skills with a rank of 1 or 2 that we may have inadvertently trained or practiced and they clutter up the list view of skills, as they’re not suppressed by the Filter feature.

Bug Report7122NoCraftingLowUnconfirmedElhorienDRINK OF THE DOME27.10.20231 Task Description

(I DETECTED IT ON OLD PS, DELETE THIS IF IS NOT APLY TO NEW ENGINE)

THE BOOK DRINK OF THE DOME HAS ERRORS:

DOUBLE SENTENCES LIKE:
COMBINE MUG OF HOT WATER, SCOOP OF STRIMPOTOR, 4 DASH POWERED BREAD RISES, MUG OF HOT WATER, SCOOP OF STRIMPOTOR, 4 DASH POWERED BREAD RISES INTO…..

USES A 0 (CERO) IN SENTENCES LIKE:
0 LIQUID BREAD RISES

Bug Report7710NoInventory/ItemsVery LowUnconfirmedVolkiDragging glyph from sack into Spell Research slot tempo...01.02.2023 Task Description

Dragging a glyph from an inventory container (e.g. sack or glyph sack) into any slot in Spell Research window causes the glyph to disappear from the container until window is re-opened.

Steps:

- Open Spell Research window from “spellbook”.

- Open glyph sack and drag glyph into any slot in Spell Research window. (Try to use Research or Way slots. Purify Glyph slot only reproducible if right hand has item equipped.)

- Glyph seems to have disappeared from container, but will reappear if window is refreshed.

Additional info:
Dragging glyph from glyph sack on the ground to Spell Research slots puts it into inventory.
Moving a glyph from inventory into Purify Glyph slot equips the glyph in right hand but does not begin purification.
(Not sure if these features are conflicting with spell research.)

Bug Report4236NoGuilds/GroupsMediumNewRlyDontKnowdr updates sent for group members without actors14.02.201411 Task Description

the server send DR updates to all group members even if the actor causing it is not in range and therefore the target client doesn’t have an actor associated with it.
this results in a “Stat request failed because CelClient not ready for EID:xxxxx” for each movement of the group member that is out of range.

Feature Request1600NoEngineLowProspect Tasknobody specialDoor knocking26.02.201071 Task Description

I would like to have a Knock button added to guild house door context menu that would allow people to signal anyone inside that they have a visitor. THe knock command will send a “someone is knocking at the door” message to everyone inside. This could be used regardless of whether the door is locked.

It would certainly enhance role play regarding the guild houses.

Bug Report5213NoCharacter CreationMediumNewRalph Campbelldon't hardcode race to set gender in pawscharcreatemain...16.05.20112 Task Description

Index: src/client/gui/pawscharcreatemain.cpp

— src/client/gui/pawscharcreatemain.cpp (revision 7252)
+++ src/client/gui/pawscharcreatemain.cpp (working copy)
@@ -1012,10 +1012,9 @@

   view->Show();
   view->EnableMouseControl(true);


- //temporary hardcoding needs removal
- maleButton→SetEnabled(id != 9);
- femaleButton→SetEnabled(id != 9);
- if(id==9)
+ maleButton→SetEnabled(currentGender != PSCHARACTER_GENDER_NONE);
+ femaleButton→SetEnabled(currentGender != PSCHARACTER_GENDER_NONE);
+ if (currentGender == PSCHARACTER_GENDER_NONE)

   {
       maleButton->SetState(false);
       femaleButton->SetState(false);
Feature Request6527NoClient start-upMediumUnconfirmedThomas TautenhahnDon't allow login into a locked guild house15.07.20141 Task Description

The reason for this request is to prevent guests from stealing.

If one tries to login into a locked guildhouse one has no key for one’s position should be reset.

Guildhouses usually have only one exit so the position outside of the house should be clear.

Bug Report7874NoGUILowUnconfirmedDamolaDoes not scroll to the end of a multi line message07.01.202411 Task Description

In addition to bug FS#7859 there is another scrolling bug.

PSUnreal scrolls down during chat, but on multi line messages it does seem to forget about the last line of the message. It scrolls down towards the second last line of the message.

Feature Request6027NoInventory/ItemsMediumUnconfirmedHirene PenifurDisplaying Quality of the stored items in storage windo...14.06.20132 Task Description

I think it would be nice to see the actual quality of the stored items too in the storage.

Now, you can see the amount, the price and the name of the item.
Sometimes with lot of similar items but with different qualities, it could help you to chose what you need.
At the moment, you need to click on each same named item stacks to see what you need.

I know it would reduce the maximum number of the storable items per category, but considering the long names of looted items, I think this 8 bytes wouldn’t make big difference.

Feature Request2867NoGUILowAssignedFiribanJoe LyonDisplay tabs only when neccessary22.09.20142 Task Description

Hi,
to make the interface less confusing, please let the chat window have the “Guild” and “Group” tabs only when the character is in a guild or group. Or at least make hiding these tabs an optional feature.

This would also make it possible to add an alliance chat tab to the chat window without bloating it for the people who are not in an alliance. see my FR #2688 for this.

Feature Request3649NoMovementMediumNewkjmDismounting places player directly under/inside mount16.12.200911 Task Description

After executing a dismount, I end up underneath (and partially inside of) the mount rather than beside it.

Bug Report6574NoRulesMediumUnconfirmedmike loevenDavide VescoviniDiseased Rats display Improper implimentation of the ra...30.05.20203 Task Description

The Diseased rats improperly apply the raging feaver effect to nearby players who are not interacting with it.

The majority of illnesses carried by rodents require physical contact or a bite to be transmitted and this effect should not be applied to someone simply walking by unless the rat targets and attacks the player directly. additionally since the diseased rats do not attack players unprovoked their AI has no business targeting players with an effect without being in combat

additionally healing potions and or crystal way should remove this effect as it is not a magical curse but rather a mundane sickness

lastly as a minor effect caused by combat with a monster the duration of raging fever lasts far too long for a monster of such a low level as a general rule of MMO's no status debuff caused by a monster should last more than at most 2-3 minutes after the end of a combat encounter and those that do should have easily accessible means of counteracting it such as potions or spells.

Feature Request3981NoInventory/ItemsLowNewElvors AmenorasDisallow adding to forge/furnace if impossible14.02.201011 Task Description

Dropping an item in the forge or furnace while hammering something results in a message similar to “You can’t train your skill while working”, with the item sitting in the container but never heating up.

Instead, the item should refuse to drop in the forge/furnace (similar to the situation when capacity, weight, or slots are exhausted).
Alternatively, the item could drop normally and start heating up.

I have two reasons for requesting this:

  1. It runs counter to immersion. Stuff sitting in a hot place heats up in real life, it should do so in Ylliakum as well.
  2. It is a griefing opportunity. Start hammering something, fill up the forge with stuff, and watch crafters despair. Since the stuff does not heat up, you can even continue crafting - you can take stuff from a slot normally and immediately replace it, the 300 ms lag will make sure that you can fill the slot before the other crafters even see that you freed the slot.

Feel free to change to Feature Request, I cannot know whether the current behaviour conforms to developer expectations or not.

Feature Request5906NoGUIMediumUnconfirmedRoman YagodinDisable display quantity for a slots with only one item25.02.20131 Task Description

I think, slots in all windows should not have quantity labels displayed then there is only one item.
It concerns inventory window (including equipment slots), a hotbar, container, exchange (could be), etc.

Feature Request6774NoUser InterfaceMediumUnconfirmedMario RohkrämerDirect access to the help dialog explaining a command18.01.20152 Task Description

You can show the Help dialog (menu button or /show help); but to read the verbose explanation about a specific command, you have to search for it in the tree of categories, which may be a little time consuming.

It may be helpful for more experienced users to have a command which opens the Help dialog and navigates to the topic about the command if it exists.

I could imagine e.g. a command like /about command to call the verbose help for the topic /command.

Feature Request5994NoGame BalanceVery LowNewMario RohkrämerTuathanachDifferent fishes should have different attributes02.02.202321 Task Description

Different fishes will probably have a rather wide range of weights and sizes: e.g. Carp may become as heavy as several kg, few even more than 30 kg; Manta ray even more with a possible length of 5 m; Dace (mud carp), Ide and Orfe (quite the same) or Perch instead usually less than 1 kg; Coppernose (a tropical barbel) will probably be only few inches long.

But all fishes in PS have the same size and weight of 1.

I don’t expect a variable weight and size per catch, but at least different average weights and sizes.

Bug Report7993NoQuestsMediumReady to testDaevaornDialog option broken in "Repentance" / Keen Edge chain ...11.03.20241 Task Description

The quest option advised by Sharven (”[…] HE has decided […]”) is correctly presented by the interaction menu,

but on selection it is not recognised by Roniston (”[…] You could ask me to tell you about something, perhaps?”)

Quest progression is thereby blocked the Keen Edge chain broken again (after yesterday’s fix of “Slimy Doubt”).

Feature Request6222NoMagic SystemMediumUnconfirmedErodare LenizusDial Down Magic Power18.11.20132 Task Description

Objective: Let mages dial down the power to suit their needs of the moment, and accordingly the mana cost, time to cast, improved success chance.

The /cast command should accept power values from -99 to +99

The power slider should center at zero and sliding left should dial down to -99 and sliding right should dial up to +99

Perhaps -50 to +50 would work better?

Perhaps practice and experience should be dialed down accordingly as well?

Bug Report7730NoModels and MapsLowUnconfirmedferretderghir sign post floating in oja road 110.02.2023 Task Description

the signpost that is supposed to point to the derghir village is floating in the air in ojaroad 1

/pos 343155.47 -335075.34 8986.41

it is also not pointing in the correct direction.

Bug Report6546NoEngineMediumUnconfirmedxoladequip repairing item29.07.2014 Task Description

i cant dequip it while repairing but i can equip another item so the one im repairing is in inventory

Feature Request6019NoEngineMediumUnconfirmedHirene PenifurDequip command should stack identical items09.06.201344 Task Description

We’d like if the /dequip command would stack the same type and quality items in inventory when it’s used in shortcut.
It’s important for crafters, especially in case of hammering chain mail rings, but also would come handy for blacksmiths, blade or shield makers who want to separate Q300 items from other qualities which ones require more work.

In case of armor making crafters used to drop and pick up all the rings to stack the Q300 ones, since /pickup command do the stacking on same quality items. (This breaks immersion of role players, especially at Harnquist.)

The function also would prevent accidental manual grouping of non-Q300 items (blades, ingots etc.) with the carefully selected Q300 items in a slot.

CRAFTERS! Please vote and/or comment!

Feature Request6563NoEngineMediumUnconfirmedmike loevendepreciate /stand and use /sit as a toggle06.09.20141 Task Description

why in gods name we have a seperate sit and stand command is beyond me in fact it is completely idiotic. there is no need for /stand in a game that is properly programmed

/sit should perform both functions act as a toggle

void sit()
{
if(player.isSitting) player.stand();
else player.sit();
}

with as script like this the /stand command can be removed from the game simplifying shortcuts.

additionally the addition of a sit right click action on specific furniture should be added to ensure that characters who wish to appear sitting in chairs will be properly snapped into position and animated as such

Bug Report7709NoGraphical GlitchMediumUnconfirmedferretdelver has some very strange lighting01.02.20231 Task Description

no task description

Bug Report7602NoCombatLowUnconfirmedKiFunStuSDebuff breaks Monster Combat02.01.20231 Task Description

Cast a Debuff like Frozen net or dazzling light

After debuff expires, NPC creature will follow you but not attack

Bug Report7961NoCharacters AnimationVery LowUnconfirmedTrippedOnReality/EnarelDeath Animations Play Inconsistently 04.12.2023 Task Description

Death animations play inconsistently for several NPCs. ex. Rogues in Oja and Cutthroats on Ojaroad, forest aragama on the road between the magic shop and Hydlaa.

Sometimes the animations will play, but most of the time they do not.

Bug Report6598NoCharactersMediumPostponedGlorrandirVenalanDark Wanderer should wear a robe20.09.20141 Task Description

According to Wanderer’s description, he wears robes

Bug Report7933NoModels and MapsLowReady to testDaevaornDark Rogue hideout hard to access; broken door inside12.03.20242 Task Description

Entering the doorway to the Dark Rogue hideout in the Abandoned Mine is nigh impossible. I had to crouch-roll several times to go past the doorway. (The other direction, out, works smoothly)

The wooden door to the little chamber behind the hideout is no longer clickable. /ability detect secrets didn’t do anything obvious either.

Bug Report6341NoCombatMediumUnconfirmedDan JohnsonDark Rogue Bug28.03.20142 Task Description

When one kills a Dark Rogue in the BD Mine after having it chase one down towards the main corridor they fall to the ground and then float away. Even after catching up with them one is informed that they are too far away to be looted.

The range seems to be when they are out of range to call for help.

Bug Report7722NoNPC Paths/movementLowUnconfirmedTrippedOnReality/EnarelCutthroats Oja Road 2 - Not attacking back, Teleporting...10.02.20231 Task Description

Cutthroats on Oja Road 2 pathing seems problematic. They do not attack back when attacked and repeatedly teleport to this location even while standing here and do not appear to be able to move from this location: ojaroad2 469297.69 -333307.041 5554.62

Feature Request6427NoWebtoolsMediumUnconfirmedDaevaornCurrent release not part of the achievement set on MyPl...03.05.201435 Task Description

There is no part and icon for the current release in the “PlaneShift Loyal Fan” section of the MyPlane achievements yet.

In order to speed things up and reduce the overall impact I prepared three proposals:

For aesthetic reasons I favour the first, as it has the best balance in colour and motif, although the two others are a bit more expressive, when it comes to representing the new features.

Bug Report4574NoEngineLowNewKaerli StronwylleCtrl or Shift modified keystrokes/mouse gestures trigge...11.11.201321 Task Description

1) Ctrl-drag an item or use a shortcut bound to Ctrl-something
2) Note that your run toggle state just changed. :P

Using Ctrl or Shift as a modifier should “lock out” the functions bound to these keys by themselves.

Bug Report5626NoSoundHighNewTaladweltallAndrea RizziCreature sounds implementation06.05.2012 Task Description

As per this document:

http://planeshift.ezpcusa.com/pswiki/index.php?title=Sound_System#Sounds_in_factories

the creature sounds are not working properly in game today.

The common.xml file is properly read, and the resources are properly loaded, but the only state ID which works consistently is state ID 2: charge.

Idle seems to kick in only after attacks, and anyway not consistently. The others are never launched. The problem is that those events are not properly sent to the client a sound events.

In particular we need the following events: IDLE, CHARGE (when first engages in combat), COMBAT IDLE, ATTACK, (being) HIT, DIE, WALK, RUN.

Bug Report7416NoGUILowUnconfirmedTrippedOnReality/EnarelCreative Books - Text misaligned09.08.2022 Task Description

On some player created books, the text is misaligned, particularly on higher page counts. Sometimes the text overlaps the page number at the bottom, and if “-” is use as a divider, it runs off the page to the right rather than wrapping like the rest of the text.

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