PlaneShift

Task TypeIDPrivateCategorySeverityStatusOpened byAssigned ToSummaryLast Edited[[changedby]]  desc
Bug Report7977NoNPCLowReady to testDaevaornOnyx Dagger members in the Hydlaa Sewers' column hall n...18.03.20241 Task Description

The four Onyx Dagger members who share the hall with two Grendols do not respawn once killed.

Bug Report4191NoQuests DynamicsHighNewRlyDontKnownpc synonym musn't occur in a trigger12.08.2010 Task Description

if an npc synonym occurs in a quest trigger, it'll break that trigger because incoming messages will be replaced by the more_general value while the trigger still expects synonym.
therefore the quest parser should refuse such quests as they're obviously broken or at least throw a warning about such occurrences.

Bug Report7739NoNPC Paths/movementLowUnconfirmedferretnpc pathways broken11.02.2023 Task Description

tavern de kadel has 3 npc’s stuck in the doorway to the kitchen, on the inside. pathing needs adapting so they leave to go where they are supposed to be

/pos 188805.91 -322772.31 13170.30

Bug Report7824NoModels and MapsLowNewKiFunStuSNPC in the wall06.04.2023 Task Description

bdoorsout 98297.60 -753749.51 22772.97

I think its a thunder clakcer

Bug Report6472NoUser InterfaceMediumUnconfirmedRoman YagodinNPC dialog shows NPC's public phrases20.05.20141 Task Description

Often then I'm trying to speak with NPC using "new" NPC dialog, on activate it shows NPC's reply bubble with a common public phrase (instead of [private] quest choices).

Think that NPC speech bubble should be displayed only for NPC's replies on quest choices / answers. Rule is simple: no quest choices made in dialog session = no need to show NPC reply bubble. All other NPC talk should be directed to the chat.

Bug Report5380NoEngineMediumUnconfirmedAndrew DraskoyNothing to be looted message grammar29.08.2011 Task Description

The message presented when looting a dead NPC with nothing to loot is “… has nothing to be looted”.
While this is valid English, it is more natural to say “… has nothing to loot”.

Feature Request1506NoCombatLowNewThomNon-lethal guild wars.24.01.201010 Task Description

From forum thread http://hydlaa.com/smf/index.php?topic=32393.0

In normal duels you can decide whether to kill your opponent or not, leaving him with 1 HP. However, in a guild war this is not the case, in a guild war you can only fight to the death. Make it so that fighters in a guild war have the possibility to spare an opponent. This could be done by creating an option when starting a guild war: lethal war or non-lethal where the fighters can decide to spare an opponent or not.

Feature Request7658NoModels and MapsLowUnconfirmedferretnolthrir village, and farm in emerald lake08.01.2023 Task Description

now that we have the lake populated with plants and some fishes. i am making a proposal for a kelp bed, seaweed bed, the long bladderwrack that we have in small amounts dotted around, and an area that has algae floating on the surface, with a surround to keep it in the one place. the kelp, and bladderwrack, should be harvestable for nolthrir trading to places that cook, or even to traders (both wandering and in cities)

also i propose a village within the area of the central island, that is on land as well as within the water. the design of the village should look like either a coral reef or large shells. close to the island, there should also be a cave system which i am working on a quest for, and some new monsters for that particular cave system. the caves should really be extensive so that navigation is not easy.

Bug Report6255NoEngineMediumNewVenalanTaladNolthrir mounted animation24.11.2013 Task Description

When a male nolthrir is mounted on a rivnak his legs stick into the rivnak.

Feature Request7744NoGUIVery LowUnconfirmedStalfosNo time shown on the stats bar11.02.2023 Task Description

Can’t tell what time it is in Yliakum

Bug Report7125NoQuestsLowUnconfirmedYorlakno option to discard quest13.02.2021 Task Description

legacy allowed to discard repeatable quests

Feature Request7826NoCharactersLowUnconfirmedGongerNo colour highlighting of floating names09.04.2023 Task Description

In Legacy the floating names have different colours depending on Group or Guild, for example.
This is not the case in PSU.

Bug Report5392NoEngineMediumUnconfirmedAlex MatthewsNo armor29.09.2011 Task Description

The leaver leg armor and appentice robes on Enkidukai clamod isn’t working. this might be the same for all enkidukai’s.

Bug Report7788NoItems CharacteristicsLowUnconfirmedferretnight mushrooms stacking20.02.2023 Task Description

found some night mushrooms that are stacking at /pos 181562.80 -349987.28 12869.13. one other issue is that closing in to get a closer /pos, seems to crash the game.

Bug Report7879NoModels and MapsLowUnconfirmedMohonin DitinNew player Welcome Hydlaa Map Problem30.09.2023 Task Description

The new player to Hydlaa from the BD come with some maps given. Basically 2 x maps, 1 is Hydlaa main city map and 2 is East Hydlaa. Both these 2 maps i found in my Inventory just after arriving in Hydlaa Plaza with my new Characters. The issue/bug is just can’t open or use the map. The right click of mouse on the map does nothing. And as the rt clk does nothing so the option of clking the ‘use’ icon is definitely not there, plus the map cannot be drag and dropped in the black area in middle of the inventory. Thus No map drawing to be seen, as was in legacy and No addition of Map to the compendium.

Feature Request6655NoEngineMediumUnconfirmedZunnaGMNew Gm command - Resize item20.10.2014 Task Description

It would be awesome if GMs could have a new command that let them change the size of item such as carpet, pillow, vase, etc… Kind of the same system as GM use now to resize characters and npcs (example : Gorgan the giant).
It would kind of triple the number of items available for decoration and events without adding any in the database.

Bug Report7995NoCraftingLowUnconfirmedDaevaornNew crafting: Two stacks stay separate when added to co...07.01.2024 Task Description

The version affected is 0.7.40, unavailable as an option in the FlySpray configuration.

If you have the right amount of raw materials for a crafting process, but they are not in the same stack (for example because you almost used up one stack with other crafting before and you have another full one) the right amount of items gets transferred into the container, but in two separate stacks, the crafting process accordingly fails with the message that there isn’t the right amount of items and ultimately if you don’t notice the message you are wasting the correctly attributed raw material.

Feature Request6653NoEngineMediumUnconfirmedJoe LyonJoe LyonNew Crafting Gui - what happens if the crafting produce...19.10.2014 Task Description

test case

Bug Report6654NoEngineMediumUnconfirmedJoe LyonJoe LyonNew Crafting Gui - how will container sharing happen19.10.2014 Task Description

test case

Feature Request5984NoMiscMediumUnconfirmedJThompsonNaturals in music16.04.20132 Task Description

Since you can set the sharps and flats for the overall piece of music, you should be able to insert naturals. Otherwise, if you need to cancel one of the sharps/flats for the key you are using anywhere in the music, your only alternative is to write in all the sharps and flats throughout by hand.

Feature Request5714NoItems CharacteristicsMediumUnconfirmedAndyNamed variety of crystals27.07.20121 Task Description

The random weapons naming system is one of the excellent features of PlaneShift, and crystals have always been iconic to PlaneShift. Different varieties of mineral crystals produced at the mine sites. Some descriptors that would indicate quality on the crystals, like: Smoky, cloudy, occulted, clear, milky, flecked, fractured, et cetera. Smoky sapphire, occulted Ruby, et cetera. These could indicate grades of quality. Perhaps there should be a chance to pull extremely unique crystals of magical quality with two or more modifiers. I would not be surprised if this was already thought of, but I wanted to put it up here while it was in my mind.

Bug Report6928NoQuests DynamicsMediumUnconfirmedStalfosNalri Looks Radiant Inconsistency01.02.2019 Task Description

When showing Levrus the Bronze Bands you can ask him to remove the magic, but when you return them to Nalri there are only options to say “You must see Levrus, he will remove the magic” Or “If you stay away from the objects, it will go away”

Feature Request5705NoWebtoolsMediumUnconfirmedAndyMyPlane HTTPS22.07.20121 Task Description

Any way to get MyPlane running on HTTPS? I am thinking before someone has a problem. Not positive on the category on this one, thanks.

Feature Request5985NoMiscMediumUnconfirmedJThompsonMusic - Numbered Measures, Ability to play part of a pi...16.04.20131 Task Description

It would be helpful if measures were numbered.
It would be extremely helpful for writing music to be able to just play the last measures added. It would be useful for RP purposes, too, since that is how one often practices a piece… working on one section at a time, or you might want to share part of something you had written.

Bug Report7866NoMovementLowCould not VerifyMario RohkrämerMouse pointer is not clamped to current pixel while usi...12.07.2023 Task Description

When I walk forward using W, I need to use mouse-look to turn around while walking. Walking a winding stair, I need to keep turning and turning while walking … until suddenly the mouse pointer left the game window. (Running the game in Windowed mode.)

The mouse pointer should not move in the game window while I press a mouse key to look around.

Feature Request6181NoPetsMediumUnconfirmedAdamMOUNTS: System Alert Sound/Message In CHAT (SYSTEM TAB)...08.10.2013 Task Description

When a player summons a mount (creature to ride on), eventually the creature disappear depending on how high Empathy skill is.

When trying to use the RING Of SUMMON FAMILIAR again, it says it's depleted and can't be used.

Please kindly create an ALERT in the MESSAGE TAB of chat telling player how much time remaining is left to wait for the ring to be used again with a countdown and then a sound effect that reminds the player that magical energy is now regenerated in ring.

Bug Report6323NoMagic SystemMediumUnconfirmedDaevaornMounted shape-shifting results in wrong speed13.01.20141 Task Description

When you use a shape-shifting spell like Gorwealform (assuming the same holds for Polymorph) while mounted, the speed is not set correctly and you can reach no more than walking speed afterwards.

Bug Report7931NoMagic SystemMediumUnconfirmedDaevaornMorphing spells no longer change PC's visual appearance05.11.2023 Task Description

Spells that are meant to visually change the player’s appearance (read mesh) don’t work anymore.
(i.e. Gorwealform, Polymorph)

Feature Request7418NoGUIVery LowUnconfirmedTrippedOnReality/EnarelMore Categories/Filter/Search for Shortcut Icons09.08.2022 Task Description

Add a better way to search for icons. clicking through each individual icon in a long list is fairly annoying for some of the larger categories, and there are several icons that are blank so it’s not always clear there are more icons after that. Being able to see more than one icon at a time/being able to filter by name or type (ways for magic, weapon types for weapons, tools, music, decorations etc.) or having more categories with shorter lists would also be helpful.

Bug Report7738NoModels and MapsLowPostponedTrippedOnReality/EnarelTuathanachMissing textures25.02.2023 Task Description

There appear to be some missing textures (or they are backwards as there appear to be some invisible walls around the entire structure) here:
large_west -58518.71 -312790.81 16869.62

Feature Request7753NoBugtrackerMediumUnconfirmedRykiaMissing character armor/weapons/jewelry identification ...12.02.2023 Task Description

Missing slot identification text in inventory window when mousing over the icons surrounding character avatars. Some icons cannot be seen well enough to know what can be slotted.

Bug Report7536NoNPCLowUnconfirmedMauiMercenaries08.11.2022 Task Description

when you kill merceneries some seems to stand up and dont despawn from some times so the new respawn stand into the standing corpse.
on attack the corpse is shown with some health so when they moce the bodies you switch kinda targets whatever model you target.
Also it can happen that on respawn the merc. will get invisible.

Bug Report7992NoBugtrackerLowUnconfirmedTutharelMax stamina decreases when I run around the map02.01.2024 Task Description

when I run around the world, my max stamina decreases as the same rate as my actual stamina. It really isn’t a crazy issue as everything works normally but when looking at my stamina as it decreases, it seems to be full the entire time until it finally just disappears and I’m suddenly unable to move.

When crafting, the stamina bar works as intended with the max stamina never changing and only my actual stamina decreasing.

Bug Report6378No2D ArtMediumUnconfirmedJonMap shows Irifon River between Gugrontid and Bronze Doo...04.04.20141 Task Description

The map that shows up when you take a pterosaur flight shows a river identified as the Irifon River between Gugrontid and the Bronze Doors. However, there’s no river there and the Irifon is actually located between Hydlaa and Ojaveda.

Bug Report5989NoModels and MapsMediumUnconfirmedKaerli StronwylleMap leak in bdoorsin leads to "unleak" and subsequent c...03.04.2016 Task Description

/pos: bdoorsin -180.54 19.71 -864.52

How to reproduce: Run into the area between the large boulder and the cliff face there.

What should happen: Your char should, at worst, have to /unstick out of it, or be respawned due to the map leak.

What does happen:

  1. Your char (sometimes) gets ‘leaked’ off the map and starts to fall through it
  2. As your char falls, they get put back in the normal map area because of the concavity of the cliff face below the path there.
  3. Result: a DR trip, because your character goes “splat” at the bottom of the Bronze Doors canyon.
Bug Report6893NoCraftingMediumUnconfirmedLariliMaking Barberry extract sometimes gives a special prope...29.05.2017 Task Description

I made barberry extract and ended up making batch of valuable barberry extract. Seeing as barberry extract is not a finished product but an ingredient it should not receive any special properties from crafting.

Feature Request6891NoGame BalanceMediumPostponedDaevaornDavide VescoviniMake progression points useful beyond stats training15.04.2020 Task Description

Once you’ve maxed your stats, currently there’s no more use for progression points/XP. It’s just an endless counter going up and up and up.

How about:

  • adding PP prices to the money you have to pay in special attack quests? (”Sorry, but you don’t have enough experience to learn this, come back later and I’ll show you how it’s done.”)
  • having to pay in PP more than in Tria for the temporary knowledge bonuses?
  • consuming progression points if you craft something with a special modifier (and in turn only allowing you to do so if you have some to spare)?
  • add more temporary buffs (for example for stats or more directly as bonus HP/MP, increased HP/MP regeneration) that are paid for only in PP or with much lower tria costs.

I am aware that it probably requires quite some additions to the quest scripting and other places and is by no means a trivial change, but I thought it may add to the medium- to long-term development deliberations. To me progression points feel like a loose end, now that they lost their purpose in skill training.

Feature Request7559NoBugtrackerLowUnconfirmedKiFunStuSMake it so we can move the progress bar indicator23.11.2022 Task Description

Currently when doing a task that requires a time duration, a status bar appears on the left of the view screen that we are unable to move or resize

Feature Request5485NoInventory/ItemsMediumUnconfirmedFiribanMake a hat item where you can throw money in26.12.20112 Task Description

it would be nice for bards if they had hats where passers-by could throw some tria in. The hat item would serve as a money container as well as a piece of clothing. The advantages to just throwing tria on the ground are that people can’t just steal the money and it would look nicer.

Feature Request6735NoEngineMediumUnconfirmedDaevaornMake /ignore target music output as well as chat28.12.20141 Task Description

I would like to have a specific means of muting certain people’s “music”. It’s a shame if you have to turn off all musical instruments to be rid of the “Listen to me practise my same song for any amount of hours if you want to craft here” people.

So it would be very nice if /ignore commands would also affect audio output triggered by the ignored person. Not sure how feasible that is technically, though.

Bug Report7725NoEffect SystemHighNewKiFunStuSMagic light is giving no light with low graphic setting...09.02.2023 Task Description

Magic light is giving no additional light in game after casting it.

on lowest graphics settings no light
on medium no light
on high there is light
epic graphics settings it is showing light

Bug Report8026NoBugtrackerHighUnconfirmedThosorLoss of mouse control during combat13.05.2024 Task Description

When shooting at live target, tab, get red reticle, seems fine. When target dies, or you miss, you get split white circle.

   You cannot click anywhere on screen, quit or chat. If you are windowed, or alt/tab to another window, you can X out the window. This was proven during the 240511 event with other players, me on Linux, another user on Mac.

I have had this problem since PSU, thought it was me, and previously on another Windows machine.

   Could not reproduce on dummies in arena, It did happen on dummies in event.
   This is new draft, will complete soon.
Bug Report7707NoMiscLowUnconfirmedTrippedOnReality/EnarelLoot window empty if standing too far away to loot02.02.2023 Task Description

When looting a monster, it’s possible to stand close enough to open the loot window but too far away to actually loot the monster. If you open the loot window while standing too far away, it will appear empty even if there are items there. If you move close enough to loot the monster and click “loot all”, you are able to loot the items even though they do not appear in the loot window. If you close the loot window, move closer, and reopen the loot window, the items appear.

Talad’s Note: move the open window from win_interactUI to the PlayerController receiveloot message, so it opens only if there is loot.

Bug Report7689NoMiscLowNewHaviland TenouriLogfile opened under the name of my pet05.02.2023 Task Description

Sometimes PSU logs to the wrong logfile, taking my pets name for the logfile instead the name of my character. If I’m not mistaken, the logfile is opened when the first line to log is to be written. If I happen to sit on my pet at the time, the name of my pet is taken instead of the name of my character.

Feature Request6440NoEngineMediumUnconfirmednobody speciallog file for quest chat12.05.20142 Task Description

It would be extremely useful to have a dedicated file for all quest chat that you could enable.

Bug Report7361NoBugtrackerLowUnconfirmedHaviland TenouriLog enabled for NPC, but NPC talk is not logged11.03.2022 Task Description

NPC talk is not logged to chat logfile. The only things which gets logged is what I type into the free-form-box

Feature Request7532NoInventory/ItemsLowUnconfirmedDamolaLoad and save book contents into a file04.11.20221 Task Description

Would be nice to be able to save the contents of an editable book into a local file on the client computer like it was possible in Crystalspace based PSUnreal.

Low priority as it is also possible to cut&paste contents. However for longer books it would still be nice to be able to edit them in a local text editor and then load them again into PSUnreal.

Feature Request6080NoRulesLowUnconfirmedDavide VescoviniDavide VescoviniTuathanachList of crafting feature requests01.04.2014 Task Description

This task collects the crafting feature requests.

Bug Report7745NoGraphical GlitchVery LowUnconfirmedTrippedOnReality/EnarelLeaves on tree not affected by water filter11.02.2023 Task Description

When swimming underwater and looking through the water to things above water, everything has a water blur effect except for the leaves on the tree located here: ojaroad1 322214.06 -357065.16 15257.09

Bug Report6808NoCharacters AnimationMediumUnconfirmedCan-ned FoodKran Walking Animation needs improvement08.06.2015 Task Description

Kran Walking is slightly asymmetrical, as though they were afflicted with scoliosis and weren’t treated completely.

Ignore, of course, if new models lack this trait.

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